Eldaron Imotholin wrote on Oct 10, 2010, 17:56:
I'm not sure why Blues did a literal transcription of what that Gibson guy said. Makes the guy look pretty dumb although transcriptions more often than not look messed up.
Anyway, I think the guy is correct in what he said. Join forces and let the PC blow the console industry away! Viva la revolution!
ASeven wrote on Oct 10, 2010, 15:17:^^^ I second that.
Competition is always good to the market, regardless of what some clueless devs say. Saying that, GfWL is an abomination and Steam already won the battle but I hope Steam never gets a full monopoly of the market and other distribution venues like D2D, GamersGate and the like never disappear. Not having competition is the sure way to see any market slowly die in terms of good prices and quality of product.
shponglefan wrote on Oct 5, 2010, 23:02:Nameless Again wrote on Oct 5, 2010, 21:40:
I'm scared to think of what Jack's idea of culture should be. Something tells me it involves donkeys, 9-volt batteries and a jar of mayonnaise.
The donkey and mayonnaise I get, but the battery?
MoreLuckThanSkill wrote on Sep 30, 2010, 17:21:bhcompy wrote on Sep 30, 2010, 17:12:
It wasn't originally QWTF, it was just TF, because we played it in NetQuake, too.
/get off my lawn
Omg, I had totally forgotten about netquake... I remember playing Quake DM on that, with a 19.2kbaud data line, thinking I was the shit with my incredibly low 250 ping.
/me shakes his cane arthritically at some meddling kids!
MoreLuckThanSkill wrote on Sep 30, 2010, 16:18:
Considering the original TF team who originally made QWTF, this is even more of a disgrace than what they've already done with TF2.
I'm sure they will make a lot of money, but seriously, it's amazing how much people can debase and sell out over the space of 15 years or so.
A micro transaction item store in what was originally planned to be a competitive team based FPS? Really? What a shame. They claim the items won't provide any competitive advantage, but that's not even really the point of the game anymore, it seems.
This probably sounds fairly doom and gloom, but back in the day, Quakeworld Team Fortress was basically the greatest FPS the world had ever seen. Flash forward to today, Team Fortress 2 = clownshoes.
ASeven wrote on Sep 27, 2010, 17:15:PHJF wrote on Sep 27, 2010, 17:05:
That's because scavenge isn't viable as a long-term mode of play. L4D2 was a fun little distraction on and off for a couple months but my heart lies with TF2.
Engineer is credit to team!
Nom nom nom nom
Ray Marden wrote on Sep 27, 2010, 10:59:
This will absolutely get shut down, but let me reiterate how much I love that game. DNF has gone down a drama-filled rabbit hole, but I would gladly - gladly - pay for a D3D remake done with a current day engine.
We need more games that have fun while kicking ass.
Stuck in a naive dream,
Alamar wrote on Sep 14, 2010, 01:53:
I hate to give away the ending to stuff... But I feel I must in this case...
bhcompy wrote on Sep 1, 2010, 14:08:
1)New hats for TF2
2)Hats for L4D
3)Hats for L4D2
PropheT wrote on Aug 18, 2010, 13:10:
Size doesn't matter as much as replayability, but it does matter. War and Peace is long because it needed to be to tell its story, and a good video game follows the same formula. The best games are as long as they need to be to accomplish what they set out to do.
zirik wrote on Aug 17, 2010, 07:54:Beamer wrote on Aug 17, 2010, 07:34:
Honestly, how often did id give us free shit? Not very. Instead there were $30 expansion packs. Any 3 Fallout 3 DLC sets have about the same amount of content.
you gotta give id software credit for releasing the source code for their game engine in the past. it made the mod community popular back in the day.
scratz wrote on Aug 12, 2010, 11:28:
I would love to see a current generation game revisit the original world of Quake 1.
nin wrote on Aug 11, 2010, 13:58:FOR THE LOVE OF GOD AND ALL THAT IS HOLY PLEASE STOP REPORTING DUKE NUKEM FOREVER NEWS UNTIL IT IS ACTUALLY RELEASED. It's like a freaking zombie. It just won't die!
I have to wonder how much credit George will try to take, if it ever is...
Porn-O-Matic wrote on Aug 6, 2010, 18:40:< homer >
As for other upgrades, I did rebuild my system with a Core i7 920 and DDR 3 about a year ago, but other than that, it's just a matter of buying bigger hard drives to keep up with my growing collection of hi-def porn.
Drayth wrote on Jul 22, 2010, 16:40:"themselves" == "the original teams, now hired by Valve" you mean ?Surf wrote on Jul 22, 2010, 16:00:
VALVE did not make Portal or Left for Dead, they had other teams that made them that had been independent prior to Valve acquiring them.
Which is why I specifically mentioned Left 4 Dead *2* and Portal *2* which valve developed *themselves*.