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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 3245 (Veteran)
User ID 34131
 
User comment history
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News Comments > HELLGATE: London Returning (Again) Next Month
6. Re: HELLGATE: London Returning (Again) Next Month Oct 24, 2018, 13:58 Flatline
 
I still have a picture of Bill Roper dressed up as a whore somewhere (He does renaissance faires and dressed up as one of the whores for charity years ago).  
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News Comments > Rift 2 Cancelled?
4. Re: Rift 2 Cancelled? Oct 22, 2018, 20:31 Flatline
 
HorrorScope wrote on Oct 22, 2018, 20:28:
Had to go check other places, it is said not to be, so now we'll have to wait and see over this period.

Whatever happens and if the Rift is cancelled it doesn't mean VR is dead. But lets say it is, I still have this cool headset that is amazing and there is a lot of software now and that cannot be taken away.

Those that poo poo it and never gave it a fair shake, go ahead and grow old like your parents, it never threatened your amazing today. VR is fresh and if developed would just get better and better and possibly to a level even you could enjoy. There isn't a winner if VR just ends, it just one less offering to experience, it's a loss.

Price point is still insane vs the payoff. My current computer is running most games fine at high resolutions and high details but I'd have to do a hardware refresh to get VR headset friendly hardware going. They released at a time where the PC hardware hadn't caught up to driving the headset. If they released like next year some time where most people building out PCs could get in relatively cheap, then you might have seen some traction.

VR isn't dead, but it's not the hit everyone hoped it'd be.
 
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News Comments > Sunday Legal Briefs
12. Re: Activision Blizzard Record Results, Layoffs Oct 22, 2018, 15:42 Flatline
 
Beamer wrote on Oct 22, 2018, 08:50:
No, Cutter is a Cutterist. He only gives a shit about what helps him personally. Since he never plans to be homeless (and clearly thinks homeless people are just too lazy to move), he hates this, as this means prices may go up for HIM without benefitting HIM. But if a corporation does something that hurts him, or refuses to do something that helps him, they're evil and must be eradicated.

For literally every issue, not using that word incorrectly I mean a perfect 100% of issues, Cutter's opinion is solely based on the impact to Cutter. It's his only moral. As I've said elsewhere, I truly believe he's a solipsist. He thinks the whole world is a video game, we're all poorly coded NPCs, and he can do whatever the hell he wants because he's the only real being.

Isn't that basically Ayn Randian Objectivism at it's core?
 
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News Comments > Sunday Legal Briefs
11. Re: Activision Blizzard Record Results, Layoffs Oct 22, 2018, 15:37 Flatline
 
Cutter wrote on Oct 21, 2018, 20:19:
They're not wasting money they're taking the position that's responsible to their shareholders. If I'm a stockholder in these companies and I don't even live there why the fuck are you asking me to pay for your homeless?

In the short term you're correct, but economics is a lot more complicated than that. By dealing with the homeless issue, it's possible that quality of life for your employees goes up, thereby increasing productivity and profit over the long haul.

In this case it may be a stretch to argue that, but so much of the Friedman theory of Corporate Morality is for *short term* profits at the expense of all else when frequently you can secure long term profitability by expanding a little beyond Freidman's sociopathic tunnel view.

The question is, which obligation is greater- long term profitability and sustained profitability or short term year over profitability that is unreliable in years to come? Companies have been operating under the latter for decades and it's not a healthy system.

Then again Americans are terrible at looking at the long-term view of things so I'm not surprised.
 
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News Comments > BATTLETECH Flashpoint and Season Pass Details
10. Re: BATTLETECH Flashpoint and Season Pass Details Oct 19, 2018, 19:11 Flatline
 
I quit after having a few 1 star difficulty mission populate with 5 LRM-100 vehicles. I came into range with as much evasion as I could muster and got wiped in like 1-2 rounds.

Is that still happening?
 
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News Comments > Morning Legal Briefs
24. Re: Morning Legal Briefs Oct 12, 2018, 18:14 Flatline
 
Beamer wrote on Oct 12, 2018, 13:38:
No. I guess it depends on who you see as the little guy. With 14 year copyrights, Spotify would be able to play music from 2004 without paying the guy who made it.

