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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2972 (Senior)
User ID 34131
 
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News Comments > Animal Farm Game Announced
21. Re: Animal Farm Game Announced Sep 7, 2017, 13:47 Flatline
 
jdreyer wrote on Sep 7, 2017, 11:18:
JoatrashFX wrote on Sep 7, 2017, 03:45:
I still can't believe they had us read Animal Farm in middle school! (I'm glad they did, but I wonder if they still do?)

Could be interesting as a game if they manage to make a strategy/management game that has good options and consequences that change the outcome and not just relay the book in a linear fashion.
It hasn't been required reading in school since the collapse of the Soviet Union.

I read it in my freshman year of high school in the 90's after the Soviet Union collapsed.
 
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News Comments > The Witcher Turning 10
21. Re: The Witcher Turning 10 Sep 5, 2017, 13:07 Flatline
 
jdreyer wrote on Sep 4, 2017, 17:30:
So, the Witcher. Never played. Is it good?

Think of it as a highly complicated ARPG, with a heavy emphasis on RPG.

It's been ages since I played it but it suffered from 1st act syndrome even worse than Witcher 2 & 3.

It wasn't bad though. It's rough compared to Witcher 3, which is basically a renaissance of RPGs.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Sep 5, 2017, 12:44 Flatline
 
That was a terrible article about the Nebula Award category for game writing. 2 paragraphs about the actual addition of game writers to the Nebulas, 3 paragraphs about the president of the association, 5 paragraphs about the Hugos and SJWs, then 4 paragraphs about *cats*.

WTF?
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 Sep 4, 2017, 13:46 Flatline
 
Saboth wrote on Sep 3, 2017, 16:27:
I bought XCom 2 last year, but didn't install it until a few weeks ago. Played it for about 5 hours then uninstalled it. Didn't like the timed missions, and didn't like the overall countdown to the dark events that weaken you with negatives over time.

WOTC lets you double the countdown timers in missions (and they're a lot rarer now) and doubles the avatar project track.

Or with xcom 2 you can mod it.
 
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News Comments > Steam Top 10
1. Re: Steam Top 10 Sep 3, 2017, 14:04 Flatline
 
Really digging War of the Chosen it has managed to fix most of the flaws I had with the original XCOM2.  
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News Comments > Warhammer 40,000: Inquisitor - Martyr Early Access
8. Re: Warhammer 40,000: Inquisitor - Martyr Early Access Sep 1, 2017, 13:08 Flatline
 
Asmodai wrote on Sep 1, 2017, 11:00:
(yeah, diff studios, but seriously, Games Workshop need to stop whoring out their IP to every hack...)

HAHAHAHAHAHAHAHA Games Workshop stop whoring their IP in any way is fucking *hilarious*

There are few companies as blatantly greedy as GW.
 
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News Comments > Into the Black
11. Re: Into the Black Sep 1, 2017, 12:05 Flatline
 
Cutter wrote on Aug 31, 2017, 22:41:
Shouldn't that be why Americans still use Imperial. I'll never understand why the US never embraced metric, it's so much better. It's way easier measuring things in millimeters than fractions of an inch.

Dude Indiana tried to legislate the value of Pi to 3.2 back in the 19th century. It died in the state senate but never underestimate the power of stupid people in positions of power.

https://www.agecon.purdue.edu/crd/localgov/Second%20Level%20pages/indiana_pi_bill.htm


When you dive into it, it's even more stupid because it relates to some asshat's attempt to square the circle and use fudged numbers to do it. He was trying to license his math model to schools and stuff and couldn't get taken seriously, so he had his pal in the legislature kind of legally acknowledge his work.
 
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News Comments > Morning Legal Briefs
7. Re: Morning Legal Briefs Aug 31, 2017, 16:00 Flatline
 
Pigeon wrote on Aug 31, 2017, 15:34:
mellis wrote on Aug 31, 2017, 15:11:
I honestly cannot understand how American citizens can let this happen. It's such a blatantly corporate anti-democratic move that in no way benefits the American people.

Any other first world country would laugh this out the door. It's seems doing anything for the betterment of your own countrymen is equivalent to high treason. Unless you've got your boot heel on the neck of your fellow man, you're not doing it The American Way... such an odd and counter productive mentality.

Lasting effect of the cold war IMO. Socialism = communism = reds under the beds, and since corporations were held up as the antithesis of communist Russia, corporations = good. It's stupid, but I think it's a belief structure that is ingrained into a lot of Americans.

You're not wrong.

Add one more thing to that though:

Post-WW2 consumerism. After the rationing and enforced austerity from WW2, the post-war American culture was ready to consume, and consume a lot. There was a distinct vibe that conspicuous consumption was quintessentially American. That plus the ramp up of the cold war created this idea that Business was the answer to everything, given down from God himself to America.

Now, we've always been an "America's business is business" sort of country but Post-WW2 is when it really ramped up.
 
