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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2750 (Senior)
User ID 34131
 
User comment history
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
23. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 13:33 Flatline
 
Acleacius wrote on Nov 14, 2014, 13:08:
Ridiculously stupid decision, much of the world is still experiencing recession.

They'll need some reason to blame shitty optimization on.

"Oh you don't have specs high enough to simulate the entire universe inside your PC. So sorry it chugs."

Edit: Ultimately this is a not very big deal. If you can't have the same amount of memory available to you as a modern day console then you probably should consider getting a console.

This comment was edited on Nov 14, 2014, 13:40.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
18. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:56 Flatline
 
SpectralMeat wrote on Nov 14, 2014, 12:48:
Creston wrote on Nov 14, 2014, 12:39:
True, but I didn't feel like the effort to come up with futuristic sounding parts.

Aw shit. Here. 256TB RAM, a core i19@5.3Ghz and a GTXMegaForceSupreme99990Ti.

AKA: Minimum system reqs for Crysis 9
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
14. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 12:36 Flatline
 
Creston wrote on Nov 14, 2014, 12:30:
They'd be stupid to lower the RAM requirement, even if they could. The people who support this game aren't trying to run it on a 300 dollar Dell.

Make it 16GB, an i7 and a GTX970 as minimum. If people are willing to cough up this much money for virtual spaceships, I can't see they'd have much problem getting a beefy PC to play it on.

In 6 years when the thing is "feature complete" that will be a low end rig.
 
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News Comments > Star Citizen 8GB Requirement Won't Change "Any Time Soon"; DX10 Support Unlikely
9. Re: Star Citizen 8GB Requirement Won't Change Nov 14, 2014, 11:17 Flatline
 
SpectralMeat wrote on Nov 14, 2014, 10:14:
Wildone wrote on Nov 14, 2014, 09:50:
Idk maybe its just me but, focus on making the flight model FUN first
That is now finished, enjoy it!
Time to move on to the next feature on the 264 pages long list. Landing gear animations, than helmet HUD bad breath indicator, than the digital hair comb for the backers at 63mill

The 75 million dollar stretchmark needs to flat out purchase surgeon simulator and implement each individual finger in physics accurate real-time to implement "real injury engines" where each battle or FPS encounter can result in realistic wounds that require surgical attention to survive. Now the joy of doing field surgery under fire while the victim screams incoherently in your ear the entire time can be YOURS.

In-game earplugs will be offered on a limited time basis for $1200 USD.
 
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News Comments > Op Ed
2. Re: Op Ed Nov 13, 2014, 19:35 Flatline
 
Cutter wrote on Nov 13, 2014, 19:06:
Game journalism...sounds so professional doesn't it? And all it is is paid advertising. Lulz.
Laugh2

And it's questionable how much bang for the buck publishers are getting.
 
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News Comments > Star Citizen Passes $61M
22. Re: Star Citizen Passes $61M Nov 13, 2014, 14:36 Flatline
 
Gib007 wrote on Nov 13, 2014, 09:02:
I don't know why there is so much hate.

2 legit reasons:

1. The game has morphed severely out of what was originally promised, into something that many people don't want any more. Sure you can make the biggest burrito in the world, but it won't necessarily be the best burrito or even probably a good burrito because the scale of logistics is simply massive when all you wanted was a bean & cheese burrito.

2. Chris Roberts has a history of promising the world and delivering... well... significantly less. And even then, he wasn't the one who eventually delivered, he had to be fired to get the ego out of the way and push a product out the door.

So we've heard this song and dance before and last time it turned out to be less groundbreaking and more ho-hum.
 
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News Comments > Mount&Blade Free on GOG.com Fall Sale
12. Re: Mount&Blade Free on GOG.com Fall Sale Nov 13, 2014, 14:10 Flatline
 
TIL: Pillars of Eternity is charging 60 bucks for the game. Yeech. Looks like I'll be waiting for a sale for that.  
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News Comments > Game Reviews
5. Re: Game Reviews Nov 13, 2014, 13:46 Flatline
 
Creston wrote on Nov 13, 2014, 12:28:
"Metacritic is obsolete. Early Access where we work on the game until it stops generating money is the new way to go! Pay us now for games we'll never fix! It's like you get double fined! LULZ!"


They might as well sell themselves to Ubisoft after their latest round of shit.

True, but their other comment is interesting that traditional gaming media reviews don't impact sales.

*IF* (and that's a big if) that's true, and more game devs/publishers realize this, that might be a pretty big deal.
 
