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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2751 (Senior)
User ID 34131
 
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News Comments > On Sale
1. Re: On Sale Jul 22, 2015, 17:55 Flatline
 
For 12 bucks I'm willing to try ESO.  
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News Comments > The Witcher 3 Free DLC
32. Re: The Witcher 3 Free DLC Jul 22, 2015, 16:55 Flatline
 
StaticRandomNumber wrote on Jul 22, 2015, 15:19:
I wasn't sure it would be for me as I hadn't played Witcher 1 and 2, but so far I already feel like I got more than I payed for.

$53 is a bargain. Way better value than anything else I have played the last two years.

Just made it to the third Island and having a blast and I have yet to download any of the standalone DLC.

To me that it was on GOG was definitely a bonus selling point.

You can definitely feel the company mature as it moved through the Witcher games. The first was pretty good for it's time and the second was impressive. The third doesn't quite come to Skyrim levels of emergent "shit to do" but it has way more interesting side quests to make up for it. I don't feel like just wandering around aimlessly in Witcher 3 but the shit I am doing I generally feel more engaged in.

I just kind of wished that Geralt didn't talk in such a clipped LA Quartet/James Ellroy sort of manner. It feels kind of new to this game compared to my memory of Witcher 2 and definitely to Witcher 1 and just feels jarring to me.
 
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News Comments > The Witcher 3 Free DLC
31. Re: The Witcher 3 Free DLC Jul 22, 2015, 16:51 Flatline
 
HorrorScope wrote on Jul 22, 2015, 13:21:
Flatline wrote on Jul 22, 2015, 12:04:

That's the thing. He *does* want to buy it now. And he can buy it dirt cheap from GOG directly or spend full price on Steam.

What I find odd is both sites want $60.

Ah I misread that as he could pick it up cheap on GOG.com

Which, to be frank, you could. I pre-ordered it a year ago for like 40 bucks. Maybe less. CDPR has a history of delivering tasty tasty games so the pre-order made sense to me.

They aren't talking about it but the next big project is Cyberpunk, and I can't even begin to tell you how excited that makes me feel.
 
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News Comments > The Witcher 3 Free DLC
14. Re: The Witcher 3 Free DLC Jul 22, 2015, 12:04 Flatline
 
Task wrote on Jul 22, 2015, 11:24:
Give them a break - if they don't want to buy it now, that's their prerogative.

That's the thing. He *does* want to buy it now. And he can buy it dirt cheap from GOG directly or spend full price on Steam. But because he insists on buying through Steam he's just going to complain that CDPR is greedy.

Ignoring that he can totally download the game through GOG and then set it up to launch through Steam.
 
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News Comments > The Witcher 3 Free DLC
13. Re: The Witcher 3 Free DLC Jul 22, 2015, 12:01 Flatline
 
theyarecomingforyou wrote on Jul 22, 2015, 09:16:
Publishers are getting greedy.

Yeah next thing you know CDPR will start charging 400 dollars for new horse breeds that will be implemented some time in the unspecified future.
 
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News Comments > On Star Citizen "Feature Creep" and More
77. Re: On Star Citizen Jul 21, 2015, 23:32 Flatline
 
theyarecomingforyou wrote on Jul 21, 2015, 18:41:
Vall Forran wrote on Jul 21, 2015, 16:59:
Arena Commander is better than most released games? Does this guy have a proof reader?
It's a subjective statement. In terms of visual fidelity it's one of the best. In terms of features it's limited. In comparison to the average Steam game it's fucking fantastic. In comparison to the average AAA it's woefully lacking. You also have to remember that he sees everything going on behind the scenes, which influences his opinion.

To be fair, you're pushing, at this point, a handful of static models around a very pretty skybox. Visual fidelity better be pretty good in that scenario.
 