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News Comments > QUAKE Development History Dispute
15. Re: QUAKE Development History Dispute Aug 31, 2017, 15:48 Flatline
 
WaltC wrote on Aug 31, 2017, 14:36:
I doubt this has any importance or relevance at all to anyone aside from Romero...;) I don't know why, but ever since the Daikatana "suck it down" travesty, Romero fails to inspire much in me that's positive. Time for everyone to get past quake and doom...;) (Quake wasn't bad when it shipped as it had a semblance of story, but doom left much to be desired, imo, it was like shooting fish in a barrel--but both games look and run far better today than they did on the available hardware at their release, of course. Nothing's uglier than very low-res pixellation. Ugh!)

This post makes me wonder if you were gaming in the 90's. Doom and Quake's graphics were leaps forward. Quake was the first must-have game to make use of OpenGL and kick the 3d graphics cards into the market. Compared to what was in the market at the time the graphical fidelity kicked ass.

Also Quake barely had a story. I can tell you the Doom "plot" but as I said before, quake had... something. I know the last boss of episode 3 or 4 or whatever was Shub-Niggurath and that there was some lovecraftian stuff going on, but for example I had no idea until I just looked up the "plot" that it basically was identical to Doom except instead of Hell it was Lovecraftian.
 
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News Comments > QUAKE Development History Dispute
10. Re: Quake development Aug 31, 2017, 11:54 Flatline
 
The Half Elf wrote on Aug 31, 2017, 10:39:
It's been flat out stated EVEN BY ROMERO, that Quake was a bunch of levels (that were done by a bunch of people) thrown together with a "story" to make a game.

Yup. I still can't remember Quake 1's "story" for the life of me.

However, that was such a huge leap forward in gameplay that we didn't particularly care at the time.
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Aug 31, 2017, 11:38 Flatline
 
I'm waiting for the FCC to say something like:

"We were overwhelmed by the surprisingly large response we got in favor of killing Title 2 for ISPs and are happy to have our decision confirmed".
 
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News Comments > Warhammer: Vermintide 2 Announced
7. Re: Warhammer: Vermintide 2 Announced Aug 30, 2017, 13:55 Flatline
 
eRe4s3r wrote on Aug 30, 2017, 12:41:
Wallshadows wrote on Aug 30, 2017, 12:00:
Needs more than just the Skaven. They're neat but they're kind of.... meh.

What a blasphemous statement Nothing can compete against furry death-balls of backstabbery and doooooooom.

That said, I really wish for a game kinda like this, just with a bit more of a story/RPG/progression focus. If this is just more of the same from Vermintide 1 I am not gonna care. Quite enjoyed this game in PUB (surprisingly enough) but the grind.. and the loot system, was just... not really conductive to fun. The levels were always the same, and without a director like in L4D I always found them to always be kinda boring when it comes down to it.

I agree it needs a director like L4D to moderate the difficulty and keep the pace of the game tight.
 
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News Comments > Warhammer: Vermintide 2 Announced
2. Re: Warhammer: Vermintide 2 Announced Aug 30, 2017, 11:44 Flatline
 
The original was fun but it needed better bots. None of my friends picked it up and I'm not huge on PUGs.  
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News Comments > Destiny 2 Open Beta
51. Re: Destiny 2 Open Beta Aug 30, 2017, 11:33 Flatline
 
DangerDog wrote on Aug 29, 2017, 17:54:
hmmm, wen't down that hallway and there was a robot sweeping with a broom but couldn't go any further, the door wouldn't open.

If you bump up the FOV the hud gets cut off (it doesn't scale with the FOV setting) so I probably couldn't see the 3/3 thing.

It's always fun to see how level designers craft "futuristic" space scenes, pipes jetting out of the ground with no apparent use or reason for being there, present day fire extinguishers hanging on walls.

There's a door you can open with the E key but it's pretty subtle. It's basically behind the robot janitor.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
46. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 11:27 Flatline
 
Creston wrote on Aug 30, 2017, 10:06:
Played that much-talked-about mission with the two resistance heroes and the Lost, and it was AWESOME. Some of my soldiers made shots to save themselves/the team that were freaking unbelievable. My sniper turned into Billy the Kid with her pistol, at one point she took out six of those bastards in a row.

REALLY cool mission. So far I'm very much enjoying it, except for the constant, non-stop blabbering by 12000 people while you're on the strategy map. How did nobody at Firaxis go "We need to tone this down, it's information overload, it's noise overload, it's annoying." Unbelievable. There will be times when you just want to go work on putting upgrades on a weapon, but instead you're sitting there for five minutes waiting for people to finish spouting their exposition bullshit at you. :\


Also, WORF AND TROI are in it!

Most of TNG cast is in it apparently. Jonathan Franks voices the head of the Reapers.

And yeah that mission was pretty badass. That was the mission where two of my squad formed a bond. My assault soldier with her shotgun could clear a screen of bad guys by chaining. If we were holed up (you know the part of the mission) they'd come charging in and she'd just kind of plant herself and unleash 8 glorious headshot chains, one after another.

Very good mission.

But I agree holy sh*t the initial information overload is bad. The initial pacing of the first couple months is so over the top that it's hard to keep track of what's going on. The new missions/systems make it even worse.

