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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2736 (Senior)
User ID 34131
 
User comment history
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News Comments > Star Citizen Multi-Crew Shown
75. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 18:16 Flatline
 
Oh and as for the video, the tech demo is kind of cool, but I remember playing in a turret in X-Wing Alliance and you know what? 15 minutes in a fucking turret basically playing a rail shooter is balls. Rail shooters are barely a genre any more they're so boring.

The only positive post I saw in 4 pages of thread concerning the *concept* of the turrets is "yay now I can *chat* with my friends instead of playing!"

Because... you know... there aren't eleventy billion chat programs out there already. Fuck Steam has one built in.
 
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News Comments > Star Citizen Multi-Crew Shown
73. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 18:12 Flatline
 
dsmart wrote on Aug 8, 2015, 16:49:
Tipsy McStagger wrote on Aug 8, 2015, 14:26:
Hey Derek Smart,

Why not just kickstarter a squadron 42 type game without the crazy ambitions?

Because I don't have any interest in developing simple games which don't capture my genius and creativity.

Anyway, this is new. Get ready to change your pants.

https://www.kickstarter.com/projects/rockfishgames/everspace

Wow thanks for the heads up on that. It looks like an unholy love child between a roguelike, Raiden Shumps, and Freelancer. I'll mark that to be watched and back it if it looks like it's getting towards funding.
 
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News Comments > Star Citizen Multi-Crew Shown
72. Re: Star Citizen Multi-Crew Shown Aug 8, 2015, 18:03 Flatline
 
grudgebearer wrote on Aug 8, 2015, 10:49:
I think there's a lot of ill-placed belief in future sales of both Squadron 42, and whatever "Star citizen" turns out to be.

There's a reason that EA and the big studios aren't making games likes this, and it boils down to mass appeal. Some people here like games like this, and I sometimes enjoy games likes this, but as a whole the gaming community doesn't buy these games.

If you haven't backed this game already, you probably aren't going to until it is actually released or you aren't going to buy it at all, and when it is actually released, what are the sales numbers going to be like considering that the majority of people who want to play this game already backed it at an earlier stage?

So really...the only option for CIG is to keep producing ships, and now ship parts to be sold for real money in order to increase funds. The idea that this is going to take off, and every kid in America is going to put down his X-box controller, beg his parents to spend $3,000 on a gaming rig, and start living as "Star Citizens" is ridiculous.

The current business model is only sustainable by selling in-game items for cash, and considering the store existed way before the game, the store is the priority, and not the "game."

Yeah I've been wondering how close to saturated the market is already for SC. I think it'd be fair to say that over 50% of their market has already invested. Probably closer to 75% if I had to guess.

So even if it launches complete, how the f*ck is it *profitable*?
 
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News Comments > John Wick VR Game Announced
10. Re: John Wick VR Game Announced Aug 8, 2015, 17:53 Flatline
 
Fantaz wrote on Aug 8, 2015, 03:17:
they should make a really good game based on The Matrix.

and i will always be waiting for this to happen one day.

If memory serves JW was written and directed by The Matrix stunt people. That's why the action's good.
 
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News Comments > Stellaris Announced
6. Re: Stellaris Announced Aug 7, 2015, 14:03 Flatline
 
Task wrote on Aug 6, 2015, 21:26:
I missed that detail. Indeed not a whole lot of space games are centered around mainly exploring Star Trek or Next Generation style.

That's one late game option according to RPS:

http://www.rockpapershotgun.com/2015/08/06/stellaris-paradox-strategy-game/

Others include weird stuff like AI uprisings, punching holes in reality and letting swarm creatures through, and weird shit like that. I'm actually *really* excited after reading the RPS description. They seem to have really wanted the mid and late games to have some real meat on it and that makes me kind of giddy.
 
