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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2748 (Senior)
User ID 34131
 
User comment history
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News Comments > Amazon Prime Discounting Game Preorders
32. Re: Amazon Prime Discounting Game Preorders Jan 13, 2016, 19:17 Flatline
 
Jerykk wrote on Jan 12, 2016, 23:20:
Cabezone wrote on Jan 12, 2016, 23:18:
You can't just compare this to the 100 dollar price of prime vs other game discounts. It's just part of the prime package.

If you only care about discounts, then Prime is a bad deal. Paying for discounts is always a bad deal. Now, if you're interested in streaming a limited selection of music, movies and TV shows, Prime might be more worthwhile and the discounts would just be a bonus.

You are forgetting free 2-day shipping. If you're willing to wait for a week or two for free shipping then sure it doesn't matter.

Plus, if you purchase from a 3rd party retailer who ships through amazon, you get no tax. Dunno if the 20% applies, but seriously, if it does, that is like 10 bucks for 2 day shipping you save plus sales tax (8.5% in CA) so in reality it's a significant discount.

And if you order much from amazon you're probably a prime member anyway. Prime video sucks but the shipping is still worth it.
 
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News Comments > PAYDAY 2 Goat Simulator Heist DLC Tomorrow
10. Re: PAYDAY 2 Goat Simulator Heist DLC Tomorrow Jan 13, 2016, 18:45 Flatline
 
I can just see how this heist came about.

"Dude someone called us goat fuckers on the internet!"

"You know... that gives me an idea..."
 
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News Comments > etc.
16. Re: etc. Jan 8, 2016, 18:31 Flatline
 
descender wrote on Jan 8, 2016, 14:59:
I'm sure he was posting completely reasonable and researched things and not just piling on the trollwagon and blaming CIG for spending the money on hookers and blow. God knows those threads here are always so rational and mild-mannered.

Unless we can see what he actually posted and was banned for... I don't believe a word of this crap. He probably deserved to be banned... and they still let him play the game. He just can't be part of a community he didn't want to be a part of anyway.

Let me guess, you're active on the SC forums and don't want to be banned...
 
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News Comments > etc.
7. Re: etc. Jan 8, 2016, 11:48 Flatline
 
Maddaluno states he was banned from using the Star Citizen forums and from interacting with the community on the Roberts Space Industries website for being ďtoxicĒ.

Thats also the language that the staffers used too.

I'm waiting for someone to claim they're being triggered now as justification for the ban.

Also, it does appear that SC forums are run on basically a whim and the TOS isn't particularly adhered to. Even if the people in question deserved it, they need to adhere to their TOS process since that is actually a binding agreement.
 
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News Comments > Oculus Rift $599
66. Re: Oculus Rift $599 Jan 6, 2016, 17:56 Flatline
 
harlock wrote on Jan 6, 2016, 15:32:
Flatline wrote on Jan 6, 2016, 15:19:
Verno wrote on Jan 6, 2016, 13:45:
Oh and TotalBiscuit nails this one:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech.


The fucking devs TB. The devs.

First they said 2-400 dollars, then they said it was going to skew "a little over" the 400 dollar mark. 600 dollars is a 50% overshot from their high end estimation and not "a little over".

you actually believed that marketing/PR shit? whose fault is that?

btw - ive got some awesome beach front property in siberia, really cheap you should buy it from me because its worth a million dollars, and i will sell it to you for only 500 thousand. TRUST ME!!

if people are so blinded by consumerism they actually fucking believe in marketing speak as "truth", then they really really REALLY deserve to be let down as hard as fucking possible

Some reading skills you have there, Lou. TotalBiscuit was acting like we all just assumed out of the clear fucking blue sky that the thing would be 400 bucks. And as of like... November they were talking that it might be "a little more" than that but not much more. They already knew the price point at that time. We figured "a little more" would probably equal around 25% (Blues News specifically bet on a 499 price point). Which it isn't, but that's marketing inflation for you.

My argument wasn't with Occulus, but with TB, who literally said he had no clue where these price ranges people were expecting came from. My answer was "from the fucking people selling it". Which if you're going to have an idea of what someone is selling something for, getting it from the people selling it is kind of a basic expectation.

Your snark is so disconnected from what I was talking about it's not even wrong. Just irrelevant.
 
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News Comments > Oculus Rift $599
39. Re: Oculus Rift $599 Jan 6, 2016, 15:19 Flatline
 
Verno wrote on Jan 6, 2016, 13:45:
Oh and TotalBiscuit nails this one:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech.


The fucking devs TB. The devs.

First they said 2-400 dollars, then they said it was going to skew "a little over" the 400 dollar mark. 600 dollars is a 50% overshot from their high end estimation and not "a little over".

