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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2747 (Senior)
User ID 34131
 
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News Comments > Elder Scrolls Online: Tamriel Unlimited Patch & DLC
1. Re: Elder Scrolls Online: Tamriel Unlimited Patch & DLC Sep 1, 2015, 12:40 Flatline
 
I keep trying desperately to get into this game and it's just as bland as wallpaper paste. I'm glad I only spent 12 bucks on it but after the interesting tutorial you're dumped into a bland area killing f*cking squibs and scamps for hours. It's not fun.  
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News Comments > Star Citizen Social Module Released
105. Re: Star Citizen Social Module Released Aug 31, 2015, 16:18 Flatline
 
dsmart wrote on Aug 31, 2015, 15:06:
The stretch goal is for 100 of these social module powered levels. They said that over the years it would increase to 800. The information all out there and I have it in my blogs using sourced material straight from CR himself

Not to mention "playable levels" that are all of the ships for boarding actions and shit. Some of those big-ass craft that have been sold already look like small towns. And supposedly there will be bigger ships than that.
 
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News Comments > Star Citizen Social Module Released
103. Re: Star Citizen Social Module Released Aug 31, 2015, 16:15 Flatline
 
RedEye9 wrote on Aug 31, 2015, 15:09:
BadIronTree wrote on Aug 31, 2015, 14:41:
More info here
Polygon

That was a good, well written, article. Recommended reading for Black Knights, White Knights, Derek Smart and all of theyarecomingforyou's "usual trolls".

This quote was interesting:

Roberts scoffs at the notion that the company will run out of money before the final game is delivered. "It's not going to happen. We keep a pretty healthy cash reserve. We managed our expenses based on the revenue we bring in. We have our development timeline and we know what we're doing. We adjust. If I'm not bringing in $3 million or $2 million a month, we aren't going to have as many people working on it.

That honestly sounds... concerning.

However it also suggests that this is how SC is going to make it's money: Perpetually selling ships at marked up prices akin to World of Tanks.

Which makes sense. You gotta pay the server and bandwith bills *somehow*.
 
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News Comments > Star Citizen Social Module Released
82. Re: Star Citizen Social Module Released Aug 31, 2015, 13:29 Flatline
 
SlimRam wrote on Aug 31, 2015, 12:53:
Eh, from what I have read Roberts will drop tons of time and manpower into a whim of his no matter how far fetched it seems just to see how he likes it. If it blows, then he moves on ala: The Helmet Menu. The problem with this is that the money and time it may take to create this and ALSO the fact that development is so, somewhat, transparent AND the fact that it's 'real peoples' money makes crazy shit he may try and fail seem like he's a mad man that's just jerking off with no sense of time frame or budget. I'm guessing that one of Mayberry's jobs was to reel Roberts back in and...now Alex is gone soooooo is somebody holding Chris' reins?

Yeah I've heard that too. It explains actually most of SC's development.

One thing, I'm never giving the dude a dime of my money again. Especially not on a "trust me!" basis.
 
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News Comments > More Derek Smart vs. Star Citizen
220. Re: More Derek Smart vs. Star Citizen Aug 31, 2015, 12:09 Flatline
 
Scheherazade wrote on Aug 27, 2015, 22:39:
That wouldn't even buy 1 tyre for my car...

*Shrugs* 350 is like seriously 2 weeks in the mountains for me.

Or a round trip ticket to New Orleans.

But hey, if you feel like dropping a thousand dollars on tires, I got a limited edition concept of an eventual ship that I'd like to sell you!
 
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News Comments > Star Citizen Social Module Released
76. Re: Star Citizen Social Module Released Aug 31, 2015, 12:02 Flatline
 
dsmart wrote on Aug 31, 2015, 11:41:
CJ_Parker wrote on Aug 31, 2015, 11:36:
Well, I really hope that the current animations are still the CryEngine default character animations and nothing CIG spent any backer money on. These are by far the shittiest animations I have seen in a very long time. Some of the emote animations are OK-ish but all the basic and general stuff like running, walking backwards, crouching, side-stepping, jumping etc. is outright abysmal. It's completely unnatural looking as if the characters had a metal rod for a spine and zero flexibility in their knees and hips.
This is going to be the laughing stock of the gaming world if they release the FPS module Star Marine with such crappy animations.

In a dev update, they said that they were going to continue using the older (and current) animations for the foreseeable future. They're going mocap, but apparently it's for the SQ42.

I do expect that they will use the new animations for Star Marine. Though I could be wrong.

Either way, yeah, for $90m, 500+ people at the peak of dev, and four years, these are the animations we have.

As to this social module, well...

