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User information for S Westberg

Real Name S Westberg   
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Signed On Feb 15, 2007, 19:09
Total Comments 2863 (Senior)
User ID 34131
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits Feb 10, 2016, 16:53 Flatline
jdreyer wrote on Feb 10, 2016, 12:12:
@Darks. How do you think they (or any site for that matter) should make money?

We tracked 3 cryptowall infections back to banner ads that had been compromised and infected last year. Adblocking technology is now mandatory on all company computers and it's made life so much easier.

I don't give a flying fuck how they make their money. If they're so sloppy that they rely on data tracking, compromised 3rd party ad providing companies to underwrite their content, they can go out of fucking business. If they want me to turn my adblocker off they can give me a written guarantee that they'll reimburse me for time and damage done if they serve me any malicious software through their ads.

I don't owe it to them to open my network up to malware just because they're unwilling to provide sanitized advertisements. They can put their shit behind a paywall. Fine whatever. But guilting me into turning off my adblocker is like guilting me into turning off my antivirus these days.
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News Comments > American Truck Simulator Demo
14. Re: American Truck Simulator Demo Feb 10, 2016, 16:39 Flatline
Kxmode wrote on Feb 10, 2016, 15:27:
BIGtrouble77 wrote on Feb 10, 2016, 14:25:
Definitely going to try out this demo. The only thing holding me back is scale concerns... I guess I'm just weird that I'd like a long route to take more than 10 minutes.

The route from Eureka to Sacramento takes about 30 real minutes. The route from Redding to L.A. is about 40 minutes. So the routes are long but not real-time long.

If it was Real Time long you'd seriously be doing basically Desert Bus levels of boredom.
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News Comments > Steamships Ahoy - Firewatch
11. Re: Steamships Ahoy - Firewatch Feb 10, 2016, 15:36 Flatline
Cutter wrote on Feb 9, 2016, 22:34:
I was curious too, not so much anymore. It's short apparently, like 6-8 hours short. And there really isn't much in the way of replayability because it's just an interactive story. And from what I've seen it's not iterative and you generally seem to have 2 or 3 choices. No crafting. etc. The stylized look is nice and the story seems good from what I could glean from watching a guy play on Twitch for an hour, but that's it. I'll grab it at the $5 and under mark, but $20 is too pricey for what it is now.

I beat it in less than 4 hours.

It's worth 10 bucks I'd say, the narrative is good and the end, while people are bitching about it, is mainly because I think that the game devs assume you're going to have expectations of a mystery game like that because you're playing a computer game.

I felt the ending was melancholy. I enjoyed it though. My biggest complaint was that I caught myself running along the edges of the open area to find where the programmers had made pathways to the next area. The sense of immersion broke at that point. It didn't happen frequently though, but a little more work on the engine would allow orienteering through more open terrain, which would make the game a blast. I wouldn't even need a storyline at that point.

And it's funny, because the map they give you is a basic topo map. A straight edge and a pencil and you could totally do land navigation and orienteering. There's a lot of loving little details in it that show that someone in the staff backpacks.

It made me want a backpacking sim though. Some basic rock climbing mechanics (even an assassin's creed style scramble movement engine), and a gargantuan map that would take me days to cross and explore. Basically I want someone to put in something like the Sierras and give me the tools to explore and back the f*ck off and just let me explore. That's the best part of the Fallout/Elder Scrolls series anyway.
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News Comments > Amazon Launches Free Game Engine
5. Re: Amazon Launches Free Game Engine Feb 9, 2016, 15:56 Flatline
Kxmode wrote on Feb 9, 2016, 15:34:
djinn wrote on Feb 9, 2016, 14:48:
Saw this earlier today on Gamasutra. This is a derivative of the cryengine

I thought this was interesting for two reasons:
- shows the difference between two companies making edits to an engine to do things it wasn't designed for (Amazon versus CIG),
- also shows the difference in achievement between a company with revenue at 107 billion versus CIG who has over 107 million total for its entire existence. Amazon wouldn't begin to financially struggle with developing Lumbermill even if the costs had reach 200-300 million. That's 0.0028 percent of their total revenue... for 2015 alone.

