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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 3200 (Veteran)
User ID 34131
User comment history
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News Comments > The Descendant for OS X
1. Re: The Descendant for OS X Aug 22, 2016, 11:22 Flatline
Does it take place in Hawaii in the aftermath of a boating accident?  
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News Comments > Mother Russia Bleeds Next Month
1. Re: Mother Russia Bleeds Next Month Aug 10, 2016, 18:47 Flatline
Mother Russia do not suffer
I know you're bold enough
I've been around the world
and I have seen your love
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News Comments > StarCraft HD Next Month?
11. Re: StarCraft II HD Next Month? Aug 5, 2016, 13:02 Flatline
Sure why not? Blizzard is basically porting every idea they ever had into every other game they make.

I expect to see Demon Hunters in Overwatch in the next year.
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News Comments > More Overwatch Bans
28. Re: More Overwatch Bans Aug 2, 2016, 19:34 Flatline
RedEye9 wrote on Aug 2, 2016, 08:41:
DarkCntry wrote on Aug 2, 2016, 03:56:
Kajetan wrote on Aug 2, 2016, 03:22:
And it will solve nothing. People will buy new keys, register new accounts and simply keep on cheating.

But hey, at least you lot got a giggle out of this

Except Blizzard has been hardware locking buy all the keys you want and they'll find themselves still banned

If true, MY giggle just got gigglier, giggity.

If they were truly wicked they'd let you buy the game and play it for like 2 hours before instituting the ban again.
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News Comments > Star Citizen Free Fly Week
34. Re: Star Citizen Free Fly Week Jul 17, 2016, 22:28 Flatline
theyarecomingforyou wrote on Jul 17, 2016, 14:36:
Right now the game isn't great. Arena Commander performs well and has a decent selection of ships but the Persistent Universe has serious server related performance issues and the gameplay is rather limited at the moment. However, that's to be expected from an alpha game. Optimisation comes much later into developer, we don't even have DX12 support yet and the netcode rework will address a lot of the current issues. The big release will be 2.7 later this year, which includes procedural generation and will see the scope of the universe expand significantly.

I never got the game to run in any of it's variants beyond that chat hub thing they released and the hangar. 1 frame per minute performance as soon as arena commander booted up. I don't know if it's working any better or not now because frankly, if I update and agree to the TOS, I give up a lot of rights and I refuse to do that. But from my research I think you needed to run the game off of a SSD and I really don't feel like doing that.

And how many times are they going to rewrite the netcode? They've been "rewriting" it for years now. I'm aware of at least 2-3 big delays while they "rewrote the netcode".
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News Comments > Ghostbusters Game Released
6. Re: Ghostbusters Game Released Jul 13, 2016, 11:34 Flatline
Task wrote on Jul 13, 2016, 09:29:
Just taking a guess, but I assume it's not as good as the actual Ghostbusters 3 movie, I.e. that XBox game that was made a while ago with the original actors providing their voices.

That was... not great. Decent, even fun at times, but not great. I would have preferred the ghosts to be more puzzle-like instead of action/combat, the haunts to be creepier, and for there to be less retread of the movies.

Dan Aykroyd sadly isn't the writer that he used to be. And Bill Murray sounded like he was bored out of his skull by the whole thing. It was missing a lot of the zing that Ghostbusters had. Though, I supposed, you could say the same about Ghostbusters 2.

Still, the first time you light up the proton pack, it's a pretty great moment.
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News Comments > Steam Top 10
3. Re: Steam Top 10 Jul 10, 2016, 17:43 Flatline
DangerDog wrote on Jul 10, 2016, 17:36:

50% off on Doom, almost bought it during the steam sale but didn't.

They have some secret rooms that are textured with original Doom graphics, the contrast between then and now is rather mind blowing.

Thanks for the heads up.

I pulled the trigger on it. Been wanting to play it and 28 bucks, the price is right.
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News Comments > Op Ed
15. Re: Op Ed Jul 10, 2016, 17:34 Flatline
Beamer wrote on Jul 10, 2016, 17:20:
HorrorScope wrote on Jul 10, 2016, 13:40:
I think it has happened again, almost certain and it is one of my fav's here at Blues and probably is the reason why Blue's post Cliffski blogs. For commenter's to mistaken him for Cliffy B.

On topic, are people really struggling with reviews these days? There are several ways to get info on a game from several sources of written word from industry and gamers to youtube to streams. Personally if there is a problem here, I'm not sure why or why to care.

I don't see anyone making that mistake. Cliffski has been less popular than CliffyB here for quite some time. It's part of why he never comes here anymore. The tide turned against him.

