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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2792 (Senior)
User ID 34131
 
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News Comments > Star Citizen's $900 Ship
194. Re: Star Citizen's $900 Ship Oct 2, 2015, 00:20 Flatline
 
jdreyer wrote on Oct 1, 2015, 22:34:
Creston wrote on Oct 1, 2015, 20:51:
Zor wrote on Oct 1, 2015, 15:45:
But you should also be fair and start doing similar posts about every other crowd funded project and kickstarter that has "eye popping" pledge choices.

Just look at the recent BattleTech KS. $2000? $4000? $10,000?

Coming from a studio that has delivered two complete games (Can't remember off the top of my head if they did a third kickstarter? For a card game or something?) that have been extremely well received, that were delivered on time and on budget, and where all the pledge rewards were promptly delivered.

So yeah, really great comparison to the reality show that is Star Citizen...

His comparison is valid though. I think his complaint was that Blue took the price for the fully maxed Endeavor, instead of providing the range of everything that's being made available, i.e. $350 to $900. That's like mentioning the KS for BT is $10000, without mentioning that it starts at $5 and goes up to $10000.

Except that according to my kickstarter page, there already *was* a 10,000 pledge level. If we're going to be precise.
 
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News Comments > Star Citizen Employees "Speak Out"
24. Re: Star Citizen Employees Oct 1, 2015, 18:59 Flatline
 
theyarecomingforyou wrote on Oct 1, 2015, 18:50:
We're talking about claims made by anonymous individuals. It's quite easy for misinformation to spread. For instance, most employees aren't going to be given access to the company's financial records - that tends to be hearsay.

Let me be clear, I'm not dismissing the allegations. I'm just understandably sceptical.

Someone didn't read the article.

9 sources. 9. 7 of them identified themselves and weren't anonymous. 2 were and weren't quoted, they were used to help verify the other 7. Reading the story and you keep seeing statements like "all sources were consistent" and "we frequently heard from all sources".

So let me ask you this.

If you're not seeing the writing on the wall, what is your level of proof before you admit something fucked up is happening? Because there's a mountain of evidence that something is rotten in the state of Denmark, but you keep invoking skepticism. And that's okay, so long as you have a threshold of proof that has to be overcome. Otherwise you're not a skeptic, you're just a zealot.

For example. If CIG doesn't get a big cash boost and manages to exist 9 months from now without massive layoffs, I'll probably admit I was wrong. If they deliver Squadron 42 or significant evidence that it's nearly done in... say... a year? I'll definitely say I was wrong. I have a threshold where I'll amend my statements.

 
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News Comments > Star Citizen Employees "Speak Out"
22. Re: Star Citizen Employees Oct 1, 2015, 18:55 Flatline
 
jdreyer wrote on Oct 1, 2015, 18:26:
Three years to build the underlying architecture before you even begin on the content? That's nuts.

That's actually believable if you take his scope at face value and the technical factoids that we've gotten from sources and from interviews.

Each ship is basically it's own level. So in a big fleet action you may have 64+ "levels" all trading data back and forth about their state and damage etc... That is an *insane* amount of work and data shuffling. Now multiply that times 100 star systems and however many instances you need to support millions of players.

I'm no programming genius or even a programmer in general but that kind of architecture from a network standpoint is staggering.

And the crytek engine has to handle all of that.
 
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News Comments > Star Citizen Employees "Speak Out"
17. Re: Star Citizen Employees Oct 1, 2015, 18:26 Flatline
 
theyarecomingforyou wrote on Oct 1, 2015, 18:16:
When employees are let go it's only natural that some of them will hit out at the company. There's no way to verify any of the assertions made. Could they be accurate? Absolutely. Could they be exaggerated? More than likely. This isn't the first time an ex-employee has been critical of the company.

More than likely? How often do you get ex-employees who make up specific, detailed, consistent bullshit about their old employers that mystically matches up with all the other stories from ex-employees? In almost 20 years of working professionally I've only encountered it maybe once or twice. Generally speaking most grudges from ex-employees are grounded in reality. Now if those are small problems that are blown up to be deal-breakers? That's a different story, but I rarely find that people go out of their way to create elaborate stories. Usually they just say "it was shit" and move on.

Also, apparently the article includes *current* employees as well. So yes it could be an orchestrated plot to undermine the project. But every source that comes forward makes it less and less likely.
 
