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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2750 (Senior)
User ID 34131
 
User comment history
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News Comments > Morning Interviews
10. Re: Star Citizen Budget Feb 17, 2016, 14:15 Flatline
 
RedEye9 wrote on Feb 16, 2016, 10:27:
Star Citizen will meet or exceed every gamers dream for flight sim, space sim, walking sim, war sim, civilization sim, exploration sim, space trucking sim, racing sim, first person shooter, mmorts and mmorpg.

No Burrito Shack sim? Ii'm out.
 
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News Comments > Warren Spector Joining Otherside for System Shock 3
1. Re: Warren Spector Joining Otherside for System Shock 3 Feb 17, 2016, 12:47 Flatline
 
Interesting.

I'd actually have been more excited with Ken Levine getting on board but Warren might be a good turn. I feel like SS didn't hit it's stride until SS2 though.
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Feb 12, 2016, 18:36 Flatline
 
Cutter wrote on Feb 12, 2016, 18:11:
Flatline wrote on Feb 12, 2016, 18:06:
Cutter wrote on Feb 12, 2016, 14:22:
She is proof positive that the rule, never stick your dick in crazy, exists for myriad good reasons. It's a rule I've ignored on more than one occasion and always lived to regret it.


To be fair, in this incident, the dick struck me as pretty crazy too.

There are no decent people involved in that shit show.

Seeing as I've never heard his side of the story I'm giving him the benefit of the doubt by virtue of who she is and how she behaves. He may well be an asshole but I'd be more inclined to believe he's the victim here.

I've read a bunch of his stuff and he strikes me as being like a mild Aspie most of the time and just kind of a dick at other times.

His original article probably was never even intended or considered to go viral but it was basically the digital equivalent of climbing to the top of a water tower in town and painting "So-and-so is a cheating whore!" in 10 foot tall letters. Usually that kind of dirty laundry isn't aired so publicly.

He has caught a yard of shit though to be sure.
 
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Feb 12, 2016, 18:06 Flatline
 
Cutter wrote on Feb 12, 2016, 14:22:
She is proof positive that the rule, never stick your dick in crazy, exists for myriad good reasons. It's a rule I've ignored on more than one occasion and always lived to regret it.


To be fair, in this incident, the dick struck me as pretty crazy too.

There are no decent people involved in that shit show.
 
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News Comments > Steamships Ahoy - Firewatch
13. Re: Steamships Ahoy - Firewatch Feb 11, 2016, 12:32 Flatline
 
Quboid wrote on Feb 10, 2016, 22:51:
Flatline wrote on Feb 10, 2016, 15:36:
It made me want a backpacking sim though. Some basic rock climbing mechanics (even an assassin's creed style scramble movement engine), and a gargantuan map that would take me days to cross and explore. Basically I want someone to put in something like the Sierras and give me the tools to explore and back the f*ck off and just let me explore. That's the best part of the Fallout/Elder Scrolls series anyway.

The Climb, coming from Crytek in the next month or two. Small catch: you'll need an Oculus Rift.

I saw that but first I'm not going to dump 1500-2000 bucks on a computer and Oculus for that, and second I wouldn't necessarily want rock climbing to be the focus. It'd just be nice to enable some further exploration.
 
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News Comments > Evening Consolidation
8. Re: Evening Consolidation Feb 10, 2016, 17:38 Flatline
 
saluk wrote on Feb 10, 2016, 05:03:
Probably terrible forecasting. It sounds like Rock Band was kind of a hail mary for them, one that didn't make it.

As someone who played the shit out of Rock Band back in the day, the biggest thing that killed it for me was the shit set list. It's fucking C list tracks since they have like 1500 songs on DLC that basically covers everything anyone would want to actually play.

And instead of dropping 200 bucks for a new version of crappy plastic instruments, people can just go plug in their 360 or PS3 and use the crappy plastic instruments they paid 200 bucks for 5 years ago.

If I was harmonix I would have created a DLC version of Rock Band for the XBone/PS4 called like "Rock Band Core" for 10-20 bucks, given 10 bucks worth of DLC free in the purchase, and then sold a 20 dollar dongle that you plug into the console that interfaces with your old hardware and just gone with that. Sure offer updated hardware but that is never going to be your big selling point.

TLDNR: Song list sucked due to expansive DLC library. Spending 200 dollars on hardware to bring your DLC collection to the latest gen is a stupid move.
 
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News Comments > American Truck Simulator Demo
16. Re: American Truck Simulator Demo Feb 10, 2016, 17:27 Flatline
 
rudra wrote on Feb 10, 2016, 16:42:
when does the Crystal Meth DLC come out

They already have Bakersfield in the game I imagine.
 
