User information for sean

Real Name
sean
Nickname
heroin
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Signed On
January 14, 2007
Total Posts
958 (Graduate)
User ID
33263
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958 Comments. 48 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    48  ] Older
23.
 
Re: Google Stadia Ends in January
Sep 30, 2022, 00:42
23.
Re: Google Stadia Ends in January Sep 30, 2022, 00:42
Sep 30, 2022, 00:42
 
1badmf wrote on Sep 29, 2022, 22:38:
they really didn't have the stomach for a fight for market share? they got in the ground floor of game streaming, but the moment there's headwinds from MS and playstation, they up and quite a potentially huge market? smells to me like when blockbuster laughed off netflix's offer to sell for dirt cheap. game streaming will be to games what video streaming was to video rentals. i bet in 10 years 90% of the gaming market will be streaming.

I think so too - not too distant future it's going to be shit tons of clusters of render farms and all of your hardcore gaming needs will be taken care of by having a special pair of reading glasses. Of course, there will still be groggy old trolls like you and I on our towers with mechanical keyboards.
2.
 
Re: Evening Safety Dance
Sep 29, 2022, 20:25
2.
Re: Evening Safety Dance Sep 29, 2022, 20:25
Sep 29, 2022, 20:25
 
RedEye9 wrote on Sep 29, 2022, 19:03:
https://protonvpn.com/free-vpn/
Free and no bull dookie.

Proton have a free encrypted email service as well, both highly recommended.
6.
 
Re: Cyberpunk 2077 Sells 20M
Sep 28, 2022, 23:56
6.
Re: Cyberpunk 2077 Sells 20M Sep 28, 2022, 23:56
Sep 28, 2022, 23:56
 
Spinning their wheels? - do you not think they can do two thing at once?
-it was a play on words/figure of speech considering they barely implemented spinning wheels into the vehicle mechanics when the game was released lol, of course, they can do two things at once but it's never efficient to have to go back to fix aspects of a game... up to and probably exceeding two years. And if the devs are split between Witcher 4 and Cyberpunk, that might not be very productive either, for Witcher 4, but I suppose it just depends on what is required at this stage of their process.

The unfortunate mistake that happened with Cyberpunk was it being developed at a time where they targetted to broad a range of platforms.
- I think that was a part of it but moreso the creating and implementing a new engine alongside designing a new game/IP on top of it while major kinks weren't worked out and all of the final production minutiae - like porting and optimizing across the whole spectrum when the game really wasn't finished; it sounds like a nightmare because it obviously was.
2.
 
Re: Cyberpunk 2077 Sells 20M
Sep 28, 2022, 20:19
2.
Re: Cyberpunk 2077 Sells 20M Sep 28, 2022, 20:19
Sep 28, 2022, 20:19
 
RedEye9 wrote on Sep 28, 2022, 19:42:
I'm guessing that number would have been 25-30 million if they hadn't fubared the launch.
And more of those sales would have been at FULL price.
That sure is a big number but I wonder how much profit that brings in considering they've spent the last two years spinning their wheels on fixing shit when they could have had their developers working on Witcher 4 I'm also curious about what they are doing with that engine now that they won't be using it for the new Witcher games. That engine is pretty bad ass and was certainly a pretty penny to create.
26.
 
Re: Ultima Online Turns 25
Sep 26, 2022, 10:10
26.
Re: Ultima Online Turns 25 Sep 26, 2022, 10:10
Sep 26, 2022, 10:10
 
VaranDragon wrote on Sep 26, 2022, 04:21:
heroin wrote on Sep 25, 2022, 22:51:
I think that is what made it great though, the freedom for ruthlessness, risk/reward. Some people hate that shit, but I'd sure love to see a developer with some talent take some of those qualities of UO and apply them to a next-gen game. We lost that with the whole themepark thing but I think there is more of an audience these days for a more "hardcore" multiplayer RPG.

I quite agree. All those carebear losers really ruined the genre for me. I would LOVE a really modern, high production value AAA MMO with a hardcore, soul crushing, PVP experience. Sadly no one will ever make one, because people get really upset when they lose their pixel shit. No idea why it's impossible to satisfy both camps though, just make a game and include the option to create characters on full PVP servers, or no PVP servers....