What's crazy is that in 4 years they've pumped out about the same content as most free mods still in alpha after like... 2 years. Only with the mod scene you're dealing with a dozen people donating their time.
 
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News Comments > Star Citizen Social Module Released
70. Re: Star Citizen Social Module Released Aug 31, 2015, 11:41 Flatline
 
Vall Forran wrote on Aug 30, 2015, 21:29:
Flatline wrote on Aug 30, 2015, 20:53:
So how big is the total SC install now? 60 gigs?

It's about 32gb or so. They still make you completely re-download the game with a torrent connection. Unless you really want to immerse yourself in the extra 15 minutes of content, I'd say hit up youtube.

So the social module of one map and one model only takes up 2 gigs?

Jesus they're getting "efficient"!
 
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News Comments > Star Citizen Social Module Released
33. Re: Star Citizen Social Module Released Aug 30, 2015, 20:53 Flatline
 
So how big is the total SC install now? 60 gigs?  
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News Comments > Borderlands Movie Plans
7. Re: Borderlands Movie Plans Aug 28, 2015, 19:49 Flatline
 
The idea of a Boarderlands movie seems like a goofier, ultraviolent version of Firefly.

Not that there's anything wrong with that...
 
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News Comments > Morning Interviews
5. Re: Dishonored Aug 28, 2015, 13:46 Flatline
 
ZeroPike1 wrote on Aug 28, 2015, 11:35:
Well that title was click-bait in its purest form. But having read the article, yes, yes it is ok to be mean to a mean player in the game. It also adds to the idea of replayability and multiple paths to the different endings.

True, although I think the article misses one of the better "being mean to the players" game experiences of recent memory- Spec Ops The Line.

I mean, it's obvious you're not meant to be a hero after the "bad thing" happens, but the end monologue of the guy you've been going after for the whole game is pretty much directed arguably at you as much as the character.
 
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News Comments > The Witcher 3 Sells 6M
38. Re: The Witcher 3 Sells 6M Aug 28, 2015, 11:55 Flatline
 
Cutter wrote on Aug 27, 2015, 15:48:
Has anyone actually played Cyberpunk - PnP - with any regularity? I don't know anything about it.

Yeah it's basically Neuromancer the RPG with one of the most lethal combat systems I've ever seen in a TTRPG. The original CP had a little booklet called Friday Night Firefight and it was a combat system designed to produce results from FBI gunfight statistics.

So most firefights happen in a poorly lit area, at distances of less than 20 meters, usually between untrained or only moderately trained combatants, with most shots being clipped off fast and missing, and the first time you're hit you're either dead or more or less out of the fight and probably bleeding to death. Even the smallest guns can, on a good damage roll, kill in one shot.

CP2020 tones the lethality down somewhat but not much. Cyberware and cover are pretty much the only things that help you survive gunfights. If we even thought combat was about to break out we'd start inching for cover.

CP is Gibson-esque cyberpunk as opposed to say something more recognizable like Snow Crash. So imagine early 80's Japanese economics taken to the Nth degree. It's actually kind of like Fallout. Only instead of the 50's progressing forward, it's the late 70's into early 80's.

In shadowrun terms, this means it looks a lot like the "pink mowhawk" era of SR (First edition). In the game actual character classes are stuff like Rocker, who uses the power of his fans to "fight the man", investigative reporters, bikers, stuff like that. There's a heavy dose of counter-culture and anarchy being tasty and it gets a little heavy handed.

CP 2020 feels dated. But it'll be interesting what CDPR does by advancing the setting 60 years.
 
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News Comments > The Witcher 3 Sells 6M
37. Re: The Witcher 3 Sells 6M Aug 28, 2015, 11:45 Flatline
 
Task wrote on Aug 27, 2015, 21:14:
Also, regarding Cyberpunk - that teaser trailer they put showing the cyborg woman is a nod to the cyborg woman doing a similar pose in the source book I think. Its right after the Contents page in the Cyberpunk 2020 2nd Edition. Probably in good hands seeing as they go straight to the source. Side by side comparison if anyone is wondering what the hell I'm talking about.

If you look closely at the cyberwear shop behind the firefight, you also see the rocker chick in the nightie with the chrome arm lifted straight from CP2020.

Edit:

Oh that's the picture I"m talking about.

http://i.imgur.com/uN9L4RP.png

This comment was edited on Aug 28, 2015, 11:58.
 
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News Comments > More Derek Smart vs. Star Citizen
208. Re: More Derek Smart vs. Star Citizen Aug 27, 2015, 19:57 Flatline
 
{PH}88fingers wrote on Aug 27, 2015, 19:40:
I thought the petition reply was pretty accurate:

Reply to Dsmart

I did a spit-take when I read this:

your own acidic proclamations and statements which clearly indicate you humor a fanciful wish of dethroning Chris Roberts and taking over his company and game

Wat?
 