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News Comments > More QUAKEs & Wolfensteins on GOG.com
3. Re: More QUAKEs & Wolfensteins on GOG.com Oct 1, 2015, 17:50 Flatline
 
Quake 3 was probably the pinnacle of deathmatch. Nice to see it around.  
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News Comments > Star Citizen's $900 Ship
93. Re: Star Citizen's $900 Ship Sep 30, 2015, 14:42 Flatline
 
theyarecomingforyou wrote on Sep 30, 2015, 14:38:
Firstly, that's pretty much exactly what Star Citizen. Secondly, if Star Citizen fails then there's about zero chance of Disney deciding to sink any serious money into a space sim project.

1. Show me where the fleet commander interface is planned. That's a new one for me.

2. That is *not* what Star Citizen is. Star Citizen is basically being pitched as Freelancer: The Version CR Wanted To Do.

I'm not talking about trading, or collecting ships, boarding actions, or any shit like that. I'm talking about a multiplayer focused skirmish game where the end results of instanced skirmishes have an impact on territory controlled.
 
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News Comments > Star Citizen's $900 Ship
90. Re: Star Citizen's $900 Ship Sep 30, 2015, 14:32 Flatline
 
jdreyer wrote on Sep 30, 2015, 14:21:
Flatline wrote on Sep 30, 2015, 14:04:
dsmart wrote on Sep 30, 2015, 13:08:
I just came here to see who else thinks this is my fault.

It's always your fault. The refugee crisis in Syria and Europe? Your fault. China's precarious economy from overbuilding? Your fault. Crystal Pepsi? I don't know if I'll ever forgive you for that one.

So, "I blame Obama" has become "I blame Smart?"

Thanks, Derek! is the new Thanks, Obama!
 
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News Comments > Star Citizen's $900 Ship
79. Re: Star Citizen's $900 Ship Sep 30, 2015, 14:08 Flatline
 
NegaDeath wrote on Sep 30, 2015, 14:02:
What can even be said at this point? Most people see the train coming off the tracks and are getting out of the way, a few think they can right it if they could only pile enough money in the corner to balance the weight. The conductor is just pressing random buttons hoping it works out. If karma is real somewhere a Disney exec is having the idea "Hey that X-Wing/TIE series was pretty popular, let's see if Lawrence Holland is available".

x-wing & tie fighter, with a "persistant" strategic map, and the ability to have players drop into a homeworld style interface to assign priorities to wings and control cap ships?

Oh god yes where do I sign up?
 
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News Comments > Star Citizen's $900 Ship
76. Re: Star Citizen's $900 Ship Sep 30, 2015, 14:04 Flatline
 
dsmart wrote on Sep 30, 2015, 13:08:
I just came here to see who else thinks this is my fault.

It's always your fault. The refugee crisis in Syria and Europe? Your fault. China's precarious economy from overbuilding? Your fault. Crystal Pepsi? I don't know if I'll ever forgive you for that one.
 
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News Comments > Star Citizen's $900 Ship
55. Re: Star Citizen's $900 Ship Sep 30, 2015, 12:52 Flatline
 
BobBob wrote on Sep 30, 2015, 12:48:
Will the ship fly me out of this planet of stupid?

Auto-pilot module will be another 250 dollars.
 
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News Comments > Star Citizen's $900 Ship
53. Re: Star Citizen's $900 Ship Sep 30, 2015, 12:42 Flatline
 
I'm really surprised that CR hasn't created in-game indentured servitude yet. 300 hours of texture painting or whatever in exchange for a shitty ass ship. He could put up a 10,000 dollar ship and let people code for him in exchange for it.  
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News Comments > Star Citizen's $900 Ship
47. Re: Star Citizen's $900 Ship Sep 30, 2015, 12:05 Flatline
 
SpectralMeat wrote on Sep 30, 2015, 11:53:
loomy wrote on Sep 30, 2015, 11:42:
to be fair it's more like a $450 ship
Well I am sure they will have a special ghetto edition without cup holders, toilets, windshields or landing gear for $600 but only for a limited time, while supplies last!

How much for a handkerchief that the prophet CR wiped his sweaty brow with so that I can pray over it?
 
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News Comments > Star Citizen's $900 Ship
43. Re: Star Citizen's $900 Ship Sep 30, 2015, 11:42 Flatline
 
MoreLuckThanSkill wrote on Sep 30, 2015, 11:11:
Popcorn overdose.

This has gone far beyond gullibility into some sort of strange religious cult. My condolences to people who heard about SC years ago and wanted to eventually play some sort of updated Wing Commander type game.

This is starting to get about as expensive as $cientology.

