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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 3147 (Veteran)
User ID 34131
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News Comments > Star Citizen Executive Producer Departs [Updated]
49. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 13:43 Flatline
InBlack wrote on Jul 6, 2015, 13:10:
CJ_Parker wrote on Jul 6, 2015, 13:01:
eRe4s3r wrote on Jul 6, 2015, 12:35:
SQ42 contains first person elements, but not full on FPS combat as I heard it.. but could be wrong.

Yep, you're wrong. They are now planning to implement full fledged FPS missions into Squadron 42. It is going to be a mix of space game and FPS.

Maybe it's more first person roleplay elements? That was definitely on the table during the KS. Walking around the hangar, chatting with crew and all FPS too.

First person gameplay IS NOT THE SAME as first person SHOOTER which the 'S' in FPS stands for. Sheesh. Yes. First person gameplay (walking around the carrier ship, interacting with crew etc.) was always on the table but first person SHOOTER (in Squadron 42) has not been a part of the Kickstarter deal. Ever.

Not according to Zor. And Zor only speaks the truth.

Zor needs to check out the stretch goal page.

It's understandable that he got confused. There's so many stretch goals that it's fucking impossible to keep track of them all.

I just want to know where my backer-exclusive 41 page document on how to overclock my ship's engines is.
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News Comments > Star Citizen Executive Producer Departs [Updated]
48. Re: Star Citizen Executive Producer Departs? Jul 6, 2015, 13:39 Flatline
CJ_Parker wrote on Jul 6, 2015, 12:30:
* for those not in the know: During the original campaign there was only like a footnote on FPS boarding mechanics where a boarding party enters an enemy ship to kill the crew and take over the ship. A full-fledged FPS mode was not on the menu at all but added on post-campaign (and is now for some reason being done before the space game... awesome prioritization right there, CIG!).

Bonus points:

It wasn't even mentioned until the hit 3.5 million, and it wasn't promised until they hit 5 million. So it wasn't even part of the original design spec.
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News Comments > Star Citizen Adds $400 Ship
85. Re: Star Citizen Adds $400 Ship Jul 6, 2015, 13:27 Flatline
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

Also, Bluesnews ate my comment last night, but I'd like to comment that this Genesis Starliner was a stretch goal (the 62 million point I believe).

So we've reached Inception levels of marketing. You now spend money on SC to achieve stretch goals (you know, additional content added "for free" if funding hits a certain point) that they now are going to charge you for. I guess so that they can reach further stretch goals that they can charge you for.

And before the SC Cult jumps on me, replace the ship with anything like... the FPS module (which was also a stretch goal) and you'll start to see how bullshit that is.

It's actually beautiful marketing if you're cynical enough.
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News Comments > Op Ed
74. Re: Op Ed Jul 5, 2015, 19:58 Flatline
Kosumo wrote on Jul 5, 2015, 18:32:
I would have like to have got an Arena Commander review out of Derek Smart before he was chased off Cry

Yeah I'd kind of like to have a zero punctuation series of Derek Smart reviews/rants on games. The man knows how to rant. I'd watch/read the shit out of that.
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News Comments > FINAL FANTASY XIV OS X Pulled, Refunds Offered
13. Re: FINAL FANTASY XIV OS X Pulled, Refunds Offered Jul 5, 2015, 19:49 Flatline
descender wrote on Jul 5, 2015, 14:36:
I question if they would have even pulled this had Batman not just been such a disaster.

They already pulled FF14 once when it was a complete clusterfuck of an MMO launch. When people complained SE actually had the balls to say that this was a Japanese MMO and thus probably wouldn't be quite so much fun for western audiences when it was just a poorly designed game.
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News Comments > Sunday Metaverse
7. Re: Sunday Metaverse Jul 5, 2015, 19:47 Flatline
harlock wrote on Jul 5, 2015, 18:19:
i dunno.. i kinda enjoy watching Apple morph into Dell in slow motion

in a logical future, where people have to know a basic amount of coding just to get around (like how people today need to have a basic amount of automobile piloting skills), the only thing rising to the top is Linux, especially with its ability to mutate into endless forms

however, a logical future is not necessarily what will happen

Bad comparison because drivers are moving away from stick and know less and less how to actually *fix* the guts of their car, which is what coding would be analogous to.

I have male friends who have no f*cking clue how to change a tire.