Even when we're talking Disney, I still don't see any benefit to allowing anyone to use Mickey Mouse. We'd have Mickey Mouse porn, Mickey Mouse knock-off shirts everywhere. It would utterly devalue what people enjoy about Mickey Mouse. But since people can't use Mickey Mouse, they need to be creative around it, or create new characters altogether. There's no small amount of products, especially in games, that we love that solely exist because a licensing deal fell through at the last minute. Mario was supposed to be Popeye. At the time Popeye was 50 years old. Had his copyright not existed, Donkey Kong would have been Popeye saving Olive Oil from Bluto. Because of copyrighting, we have Mario, a character that soon became as recognizable as Mickey Mouse.

Hell, if we had weaker copyrights, my guess is 1980s arcades would have been about 50% Mickey Mouse games, because it's much easier to get someone to play that than something unknown.


Well, with 15 year copyright, artists could demand a lot more in royalties during that time period.

Also the bit about Mickey Mouse is not particularly relevant, because Disney company trademarked Mickey ages ago, having made him essentially the mascot/equivalent of Disney, and Trademarks never die if they're defended aggressively.

Current copyright extends until 70 years after the artist's death. And that's not just crazy, but it results in a huge body of orphaned work that can't be reproduced, or even *shown publicly* without the permission of the copyright holder who may not even exist. It's a goddamn mess and it's designed not to protect artists but to protect corporations.
 
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News Comments > EA Exploring C&C Remasters
16. Re: EA Exploring C&C Remasters Oct 12, 2018, 17:30 Flatline
 
Xero wrote on Oct 12, 2018, 09:13:
I wouldn't mind a Red Alert2 remake. I know some might say RA3 was similar but it really wasn't. I want straight up RA2 with just modernized graphics/support. Keep the same gameplay. Also, please no cel shaded graphics like RA3. That's an either you love it or hate it look and I'm mostly on the hate it side.

This. Red Alert 2 was the pinnacle of the series. Balls out fun, high gameplay speed, and most units were capable of doing serious damage in even small groups. It could probably use some balance fine tuning, and frankly I always hated the Yuri faction but man that game is fun. I still come back to it occasionally. EA gave it away for free a while back and you can get a patch to widescreen it pretty well.
 
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
25. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 13:43 Flatline
 
theyarecomingforyou wrote on Oct 11, 2018, 13:09:
Flatline wrote on Oct 11, 2018, 12:54:
Yeah and the face capture technology is *totally* what I need in a single player space combat sim. Now my pilot can emote to himself!
Have you even played a video game before? Most of them have people known as 'actors' who play things known as 'characters' that take part in what is known as a 'story'. But sure, we could just go back to text-based games.

You guys do realise that every Chris Roberts game has been cinematic and narrative driven, right? Backers understood that. Everyone else can wait until the game is released and reviewed then decide for themselves.

I actually know something about Star Citizen that you don't?

They just released a "real time facial capture technology" for Star Citizen that lets your avatar mimic your own facial expressions. That's what I was talking about.
 
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News Comments > Star Citizen Squadron 42 CitizenCon Trailer
23. Re: Star Citizen Squadron 42 - CitizenCon Trailer Oct 11, 2018, 12:54 Flatline
 
Ceribaen wrote on Oct 11, 2018, 12:37:
Hanneth wrote on Oct 11, 2018, 12:28:
Big difference between WOW and this trailer! WOW uses completely different models in their trailers than in game.
This was using almost all in game footage. Logo, transitions and music probably being the only things done in post.
It is true that the game will not look like this when it comes out, but thats only because it will look slightly better. They are still working on the hair technology. They showed off the clothing improvements they just completed in the last week with cloth simulation.
They don't use higher polygon models, or textures for the cutscenes. Chris has even said that most cinematics you can break out of cinematic mode and watch from your character's perspective, where you can walk around.
Mr. Tact wrote on Oct 11, 2018, 11:42:
Really? I mean it was a quality trailer, they did a good job. But looking at the trailer and hoping the game would be anywhere close to what you see is like watching one of the WoW trailers and thinking WoW would be like that. It just isn't so.

Why are we working on 'hair technology' when what people backed originally was something that was sitting inside a cockpit shooting stuff? My head should be inside a helmet, I don't need hair!

Yeah and the face capture technology is *totally* what I need in a single player space combat sim. Now my pilot can emote to himself!
 
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News Comments > Battlestar Galactica Deadlock: Anabasis Next Week
1. Re: Battlestar Galactica Deadlock: Anabasis Next Week Oct 11, 2018, 12:17 Flatline
 
Oh yeah I have this. It... wasn't terrible, but I got kind of frustrated by playing chase-the-frigate and other stuff.