So how long do you think until we hear that SC is switching to Lumbermill in order to support the PU strains that the back end will endure?
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News Comments > Star Citizen Split Details
16. Re: Star Citizen Split Details Feb 9, 2016, 13:33 Flatline
Kxmode wrote on Feb 9, 2016, 12:49:
Creston wrote on Feb 9, 2016, 12:11:
Oh yeah, if this means that SQ42 will at least get released, then woooot.

In pieces, which is fine for smaller games that are announced from the beginning as being episodic. But a AAA-budget title like Star Citizen was never pitched on KickStarter or at any point after KS as an episodic title. It only recently BECAME episodic because they're not 100% done with it and won't be before 2016 ends. It's part of their move to release "something" so they can shut down Foundry 42 in the UK.

I also read it that they're hoping the continued sales of SQ42 will funnel into the PU. They'll push a lot more units selling SQ42 as a stand-alone title and shoving it out the door in theory than by selling pre-sale packages. That market must be pretty close to saturated except for the whale investors.
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News Comments > Unsung Story Development Halts
1. Re: Unsung Story Development Halts Feb 8, 2016, 11:08 Flatline
Playdek is having a lot of issues lately. Their development of Twilight Struggle is in development limbo too. They had a lot of irons in the fire last time I checked. I wonder if they spread themselves too thin.  
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News Comments > Slow Progress on News Heroes of the Storm Features
2. Re: Slow Progress on News Heroes of the Storm Features Jan 26, 2016, 18:05 Flatline
Blizzard is taking it's sweet ass time on a game?

Stop the presses!
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News Comments > Mighty No. 9 Delayed to Spring
13. Re: Mighty No. 9 Delayed to Spring Jan 25, 2016, 19:08 Flatline
Wallshadows wrote on Jan 25, 2016, 15:28:
I never heard of the shitstorm surrounding this game but this video really helped me catch up.

I'd lose my shit when they offered a fucking vote to determine the voice over.

I'm glad I didn't back this. The whole thing looks like a big shitshow.
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News Comments > Out of the Blue
4. Re: Out of the Blue Jan 22, 2016, 11:43 Flatline
Why is there a story about Gygax using Chainmail as inspiration and origins for D&D? This isn't news. It's been known and freely admitted to for like 40 years.

PS: I didn't even click the link. That's how common knowledge it is.
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News Comments > Morning Crowdfunding Roundup
32. Re: Morning Crowdfunding Roundup Jan 20, 2016, 17:40 Flatline
MoreLuckThanSkill wrote on Jan 20, 2016, 17:32:
What's hilarious is how much that woman's opinion videos seem to bug some people. It's just another viewpoint... relax.

That's a little disingenuous and you probably know it.
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News Comments > Morning Crowdfunding Roundup
20. Re: Morning Crowdfunding Roundup Jan 20, 2016, 15:30 Flatline
KS wrote on Jan 20, 2016, 12:41:
She made some good points.

Points that have been made since the mid/late 90s. And her... I'd say 2 cents but she charges way more for her opinion... will at best have exactly the impact that the last 20 years of discussion about games development will have. Which is to say not much.

In reality, she probably will have even less of an impact because she poisons her own arguments with poorly constructed, cherry picked arguments and evidence that undermine her basically reasonable assertions.