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News Comments > The Witcher 3 Sells 6M
21. Re: The Witcher 3 Sells 6M Aug 27, 2015, 13:14 Flatline
 
LurkerLito wrote on Aug 27, 2015, 11:51:
Congrats to CDPR.

I can't wait for Cyberpunk, but I will keep my expectations lower than they were for Witcher 3. It's not that I don't think they can do it, but it is the first game of a new IP so I expect some growing pains.

Supposedly it's supposed to be more open ended than Witcher 3. More like Skyrim with Chrome than Witcher. At least that's what they were saying when they originally were talking about it.

It makes sense. Cyberpunk is basically set in Night City. I don't remember anything *outside* of night city but considering bikers were a class type there was "outside night city".

So something the size of GTA 5 would feel pretty tasty: A giant central city that's dense, and enough "not the city" outskirts to let you blow down a highway at midnight and feel like you're in the boonies.
 
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News Comments > More Derek Smart vs. Star Citizen
202. Re: More Derek Smart vs. Star Citizen Aug 27, 2015, 12:54 Flatline
 
Kosumo wrote on Aug 26, 2015, 19:30:
and hey, at just $350 they are a steal!

Dude that's almost a vacation for me. I honest to god can't believe that this shit is still happening, at this pace.

It's gone the way of beanie babies in the 90's. Huge markups for supposedly rare commodities that actually aren't.
 
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News Comments > More Derek Smart vs. Star Citizen
193. Re: More Derek Smart vs. Star Citizen Aug 26, 2015, 18:59 Flatline
 
It sounds like the social module is going to be a lot like Playstation Home, only without like... anything to do.

And we all know the success that effort generated.
 
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News Comments > More Derek Smart vs. Star Citizen
183. Re: More Derek Smart vs. Star Citizen Aug 25, 2015, 23:28 Flatline
 
dsmart wrote on Aug 25, 2015, 16:00:
btw

Just an FYI, quoted from the blog


Finally, in Section VII of their own ToS, they indicated thus:

For the avoidance of doubt, in consideration of RSIís good faith efforts to develop, produce, and deliver the Game with the funds raised, you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items. In the unlikely event that RSI is not able to deliver the Game and/or the pledge items, RSI agrees to post an audited cost accounting on the Website to fully explain the use of the amounts paid for Pledge Item Cost and the Game Cost. In consideration of the promises by RSI hereunder, you agree that you shall irrevocably waive any claim for refund of any Pledge that has been used for the Game Cost and Pledge Item Cost in accordance with the above.

As they havenít delivered on the original Kickstarter which had an estimated delivery date of Nov 2015. As of August 2015, they still had not delivered. And now Chris Roberts is quoting end of 2016 for full delivery. The original items (listed in my demand letter) have neither been completed, nor delivered as of the aforementioned date. Which is why this clause Ė in their own TOS Ė should now trigger. But they have thus far failed to honor it; much like every other promise they have now broken.

So does that mean that section 7 triggers if they launch and forget the 100 page e-book on customizing and tweaking my ship's engine? It says that it triggers if RSI is not able to deliver the game and/or the pledge items.
 
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News Comments > More Derek Smart vs. Star Citizen
155. Re: More Derek Smart vs. Star Citizen Aug 25, 2015, 11:57 Flatline
 
Tigger wrote on Aug 25, 2015, 10:11:
After doing a bit of reading last night, it looks like Roberts hasn't shipped a game since 2003. And that game was late. By years.

I think this may be a case where, perhaps as a producer or designer, he may be in a bit over his head.

Freelancer? You mean the game MS *fired* Chris Roberts from so that it could eventually ship?
 
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News Comments > More Derek Smart vs. Star Citizen
154. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Aug 25, 2015, 11:56 Flatline
 
Kxmode wrote on Aug 25, 2015, 11:42:
Julian Delphiki wrote on Aug 25, 2015, 08:58:
Obviously you yourself are fixated on SC, though you have a much more negative approach than most. Mr. Black Knight

#BlackKnightsMatter

Ow. Snorting coffee out my nose hurts.
 
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News Comments > More Derek Smart vs. Star Citizen
153. Re: More Derek Smart vs. Star Citizen Aug 25, 2015, 11:55 Flatline
 
descender wrote on Aug 25, 2015, 08:56:
Derek Smart does what Derek Smart does because he is Derek Smart.

/cue the music from the james cameron episode of southpark

I may point out that James Cameron did raise the bar for everyone.
 
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2747 Comments. 138 pages. Viewing page 11.
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