I mean, my main game is Hunt: Showdown - a game focused on PVP where 30% (Edit, it's 60%, but that is still 40% who never even killed 1 person) of all people who have ever played it have even killed 1 glucking person. And you see people say "it's too hard make it so there is only PvE" - but the PvE sucks, it's really only there to slow players down, as a mechanic to bring teams to the same spot or as sound traps while the PVP puts the game in a whole other realm from other games but a lot people will never know because they don't have patience enough to even kill a person before they start complaining or quitting

I'd love to see a game like Hunt but as a massive RPG. There is a new game being tested called Dark and Darker that is a PvEPvP game, like Hunt, but is a dungeon crawler, looks pretty cool.

This comment was edited on Sep 26, 2022, 10:33.
18.
 
Re: Ultima Online Turns 25
Sep 25, 2022, 22:53
18.
Re: Ultima Online Turns 25 Sep 25, 2022, 22:53
Sep 25, 2022, 22:53
 
oops
17.
 
Re: Ultima Online Turns 25
Sep 25, 2022, 22:51
17.
Re: Ultima Online Turns 25 Sep 25, 2022, 22:51
Sep 25, 2022, 22:51
 
I think that is what made it great though, the freedom for ruthlessness, risk/reward. Some people hate that shit, but I'd sure love to see a developer with some talent take some of those qualities of UO and apply them to a next-gen game. We lost that with the whole themepark thing but I think there is more of an audience these days for a more "hardcore" multiplayer RPG. There's a game called Mortal Online 2 that tries to be a UO-like, but the only thing it's really able to do is suck poo out of the toilet from sewers a couple of cities away, it's quite impressive. You said UO was the worst money you ever spent on a video game but for me it's definitely Mortal Online 2.
10.
 
Re: Ultima Online Turns 25
Sep 25, 2022, 17:35
10.
Re: Ultima Online Turns 25 Sep 25, 2022, 17:35
Sep 25, 2022, 17:35
 
I was in a guild called The League of Pirates (we were a friendly guild despite being pirates, you could say we were chaotic neutral) and one of the other big groups on the server was a PK guild called the Fheads, we were always at war with them, on IRC or in-game. I would sail to towns/islands coast to coast supplying gear to other guild members to fight them. Naval combat was pretty funny because you could board someone's ship by double-clicking the entrance and teleport over lol. For its time, UO was a lot of fun, but yes, I also ended up AFK macroing a lot of shit.
1.
 
Re: Ultima Online Turns 25
Sep 25, 2022, 13:58
1.
Re: Ultima Online Turns 25 Sep 25, 2022, 13:58
Sep 25, 2022, 13:58
 
I remember being in 4th grade playing Ultima VI and moving furniture from house to house after killing the residents and wishing you could play it with other people. It was a literal dream come true when Ultima Online was announced and it did not disappoint!
16.
 
Re: Cyberpunk 2077 Resurgence Continues
Sep 24, 2022, 18:36
16.
Re: Cyberpunk 2077 Resurgence Continues Sep 24, 2022, 18:36
Sep 24, 2022, 18:36
 
Quinn wrote on Sep 24, 2022, 14:58:
I simply don't know if the performance is has improved: it's possible I tried playing the game with RTX on at my first run. Anyway, without it the games runs smooth on my 3070 and mayyyyyyyyyybe the gunplay has improved? I do know I enjoy it more now that before. Again! I believe this is more due to my state of mind than anything else.

Yes. Give this game another shot.

The performance has definitely improved, it isn't just a state of mind. The game ran like crap in the open world when it came out now it's great (I'm using the same settings now as I did back then but with a higher resolution because it's been optimized), everything about it ran like crap except doing the main missions. If you just did those, it was easy to overlook; it was sort of like that movie Dark City - don't look past the walls of the little set or you'll notice that you're in a void, which in this case that void/open world was an unoptimized, glitchy, unfinished mess.
22.
 
Re: Cyberpunk 2077 Surges
Sep 23, 2022, 09:05
22.
Re: Cyberpunk 2077 Surges Sep 23, 2022, 09:05
Sep 23, 2022, 09:05
 
VaranDragon wrote on Sep 23, 2022, 02:35:
Did they fix the cops? Im kind of waiting for that before doing another playthrough....

A little bit. I remember being on a highway and causing a ruckus and first some drones came, and then cops came on foot.
Seems like it still needs some work though.
17.
 