I've started the game several times over and keep hitting kind of a soft wall of indifference.
 
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News Comments > Evening Patches
13. Re: Evening Patches Oct 11, 2018, 12:14 Flatline
 
Avus wrote on Oct 10, 2018, 20:39:
why a space sim game need this??

Obviously once he implements real time hand tracking and then in-game video chat between avatars, we're going to have the most realistic cybersex simulator ever. You can actually *watch* your boring-ass character model jerk off in the empty depths of space to someone who you are pretty sure is not a woman, but still get to see each other's O face rendered in real time.

Edit: It seems obvious at this point he has no interest in releasing a game. He's trying to create the Metaverse from Snow Crash. I'm sure somewhere in his fantasies he sees business men meeting from across the planet in Star Citizen to have business meetings because of his face tracking technology. You'll know it for sure when he goes out of his way to include as much body language as possible.
 
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News Comments > XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 Free Weekend
14. Re: XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 F Oct 11, 2018, 12:10 Flatline
 
MoreLuckThanSkill wrote on Oct 10, 2018, 13:40:
Flatline wrote on Oct 10, 2018, 13:20:
Oh also: the new tactical missions are mandatory ironman. No save scumming! And apparently you can't re-start the campaign. I tried to after almost getting TPK'd from a series of spectacular misses and got a 5000 point penalty for it.

Hrm... not sure I like that... that sort of thing is pretty much guaranteed to make me rage out, forced Ironman and not even restarting? lol. At least it's a free update, and it's separate from the main campaign, right? I don't have XCOM 2 installed at the moment, due to massive RPG overload.


So in case anyone checks, you *can* reset the progress of the TLP stories. Down on the bottom of the progress pane on the right hand side there is an option. It's way down at the bottom. So there's that.

Still no save scumming though. I'm sure that someone will probably mod that away given time.

Also unloading most of my mods seems to have made the RNJesus happy withe the TLP story missions. I don't know if it's connected or what but I'll take it. Now when I have a 90% to hit I can reasonably expect to hit most of the time. I went from barely surviving the first three missions to pulling a flawless on all of them. Knowing the enemy layout helped but even on mission 3 I didn't know where half the enemies were but still managed to pull off a flawless because my to hit % was actually reasonably accurate.
 
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News Comments > XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 Free Weekend
11. Re: XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 F Oct 10, 2018, 13:24 Flatline
 
MeanJim wrote on Oct 10, 2018, 03:36:
What happens after December 3rd? Does the DLC cost money or is it just unavailable after that?

I picked up XCOM 2 from a Humble (monthly?) bundle, but wanted to go back and finish the first one. I was thinking of giving the first game another try "soon" and I figured by the time I got around to playing and finishing it, all the DLC would be out and discounted by then.

I'm guessing that it costs money at that point. They said it's free for now. If you're on steam and have WOTC you get it automatically so don't sweat it. If you don't own WOTC, you have a month and a half to get it, which isn't a terribad deal.
 
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News Comments > XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 Free Weekend
10. Re: XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 F Oct 10, 2018, 13:22 Flatline
 
Frijoles wrote on Oct 10, 2018, 11:15:
I sunk a lot of hours in to XCOM 2, then left. I keep returning and have no idea WTF is going on anymore, so I don't stick around. It seems like everything is an emergency and needs to be addressed, so I just alt-f4. I enjoy the missions themselves. It's all the other shit going on that I get lost in.

I believe WOTC lets you double the Advent Project timer and double the rounds that you have to complete some missions. Also, there are a *lot* less "do this in 5 rounds or less" missions in WOTC. XCOM2 sucked that way. I don't mind the occasional "OMG hurry up!" mission but when *all* of them are that way it's just not fun.
 
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News Comments > XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 Free Weekend
9. Re: XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 F Oct 10, 2018, 13:20 Flatline
 
MoreLuckThanSkill wrote on Oct 9, 2018, 23:03:
Flatline wrote on Oct 9, 2018, 20:18:
Started playing and rage-quit. Two 100% hit chances in a row missed, and over half of my 75% or higher hit chances missed too. By the 4th mission I had seen the Advent miss... three times. I forgot that Firaxis thinks it's hilarious to give you inaccurate information.

