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User information for S Westberg

Real Name S Westberg   
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Email Concealed by request
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Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2745 (Senior)
User ID 34131
 
User comment history
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News Comments > No Man's Sky Patch Details and Plans
49. Re: No Man's Sky Patch Details and Plans Aug 25, 2016, 01:04 Flatline
 
Reactor wrote on Aug 23, 2016, 01:23:
It's amazing how much refund dummy spitting is going on about this game. $60 is hardly a massive sum of money (for anyone that chose to buy it in the first place) and the game has plenty to see past the two hour mark. If the game didn't work for you, fair enough. But that said, a little patience and a patch later and you might have been up and running quick smart.

To be fair, a little patience and a few patches later, and the game probably will be had for 30 bucks instead of 60. Why should I give devs more money than a game is worth and then not play it?
 
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News Comments > No Man's Sky Patch Details and Plans
48. Re: No Man's Sky Patch Details and Plans Aug 25, 2016, 01:03 Flatline
 
HorrorScope wrote on Aug 24, 2016, 18:15:
KilrathiAce wrote on Aug 24, 2016, 16:39:
I am still shocked that people were so hyped(this was supposedly most hyped game ever) over this pile of garbage. I never followed this much or even knew its coming, but after I seen it, I am wondering how did this get so much hype? lol Its pure pile of garbage.

Because you can go from planet to planet, land on planet, no load screens. It is basically god just being able to do that... they act like.

I remember when Dungeon Siege was big news because it had no loading screens once you got into the game.
 
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News Comments > No Man's Sky Patch Details and Plans
47. Re: No Man's Sky Patch Details and Plans Aug 25, 2016, 01:02 Flatline
 
Rigs wrote on Aug 22, 2016, 18:16:
Angry Joe just put up his review (yesterday) and...pretty much summed up everything that's been said so far from each side and corner of every camp surrounding this game. I don't think anyone can really put this whole disaster into better terms. He got me to the point that >I< wanted to march right over to 'Hello Games', grab Sean Murray and shake the shit out of him, asking 'What the fuck were you thinking, man?!? Where's the rest of the game?!'...*points to the trailers playing on screen* 'Where is that game?!?'

Check it if you haven't already... https://www.youtube.com/watch?v=uTTPlqK8AnY


=-Rigs-=

On the other side of things there's a kotaku article about how it's the public's fault for building up NMS to be some kind of ultimate god game. It pretty much glosses over the years worth of promises and demos on screen that the devs put out and blames players for expecting things they were told repeatedly would be there, as well as what was shown in demos.

It was insulting, smug, and pissed me off. I don't even own the game and I feel like the article managed to insult me. So I scrolled up to see who wrote it.

Seeing Nathan Grayson's name there suddenly made it make a lot more sense. I think the dude hates the industry he works in.
 
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News Comments > Evening Interviews
2. Re: Evening Interviews Aug 25, 2016, 00:54 Flatline
 
I tried to watch... I really did.

I made it like 30 seconds. I don't think I even got to where they started interviewing her before I turned it off. Bad dubstep and dudes in grippies underwear with a unicorn mask on. I think that sums her up pretty succinctly.

I ran out of fucks to give and turned it off.
 
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News Comments > Morning Mobilization
13. Re: Morning Mobilization Aug 23, 2016, 15:31 Flatline
 
Pigeon wrote on Aug 23, 2016, 15:27:
The problems I see are as follows:

If you don't have easy access to a stop you're SOL. Your lucky if the distance tracker grabs half of what you actually do. The nearby thing doesn't really work. Many stops and gyms are in places that are dangerous or require trespassing. GPS spoofing is easy and makes most of the previously mentioned problems non-existant, but it ruins the game in other ways. The pay system is expensive when you considered how fast you would go through the materials (specially if you don't have access to a stop, aka players not in an urban area are screwed.)

Not to mention the thing eats my goddamn phone battery for lunch.

Plus I found it boring compared to geocaching.
 
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News Comments > The Descendant for OS X
1. Re: The Descendant for OS X Aug 22, 2016, 11:22 Flatline
 
Does it take place in Hawaii in the aftermath of a boating accident?  
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News Comments > Mother Russia Bleeds Next Month
1. Re: Mother Russia Bleeds Next Month Aug 10, 2016, 18:47 Flatline
 
Mother Russia do not suffer
I know you're bold enough
I've been around the world
and I have seen your love
 
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News Comments > StarCraft HD Next Month?
11. Re: StarCraft II HD Next Month? Aug 5, 2016, 13:02 Flatline
 
Sure why not? Blizzard is basically porting every idea they ever had into every other game they make.

I expect to see Demon Hunters in Overwatch in the next year.
 