Re: Cyberpunk 2077 Surges
Sep 22, 2022, 18:41
17.
Re: Cyberpunk 2077 Surges Sep 22, 2022, 18:41
Sep 22, 2022, 18:41
 
GothicWizard wrote on Sep 22, 2022, 17:37:
Quinn wrote on Sep 22, 2022, 14:08:
For the life of me I cannot spot any improvements, performance or AI wise.

Are you saying you can't see any changes since the day 1 patch? AI -has- been very much improved. Is it ground breaking now? No but it's on par with most every other sandbox world now at least. The AI drives cars much better too, you ram them you can knock them out as well.

And you don't see any better FPS from over a year ago nor has better FX like reflections and ray tracing?

I think this boils down to you are just not very observant.

Haha yeah, I played day 1 with reduced settings and it was pretty obvious the game was messed up. I think I did what most people did and put the blinders on and just followed the linear main story from A-Z, which was pretty solid. But, these days I can get 4K and the performance is great, car mechanics, gunplay, etc etc are all SO much better.
2.
 
Re: Quoteworthy
Sep 22, 2022, 15:36
2.
Re: Quoteworthy Sep 22, 2022, 15:36
Sep 22, 2022, 15:36
 
I don't like the sound of that lol Chaos Theory is still my favorite one though.
7.
 
Re: Cyberpunk 2077 Surges
Sep 22, 2022, 15:20
7.
Re: Cyberpunk 2077 Surges Sep 22, 2022, 15:20
Sep 22, 2022, 15:20
 
I was playing Sleeping Dogs for the first time and was surprised how well the pedestrian AI and car mechanics worked in that old ass game. *The things you notice after playing Cyberpunk on release* lol GTA IV came out 4 years before it but Sleeping Dogs holds up pretty well.
7.
 
Re: Get ARK: Survival Evolved and Gloomhaven for Free
Sep 22, 2022, 15:16
7.
Re: Get ARK: Survival Evolved and Gloomhaven for Free Sep 22, 2022, 15:16
Sep 22, 2022, 15:16
 
I've got this teeming Epic games collection of games I will never play except Epic's own Fortnite (solo no-build), that shit is real gud. They should try to put out more games of their own.
2.
 
Re: HYPER DEMON Released
Sep 20, 2022, 21:31
2.
Re: HYPER DEMON Released Sep 20, 2022, 21:31
Sep 20, 2022, 21:31
 
Same developers as Devil Daggers. Honestly, kind of reminds me of Devil Daggers meets a Jeff Minter game (Space Giraffe, Polybius etc), which is right up my alley lol.
3.
 
Re: Steam Top 10
Sep 18, 2022, 17:28
3.
Re: Steam Top 10 Sep 18, 2022, 17:28
Sep 18, 2022, 17:28
 
MoreLuckThanSkill wrote on Sep 18, 2022, 17:02:
WannaLogAlready wrote on Sep 18, 2022, 16:29:
Edgerunners put Cyberpunk 2077 at the top again, yay.
CDPR making good as expected.
They've definitely got my attention again, purely off of how much effort they seem to be putting into the game. I finished the release version, with minor hiccups, I'll probably play through it again once the DLCs are all released and patched, etc.

I had some fun just riding/driving around in first person which on release the handling of vehicles felt like absolute garbage but it's pretty good now.
1.
 
Re: GTA6 Footage Leaks
Sep 18, 2022, 12:49
1.
Re: GTA6 Footage Leaks Sep 18, 2022, 12:49
Sep 18, 2022, 12:49
 
The videos are interesting from the standpoint of watching developers debug a very early work in progress - other than that, it pretty much looks like GTA V with better models. It's a great thing to occur though considering Rockstar is super protective and secretive of their processes and that shit went viral in two secs
3.
 
Re: Ashfall Announced
Sep 17, 2022, 15:42
3.
Re: Ashfall Announced Sep 17, 2022, 15:42
Sep 17, 2022, 15:42
 
Damn, Outriders 2 already?
7.
 
Re: Biz Buzz
Sep 12, 2022, 23:50
7.
Re: Biz Buzz Sep 12, 2022, 23:50
Sep 12, 2022, 23:50
 
Maybe if they let their games bake in the oven for two to three times longer than they usually do would they be worth $70. They ain't no Rockstar that's for sure.
958 Comments. 48 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    48  ] Older