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Feb 10, 2016, 16:53 Flatline
 
jdreyer wrote on Feb 10, 2016, 12:12:
@Darks. How do you think they (or any site for that matter) should make money?

We tracked 3 cryptowall infections back to banner ads that had been compromised and infected last year. Adblocking technology is now mandatory on all company computers and it's made life so much easier.

I don't give a flying fuck how they make their money. If they're so sloppy that they rely on data tracking, compromised 3rd party ad providing companies to underwrite their content, they can go out of fucking business. If they want me to turn my adblocker off they can give me a written guarantee that they'll reimburse me for time and damage done if they serve me any malicious software through their ads.

I don't owe it to them to open my network up to malware just because they're unwilling to provide sanitized advertisements. They can put their shit behind a paywall. Fine whatever. But guilting me into turning off my adblocker is like guilting me into turning off my antivirus these days.
 
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News Comments > American Truck Simulator Demo
14. Re: American Truck Simulator Demo Feb 10, 2016, 16:39 Flatline
 
Kxmode wrote on Feb 10, 2016, 15:27:
BIGtrouble77 wrote on Feb 10, 2016, 14:25:
Definitely going to try out this demo. The only thing holding me back is scale concerns... I guess I'm just weird that I'd like a long route to take more than 10 minutes.

The route from Eureka to Sacramento takes about 30 real minutes. The route from Redding to L.A. is about 40 minutes. So the routes are long but not real-time long.

If it was Real Time long you'd seriously be doing basically Desert Bus levels of boredom.
 
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News Comments > Steamships Ahoy - Firewatch
11. Re: Steamships Ahoy - Firewatch Feb 10, 2016, 15:36 Flatline
 
Cutter wrote on Feb 9, 2016, 22:34:
I was curious too, not so much anymore. It's short apparently, like 6-8 hours short. And there really isn't much in the way of replayability because it's just an interactive story. And from what I've seen it's not iterative and you generally seem to have 2 or 3 choices. No crafting. etc. The stylized look is nice and the story seems good from what I could glean from watching a guy play on Twitch for an hour, but that's it. I'll grab it at the $5 and under mark, but $20 is too pricey for what it is now.

I beat it in less than 4 hours.

It's worth 10 bucks I'd say, the narrative is good and the end, while people are bitching about it, is mainly because I think that the game devs assume you're going to have expectations of a mystery game like that because you're playing a computer game.

I felt the ending was melancholy. I enjoyed it though. My biggest complaint was that I caught myself running along the edges of the open area to find where the programmers had made pathways to the next area. The sense of immersion broke at that point. It didn't happen frequently though, but a little more work on the engine would allow orienteering through more open terrain, which would make the game a blast. I wouldn't even need a storyline at that point.

And it's funny, because the map they give you is a basic topo map. A straight edge and a pencil and you could totally do land navigation and orienteering. There's a lot of loving little details in it that show that someone in the staff backpacks.

It made me want a backpacking sim though. Some basic rock climbing mechanics (even an assassin's creed style scramble movement engine), and a gargantuan map that would take me days to cross and explore. Basically I want someone to put in something like the Sierras and give me the tools to explore and back the f*ck off and just let me explore. That's the best part of the Fallout/Elder Scrolls series anyway.
 
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News Comments > Amazon Launches Free Game Engine
5. Re: Amazon Launches Free Game Engine Feb 9, 2016, 15:56 Flatline
 
Kxmode wrote on Feb 9, 2016, 15:34:
djinn wrote on Feb 9, 2016, 14:48:
Saw this earlier today on Gamasutra. This is a derivative of the cryengine

I thought this was interesting for two reasons:
- shows the difference between two companies making edits to an engine to do things it wasn't designed for (Amazon versus CIG),
- also shows the difference in achievement between a company with revenue at 107 billion versus CIG who has over 107 million total for its entire existence. Amazon wouldn't begin to financially struggle with developing Lumbermill even if the costs had reach 200-300 million. That's 0.0028 percent of their total revenue... for 2015 alone.

So how long do you think until we hear that SC is switching to Lumbermill in order to support the PU strains that the back end will endure?
 
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News Comments > Star Citizen Split Details
16. Re: Star Citizen Split Details Feb 9, 2016, 13:33 Flatline
 
Kxmode wrote on Feb 9, 2016, 12:49:
Creston wrote on Feb 9, 2016, 12:11:
Oh yeah, if this means that SQ42 will at least get released, then woooot.