I'm sure we'll find out that the oculus isn't as awesome as they're saying, that the screen door issue will still be there, and all kinds of other shit will be niggling with it once the non-hack reviews start coming in.
 
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News Comments > Oculus Rift $599
10. Re: Oculus Rift $599 Jan 6, 2016, 12:25 Flatline
 
Creston wrote on Jan 6, 2016, 12:22:
Yeah, that's waaaaaay too expensive for my taste. For that money I'd rather buy a 144hz G-Sync monitor.

Bundling an Xbone controller seems stupid, a lot of people already have one.


Yup I'm out. Isn't that like twice the price of the dev kit version?
 
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News Comments > Oculus Rift Preorders Wednesday
8. Re: Oculus Rift Preorders Wednesday Jan 4, 2016, 16:49 Flatline
 
JoeNapalm wrote on Jan 4, 2016, 16:30:
Sepharo wrote on Jan 4, 2016, 16:01:
DangerDog wrote on Jan 4, 2016, 15:14:
Do pre-orders come with a "Rift" puke bucket?

I've thrown the DK2 on like 30+ people. Never seen anyone get sick. That includes old folks too.


I'm not sure how they can overcome the fact that your visual input and your inner ear are not telling your brain the same information. Not saying I don't believe you, I just don't grok how it could NOT make you sick to be in full VR dogfight mode while your butt is firmly planted in a stationary chair.

My other concern would be eye strain - yeah, I've read all about how it tricks your brain into thinking it's looking into the distance, but the fact is there's still screens strapped to your face. The focal distance is still way, way inside the two to three feet that conventional wisdom has recommended you keep your monitor.

And yeah, I know it uses optics to mimic something like meter or so for focal depth, but I still wonder if that is really the same thing.

I hope this is the true VR we were all promised back in the '90s, but I'll let you fine folks be the early implementers on this one.


-Jn-
Ifriti Sophist

I don't see marathon sessions in my future that's for sure. Even good 3d at the movie theater gets to be a strain on me after about 90 minutes. I have to have a couple minutes of rest from it. My problem is that I try to focus on shit that's out of focus due to depth of field and the cognitive dissonance leads to strain. I've gotten better at just relaxing and taking it all in without trying to focus but it still sucks. OR might be better since usually everything is in focus being a computer game.
 
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Jan 4, 2016, 12:48 Flatline
 
I use Spybot Anti-Beacon personally. One click, you're done.  
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News Comments > Op Ed
19. Re: Op Ed Jan 2, 2016, 19:08 Flatline
 
Cutter wrote on Jan 2, 2016, 18:19:
Why does this clown even work in this industry? He just pisses and moans about it incessantly. I've never seen anyone so miserable in what they do for a living. Go do something else than or shut up about it. It's always a self-entitled whiny rant with this guy. 'Whaaa! How come I'm not making the money guys at Rockstar make!?' Because your games fucking suck.

There are no days of deep discounts. People like, and actually need, sales. Yes people will always buy something or other at full price but for most everything else they want a bargain. Grocery stores wouldn't have circulars every week if it wasn't the case. Stores wouldn't have sales all the time. And particularly with the the ever growing disparity between rich and poor with most falling into the latter category people can't and won't be paying a premium for the vast majority of games. My game purchasing has slowed to a crawl precisely because of this reason. I'm not paying 80 fucking dollars for a game, suck my balls.


I agree. Dude has been riding this "fuck sales!" hobby hoss for like 3 years now. It's 2016, time to pick something new to bitch about, because I'm really tired of listening to him complain about how nobody pays 60 bucks for his games and they should.
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Dec 30, 2015, 17:43 Flatline
 
Cutter wrote on Dec 30, 2015, 16:08:
Student winemakers aren't sommeliers. Several of my friends are professional sommeliers - including my brother - and I'm only one stage off on the certification myself. One of the components involved in achieving that title is you must do a blind tasting wherein you identify the varietals and place of origin of the wine as well as the particular vintage. You can't fake that.

World's Toughest Test? The Master Sommelier Diploma Exam

Itís not enough to know every wine region, village and district in the world, candidates also need to know which years were better than others for each region. The blind tasting of six wines requires not only identifying the grape varietal, but the region it came from and the year it was made. Thatís merely scratching the testing surface though; during the service portion examinees have to recall facts about sake, spirits, distilling methods, apertifs and of course ideal food pairings.

And that's where most people fail, the staging. I can nail down most varietals quite easily, but place of origin and vintage in particular is a real motherfucker.

Go take a look at the courses on the Court of Masters Sommeliers website.

You can watch actual tasting exams on Youtube. They're impressive to watch if you care about wine at all.