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News Comments > More Overwatch Bans
28. Re: More Overwatch Bans Aug 2, 2016, 19:34 Flatline
 
RedEye9 wrote on Aug 2, 2016, 08:41:
DarkCntry wrote on Aug 2, 2016, 03:56:
Kajetan wrote on Aug 2, 2016, 03:22:
And it will solve nothing. People will buy new keys, register new accounts and simply keep on cheating.

But hey, at least you lot got a giggle out of this

Except Blizzard has been hardware locking people...so buy all the keys you want and they'll find themselves still banned

If true, MY giggle just got gigglier, giggity.

If they were truly wicked they'd let you buy the game and play it for like 2 hours before instituting the ban again.
 
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News Comments > Star Citizen Free Fly Week
34. Re: Star Citizen Free Fly Week Jul 17, 2016, 22:28 Flatline
 
theyarecomingforyou wrote on Jul 17, 2016, 14:36:
Right now the game isn't great. Arena Commander performs well and has a decent selection of ships but the Persistent Universe has serious server related performance issues and the gameplay is rather limited at the moment. However, that's to be expected from an alpha game. Optimisation comes much later into developer, we don't even have DX12 support yet and the netcode rework will address a lot of the current issues. The big release will be 2.7 later this year, which includes procedural generation and will see the scope of the universe expand significantly.

I never got the game to run in any of it's variants beyond that chat hub thing they released and the hangar. 1 frame per minute performance as soon as arena commander booted up. I don't know if it's working any better or not now because frankly, if I update and agree to the TOS, I give up a lot of rights and I refuse to do that. But from my research I think you needed to run the game off of a SSD and I really don't feel like doing that.

And how many times are they going to rewrite the netcode? They've been "rewriting" it for years now. I'm aware of at least 2-3 big delays while they "rewrote the netcode".
 
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News Comments > Ghostbusters Game Released
6. Re: Ghostbusters Game Released Jul 13, 2016, 11:34 Flatline
 
Task wrote on Jul 13, 2016, 09:29:
Just taking a guess, but I assume it's not as good as the actual Ghostbusters 3 movie, I.e. that XBox game that was made a while ago with the original actors providing their voices.

That was... not great. Decent, even fun at times, but not great. I would have preferred the ghosts to be more puzzle-like instead of action/combat, the haunts to be creepier, and for there to be less retread of the movies.

Dan Aykroyd sadly isn't the writer that he used to be. And Bill Murray sounded like he was bored out of his skull by the whole thing. It was missing a lot of the zing that Ghostbusters had. Though, I supposed, you could say the same about Ghostbusters 2.

Still, the first time you light up the proton pack, it's a pretty great moment.
 
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News Comments > Steam Top 10
3. Re: Steam Top 10 Jul 10, 2016, 17:43 Flatline
 
DangerDog wrote on Jul 10, 2016, 17:36:
https://www.dealzon.com/deals/doom

50% off on Doom, almost bought it during the steam sale but didn't.

They have some secret rooms that are textured with original Doom graphics, the contrast between then and now is rather mind blowing.

Thanks for the heads up.

I pulled the trigger on it. Been wanting to play it and 28 bucks, the price is right.
 
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News Comments > Op Ed
15. Re: Op Ed Jul 10, 2016, 17:34 Flatline
 
Beamer wrote on Jul 10, 2016, 17:20:
HorrorScope wrote on Jul 10, 2016, 13:40:
I think it has happened again, almost certain and it is one of my fav's here at Blues and probably is the reason why Blue's post Cliffski blogs. For commenter's to mistaken him for Cliffy B.

On topic, are people really struggling with reviews these days? There are several ways to get info on a game from several sources of written word from industry and gamers to youtube to streams. Personally if there is a problem here, I'm not sure why or why to care.

I don't see anyone making that mistake. Cliffski has been less popular than CliffyB here for quite some time. It's part of why he never comes here anymore. The tide turned against him.

I have this vague recollection of him getting whiny and pissy over people not really enjoying gratuitous space battles. Then he bitched and moaned that 20-30 for an indie budgeted game was not nearly enough money. I kind of discounted him at that point.

Anyone trying to pitch a product to me that bitches and moans about how I'm not a good enough customer to my face isn't going to get my respect, money, or much attention.
 
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News Comments > Saturday Mobilization
6. Re: Saturday Mobilization Jul 9, 2016, 15:34 Flatline
 
eRe4s3r wrote on Jul 9, 2016, 13:25:
Pokemon Go is quite ingenious to get people to explore nature (haha).. now if only it would launch in Germany....

I read an interview years and years ago with the creator of pokemon. He said that the inspiration for the game was that he used to go exploring as a kid and find all kinds of little bugs and critters and things and he loved the sense of discovery.

As he grew up, he realized that urban kids didn't get the same kind of opportunity for adventure and exploration, so he came up with pokemon.

