User information for Carlos Silva

Real Name
Carlos Silva
Nickname
frag.machine
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
November 9, 2006
Supporter
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Total Posts
109 (Novice)
User ID
30900
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109 Comments. 6 pages. Viewing page 4.
Newer [  1  2  3  4  5  6  ] Older
38.
 
Re: Gearbox to Valve & MS:
Oct 10, 2010, 19:44
38.
Re: Gearbox to Valve & MS: Oct 10, 2010, 19:44
Oct 10, 2010, 19:44
 
Eldaron Imotholin wrote on Oct 10, 2010, 17:56:
I'm not sure why Blues did a literal transcription of what that Gibson guy said. Makes the guy look pretty dumb although transcriptions more often than not look messed up.

Anyway, I think the guy is correct in what he said. Join forces and let the PC blow the console industry away! Viva la revolution!

The only acceptable way for MS to join forces with Steam would be they making an aggressive offer and buy Steam. A much wiser move than, let's say, to buy the rotten carcass known as Yahoo!. For the greater good of the PC gaming I hope this won't never, ever, happen.
36.
 
Re: Gearbox to Valve & MS:
Oct 10, 2010, 19:27
36.
Re: Gearbox to Valve & MS: Oct 10, 2010, 19:27
Oct 10, 2010, 19:27
 
ASeven wrote on Oct 10, 2010, 15:17:
Competition is always good to the market, regardless of what some clueless devs say. Saying that, GfWL is an abomination and Steam already won the battle but I hope Steam never gets a full monopoly of the market and other distribution venues like D2D, GamersGate and the like never disappear. Not having competition is the sure way to see any market slowly die in terms of good prices and quality of product.
^^^ I second that.
11.
 
Re: Quote of the Day
Oct 5, 2010, 23:15
11.
Re: Quote of the Day Oct 5, 2010, 23:15
Oct 5, 2010, 23:15
 
shponglefan wrote on Oct 5, 2010, 23:02:
Nameless Again wrote on Oct 5, 2010, 21:40:
I'm scared to think of what Jack's idea of culture should be. Something tells me it involves donkeys, 9-volt batteries and a jar of mayonnaise.

The donkey and mayonnaise I get, but the battery?

Dude, please don't ask...
36.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Sep 30, 2010, 20:47
36.
Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 20:47
Sep 30, 2010, 20:47
 
MoreLuckThanSkill wrote on Sep 30, 2010, 17:21:
bhcompy wrote on Sep 30, 2010, 17:12:
It wasn't originally QWTF, it was just TF, because we played it in NetQuake, too.

/get off my lawn

Omg, I had totally forgotten about netquake... I remember playing Quake DM on that, with a 19.2kbaud data line, thinking I was the shit with my incredibly low 250 ping.

/me shakes his cane arthritically at some meddling kids!

LOL, I'm from the NetQuake era, too. Those were the days...

/me yells to the clouds, Grandpa Simpson-style

EDIT: just connected to play. This in-game trading option is ruining the gameplay. People now just hangs inside spawn rooms offering or asking for items to trade. Congrats Valve, you really screwed TF2 this time. >:(

This comment was edited on Sep 30, 2010, 20:55.
11.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Sep 30, 2010, 16:37
11.
Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 16:37
Sep 30, 2010, 16:37
 
MoreLuckThanSkill wrote on Sep 30, 2010, 16:18:
Considering the original TF team who originally made QWTF, this is even more of a disgrace than what they've already done with TF2.

I'm sure they will make a lot of money, but seriously, it's amazing how much people can debase and sell out over the space of 15 years or so.

A micro transaction item store in what was originally planned to be a competitive team based FPS? Really? What a shame. They claim the items won't provide any competitive advantage, but that's not even really the point of the game anymore, it seems.

This probably sounds fairly doom and gloom, but back in the day, Quakeworld Team Fortress was basically the greatest FPS the world had ever seen. Flash forward to today, Team Fortress 2 = clownshoes.



If this makes you feel better, then consider TF2 something totally different, non-related to your beloved QWTF (which BTW is played by a few fellas in a regular basis out there even today and stills free of Valve capitalist claws). Or, you can still grieve and "probably sound fairly doom and gloom".
46.
 
Re: The Bible Online Launches
Sep 29, 2010, 10:23
46.
Re: The Bible Online Launches Sep 29, 2010, 10:23
Sep 29, 2010, 10:23
 
And the Lord said:
"THOU MUST CONSTRUCT ADDITIONAL COVENANT ARKS!"
12.
 
Re: The Sacrifice for L4D/L4D2 Next Month
Sep 27, 2010, 17:33
12.
Re: The Sacrifice for L4D/L4D2 Next Month Sep 27, 2010, 17:33
Sep 27, 2010, 17:33
 
ASeven wrote on Sep 27, 2010, 17:15:
PHJF wrote on Sep 27, 2010, 17:05:
That's because scavenge isn't viable as a long-term mode of play. L4D2 was a fun little distraction on and off for a couple months but my heart lies with TF2.

Engineer is credit to team!

Nom nom nom nom

MAGGOTS!
4.
 
Re: Duke 3D Mod
Sep 27, 2010, 11:45
4.
Re: Duke 3D Mod Sep 27, 2010, 11:45
Sep 27, 2010, 11:45
 
Ray Marden wrote on Sep 27, 2010, 10:59:
This will absolutely get shut down, but let me reiterate how much I love that game. DNF has gone down a drama-filled rabbit hole, but I would gladly - gladly - pay for a D3D remake done with a current day engine.
We need more games that have fun while kicking ass.
Stuck in a naive dream,
Ray

According to the author, he asked Gearbox and they stated having nothing to do with previous Duke games, and now he's in conversations with Scott Miller. As long he doesn't release anything besides screenshots until having a go from the IP owners, I think he's fine.
7.
 