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News Comments > On Star Citizen "Feature Creep" and More
55. Re: On Star Citizen Jul 21, 2015, 16:19 Flatline
 
BobBob wrote on Jul 21, 2015, 15:39:
10 to 20 years from now video games hyped today will be found at a thrift shop or downloadable from an online retro-archive. Meanwhile, other companies are working on exploring real outer space in order for humanity to colonize Mars and beyond. The consequences of which will likely alter human evolution. You can put your time, energy, and money debating over and playing a virtual game or educating yourself and getting involved in STEM. I doubt "X amount of hours playing a virtual space pilot" will have a positive impact on a resume nor will it impress a potential investor.

Says the man wasting the prime of his life posting on a video game forum board.
 
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News Comments > On Star Citizen "Feature Creep" and More
44. Re: On Shooter Citizen Jul 21, 2015, 15:06 Flatline
 
Creston wrote on Jul 21, 2015, 14:38:
Nathos wrote on Jul 21, 2015, 10:40:
Isn't the whole point of these kind games so that you DON'T have to look people in the eye?


Looking people in the eye is the $90M stretch goal. But it's not feature creep, even though it's something that gets added later. We've just changed the definition of feature creep.

Too bad the game will be released after "later" occurs.

FTFY

 
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News Comments > Dirt Rally Mods or DLC Unlikely
7. Re: Dirt Rally Mods or DLC Unlikely Jul 21, 2015, 14:11 Flatline
 
Parallax Abstraction wrote on Jul 21, 2015, 13:17:
SpectralMeat wrote on Jul 21, 2015, 12:22:
Yeah the no DLC statement was a bit surprising.
It's almost like Dirt Rally was just kind of a side project for them just to see if there's any interest. Kind of like Far Cry 3: Blood Dragon

I'm pretty sure that's exactly what it was. It came out of nowhere on PC only, in Early Access (at a discount too, the way Early Access should be done) and though it's been doing well, they haven't been talking about it much. Codemasters has been hurting real bad the last few years (mostly cause almost all their non-racing titles the last couple of years have been awful) and are pretty much doubling down on their racing series to survive at this point. A lot of DiRT fans didn't like how the series was getting further and further away from proper rally the last couple of games. This feels like a small team managed to convince a manager to let them try this out on some downtime or something to show them they people did want proper rally games. Based on what I've played so far, they've definitely succeeded. I hope this does well for them and maybe gets a wider release.

I hope it does well for them too.

Their road map has quite a bit of content coming still. All the reviews and discussions I've seen basically call it the best rally game in years and aside from tweaking/polishing I haven't heard any major complaints that couldn't be fixed by the end of early access.

They intend to bring the game to consoles once it's out of Early Access, and I'm curious to see how it does on consoles stacked up against some of the bigger names.

But that being said, I'm already a big enough fan of it that if they wanted to kickstart or do some kind of P500 type of pledge system for more content I'd throw down.

P500 incidentally is how GMT makes board games. They put up a proposed board game that is basically design finished and needs polishing and professional artwork. You sign up to pre-order but don't spend any money at the time. Once it passes 500 pledges it goes into the production line and gets charged shortly before shipping. Sometimes games take a year or two to hit P500 but it's a way of assuring the publisher that the game will be profitable enough to at least break even after operating costs. Usually there's an early-order discount too for keeping the faith.

Codemasters could easily put up a P500 or P5000 or P10000 or whatever they think they'd need to make additional content worthwhile and let us sign up for it. They could shotgun it and put up like half a dozen ideas and let us sign up for them. As each reached it's pledge mark to be profitable they could put it into the dev pipeline and push it out. It's kind of like kickstarter but actually kind of less risky for the consumer.
 
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News Comments > On Star Citizen "Feature Creep" and More
39. Re: On Star Citizen Jul 21, 2015, 13:56 Flatline
 
Wildone wrote on Jul 21, 2015, 12:53:
0:18 a good example of the problem right there..why the fuck is he doing a motion capture shoot for S42..I know its supposed to have a story with probably cut scenes but for gods sake..wasting time on this and not on the game/core mechanics. And who's to say hes not spent a lot of time on the core mechanics though right?!?! Well..I doubt it very much...all this waste and bloat is not gonna make the dogfighting better with a mocap shoot, I promise you that.