I don't think she's a bad person necessarily, just irrelevant. But making more money than me so I really can't criticize her. Someone else said it best. She's the millennial version of a TV evangelist.
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News Comments > New Star Citizen Alpha
18. Re: New Star Citizen Alpha Jan 15, 2016, 16:05 Flatline
{PH}88fingers wrote on Jan 15, 2016, 14:05:
I hear this is much improved from 2.0
I haven't given any of these a try yet, going to wait a bit longer for more content so I can't comment but the feedback seems good

Does this fix the issue with the piloting tutorials freezing for 30 seconds every 2-3 seconds? If not I'm not interested.
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News Comments > Elite: Dangerous Sells 1.4M
30. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 18:59 Flatline
Vall Forran wrote on Jan 14, 2016, 17:03:
Unlike Star Citizen, Elite fucking sucks with mouse/keyboard. (I still don't get why SC is designed to be flown with m/k...) Like someone said, the xbox controller is much better -- but a true HOTAS setup is the ideal way to go.

I use a combo joystick/keyboard. I usually have 3 thrust vectors going at once and the xbox controller won't do. I even get kind of pissy at HOTAS. With the keyboard I can control throttle (-50%, 0%, 50% on Z,X, and C respectively), have fine tuned throttle (W, S), strafe horizontally (Q, E), and vertically (R, F). Plus I have pitch and roll controls in the joystick. So I can seriously have upwards of like 4 or 5 different thrust vectors applied to my ship at once. Plus I have all the joystick buttons. I haven't found a HOTAS that offers that kind of convenient response. Maybe a HOTAS with twist and some rudder pedals, but that's getting absurd.
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News Comments > Elite: Dangerous Sells 1.4M
29. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 18:55 Flatline
Total-Khaos wrote on Jan 14, 2016, 14:27:
Slashman wrote on Jan 14, 2016, 13:32:
Thinking about jumping in on this at some point. Not too worried about the 'lack of content'. I'm fine with some space trucking.

Just need a flightstick.

Honestly, this game is just a modern upgrade to the original 1984 version. I love travelling between the different systems and trying to come up with my own trade routes. Using websites to check the current prices for commodities is basically cheating, and you miss out on half the fun of discovering a really profitable route. Also, with a 10-year development plan in the works, I can only imagine it getting better and better with more "things" to do if space trucking doesn't float your boat.

ED needs some kind of in-game notepad or spreadsheet or something to help determine those trade routes. A notepad and a pencil is a pain in the ass. I've moved to google sheets on my ipad but fuck man...
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News Comments > Elite: Dangerous Sells 1.4M
10. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 11:25 Flatline
harlock wrote on Jan 14, 2016, 11:07:
dont really care about a story, but it definitely needs way more content

i still think it would be quite easy to make the procedural mission generation type thing WAY WAY more complex and interesting if they actually spent a large amount of time on it - i dont understand why they are satisfied with such small equations.. you can easily bump up the complexity with a bunch of simplistic variables rather than just a handful

all you need is to add some more core game components like mining, exploration, killing... stuff like data acquisition, intel gathering, base building, escorts, guard posts, etc. etc. then you mix it up by having some kind of GM type AI create branching missions on the fly

honestly its pretty basic stuff at a conceptual level, and i suspect not very difficult to code either

Agreed if the X games can set up bases and have a full supply chain economy Elite should be able to as well. I'm okay with there not being any player owned stations, but smaller outposts should generate resources that can convert to sell-able goods so you can have companies and shit. It'd make the combat more interesting by giving it something real to fight over.

I suspect they'll eventually get there but it's going to be slow because that's core gameplay and the game needs to add new major content modules and not refine core gameplay to justify the pricey expansion packs.

Still, at an average of 60 hours of investment, they have a fanbase that is very engaged in the game which means as new modules come out they'll probably have a high retention rate.
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News Comments > Amazon Prime Discounting Game Preorders
32. Re: Amazon Prime Discounting Game Preorders Jan 13, 2016, 19:17 Flatline
Jerykk wrote on Jan 12, 2016, 23:20:
Cabezone wrote on Jan 12, 2016, 23:18:
You can't just compare this to the 100 dollar price of prime vs other game discounts. It's just part of the prime package.