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News Comments > etc., etc.
3. Re: etc., etc. Nov 10, 2014, 21:24 Flatline
 
Beamer wrote on Nov 10, 2014, 21:01:
MoreLuckThanSkill wrote on Nov 10, 2014, 20:53:
Oh Adam Baldwin. Why couldn't you just stay Jane and Animal Mother in our memories, and not start spouting right wing conspiracy theories?

I suppose this is true for most actors; few people want to hear their madness, just watch them perform on screen.

Yup. Sean Penn and Alec Baldwin, too. Some people come across as well nuanced. Adam Baldwin comes across as well read but a complete and total ass. Must run in the Baldwin name...

All the Baldwin brothers need periodic enemas to keep from spewing shit from all orifices.
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Nov 10, 2014, 14:40 Flatline
 
I couldn't remember anything noteworthy about it until someone mentioned Overwatch. It literally faded from memory in about 12 hours.  
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News Comments > Elite: Dangerous on December 16
48. Re: Elite: Dangerous on December 16 Nov 9, 2014, 21:13 Flatline
 
Beamer wrote on Nov 8, 2014, 16:03:
loomy wrote on Nov 7, 2014, 23:44:
Elite Dangerous is a good indie game, not a good AAA game. If the lamebrain professional reviewers out there tackle this as an AAA game it will not review well.

It is up to Braben to make sure everyone everywhere knows that this game is a sandbox, period.

They're charging $50, which is AAA money. It'll be reviewed as a $50 game. A shame if lame brain fans excuse weaknesses in any game due to who made it rather than cost.

I got in at Beta 2, about 6 weeks ago.

Apparently I've already put in 50 hours of gameplay. If I stopped playing tonight, and never went back, I'd have gotten about 1.50 per hour of legitimate fun (Beta access was an extra 25 bucks, which sucks but hey, I've gotten my money's worth).

I can count on one hand the number of games I've played in the past 2 years that have delivered that kind of value for my money.

In other news I decided to try Arena Commander again and apparently the installation corrupted patching it tonight so I get to re-download all 20 or 40 gigs.

Wooooo!
 
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News Comments > Blizzard Announces Overwatch
65. Re: Blizzard Announces Overwatch Nov 9, 2014, 21:03 Flatline
 
theyarecomingforyou wrote on Nov 9, 2014, 06:14:
Wowbagger_TIP wrote on Nov 8, 2014, 15:39:
Have we even seen nearly enough to know whether it is innovative or not? Really, how innovative was TF2? It was just a well-polished and pretty well-balanced team shooter with a fun art style.
The graphical style was unprecedented at the time. I can still remember how impressed I was with the visuals when I first played it. In contrast this looks dated, with poor animations, low texture detail and low poly models. It is utterly derivative.

For Blizzard's first new IP in decades it's extremely underwhelming. More effort was put into the cinematic trailer than the game itself.

Not only that but from a visuals standpoint alone Valve went full into role recognition with standout silhouettes and characters that still "pop" even in the middle of a shit load of chaos.

And... let's also not forget that TF2 was the follow-up to the mod that basically *started* the team based classed FPS genre.

We'll see with this. What makes me cautious is that Blizzard is falling back on 10 *years* of design and giving us something that isn't impressive.

It'll still make money like gangbusters though because Blizzard could put their logo on a festering open herpes sore and people would still line up to lick it.
 
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News Comments > Elite: Dangerous on December 16
27. Re: Elite: Dangerous on December 16 Nov 7, 2014, 16:19 Flatline
 
Tim1_2 wrote on Nov 7, 2014, 15:24:
Ozmodan wrote on Nov 7, 2014, 15:20:
I tried the beta, looks like they put alot of thought into the game, but it just does not feel right having to aim your ship to shoot. Just seems a bit ridiculous in a space game.

I seem to remember that some weapons are "gimball'd" meaning you can aim them independtly to shoot, and some are fixed, meaning you have to move your whole ship to aim them, XWing style.

Gimballed weapons track the enemy ship, although they "swim" in their tracking so at anything more than medium distance they aren't particularly good. As far as I know there isn't any manual aiming independent of the actual ship.

As for why you don't have the ability to aim and the ability to fly? Flight is pretty difficult to begin with. If you rely on simply roll/yaw on a joystick or mouse you're going to get killed in dogfighting. You also have to strafe and pretty much use all the degreees of movement, and that's kind of a 2 handed operation to begin with. Managing turreted weapons on top of that would be more than most people can keep track of.
 