You do know that it's going to be a combo space sim FPS right? That's like, one of the major gripes about the thing.
 
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News Comments > Dirt Rally Mods or DLC Unlikely
3. Re: Dirt Rally Mods or DLC Unlikely Jul 21, 2015, 12:17 Flatline
 
SpectralMeat wrote on Jul 21, 2015, 11:11:
I am not sure how much more $$ would moddability of a racing game bring in.
It would be nice but I personally never missed mods in racing games tbh.

Yup. This. Without any plans for DLC though I just hope they end up pushing a metric assload more content out. Everyone wants more tracks but it sounds like there might only be 1-2 more locations in the pipeline.

I'm actually really surprised that they won't offer location DLC/expansion pack in the future. It'd be the one like sure sell. Dirt Rally must be *really* niche for them. Which is a shame because it's the most fun I've had playing a racing game in years. I usually shy away from them and I went out and picked up a G27 wheel kit I had so much fun with Dirt Rally.
 
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News Comments > On Star Citizen "Feature Creep" and More
22. Re: On Star Citizen Jul 21, 2015, 12:12 Flatline
 
BadIronTree wrote on Jul 21, 2015, 11:31:
Tipsy McStagger wrote on Jul 21, 2015, 10:18:
These damage control statements and videos are actually more worrying than the people causing them.

Soon trolls will ask for CIG to stop giving free coffee to the programmers because "it's their money"

Only if they use shitty Keurig coffee pods. 40+ dollars a pound for shitty coffee is a crime.

Besides. Coffee is for closers only.

https://img1.etsystatic.com/068/0/7206507/il_570xN.798085087_3cx6.jpg
 
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News Comments > On Star Citizen "Feature Creep" and More
18. Re: On Shooter Citizen Jul 21, 2015, 12:03 Flatline
 
JoeNapalm wrote on Jul 21, 2015, 10:05:
Really, Chris? Really?

And I guess the end goes something like this?:



And gentlemen in England now-a-bed
Shall think themselves accurs’d they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon Star Citizen’s day.




-Jn-

I was thinking more like:

Thirty years from now, when you're sitting around your fireside with your grandson on your knee and he asks you, "What did you do in the great Star Citizen Debate," you won't have to say, "Well... I shoveled shit in Louisiana."

But the St Crispin's Day speech will do.

As for Chris Roberts' question? I was playing Elite Dangerous.

This comment was edited on Jul 21, 2015, 12:08.
 
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News Comments > Star Citizen FPS May Come Next Month
43. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 13:15 Flatline
 
Tipsy McStagger wrote on Jul 20, 2015, 12:50:
Flatline wrote on Jul 20, 2015, 12:46:
The 20 million dollar "version" was the "We're going to make this game on our own without 3rd party funding". Same game, just free of the oversight that a 3rd party investor would exercise.

Too bad they hit 20 million, it would have kept them from going off the rails on this fucking crazy train by having a watchful eye on his craziness. Also, i'd probably have my single player game i wanted by now too.. fucking asshole.


As for this FPS module bullshit, I don't believe a word they say... they'll say anything right now to keep the money flowing.

I'm pretty sure if Derek smart was challenging him on unicorns being put into the game as space slingshots he would probably say he'd have that in 6 weeks too.


The interesting thing is that the "complete" vision for the game clocked in at around 20 million budgeted. It's actually probably a good thing funding tore past that because I'll bet 5 bucks they've already blown past 20 million. I suspect the quality of any product turned out at that level of funding would have been a barely playable POS if not cluster-fuck of epic proportions.