That's your iPhone generation right there.
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News Comments > Op Ed
34. Re: Op Ed Jul 4, 2015, 23:25 Flatline
Tipsy McStagger wrote on Jul 4, 2015, 23:11:
Fantaz wrote on Jul 4, 2015, 21:33:
koolout wrote on Jul 4, 2015, 20:15:
Executive Producer leaves

yikes! :S

as someone who was/is stupid enough to have kickstarted this...

I'm hoping Chris Roberts realizes soon that his massive vision of super everything game is completely retarded and he should just concentrate on making his squadron 42 single player game.

It'll never happen. The dude is like an addict. When was the last time you saw a junkie decide to go cold turkey with any grace?

Yes, he made Wing Commander. Yes he's responsible for Freelancer & Privateer. But I suspect he's one of those guys who really, *really* needs someone standing over him cracking the whip and giving him constraints to work within in order to produce on time and in an orderly fashion.

When he came up with his Chairman costume we should have known that his ego was in terminal overdrive.

Buried in the op ed is actually a great quote:

Stop buying virtual items for a goddamn game you donít have. What in the Holy phuck is the matter with you?!? You know how many indie games you couldíve bought, and supported, and been PLAYING by now?!?

And it's a great point. There's people out there dumping thousands of dollars on a pipe dream when indies with far better resumes from the last 10 years than Chris Roberts are starving and more deserving.

I mean, if SC crashes and burns and we barely get a shit S42 and maybe no SC at all, it won't just basically put 2 rounds into crowd funding games, it's going to have some serious blowback on the indie scene in general right as it really starts to get cooking.
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News Comments > Star Citizen Adds $400 Ship
50. Re: Star Citizen Adds $400 Ship Jul 1, 2015, 15:53 Flatline
SpectralMeat wrote on Jul 1, 2015, 08:33:
Their designer team is doing a pretty sweet job though, this ship looks like something out of a Star Wars movie.
I am not buying anything though just window shopping

Yeah that and the intro fiction sells the ship.

And from people who work in the TTRPG industry intro fiction is seriously cheap filler. Someone got paid probably 50-75 bucks to write the intro fiction that netted SC another cool half million.

Also, does anyone else notice the timing between announcing the FPS issues and the release of a "premium" high priced ship? It'd be interesting to go back in time and see if the higher priced ships match up to bad news. I wouldn't be surprised. "Oh Noes! Our game isn't going to get out on time! Sorry folks!" Next day: "Just saying if you want to drop 500 bucks on a ship that will help us fund the game and ensure things like the delay we mentioned yesterday won't happen again, you totes can!"
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News Comments > On Star Citizen FPS Delays
72. Re: On Star Citizen FPS Delays Jun 30, 2015, 15:23 Flatline
Kosumo wrote on Jun 29, 2015, 17:24:
With allocation of additional resources and increased cross-studio focus on the FPS portion of the game we are on our way

What the fuck? I thought that they where having diffent studios work on the diffent parts of this mess? By increasing the 'cross-studio focus' does that not mean that those other studios are being taken away from their core roles? Where have the additional resources come from? Did they just have a cupboard with resources in it that just go and grab some more from? Star Marine is how taking away form the main game.

Sounds like they have no idea what they are doing. Loose plans, poor time esterments, no control on bloat, to much fund rasing/ship selling.

Still, if people wish to give the guy money, who am I to stop them.

Yeah. So not only are we going to have slowdown on the rest of the game, but Chris Roberts needs to fucking google Brooks' Law.
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News Comments > On Star Citizen FPS Delays
37. Re: On Star Citizen FPS Delays Jun 29, 2015, 14:59 Flatline
KilrathiAce wrote on Jun 29, 2015, 13:58:
I guess next on agenda will be "survival module" because thats whats hot now. Have star citizen ship crash on any random planet and then enable fps module as u learn to survive on the planet!


Just wait until they decide to integrate MOBA- You're in space controlling a cap ship (Only $4,999!) and have three "attack vectors" you can choose to go down...
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News Comments > On Star Citizen FPS Delays
26. Re: On Star Citizen FPS Delays Jun 29, 2015, 13:21 Flatline
NegaDeath wrote on Jun 29, 2015, 13:11:
Flatline wrote on Jun 29, 2015, 11:15:
That's more or less what I did ever since I found out that my kickstarter ship is basically obsolete before it was even flyable in an alpha.

At this point, I'm only in it for Squadron 42.

And Squadron 42 is the only thing they haven't show off in any form since the original kickstarter video. No really guys it's coming this year!