War of the Chosen definitely increases the early difficulty of the game, but once you get the hang of the Chosen, it becomes manageable. Once you kill one or two and get their super weapons, the game becomes a hell of a lot easier, really. I don't recommend Ironman mode for your first game with WotC, some save scumming is required because occasionally you get some really bad rolls vs the Chosen. :||

I've played through WOTC about a dozen times. I'm used to it's quirks. No this is this Tactical Legacy Pack that made me want to throw my keyboard. It feels different- both different from XCOM and XCOM2/WOTC.

The damage is silly. More than once I've had critical hits inflict like... 4 points of damage, maybe 5, and my weapon does 3-6 base damage. Yay.

There are also points where it's like 4 v 10-15 bad guys. Which is just frustrating as all hell with how the RNJesus had decided I was a heretic.

I'll go back to it I'm sure. But right now it doesn't feel like the game is better than I am, it feels like there's a great big thumb on the scales. I may try stripping out most/all of my WOTC mods to see if a vanilla play of the tactical missions fixes the issues.

Oh also: the new tactical missions are mandatory ironman. No save scumming! And apparently you can't re-start the campaign. I tried to after almost getting TPK'd from a series of spectacular misses and got a 5000 point penalty for it.
 
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News Comments > XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 Free Weekend
2. Re: XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 F Oct 9, 2018, 20:18 Flatline
 
Started playing and rage-quit. Two 100% hit chances in a row missed, and over half of my 75% or higher hit chances missed too. By the 4th mission I had seen the Advent miss... three times. I forgot that Firaxis thinks it's hilarious to give you inaccurate information.  
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News Comments > etc.
3. Re: etc. Oct 9, 2018, 18:16 Flatline
 
I tried like 4 times to get into Fallout 4, and each time, I hit "Diamond City" and just gave up. Not sure what it is about that place, or about that game in general, that just did. not. entertain me at all.  
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News Comments > DCS: F-14 Tomcat Preorders
13. Re: DCS: F-14 Tomcat Preorders Oct 9, 2018, 14:28 Flatline
 
VaranDragon wrote on Oct 9, 2018, 03:39:
CJ_Parker wrote on Oct 8, 2018, 20:37:
Until the waning days of Desert Storm, in-country air superiority was tasked to USAF F-15 Eagles due to the way the Air Tasking Orders (ATO) delegated primary overland CAP stations to the F-15 Eagle. The governing Rules of Engagement (ROE) also dictated a strict Identification Friend or Foe (IFF) requirement when employing Beyond Visual Range weapons such as the AIM-7 Sparrow and particularly the AIM-54 Phoenix. This hampered the Tomcat from using its most powerful weapon.

You are talking about rules of engagement here. Not the technical ability of the airframes. Neither the Eagle nor the Tomcat could IFF with any certainity. An AWACS would provide confirmation for BVR shots in BOTH cases. The reasons why F15s were tasked with CAP missions over the F14s had nothing to do with their air to air ability.

Yeah I was going to ask why the tomcats would deploy without AWACS support. I mean, in reality you won't always get it, but I thought operational doctrine was to use AWACS *way* back and feed information to the fighters.
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Oct 8, 2018, 16:40 Flatline
 
Kanye West deletes Twitter and Instagram accounts - again.

Bye, Felicia.

(Sadly we all know his gargantuan ego won't let him stay offline permanently.)
 
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News Comments > XCOM 2: War of the Chosen Tactical Legacy Pack Next Week
15. Re: XCOM 2: War of the Chosen Tactical Legacy Pack Next Week Oct 3, 2018, 16:20 Flatline
 
Pigeon wrote on Oct 3, 2018, 13:37:
Anyone play the Long War 2 mod for this? I always felt Long War greatly improved the base game, while adding some of it's own annoyances, curious how LW2 compared.

Also I remember not liking the soldier customization choices for this. If memory serves correctly everyone has the same body with some slightly different heads.

LW2 was incompatible with WoTC last time I played it.

LW2 was interesting but as the name suggests, it took so long to get into it that I usually burned out and went back to WoTC. I think the biggest barrier for me in LW2 was that they changed up the mission structure so you almost never got to raid the bodies of the OpFor. Which doesn't sound like much, but it ended up providing a barrier to getting alloys or ellerium or even like... an officer corpse. If you're really, really into a grinding punishing pursuit of resources, it'd probably be fun, but it wasn't my bag. I did like the infiltration vs team composition mechanic, and some of the classes were fun, but in the end I kept going back to WoTC.
 
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3245 Comments. 163 pages. Viewing page 2.
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