I mean, I just went over all the stretch goals, and really the major components to the game stopped at 20 million or so. So I'll give them credit for that. 20 million was what was needed to provide for a "complete" vision of the game.

But it also means that the next 65 million dollars in obligations basically are new ships to be designed. And those don't cost that much money to design and implement. The scope and fidelity of the game really hasn't changed between 20 & 85 million. Which means some pretty optimistic budgeting was going on early on.
 
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News Comments > Star Citizen FPS May Come Next Month
35. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 12:46 Flatline
 
Zor wrote on Jul 20, 2015, 11:23:
Kxmode wrote on Jul 20, 2015, 11:03:
we said we hoped it was going to be out sometime in April, but 'don't hold me to that' was what I actually said.

He also ACTUALLY said he needed "20 million dollars" to make this game and we would have a complete game in a beta stage by 2015. I don't believe a word he says. He's a confirmed liar.
You're paraphrasing a lot, though. There's a 20 million dollar version of the game they could have made. There's also a 4 million dollar. But the crowd kept funding and now they are able to make the 85+ million dollar version. Whether you believe that that version was always designed for is up to you.

Err... the 4 million dollar "version" was to "prove that there was adequate interest in the game for deeper pocketed backers to get involved with the funding".

The 20 million dollar "version" was the "We're going to make this game on our own without 3rd party funding". Same game, just free of the oversight that a 3rd party investor would exercise.
 
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News Comments > Star Citizen FPS May Come Next Month
34. Re: Star Citizen FPS May Come Next Month Jul 20, 2015, 12:41 Flatline
 
Zor wrote on Jul 20, 2015, 11:10:

I'm really hoping they blow us away with their work on multicrew and large world so that your points about $999 ships and small skyboxes are addressed. The demo is reportedly going to include their sub-light "supercruise" Quantum Drive travel as well, so this shit may actually start to look like a space game in the vastness of space and not a Sim Pod.

Question: How did we go from "the FPS fails at fundamental design levels to be fun and we're basically taking the thing back to design indefinitely and we don't have any estimate of when FPS will be in the game" to "FPS IN THE GAME BITCHES AT GAMESCON!" in literally 3 weeks?

That's like... time for 2-3 basic dev revisions and some QA feedback. Even cramming overtime I'd put the kind of overhaul mentioned in May in like a 6 month range, and that's if everyone knew WTF they were doing.

That narrative strikes me as dishonest in the least, either in the May update (where CR would be engineering a "surprise" at GamesCon) or now by intoning that 2-3 weeks of grokking with people who have developed the CryTech engine un-fuckerated everything to the point where you have a basic framework of time.

We'll see though.
 
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News Comments > The Witcher 3 Patch & Free DLC
24. Re: The Witcher 3 Patch & Free DLC Jul 19, 2015, 18:28 Flatline
 
Rossini wrote on Jul 19, 2015, 17:23:
Cutter wrote on Jul 19, 2015, 14:40:
MoreLuckThanSkill wrote on Jul 19, 2015, 10:32:
Sounds great... by the time I finish up the first two games and get around to buying this, it should be well patched and deeply discounted.

Mwahahaha! *rubs hands together*

And if you die before then you'll have missed out on one of the best games ever made so far. If there ever was a game worth full price this is it. So don't be cheap and don't miss out.

It sounds like the studio really are keeping things moving. But, I've barely got the hero past the arena bit in Witcher 2 before getting really bored, is Witcher 3 any better?

The "arena" bit isn't actually part of the story is it? Or are you saying you didn't get out of the tutorial before getting bored?

Also, the new controls scheme is MUCH better.
 
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News Comments > The Witcher 3 Patch & Free DLC
17. Re: The Witcher 3 Patch & Free DLC Jul 19, 2015, 16:57 Flatline
 
ForgedReality wrote on Jul 19, 2015, 12:41:
This game is awesome. Freakin' game of the decade. So glad I pre-ordered the Collector's Edition. XD I never do that, and this is one game that actually lived up to its hype. I'm about 70 hours in, and there's still so much more to do. It says 31% complete. I just got to Skellige. I've been taking my sweet-ass time fuckin around with all the content this beast of a game has to offer.