Disclaimer: "This year" is in Valve time. Plus 6 months. Definitely before the heat death of the universe, but only if they don't remake the engine from scratch again. Buy some ships!

No kidding.

I'm pretty much expecting that they're going to make the FPS module at the very least core to Squadron 42, which is exactly what I didn't want. So I doubt we'll see S42 before the FPS module is finished. Because that'll make for some nice padding right there. "Fly your transport to the enemy ship and board and take her!"

Oh yay. Fly a straight line to a predetermined target, dock, and play 5 minutes of team deathmatch. Because that's what I want in a space sim game.
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News Comments > On Star Citizen FPS Delays
19. Re: On Star Citizen FPS Delays Jun 29, 2015, 11:15 Flatline
Kajetan wrote on Jun 29, 2015, 10:46:
Rigs wrote on Jun 29, 2015, 10:32:
I still say that they should put the video camera away, take the community managers off the grandstanding and put them to work on the game itself. He isn't making an OS. He isn't building a console, it's a game, FFS! Stop acting like it's going to change the world, stop rebuilding the wheel and just get it done already...Just put a release out that we're not going to hear anything from you guys for 12 months, close the door, disappear and crunch until you've got something to talk about...
Or ... you could just ignore all SC news until they have their first commercial release?

That's more or less what I did ever since I found out that my kickstarter ship is basically obsolete before it was even flyable in an alpha.

At this point, I'm only in it for Squadron 42.
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News Comments > Op Ed
7. Re: Op Ed Jun 28, 2015, 21:34 Flatline
harlock wrote on Jun 28, 2015, 17:57:
eRe4s3r wrote on Jun 28, 2015, 17:39:
But.. why?

the short answer (because this is a long long discussion) is that some people derive their identity and personality from the things they like, the things they own, the things they pursue and so on.. and therefore they consider the "brand" as part of their own self.. like nationalism, like tribalism - its the same impulse, trying to borrow power by belonging to something bigger than yourself, essentially by sacrificing a part of yourself in the process - namely, the part that can think rationally

You pretty much summed it up rather well and avoided the need for a long discussion.
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News Comments > etc.
2. Re: etc. Jun 28, 2015, 13:01 Flatline
I enjoyed Warframe way back a year or two ago enough to drop 20 bucks on it and played the hell out of it. Then I kind of hit a plateau and when I did a computer upgrade never reinstalled it. I did for giggles the other day and it looks like a metric assload of changes have been implemented. It's barely the same game I remember.  
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News Comments > Her Story Released
6. Re: Her Story Released Jun 27, 2015, 13:33 Flatline
Parallax Abstraction wrote on Jun 26, 2015, 23:29:
It sounds interesting and a lot of people are praising it but based on a short video I watched today, all it seems to be is typing in key words to bring up different short videos, playing the videos, trying to figure out what happened and stopping when you're done. There's no actual end game or criminal proceeding to go through. You just watch videos and stop when you think you've got it. Though for $5, there definitely isn't much to lose to give it a shot.

It's well acted, one of the better nonlinear stories I've experienced, and the experience is fun. But yeah, it's basically Google: The Game.

If you approach it more as art than as a game, you'll be apt to enjoy it more. If you search the right keyword the story quickly ends up clarifying. But for 5 bucks I spent a few hours playing it and enjoyed my time a lot.

Also if you're British and was at least a teen in the 90's you probably will get a *lot* more out of it than anyone else will, since it's chock full of references and idioms and culture that is specific to the time and place. Sadly that means I miss out on a lot of the contextual fabric that would help reinforce the idea that you're watching 20 year old footage.

So good, not great. Solid acting from the actress makes the FMV work. Approach it as a meditation on voyeurism and nonlinearity and try not to get too hung up on Google: The Game.
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News Comments > Op Ed
7. Re: Op Ed Jun 25, 2015, 16:27 Flatline
jdreyer wrote on Jun 24, 2015, 20:24:
Meh, it's a shame these guys are done. They were doing interesting things.

That being said, I don't recall even hearing about Sunset until this story. And looking at it, it just doesn't appeal to me at all. Marketing failure, and commercial failure.