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News Comments > Blizzard Announces Overwatch
23. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:15 Flatline
 
Kajetan wrote on Nov 7, 2014, 16:03:
CJ_Parker wrote on Nov 7, 2014, 15:50:
And Diablo original?
Yep. Diablo was original. First time someone combined a rogue type game with real time fights thus creating the action RPG or Hack 'n Slash.

Warcraft was one the first RTS. Blizzard and Westwood, fighting for the top in this very new genre.


I don't know if a graphical real time version of nethack was particularly original or not. Shifting the focus to lootfest was probably the most original aspect of Diablo.

Warcraft came after Dune 2, and had two innovations over Dune 2: a much better UI (especially mouse commands) and more than one resource type.
 
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News Comments > Blizzard Announces Overwatch
22. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:10 Flatline
 
nin wrote on Nov 7, 2014, 16:02:
Flatline wrote on Nov 7, 2014, 16:01:
Kajetan wrote on Nov 7, 2014, 15:59:
jdreyer wrote on Nov 7, 2014, 15:43:
So they canceled Titan to make this?
No, this is what they kept from Titan ...

Yeah if you read what Titan was shaping up into it actually sounds like they just scaled back Titan from MMO to this.

If accurate:
Overwatch is a reworked version of the PVP portions of Blizzard's Titan, the long-in-development MMO that was overhauled in mid-2013. Despite reports earlier this year that Titan had been cancelled, the game was actually turned into Overwatch last year, according to a person familiar with the project.


Yeah the post-mortem of Titan I put up in the cancellation thread invoked TF2 and MOBA and crap. We're missing out on PvE and the joy of being like a janitor when we're not adventuring.
 
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News Comments > Blizzard Announces Overwatch
19. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:01 Flatline
 
Kajetan wrote on Nov 7, 2014, 15:59:
jdreyer wrote on Nov 7, 2014, 15:43:
So they canceled Titan to make this?
No, this is what they kept from Titan ...

Yeah if you read what Titan was shaping up into it actually sounds like they just scaled back Titan from MMO to this.
 
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News Comments > Blizzard Announces Overwatch
18. Re: Blizzard Announces Overwatch Nov 7, 2014, 16:00 Flatline
 
jdreyer wrote on Nov 7, 2014, 15:43:
Diablo is probably the only thing original they've ever done.

Nethack?
Rogue?

Time to turn in your gaming card.
 
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News Comments > Elite: Dangerous on December 16
13. Re: Elite: Dangerous on December 16 Nov 7, 2014, 14:33 Flatline
 
Creston wrote on Nov 7, 2014, 13:48:
My hats off, and apologies, to David Braben (and team.)

Same here. I really regret missing out on the lifetime expansions in the kickstarter too.
 
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News Comments > Elite: Dangerous on December 16
9. Re: Elite: Dangerous on December 16 Nov 7, 2014, 13:59 Flatline
 
Mikus_Aurelius wrote on Nov 7, 2014, 13:50:
I know the backers aren't necessarily getting all the code, but this seems early to me. The galaxy is beautiful. The flight model is great. But I don't see the kind of dynamic events that would make this a plausible simulation of finding your way in a dangerous world run by powerful factions. So far the only "fleet battle" you can find is very static and very placeholder.

They have a month to go before launch, 2 weeks before "Gamma" or as they're calling it now the "preview" I think.

It's possible that there is a gargantuan incoming patch for Gamma and one more for launch, The amount of fixes/adds in Beta 3, one month after Beta 2, was pretty stunning.
 
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News Comments > Star Citizen at $60M
45. Re: Star Citizen at $60M Nov 7, 2014, 13:54 Flatline
 
Tipsy McStagger wrote on Nov 6, 2014, 20:39:
I did a 100$ backer pack for this a long ass time ago. I still haven't flown or loaded up their alpha stuff or anything in this game. Why? Because I like polished games not "Alphas".

Anyways, I funded this game because of a huge lack of space sims since Freespace 2. At this point, I'm so tired of hearing about this game unless it's "Gone Gold".

I backed at the bounty hunter level. Which included a ship so crappy that they introduced a 50 dollar "upgrade package" for the bounty hunter to put them in a ship that actually could perform.

Nice to know that being one of their earliest supporters means that my starting ship was obsolete before the game even launched.

I won't spend another goddamn penny on this game for that reason.
 
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2750 Comments. 138 pages. Viewing page 34.
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