I have this vague recollection of him getting whiny and pissy over people not really enjoying gratuitous space battles. Then he bitched and moaned that 20-30 for an indie budgeted game was not nearly enough money. I kind of discounted him at that point.

Anyone trying to pitch a product to me that bitches and moans about how I'm not a good enough customer to my face isn't going to get my respect, money, or much attention.
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News Comments > Saturday Mobilization
6. Re: Saturday Mobilization Jul 9, 2016, 15:34 Flatline
eRe4s3r wrote on Jul 9, 2016, 13:25:
Pokemon Go is quite ingenious to get people to explore nature (haha).. now if only it would launch in Germany....

I read an interview years and years ago with the creator of pokemon. He said that the inspiration for the game was that he used to go exploring as a kid and find all kinds of little bugs and critters and things and he loved the sense of discovery.

As he grew up, he realized that urban kids didn't get the same kind of opportunity for adventure and exploration, so he came up with pokemon.

So in a weird way, this might be the closest to the original inspiration for pokemon that we've ever seen.
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News Comments > Saturday Mobilization
5. Re: Saturday Mobilization Jul 9, 2016, 15:33 Flatline
HorrorScope wrote on Jul 9, 2016, 15:24:
eRe4s3r wrote on Jul 9, 2016, 13:25:
Pokemon Go is quite ingenious to get people to explore nature (haha).. now if only it would launch in Germany....

Yeah there is another game app that does this where you pick a faction and there are places all over the globe where you go to and take for your own and then they can come take it back. There was more to it than that, but you could see the draw of a scavenger hunt for many. When I saw what Go was all about, I could see they piggy backed off that idea.

Same dev. You're thinking of Ingress.
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News Comments > The Elder Scrolls Online: Gold Edition Announced
6. Re: The Elder Scrolls Online: Gold Edition Announced Jul 7, 2016, 17:54 Flatline
Nucas wrote on Jul 6, 2016, 21:58:
i've been a scrolls lover since morrowind, like many i'm sure, and i savored the chance to play this game for the same reason as you; but ultimately i found it large, dull and empty. the gameplay was utterly snooze inducing. there were also some contradictions with established lore that really drove home that this was a team of outsiders writing the game to me.

The lore I didn't care so much about.

Boring-ass quests, dull gameplay, bland world design (for TES games this is blasphemy) I just couldn't get into it. I was told that past the starting areas it got better but still... I never could get past the starting areas. Instead of feeling free I felt overwhelmed and bored at the same time.
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News Comments > Free Copies of Some Steam Games
21. Re: Free Copies of Some Steam Games Jun 1, 2016, 17:50 Flatline
Ludomancer wrote on Jun 1, 2016, 17:22:
sometime in the last 3 years valve became the unofficial owner of gog. they were really successful in keeping it lowdown. gog should just be considered drm-free steam now. because most people have steam already, the software (steam) tracks (and takes action) with your gog libraries. its bad. i hope posting this lets some more independent, more free individuals verify it publicly.

Bull. Shit.
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News Comments > Tom Clancy's The Division Conflict Update
13. Re: Tom Clancy's The Division Conflict Update May 25, 2016, 13:06 Flatline
The Half Elf wrote on May 24, 2016, 22:36:
Darks wrote on May 24, 2016, 22:31:
In the end this game is still shit.

The game and game mechanics of the game are just fine, but they really painted themselves in a corner story wise.
The Story is quite believable until you get to the Last Man Battalion which is some sorta army of average citizens, except the have APC's Humvee's, beyond high end military hardware (talking Bruce Wayne sorta shit) and no government agencies thought they might look into this group?

Imagine Gotham City in the last Batman movie (cut off from the outside world) and somehow in the city of New York there is a private army that has (again) Bruce Wayne level of tech just showing up out of the blue.

LMB was hired and financed apparently by most of the wall street firms in order to protect... I'm not sure what actually. The firms I guess. That part is wonky.

Then the leader of LMB decided that he was in a good position to restore order to the city and started conquering it.

It's not a great plot line but it's not the "out of the blue" story you are saying. You have to find echoes and audio files though to get the story though.
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News Comments > People Can Fly FPS Plans
13. Re: People Can Fly FPS Plans May 15, 2016, 11:51 Flatline
HoSpanky wrote on May 14, 2016, 14:08:
I thought Bulletstork was ridiculously over the top fun. Every level had something wild happen, and the dialogue was stupid and silly and cracked me up.

Bulletstorm suffered from a really weird uneven tone. Borderlands 2 suffered from it too where you'd have like mostly goofy shit punctuated by really, really dark shit that was very not funny. It was such a stark juxtaposition that it usually managed to pull me out of the moment.