The premise actually has merit if pulled off properly. I have no idea if they did or not, but as a mystery/interactive fiction sort of thing it might have some real legs. I mean shit I'm playing Google: The Game right now (aka Her Story) and loving the hell out of it. Drifting through the private mind/world of a dictator in the middle of a civil war has legs as a concept. Not like... commercial AAA legs, but legs enough to make waves in the indie scene.
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News Comments > Pillars of Eternity Expansion Details; Patch Plans
16. Re: Pillars of Eternity Expansion Details; Patch Plans Jun 25, 2015, 16:23 Flatline
PoE... yeah that's right. I bought that. I played it for a few hours, got out of the first town, and... I think Witcher 3 came out at that point.

I'll get back to it eventually I guess.
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News Comments > Morning Mobilization
7. Re: Morning Mobilization Jun 15, 2015, 18:53 Flatline
descender wrote on Jun 15, 2015, 16:27:
Only real reason I (anyone?) still use Sprint is the unlimited data (which was recently speculated to be going away in the future so this could be the beginning of the end for that anyway).

Sprint's coverage map is kind of a moot point, you get 100% free voice + data roaming anyway... so anywhere other phones actually have data service you tend to as well.

All that aside, when I was living on LI the service was god awful, couldn't drive 15 minutes in the most populated and expensive suburb in America without losing data signal a few times. I looked into switching to Verizon last year when my contract was up and the extra coverage area just couldn't justify the huge increase in monthly charge over Sprint. I'd rather just not be a able to get data on my phone in certain areas than pay through the nose for it.

I also refuse to sign up for one of those cheapo ~$50-$60 plans Verizon/AT&T/Sprint have been pushing lately, where you "lease/rent" the phone instead of signing a 2 year contract... because I can do math. All of the new plan sales seem to be geared towards this payment plan bullshit, so it can't possibly be a good thing for the consumer.

Oh man I saw the lease thing. Yeah that's total bullshit. But the reason why they're pushing edge/next/jump/whatever is because they don't have to subsidize phones on those plans. It's just a zero percent interest loan. Doing that, and then giving a little discount on the overall service line, encourages more data consumption as the network capacity increases. It's plenty profitable it turns out to ditch the Gilette razor model and just charge a fortune for the razor and the blades, but whack the cost of the razor up into the cost of the blades.
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News Comments > Mass Effect Andromeda Announced
26. Re: Mass Effect Andromeda Announced Jun 15, 2015, 18:17 Flatline
Ozmodan wrote on Jun 15, 2015, 17:35:
They need to return to what made this series great, the last one was mediocre at best.

I'd argue that the last half of ME3 was mediocre at best. Some of the sub-stories were excellent. Mordin's in particular.

In retrospect I get what the intent was. I don't know how they decided on the colored end-o-tron 4000 but the intent was to basically elevate Shepard into Nietzsche's ubermensch. Everyone keeps talking about how you commit readily to decisions that nobody else can even fathom and how alien it is to them and yadda yadda yadda. In a perfect world your decisions would have been wildly altering things throughout the trilogy until you got to the point where your final decision concerning the reapers isn't even on the morality scale of the rest of the cast.

I don't know *how* you'd do that in a video game and have it end up meaningful, if it's even possible. But the shit writing and the end-o-tron 4000 with the colored lights was basically like taking a shit on someone's chest and calling it a souffle.

Edit: I love me some Johnny Cash but that was a weird choice for music. I mean, we don't exactly listen to 16th century chamber music which would be the equivalent. Considering that the song is about purgatory or hell for unrepentant cowboys, my guess is that Shepherd is still alive and trapped in the crucible thing by the reaper thing and is in a Matrix-style purgatory.

Because why the f*ck not.

This comment was edited on Jun 15, 2015, 18:23.
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Jun 15, 2015, 15:56 Flatline
ldonyo wrote on Jun 15, 2015, 14:02:
Sprint is already #2, and I'm not talking about market positioning.


If you're sticking to purely metro areas they have some great service deals. I was offered 40 a month for unlimited everything. But I travel enough that their coverage map sucked.

Same for T-Mobile. And even more to boot their service plans... well... suck now. Like six months ago they were still really competitive.

Strangely enough I ended up going with Verizon. I went to Costco and for the exact same amount I'm already paying (I have a corporate discount which helps), I was able to upgrade my call and data plan, I got a new phone on their edge plan (so if/when it's finally paid off I drop 25 bucks a month in cost), and I got 250 dollars in Costco cash cards coming back to me in a few months.

So basically I got paid with a cash card and a new phone to switch to verizon for a better plan.

I'm... okay with this.
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3147 Comments. 158 pages. Viewing page 37.
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