A lot of people don't have the palate sensitivity for master level sommeliers and confirmation bias can play heavily. I'd probably say 75% of the population doesn't have that kind of palate. On the up shot, that means 75% of the population doesn't need to spend absurd amounts of money on wine. They can buy cheaper stuff that's basically going to taste the same as the more expensive stuff. Being a cheap date = win in my view.

I've seen people nail it pretty impressively too. They exist. And as a brewer of beer I've gotten pretty good at determining all kinds of things like if the beer fermented too hot or cold. Wine though? Musty grape juice all of it. Anything other than like a 9 dollar bottle is probably going to be wasted on me. Unless it's port. Which I love.
 
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News Comments > Force Awakens DLC for Battlefront in Doubt
69. Re: Force Awakens DLC for Battlefront in Doubt Dec 30, 2015, 13:31 Flatline
 
Kxmode wrote on Dec 26, 2015, 17:46:
KilrathiAce wrote on Dec 26, 2015, 09:33:
Kylo is so good with the force that earlier he sensed someone firing blaster at him in the back of him like 100 meters away, he managed to instantly freeze the blaster fire mid air and freeze the shooter, the blaster mid air remained frozen by his force trick for next 5 minutes while kylo was doing other stuff... thats some powerful use of the force, and yet later in the movie he seems to be portayed as very green in force and seemed to lack any training with light saber... just makes no sense.

It made perfect sense to me. Kylo represent a type of force wielding user who can use the force very effectively in non-combat situations, but, as Snoke stated, needed additional training to wield a lightsaber. Look at his saber. It's gnarly and reckless just like its master. His character reminds me of classes in video games for example World of Warcraft. If Vader, Obi-wan, Luke, Yoda, Dooku and Maul represent Warriors... Kylo Ren represents a Rogue. Very good at sapping targets but sucks at combat.

That's one way to look at it.

I looked at it like Kylo is immensely strong in the Force but has absolutely zero finesse. You can attribute that to his incomplete training, or maybe he just doesn't have the finesse that other force users have and that's why he ended up obsessing over Vader- who was a pretty blunt instrument.

I also figured that the ratty saber blade, the "cross guard" saber blades, and almost everything about him was meant to scream "I'm inferior to Vader". Rey calls him out on it. But I don't think he's meant to stay there. I suspect Episode 8 will have him seriously going dark side. Not just dark side posing but embracing the hate as it were after he gets his ass kicked by someone completely untrained. Before then he really didn't have to step up his game. Now he does.

What's weird is that Rey is a total Mary Sue, and has little to develop in the force under Luke. She can already do most of the stuff Jedi can by the end of the first movie. Maybe not consistently but it just feels like she doesn't have a lot of room to grow as a force user unless she goes all Super Saiyan. Which would be kind of silly. I liked her as a character but as a function of the multi-movie plot it seems like they left her nowhere to really go.

It would be interesting, and a nice reversal, to see Kylo go through a major character arc and have Rey basically remain static until the end of the trilogy. It'd be an interesting inversion on the original trilogy, and might end up building more sympathy for the devil as it were.
 
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News Comments > Sunday Interviews
12. Re: Sunday Interviews Dec 28, 2015, 14:42 Flatline
 
CJ_Parker wrote on Dec 28, 2015, 09:34:
Yup. They need to make up their mind. Do F2P and have all that DLC hell and microtransaction bullshit or do B2P and only update the game via free patches/DLC or substantial retail expansions.

Considering that they charged a sub fee and "micro"-transactioned the hell out of stupid shit in WoW I think we've established that they need to do nothing of the kind because people will still throw money at them as fast as they can.
 
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News Comments > New Star Citizen Alpha
38. Re: New Star Citizen Alpha Dec 27, 2015, 02:32 Flatline
 
jdreyer wrote on Dec 25, 2015, 14:08:
Given I could never get 2.0 load, maybe I'll have better luck with 2.1.

It'd load for me but I had a problem where the single player for some reason would hang for 30 seconds and then progress for 2 seconds. The closest I saw to a solution was someone mentioning that they upgraded to a top of the line SSD and it solved their problems for them.

I'm not about to do this.

Strangely enough, the PTU worked okay. I just didn't know how to control the f*cking thing.
 
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News Comments > Sunday Mobilization
1. Re: Sunday Mobilization Dec 20, 2015, 18:15 Flatline
 
Because we can trust Target with our financial data right?  
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News Comments > American Truck Simulator in February
9. Re: American Truck Simulator in February Dec 19, 2015, 18:20 Flatline
 
Cutter wrote on Dec 19, 2015, 03:59:
Flatline wrote on Dec 18, 2015, 22:58:
California will offer a lot of pretty country to drive through if it's anything even remotely close to accurate.