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News Comments > New Overwatch Hero Unveiled
5. Re: New Overwatch Hero Unveiled Aug 6, 2015, 11:40 Flatline
 
nin wrote on Aug 6, 2015, 11:04:
BitWraith wrote on Aug 6, 2015, 11:00:
I'm having a hard time figuring out who gives a crap about this game.

They certainly seem to be pushing it hard.


They have to recoup/have something to show for 10 years of dev costs from Titan somehow.
 
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News Comments > Evening Interviews
10. Re: Evening Interviews Aug 5, 2015, 18:53 Flatline
 
Julio wrote on Aug 5, 2015, 18:26:
ldonyo wrote on Aug 5, 2015, 18:00:
Chris seems to spend all of his time giving interviews and looking for even more money.

That's pretty much what Star Citizen is all about. Take the money and change the scope.

Star Citizen: The Search for More Money
 
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News Comments > Elite Dangerous Horizons Announced
31. Re: Elite Dangerous Horizons Announced Aug 5, 2015, 18:44 Flatline
 
Tumbler wrote on Aug 5, 2015, 13:21:
You can buy the expansion content for 50 or if you're a new user just the expansion for 60 which includes the base game.

Sounds good to me as a new user but if I'd purchased the original game I think I'd feel pretty pissed about them asking for another $50.

I kind of am pissed. The expansion almost hits the sweet spot for me at 45 bucks. I could stomach 40 bucks. That would drop the "core game" price from the 30 or so that you see on sale occasionally now to 20 for the "bundle". I could easily stomach a 30 dollar price point, and am fine for a 40 dollar price point. For some reason though the extra 5 bucks kind of does it for me.

More importantly though, that means that odds are the content for the core elite game after the CQB update is probably going to be static. And that makes me have a sad.
 
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News Comments > Halo Wars 2 Announced
2. Re: Halo Wars 2 Announced Aug 4, 2015, 18:25 Flatline
 
Yay?

The last Halo Wars was... okay... I guess... The story was utterly forgettable and the gameplay was okay for being on a console.

I just wouldn't peg it as an IP I'd actively develop and pimp out.
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Aug 4, 2015, 12:10 Flatline
 
nin wrote on Aug 3, 2015, 20:38:
I'm still pissed they're dropping keyboards, to the point that I'm leaning towards not buying it...


Not terribly surprised but that blows.
 
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Aug 3, 2015, 19:47 Flatline
 
I'm really underwhelmed by the Rock Band 4 track list. The music itself may be good, but RB lives and dies on the ability of everyone in the party/group to know the music enough to at least sing along with the chorus.

I can't count how many times someone at a party smashed the rock band vibe and brought it to a screeching halt by insisting on playing one or two tracks that only they knew.

In fact, that's usually how sessions of rock band usually ended. "Oh hey I downloaded my favorite track let's play it"

*cues 4 mintues of screeching and thumping*

"Hey, let's watch Friends instead."
 
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News Comments > On Sale
11. Re: On Sale Aug 2, 2015, 15:22 Flatline
 
harlock wrote on Aug 2, 2015, 14:59:
story going around was that it got changed big time some point during development, im assuming to make it more "appealing" or whatever

Well I know that they took out the UT style announcer and I think they jiggered the XP system or took it out or something.

I bought it. Played like 15-20 minutes of it. Gave up, uninstalled it, never played it again. I got it for free from my video card and am pretty ambivalent about it.

I quit because navigating the city was boring as fuck, felt basically on-rails, and the story was going nowhere. The thief chick that was with me in the beginning didn't inspire me.

Point-blank? It came out after Dishonored. And decided to crib way too much from that game while leaving out the fun shit that facilitated movement. The levels were designed obviously around gameplay and not around living habitations, the guards were placed in a "gamey" way and not at all like the guard patrols in the old thief games...

It was just mediocre and unmemorable. All the world building that was intriguing in the original thief games (and I *loved* the world that the Thief games built) was more or less tossed out the window.
 