I'm waiting for CR to announce the equivalent of Clear. Achievable for only 9000 dollars in auditing err... I mean Citizenization
 
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News Comments > Star Citizen's $900 Ship
42. Re: Star Citizen's $900 Ship Sep 30, 2015, 11:36 Flatline
 
theyarecomingforyou wrote on Sep 30, 2015, 09:45:
One has to remember that these ships will all be available in-game without any real world monetary cost.

Yeah and supposedly any ship in the game can be acquired in a "few hours" playing time. I remember that one too.

I also remember how I was supposed to get all these in-game credits for kickstarting the game and then it turned out that I essentially got the equivalent of like 78 cents of in-game currency.

Point being, they're saying that these ships are available in-game *now*. But they aren't yet, and that could easily change.
 
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News Comments > Star Citizen's $900 Ship
41. Re: Star Citizen's $900 Ship Sep 30, 2015, 11:34 Flatline
 
CJ_Parker wrote on Sep 30, 2015, 09:32:

Pricing aside, the MUCH scarier part to me is that I can not really see a way how they are ever going to create gameplay systems for a ship of this type. Seriously. What are people supposed to do with a research ship? What will there be to really "research"?

Better yet they specifically cite that you can turn this into a hospital ship. WTF kind of gameplay is that going to entail?

I guess the surgery simulator is slated for alpha at some point?
 
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News Comments > BATTLETECH Kickstarter
34. Re: BATTLETECH Kickstarter Sep 29, 2015, 19:20 Flatline
 
BadIronTree wrote on Sep 29, 2015, 14:51:
53 min is that a record ?
lol

I just backed a board game today that was funded in 2 minutes.

The goal was lower, around 50k, but still...
 
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News Comments > BATTLETECH Kickstarter
33. Re: BATTLETECH Kickstarter Sep 29, 2015, 19:19 Flatline
 
jdreyer wrote on Sep 29, 2015, 14:36:
Task wrote on Sep 29, 2015, 14:18:
Burrito of Peace wrote on Sep 29, 2015, 13:57:

I want a modern Mechwarrior game, damn it!

Maybe in another 10 years? Or maybe back at 10,000 and visit Jordan, have a sit down with him, and ask "Please MW5?"

Yeah, problem is a modern MW game is a $15-20M cost to develop. Hard to KS that.

100 MILLION DOLLAR STAR CITIZEN STRETCH GOAL: MECHS AND MECHA COMBAT!

God I hope I didn't give anyone ideas just now.
 
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News Comments > Quote of the Day
18. Re: Quote of the Day Sep 29, 2015, 11:52 Flatline
 
harlock wrote on Sep 29, 2015, 11:20:
i still dont understand why people are so up for this game... its just a touch above mediocre

i finished it on PS3.. its pretty fucking meh

nowhere near as good as GTA5

GTA5's mechanics were passable (I haven't played the PC version because I dumped 60 bucks into it back in the last console generation) but the story was *terrible*.

I actually preferred GTA4's story to 5. Unlikable characters, a go-nowhere story, and the uneven tone of Trevor really killed it for me. The heists were kind of cool but they didn't save the game.

I get that Trevor is us. The "quirky", illogical, impulsive psychopath in the GTA universe. I just didn't give a shit.
 
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News Comments > Saturday Mobilization
2. Re: Saturday Mobilization Sep 26, 2015, 18:51 Flatline
 
ViRGE wrote on Sep 26, 2015, 14:36:
"Sony - climate -not healthy- for PlayStation Vita successor."

As a Vita owner I can tell you that this is unfortunate but not unexpected. The Vita is still the second best selling GameBoy/DS competitor overall - second only to the PSP - but overall sales have been much too low to sustain a second handheld. The overall market has shrunk some due to smartphones, and what's left is very clearly in Nintendo's hands right now.

Even the PSP kind of fizzled. No second analog stick and some truly bizarre marketing choices and almost zero software support isn't going to be a big market success.

I looked at the Vita and saw that they had no software library for it and moved on.
 
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News Comments > Saturday Legal Briefs
9. Re: Saturday Legal Briefs Sep 26, 2015, 18:50 Flatline
 
eRe4s3r wrote on Sep 26, 2015, 11:02:
That's not trolling, thats advanced case of schizophrenia, an illness or rather mental disorder that should be handled by professionals, not by a jail. Nobody sane has 100's of completely opposite personalities.

Ps.: That Australian court thing is a real laugh, but it went a bit beyond just unfriending ^^

Well, it is trolling too. He went out of his way to torture people online.

I agree that he needs help though.
 
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2792 Comments. 140 pages. Viewing page 11.
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