So in a weird way, this might be the closest to the original inspiration for pokemon that we've ever seen.
 
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News Comments > Saturday Mobilization
5. Re: Saturday Mobilization Jul 9, 2016, 15:33 Flatline
 
HorrorScope wrote on Jul 9, 2016, 15:24:
eRe4s3r wrote on Jul 9, 2016, 13:25:
Pokemon Go is quite ingenious to get people to explore nature (haha).. now if only it would launch in Germany....

Yeah there is another game app that does this where you pick a faction and there are places all over the globe where you go to and take for your own and then they can come take it back. There was more to it than that, but you could see the draw of a scavenger hunt for many. When I saw what Go was all about, I could see they piggy backed off that idea.

Same dev. You're thinking of Ingress.
 
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News Comments > The Elder Scrolls Online: Gold Edition Announced
6. Re: The Elder Scrolls Online: Gold Edition Announced Jul 7, 2016, 17:54 Flatline
 
Nucas wrote on Jul 6, 2016, 21:58:
i've been a scrolls lover since morrowind, like many i'm sure, and i savored the chance to play this game for the same reason as you; but ultimately i found it large, dull and empty. the gameplay was utterly snooze inducing. there were also some contradictions with established lore that really drove home that this was a team of outsiders writing the game to me.

The lore I didn't care so much about.

Boring-ass quests, dull gameplay, bland world design (for TES games this is blasphemy) I just couldn't get into it. I was told that past the starting areas it got better but still... I never could get past the starting areas. Instead of feeling free I felt overwhelmed and bored at the same time.
 
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News Comments > Free GOG.com Copies of Some Steam Games
21. Re: Free GOG.com Copies of Some Steam Games Jun 1, 2016, 17:50 Flatline
 
Ludomancer wrote on Jun 1, 2016, 17:22:
sometime in the last 3 years valve became the unofficial owner of gog. they were really successful in keeping it lowdown. gog should just be considered drm-free steam now. because most people have steam already, the software (steam) tracks (and takes action) with your gog libraries. its bad. i hope posting this lets some more independent, more free individuals verify it publicly.

Bull. Shit.
 
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News Comments > Tom Clancy's The Division Conflict Update
13. Re: Tom Clancy's The Division Conflict Update May 25, 2016, 13:06 Flatline
 
The Half Elf wrote on May 24, 2016, 22:36:
Darks wrote on May 24, 2016, 22:31:
In the end this game is still shit.

The game and game mechanics of the game are just fine, but they really painted themselves in a corner story wise.
The Story is quite believable until you get to the Last Man Battalion which is some sorta army of average citizens, except the have APC's Humvee's, beyond high end military hardware (talking Bruce Wayne sorta shit) and no government agencies thought they might look into this group?

Imagine Gotham City in the last Batman movie (cut off from the outside world) and somehow in the city of New York there is a private army that has (again) Bruce Wayne level of tech just showing up out of the blue.

LMB was hired and financed apparently by most of the wall street firms in order to protect... I'm not sure what actually. The firms I guess. That part is wonky.

Then the leader of LMB decided that he was in a good position to restore order to the city and started conquering it.

It's not a great plot line but it's not the "out of the blue" story you are saying. You have to find echoes and audio files though to get the story though.
 
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News Comments > People Can Fly FPS Plans
13. Re: People Can Fly FPS Plans May 15, 2016, 11:51 Flatline
 
HoSpanky wrote on May 14, 2016, 14:08:
I thought Bulletstork was ridiculously over the top fun. Every level had something wild happen, and the dialogue was stupid and silly and cracked me up.

Bulletstorm suffered from a really weird uneven tone. Borderlands 2 suffered from it too where you'd have like mostly goofy shit punctuated by really, really dark shit that was very not funny. It was such a stark juxtaposition that it usually managed to pull me out of the moment.

Gampelay wise it was fun. Even awesome at first. But a lot of the trick kills got old after a while.
 
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News Comments > Civilization VI Announced
43. Re: Civilization VI Announced May 12, 2016, 15:19 Flatline
 
Sacrifice wrote on May 11, 2016, 15:31:
ItBurn wrote on May 11, 2016, 14:46:
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.

To each his own, but I prefer the one unit per tile mechanic. Made for more strategic maneuvering and easier to manage.

It made cities particularly strong against sieges. Your siege weaponry didn't last long against a properly upgraded city since the attack range of the city and the siege weaponry was about the same and sieges took a really, really, really long time. Which I get, and appreciate on some level, but it needed some tweaking.

Eventually against the AI you'd just fortify a really defensive unit outside their gates first, let it get the living crap beat out of it while you moved your siege engines in to batter the city. Stupid solution for what I consider a design flaw.
 
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2745 Comments. 138 pages. Viewing page 1.
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