Also my first defense mission was completely different than the old defense mission. You used to have to do basically a terror mission but this time it was defending two groups of civvies, and I had a crapload of resistance fighters on my side that contributed a certain amount of damage that made the mission real touch and go.

So far I'm pretty happy. Although last night I took a supply raid mission, and it was hard enough without me being an idiot and skulljacking an officer. Suddenly my mission turned into a running desperate fight with a codex that was NOT fun.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
45. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 11:23 Flatline
 
Creston wrote on Aug 29, 2017, 17:27:
Frijoles wrote on Aug 29, 2017, 14:15:
Primalchrome wrote on Aug 29, 2017, 12:48:
Same. The turn extension mod was the only thing that saved it for me. I'll probably wait until the Christmas sale to make sure that the mods are all working properly... Well...that and the fact that I'm in a backlog of titles I'm trying to play at this hot second.

Sounds like this version has an ini file that lets you tweak the turns. Most likely a mod is coming that does it for you (the current top turns mod was broken when I last looked). So not quite as easy as a mod yet, but not hard to change.

I've also seen some reviews that say that the mission timers have been scaled back quite dramatically, so now they're more of a "oh, hey, a mission with a timer!" than "Hey, the 249th mission in a row with a timer."

Of course, they've finally been able to figure out how to kill players through normal gameplay this time around, so they don't need the horseshit "You must rush into a group of aliens four times in a row if you want to have any hope of succeeding in this mission" design anymore.

In any case, it's trivially easy to lengthen the amount of turns you get. Just dig through the .ini files, it literally took me like 3 minutes to find the entry that controlled that, and a simple switch from 8 to 12 fixed pretty much all my aggravation with it. (and even with 12 turns, I had a few missions that came down to the last turn. 8 turns was just bullshit.)


Turns out you don't even need to do that. There's a couple advanced war settings that double the turn length you get flat out, as well as double the Avatar Project timer. I was pretty happy to see that.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
21. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 14:02 Flatline
 
Creston wrote on Aug 29, 2017, 13:50:
MoreLuckThanSkill wrote on Aug 29, 2017, 12:49:
Flatline wrote on Aug 29, 2017, 12:31:
SpectralMeat wrote on Aug 29, 2017, 12:27:
It's really hard to resist. I have not been back to XCOM2 in a while, this is a good reason to.

Same here. Vanilla XCOM2 didn't click for me. I didn't mind the turn timers, I didn't mind the scarcity of resources in the strategy map, but both together ended up frustrating me.

Well, you might get even more frustrated by this expansion. Among the many changes are the really annoying(going by the smaller Alien Hunter DLC) bosses that will pop up in your missions and not even follow the rules of the game, ie. turn order, number of turns, etc.

I'll get this eventually, but probably wait for a sale.

The Alien Hunters DLC was nuts, they admitted they made it waaaaay too tough. They scaled it back (a bit) for the Chosen. I mean, they're still super tough, especially against your rookie squads, but they're not just stupid "Alien boss shows up, your squad dies."

Apparently the Chosen was inspired by the Nemesis system in Shadows of Mordor. Didn't end up that way but was inspired by it.

Should be interesting to play with tonight.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
19. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 13:57 Flatline
 
Creston wrote on Aug 29, 2017, 13:47:
It was a little annoying this morning when GMG was being slow to give the keys out, and then when I finally had my key, it gets installed as a piece of DLC in XCOM2, and I couldn't get freaking Steam to download it for love or money.

Finally started after ~ 45 minutes or so.

Should be ready to go when I come home. Wooo.

Go to Downloads. You'll see the DLC scheduled. Eff that. Hit the button to send it to the top of the queue and you'll download it instantly.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
14. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 13:18 Flatline
 
MoreLuckThanSkill wrote on Aug 29, 2017, 12:49:
Flatline wrote on Aug 29, 2017, 12:31:
SpectralMeat wrote on Aug 29, 2017, 12:27:
It's really hard to resist. I have not been back to XCOM2 in a while, this is a good reason to.

Same here. Vanilla XCOM2 didn't click for me. I didn't mind the turn timers, I didn't mind the scarcity of resources in the strategy map, but both together ended up frustrating me.

Well, you might get even more frustrated by this expansion. Among the many changes are the really annoying(going by the smaller Alien Hunter DLC) bosses that will pop up in your missions and not even follow the rules of the game, ie. turn order, number of turns, etc.

I'll get this eventually, but probably wait for a sale.

From what I've read the Chosen aliens aren't quite so BS as the Alien Hunter DLC. But we'll see. It launches separately from XCOM2 apparently so if I don't like it I can go back to my Long War 2 game.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
10. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 12:31 Flatline
 
SpectralMeat wrote on Aug 29, 2017, 12:27:
It's really hard to resist. I have not been back to XCOM2 in a while, this is a good reason to.

Same here. Vanilla XCOM2 didn't click for me. I didn't mind the turn timers, I didn't mind the scarcity of resources in the strategy map, but both together ended up frustrating me.
 
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2972 Comments. 149 pages. Viewing page 3.
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