In pieces, which is fine for smaller games that are announced from the beginning as being episodic. But a AAA-budget title like Star Citizen was never pitched on KickStarter or at any point after KS as an episodic title. It only recently BECAME episodic because they're not 100% done with it and won't be before 2016 ends. It's part of their move to release "something" so they can shut down Foundry 42 in the UK.

I also read it that they're hoping the continued sales of SQ42 will funnel into the PU. They'll push a lot more units selling SQ42 as a stand-alone title and shoving it out the door in theory than by selling pre-sale packages. That market must be pretty close to saturated except for the whale investors.
 
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News Comments > Unsung Story Development Halts
1. Re: Unsung Story Development Halts Feb 8, 2016, 11:08 Flatline
 
Playdek is having a lot of issues lately. Their development of Twilight Struggle is in development limbo too. They had a lot of irons in the fire last time I checked. I wonder if they spread themselves too thin.  
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News Comments > Slow Progress on News Heroes of the Storm Features
2. Re: Slow Progress on News Heroes of the Storm Features Jan 26, 2016, 18:05 Flatline
 
Blizzard is taking it's sweet ass time on a game?

Stop the presses!
 
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News Comments > Mighty No. 9 Delayed to Spring
13. Re: Mighty No. 9 Delayed to Spring Jan 25, 2016, 19:08 Flatline
 
Wallshadows wrote on Jan 25, 2016, 15:28:
I never heard of the shitstorm surrounding this game but this video really helped me catch up.

I'd lose my shit when they offered a fucking vote to determine the voice over.

I'm glad I didn't back this. The whole thing looks like a big shitshow.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jan 22, 2016, 11:43 Flatline
 
Why is there a story about Gygax using Chainmail as inspiration and origins for D&D? This isn't news. It's been known and freely admitted to for like 40 years.

PS: I didn't even click the link. That's how common knowledge it is.
 
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News Comments > Morning Crowdfunding Roundup
32. Re: Morning Crowdfunding Roundup Jan 20, 2016, 17:40 Flatline
 
MoreLuckThanSkill wrote on Jan 20, 2016, 17:32:
What's hilarious is how much that woman's opinion videos seem to bug some people. It's just another viewpoint... relax.


That's a little disingenuous and you probably know it.
 
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News Comments > Morning Crowdfunding Roundup
20. Re: Morning Crowdfunding Roundup Jan 20, 2016, 15:30 Flatline
 
KS wrote on Jan 20, 2016, 12:41:
She made some good points.

Points that have been made since the mid/late 90s. And her... I'd say 2 cents but she charges way more for her opinion... will at best have exactly the impact that the last 20 years of discussion about games development will have. Which is to say not much.

In reality, she probably will have even less of an impact because she poisons her own arguments with poorly constructed, cherry picked arguments and evidence that undermine her basically reasonable assertions.

I don't think she's a bad person necessarily, just irrelevant. But making more money than me so I really can't criticize her. Someone else said it best. She's the millennial version of a TV evangelist.
 
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News Comments > New Star Citizen Alpha
18. Re: New Star Citizen Alpha Jan 15, 2016, 16:05 Flatline
 
{PH}88fingers wrote on Jan 15, 2016, 14:05:
I hear this is much improved from 2.0
I haven't given any of these a try yet, going to wait a bit longer for more content so I can't comment but the feedback seems good

Does this fix the issue with the piloting tutorials freezing for 30 seconds every 2-3 seconds? If not I'm not interested.
 
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News Comments > Elite: Dangerous Sells 1.4M
30. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 18:59 Flatline
 
Vall Forran wrote on Jan 14, 2016, 17:03:
Unlike Star Citizen, Elite fucking sucks with mouse/keyboard. (I still don't get why SC is designed to be flown with m/k...) Like someone said, the xbox controller is much better -- but a true HOTAS setup is the ideal way to go.

I use a combo joystick/keyboard. I usually have 3 thrust vectors going at once and the xbox controller won't do. I even get kind of pissy at HOTAS. With the keyboard I can control throttle (-50%, 0%, 50% on Z,X, and C respectively), have fine tuned throttle (W, S), strafe horizontally (Q, E), and vertically (R, F). Plus I have pitch and roll controls in the joystick. So I can seriously have upwards of like 4 or 5 different thrust vectors applied to my ship at once. Plus I have all the joystick buttons. I haven't found a HOTAS that offers that kind of convenient response. Maybe a HOTAS with twist and some rudder pedals, but that's getting absurd.
 
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2750 Comments. 138 pages. Viewing page 3.
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