It will also offer the I-5. AKA like 8-12 hours of absolutely flat uninteresting driving with minimal bends in the road and no interesting landscape to look at. Hope you have a good road music mix.

Bah, I've driven the I-5 top to bottom a buncha times and there's plenty of nice terrain to see. Mount Shasta Californy, always being my favourite view coming into or leaving the state.

You want flat, straight, and boring? Try driving the Trans Canada through Saskatchewan. It's actually kind of surreal. Just hours and hours of nothing but wheat fields. Goddamn there's a lot of wheat there.

Dude Shasta is seriously like 500 miles north of the Grapevine, and it's more or less very gentle hills or flat the entire time. Between Sacramento and Bakersfield, there is nothing. And about 300 miles of nothing.
 
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News Comments > American Truck Simulator in February
3. Re: American Truck Simulator in February Dec 18, 2015, 22:58 Flatline
 
California will offer a lot of pretty country to drive through if it's anything even remotely close to accurate.

It will also offer the I-5. AKA like 8-12 hours of absolutely flat uninteresting driving with minimal bends in the road and no interesting landscape to look at. Hope you have a good road music mix.
 
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News Comments > Elite Dangerous: Horizons Early Access
45. Re: Elite Dangerous: Horizons Early Access Dec 18, 2015, 14:07 Flatline
 
Vall Forran wrote on Dec 16, 2015, 23:23:
Flatline wrote on Dec 16, 2015, 18:06:
So dick-waving about whether or not Elite promised an offline mode at first (It did, and it was a big stink), has anyone played Horizons? What gameplay does it add?

I played the hell out of the original but eventually burned out on it. So far I've seen bases and planet exploration. What exactly do the outposts *do* and what's the purpose of landing on a planet?

There are two versions of missions now. You can do a normal mission, or a surface mission. The missions have gotten tweaked to be a bit more interesting, but I'd be lying if I said they are that much different.

They released a bunch of new ships...ranging from super cheap to crazy expensive. There's a fed and empire version of the anaconda now.

Some quests have you deliver goods to a planetary outpost. Not really any different from a normal station, but it's pretty cool.

They also added a ton of new modules. Different shield types...like ones that aren't as strong, but recharge 300x faster. New guns and goodies.

Still the same game. If you didn't like it then, you won't like it now.

Thank you for the reply. I'll probably wait because my life is busy and I would be wasting money at this point.

It sounds like bases are not used for much more than delivery points and maybe attack targets. Can you set one up? Do the bases, say, mine minerals?

The game needs resource generation and the ability to own facilities like X and then I'll get back into it. Because if you can find a mineral rich planet and plunk down an outpost to extract from, you suddenly have reasons for factions to get into some pretty nasty fights. Even if planetary development was handled through the powerplay factions I could dig that.

I understand and generally am okay with not allowing that with space stations. They are gargantuan and represent billions of credits of infrastructure. But factions at least should be able to deploy outposts, and allied players should be able to develop and use them for resources.
 
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News Comments > Elite Dangerous: Horizons Early Access
40. Re: Elite Dangerous: Horizons Early Access Dec 16, 2015, 18:06 Flatline
 
So dick-waving about whether or not Elite promised an offline mode at first (It did, and it was a big stink), has anyone played Horizons? What gameplay does it add?

I played the hell out of the original but eventually burned out on it. So far I've seen bases and planet exploration. What exactly do the outposts *do* and what's the purpose of landing on a planet?
 
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News Comments > The Climb Announced
19. Re: The Climb Announced Dec 15, 2015, 16:37 Flatline
 
MindStalker3 wrote on Dec 15, 2015, 10:25:
As a climber I'm kinda offended that this doesn't seem to use your feet at all. Feet are arguably more important than hands in climbing. I know it would be very difficult to make a good foot interface though. I could picture this game actually being interesting if it had real challenging routes in which you use your feet and hands. Climbing is puzzle solving, and there are nearly infinite combinations possible. Such a game could actually be a decent trainer for new situations.

I absolutely agree. This should be approached as a puzzle game. The right combination of equipment, route selection, hand and foot placement...

It'd be a niche game but I could see an indie game that uses some abstraction and maybe a 3rd person view for planning your hand and foot placements and then a first person view for when you execute them, might be a fun game to play. Base it on all the different types of climbing and real-world challenges and you'd have a puzzler that I'd be kind of down to play. VR while impressive wouldn't necessarily be required.

Edit: To make it more sim/puzzle based you'd implement physics, and then build a climber. Grip strength, upper body and arm strength, lower body strength, stamina, etc... Then just let it all react real time.
 
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2748 Comments. 138 pages. Viewing page 4.
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