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News Comments > Sébastien Loeb Rally EVO Delayed
2. Re: Sébastien Loeb Rally EVO Delayed Jul 31, 2015, 13:01 Flatline
 
I'm loving Dirt Rally but I'll take another offroad rally sim and be happy with it.  
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News Comments > Endless Space 2 Announced
1. Re: Endless Space 2 Announced Jul 31, 2015, 11:15 Flatline
 
Did they ever fix the obscenely imbalanced cheating AI that could outbuild in 2 systems what you could build having conquered the entire rest of the galaxy?  
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News Comments > BATTLETECH Announced
10. Re: BATTLETECH Announced Jul 29, 2015, 12:01 Flatline
 
Ceribaen wrote on Jul 29, 2015, 11:33:
I'm actually pretty stoked about a mech tactical RPG... the only thing better would be the originally teased MW game as posted before me.

But my question is, I thought the Battletech license for PC was a web of who knows who actually owns it these days between FASA, Microsoft, and a few others? Did I miss when that got resolved?

I suspect that mechwarrior and battletech are actually two different properties.

At any rate, MS owned them both due to buying out FASA.

Now the board game, that's a fucking nightmare. You'd think the company that prints the game would also make the figs but you'd be very, very wrong last time I checked.
 
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News Comments > GOG.com & Windows 10
2. Re: GOG.com & Windows 10 Jul 29, 2015, 11:37 Flatline
 
Creston wrote on Jul 29, 2015, 10:45:
Love or hate Windows 10, what GOG is doing to prepare for it is fantastic.

Over at Steam, they're like "Yeah whatever. Who gives a shit whether it'll work or not."

That's always been their approach. I still have games that broke in the jump to 7 from XP. A couple of the Max Payne games in particular.

I flat out don't buy old games on Steam any more because I don't expect them to work without massive effort on my part.
 
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News Comments > BATTLETECH Announced
8. Re: BATTLETECH Announced Jul 29, 2015, 11:33 Flatline
 
Asmodai wrote on Jul 29, 2015, 11:15:
Kinda hoping it's not Dark Age though, I fell out of love with the books when they pulled the plug on IS/Clans and decided to jump forward when there was so much left to go over...

Considering that Weisman went back to the 2050s "elves with pink mohawks" Shadowrun, I suspect we'll get old school MW.
 
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News Comments > Fallout 4 "Basically Done"
42. Re: Fallout 4 Jul 28, 2015, 17:47 Flatline
 
shihonage wrote on Jul 28, 2015, 17:36:
There comes a time when you start seeing these games in Matrix-vision, as spheres and cubes traversing above a checkered grid, with mountains of data rising and falling at the horizon.

At that point it's time to go outside.

Or is that considered another "walking simulator"?
 
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News Comments > Fallout 4 "Basically Done"
27. Re: Fallout 4 Jul 28, 2015, 14:48 Flatline
 
harlock wrote on Jul 28, 2015, 13:46:
it looks like a few steps removed from F3, which was already mediocre at best..

so, fuck it i guess.. probly still play it at some point, but i doubt it will be very good

the pre-made character is pretty much the only thing you need to know, not to mention no skills (a disturbing trend in AAA rpgs these days), and very limited dialogs .. its the complete death of everything "fallout"

Wait they took out the skill system and chargen?
 
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News Comments > Fallout 4 "Basically Done"
12. Re: Fallout 4 Jul 28, 2015, 11:56 Flatline
 
SpectralMeat wrote on Jul 28, 2015, 11:45:
I've tried so hard to get into F3 but I just couldn't.
F4 looks pretty cool but I am not sure I'd like to spend the money to just abandon the game after a few hours.
Not to mention it's a $70 game on Steam. Not sure whats up with that price, even the console versions are cheaper.

Wait 70 bucks for the standard edition?

Fuck.
That.
Noise.
 
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2736 Comments. 137 pages. Viewing page 12.
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