Gampelay wise it was fun. Even awesome at first. But a lot of the trick kills got old after a while.
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News Comments > Civilization VI Announced
43. Re: Civilization VI Announced May 12, 2016, 15:19 Flatline
Sacrifice wrote on May 11, 2016, 15:31:
ItBurn wrote on May 11, 2016, 14:46:
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.

To each his own, but I prefer the one unit per tile mechanic. Made for more strategic maneuvering and easier to manage.

It made cities particularly strong against sieges. Your siege weaponry didn't last long against a properly upgraded city since the attack range of the city and the siege weaponry was about the same and sieges took a really, really, really long time. Which I get, and appreciate on some level, but it needed some tweaking.

Eventually against the AI you'd just fortify a really defensive unit outside their gates first, let it get the living crap beat out of it while you moved your siege engines in to batter the city. Stupid solution for what I consider a design flaw.
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News Comments > Forza Motorsport 6: Apex Beta
15. Re: Forza Motorsport 6: Apex Beta May 5, 2016, 15:58 Flatline
Avus wrote on May 5, 2016, 12:18:
I will not waste time on a racing game that has no support steering wheel. I am not even talking about mod support or other features... Play a racing game on my Playseat with a gamepad is ultra retard.

I will paid $10-20USD if MS made this with a proper wheel support (using DirectInput not XInput) and available in Steam (plus other digital distribute that others care). But not this half-a$$ sh!t even if it is free...

How do you launch a racing game with zero wheel support?
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News Comments > Out of the Blue
6. Re: Out of the Blue May 5, 2016, 12:11 Flatline
sauron wrote on May 5, 2016, 11:28:
A new Biggest Loser study shows why it's so hard to lose weight and keep it off

The NY Times also has a great article on that scientific study, which has been published in the journal Obesity . The study, and the commentary in the Times article, are really insightful:

NY Times Biggest Loser article

Link to full study, and summary

Note that the Times only allows 10 free articles a month, and the original study may need a subscription but the summary page is free.

A physicist in one of the forums I hung out on had issues with the study format itself. It used a particularly high-aiming equation to estimate resting metabolic rate, whereas the standard equation that is considered most accurate was 50% closer to actual measured metabolic rates. The regression curve that they used was possibly overly simplistic, and he also mentioned from his reading of the study that it appears that if metabolic "damage" can occur, it seems to be related not to the rate of caloric expenditure that your lean mass goes through, but moreso there's a reduction of calories based on fat mass.

Takeaway: The study has some issues that might skew the data towards the more dramatic end of results, and if you lose weight, do yourself a favor and bulk up a little and put some muscle on.
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News Comments > The Elder Scrolls Online DLC Plans
3. Re: The Elder Scrolls Online DLC Plans Apr 28, 2016, 12:22 Flatline
Cutter wrote on Apr 28, 2016, 10:59:
Anyone checked this out? Is it any good?

I bought it for like 20 bucks a while back but was totally underwhelmed by it. Not bad ideas but insanely boring. I've heard it gets better after the beginning areas but I burned out quickly and never went back.
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News Comments > Star Citizen Free Week
61. Re: Star Citizen Free Week Apr 19, 2016, 18:52 Flatline
theyarecomingforyou wrote on Apr 19, 2016, 15:02:
Not to mention the huge amount of money that will come when S42 is released.

Not to particularly pick a fight or anything, but now that S42 is an episodic single player game, do you think it's going to rake cash in like never before? I mean, consoles are out, and single player games are not as hot as hot multiplayer games.

Plus, how many backers do they have now? Those are all people who are going to get the game and not actually have to pay for it. They've already front-loaded their revenue from S42 and burned through it a long time ago. You'd have to probably approach 10 million players worldwide to see boatloads of cash come in. And single player space combat sims that don't touch consoles are a niche of a niche of a niche. I would be surprised if 25% of the player base that would be down to play this & have the machine to play it still is out in the market.
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News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs Apr 18, 2016, 18:05 Flatline
Meh. I am mainly refreshed and amused by the breeze that is created by Kotaku spinning so the story like a fan.

"Hey... look... we jumped the gun and got stuff wrong, but if we investigated or exercised any kind of maturity the terrorists GG'ers *win*. And now let's move on from that to all this other stuff that really the story *should* be about, because it's uncomfortable to be caught posting pure conjecture. I mean, we'll still do it when it fits our narrative, but it sucks being called on it."
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3200 Comments. 160 pages. Viewing page 24.
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