I finally moved on to Skillige because all my quests were grey. I figure I'll go rock those side quests on my second playthrough.
 
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News Comments > Op Ed
28. Re: Op Ed Jul 17, 2015, 22:59 Flatline
 
CDWarden wrote on Jul 17, 2015, 21:03:
I'm not a backer of SC, nor a supporter so I don't think I qualify as a SC "white knight". Even still, this tirade of Smart's is just baffling. He's upset because it is "vaporware"? Correct me if I'm wrong, but hasn't SC only been in active development for about 2 years, maybe 3? and doesn't your average AAA level title take ... around 4-5? am I wrong?

If Smart thinks that a game of this magnitude can be done in 2 years, and any longer is "vaporware" maybe that explains why all of his projects have been colossal and legendary turds.

Smart has a few different irons in the fire.

1. A lot of people backed a KS which was pitched to us as a spiritual successor to Wing Commander, with an online persistent component and a bunch of other stuff in addition to SQ42. This has kind of gone down the toilet. Very quickly SQ42 took a back seat to SC post-kickstarter. Now we're promised some weird hybrid space sim/BF4/Counterstrike thing.

2. Feature creep/bloat was insane. Even SC is not even the creature it once was. Hence the joking around here about the Space Burrito Shack Franchise Simulator, since the game has assured itself to be basically every genre *except* the match 3 jewels puzzle game, and I'm sure they'll shorehorn that in somewhere. Even on 85 million it seems like a long shot that the game will ever be finished to the specs and fidelity that SC is still boasting it'll have.

3. In voicing his complaints (and pimping his own work by measuring stick/advertisement) on his own personal blog and on Facebook, somehow he's "violated the TOS" of RSI even though as far as anyone can tell he really hasn't. And that means they banhammered him and gave him a refund. They have also in multiple publications very vocally announced that DS violated the TOS multiple times by basically being toxic on their forums and/or chats, which when pressed they admitted wasn't the case. I suspect he got the refund because banhammering him and accusing him of violating the TOS without giving him a refund would actually be a legally stupid move by RSI.

So this whole post is basically DS going HULK RAGE on RSI because they banned him because he spoke his mind on 3rd party websites (specifically his own), and used said trashing to pimp his game.

Now soak those three very reasonable points in a metric shit-ton of ego, glaze with hyperbole, and garnish with some theatricality, and you have the DS posts.

At the core of them are three basically relevant points. And point 3, that you can get banhammered for bitching about SC on your own site or on a 3rd party site, is kind of unsettling to me.
 
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News Comments > Op Ed
9. Re: Op Ed Jul 17, 2015, 20:02 Flatline
 
I don't know if I'm on board with DS's suggestion to do a full on audit of SC. The part of me that revels in schadenfreude jumps at it but honestly I don't know how much of a right I have with my kickstarter pledge to demand much of anything.

What I *would* like to see is an interview with their head designers for a biopsy or ultrasound (as opposed to a post-mortem) of how the fuck their system is all going to work together. I don't need trade secrets or shit but like... how the fuck do you cope with syncing problems between the FPS module where you're boarding a ship and the rest of the universe where shit is flying around? Does that all happen in the same instance or is there two modules passing stateful data back and forth? What is the intent to handle when things fall out of sync? Who wins that battle? Are we talking peer to peer comms or server/clientside? How are you going to deal with the very real latency that emerges at the MMO level due to the daunting amount of data being manipulated in real-time?

This kind of tech has always been talked about in MMO development, yet it's strangely completely missing here.

It's not strange I guess if you figure that they're not worrying about that right now but if you have faith in the project it is a significant missing part.
 
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2751 Comments. 138 pages. Viewing page 14.
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