If you only care about discounts, then Prime is a bad deal. Paying for discounts is always a bad deal. Now, if you're interested in streaming a limited selection of music, movies and TV shows, Prime might be more worthwhile and the discounts would just be a bonus.

You are forgetting free 2-day shipping. If you're willing to wait for a week or two for free shipping then sure it doesn't matter.

Plus, if you purchase from a 3rd party retailer who ships through amazon, you get no tax. Dunno if the 20% applies, but seriously, if it does, that is like 10 bucks for 2 day shipping you save plus sales tax (8.5% in CA) so in reality it's a significant discount.

And if you order much from amazon you're probably a prime member anyway. Prime video sucks but the shipping is still worth it.
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News Comments > PAYDAY 2 Goat Simulator Heist DLC Tomorrow
10. Re: PAYDAY 2 Goat Simulator Heist DLC Tomorrow Jan 13, 2016, 18:45 Flatline
I can just see how this heist came about.

"Dude someone called us goat fuckers on the internet!"

"You know... that gives me an idea..."
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News Comments > etc.
16. Re: etc. Jan 8, 2016, 18:31 Flatline
descender wrote on Jan 8, 2016, 14:59:
I'm sure he was posting completely reasonable and researched things and not just piling on the trollwagon and blaming CIG for spending the money on hookers and blow. God knows those threads here are always so rational and mild-mannered.

Unless we can see what he actually posted and was banned for... I don't believe a word of this crap. He probably deserved to be banned... and they still let him play the game. He just can't be part of a community he didn't want to be a part of anyway.

Let me guess, you're active on the SC forums and don't want to be banned...
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News Comments > etc.
7. Re: etc. Jan 8, 2016, 11:48 Flatline
Maddaluno states he was banned from using the Star Citizen forums and from interacting with the community on the Roberts Space Industries website for being “toxic”.

Thats also the language that the staffers used too.

I'm waiting for someone to claim they're being triggered now as justification for the ban.

Also, it does appear that SC forums are run on basically a whim and the TOS isn't particularly adhered to. Even if the people in question deserved it, they need to adhere to their TOS process since that is actually a binding agreement.
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News Comments > Oculus Rift $599
66. Re: Oculus Rift $599 Jan 6, 2016, 17:56 Flatline
harlock wrote on Jan 6, 2016, 15:32:
Flatline wrote on Jan 6, 2016, 15:19:
Verno wrote on Jan 6, 2016, 13:45:
Oh and TotalBiscuit nails this one:

Well, the Oculus is up for preorder and some people are surprised by the $600 pricetag. I'm not exactly sure where people got the impression that the first piece of true consumer-ready VR was actually going to be cheap tech.

The fucking devs TB. The devs.

First they said 2-400 dollars, then they said it was going to skew "a little over" the 400 dollar mark. 600 dollars is a 50% overshot from their high end estimation and not "a little over".

you actually believed that marketing/PR shit? whose fault is that?

btw - ive got some awesome beach front property in siberia, really cheap you should buy it from me because its worth a million dollars, and i will sell it to you for only 500 thousand. TRUST ME!!

if people are so blinded by consumerism they actually fucking believe in marketing speak as "truth", then they really really REALLY deserve to be let down as hard as fucking possible

Some reading skills you have there, Lou. TotalBiscuit was acting like we all just assumed out of the clear fucking blue sky that the thing would be 400 bucks. And as of like... November they were talking that it might be "a little more" than that but not much more. They already knew the price point at that time. We figured "a little more" would probably equal around 25% (Blues News specifically bet on a 499 price point). Which it isn't, but that's marketing inflation for you.

My argument wasn't with Occulus, but with TB, who literally said he had no clue where these price ranges people were expecting came from. My answer was "from the fucking people selling it". Which if you're going to have an idea of what someone is selling something for, getting it from the people selling it is kind of a basic expectation.

Your snark is so disconnected from what I was talking about it's not even wrong. Just irrelevant.
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2863 Comments. 144 pages. Viewing page 9.
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