Re: House, M.D. & Demo Released
Sep 14, 2010, 08:02
7.
Re: House, M.D. & Demo Released Sep 14, 2010, 08:02
Sep 14, 2010, 08:02
 
Alamar wrote on Sep 14, 2010, 01:53:
I hate to give away the ending to stuff... But I feel I must in this case...

It's Lupus...

-Alamar

It's never lupus. You should know that by now.
8.
 
Re: Duke Nukem Forever Complete?
Sep 2, 2010, 11:44
8.
Re: Duke Nukem Forever Complete? Sep 2, 2010, 11:44
Sep 2, 2010, 11:44
 
During 12 years I had more fun reading about DNF than I could imagine have by playing it. Hope this is just another hoax.
40.
 
Re: Valve Plans 3
Sep 1, 2010, 15:22
40.
Re: Valve Plans 3 Sep 1, 2010, 15:22
Sep 1, 2010, 15:22
 
bhcompy wrote on Sep 1, 2010, 14:08:
1)New hats for TF2
2)Hats for L4D
3)Hats for L4D2
Bonus)Ep3 Cancelled

Bingo.
27.
 
Re: AMD Dropping the ATI Brand Name
Aug 30, 2010, 14:36
27.
Re: AMD Dropping the ATI Brand Name Aug 30, 2010, 14:36
Aug 30, 2010, 14:36
 
Historically ATI drivers used to have poor OpenGL implementations (there were cases of drivers reporting complete support for OpenGL 2.0 without supporting the complete API) but good DirectX support. Nvidia on the other hand supported both API's with decent quality and performance. Maybe that's why some people sees ATI driver quality not as good as Nvidia.
36.
 
Re: Valve Would Like to Make the Half-Life Movie
Aug 27, 2010, 12:32
36.
Re: Valve Would Like to Make the Half-Life Movie Aug 27, 2010, 12:32
Aug 27, 2010, 12:32
 
You know, a couple CGI episodes with 10 or 15 minutes each set in the Half Life universe and published at YouTube would be feasible and way cool - as long they FIRST release HL3/HL2 Ep3/whatever it's called now. So please Valve, finish the game before going this way!
12.
 
Re: Op Ed
Aug 18, 2010, 13:37
12.
Re: Op Ed Aug 18, 2010, 13:37
Aug 18, 2010, 13:37
 
PropheT wrote on Aug 18, 2010, 13:10:
Size doesn't matter as much as replayability, but it does matter. War and Peace is long because it needed to be to tell its story, and a good video game follows the same formula. The best games are as long as they need to be to accomplish what they set out to do.

I second that. Problem is many modern games have shallow/mediocre gameplay AND are short in hours.
16.
 
Re: id Interviews: RAGE DLC Planned
Aug 17, 2010, 08:58
16.
Re: id Interviews: RAGE DLC Planned Aug 17, 2010, 08:58
Aug 17, 2010, 08:58
 
zirik wrote on Aug 17, 2010, 07:54:
Beamer wrote on Aug 17, 2010, 07:34:
Honestly, how often did id give us free shit? Not very. Instead there were $30 expansion packs. Any 3 Fallout 3 DLC sets have about the same amount of content.

you gotta give id software credit for releasing the source code for their game engine in the past. it made the mod community popular back in the day.

And let's not forget RTCW:ET. How many companies do you see giving to the community a complete, polished game where they spent a good ammount of money, for free ?

That said, I think we won't see that happening anymore. And I'm afraid it's the end of engines source code releases, too.
14.
 
Re: John Carmack: No New id IP for Years
Aug 12, 2010, 12:23
14.
Re: John Carmack: No New id IP for Years Aug 12, 2010, 12:23
Aug 12, 2010, 12:23
 
scratz wrote on Aug 12, 2010, 11:28:
I would love to see a current generation game revisit the original world of Quake 1.

Me too. There's a F.E.A.R. mod doing that. Looks awesome. Check out moddb.com.
43.
 
Re: Gearbox on Duke Nukem Forever?
Aug 11, 2010, 17:16
43.
Re: Gearbox on Duke Nukem Forever? Aug 11, 2010, 17:16
Aug 11, 2010, 17:16
 
nin wrote on Aug 11, 2010, 13:58:
FOR THE LOVE OF GOD AND ALL THAT IS HOLY PLEASE STOP REPORTING DUKE NUKEM FOREVER NEWS UNTIL IT IS ACTUALLY RELEASED. It's like a freaking zombie. It just won't die!


I have to wonder how much credit George will try to take, if it ever is...

The irony here is that after 14+ years this game will be rushed out of door, probably in a very unpolished form, just to get the end of year sales.
24.
 
Re: PC Hardware Outsells Consoles
Aug 6, 2010, 18:49
24.
Re: PC Hardware Outsells Consoles Aug 6, 2010, 18:49
Aug 6, 2010, 18:49
 
Porn-O-Matic wrote on Aug 6, 2010, 18:40:
As for other upgrades, I did rebuild my system with a Core i7 920 and DDR 3 about a year ago, but other than that, it's just a matter of buying bigger hard drives to keep up with my growing collection of hi-def porn.
< homer >
Hmmmm... Hi-def porn. /drools
< / homer >

95.
 
Re: Out of the Blue
Aug 2, 2010, 08:19
95.
Re: Out of the Blue Aug 2, 2010, 08:19
Aug 2, 2010, 08:19
 


My feelings for your loss, Blue.
19.
 
Re: Half-Life 2: Episode Three Hints?
Jul 22, 2010, 16:52
19.
Re: Half-Life 2: Episode Three Hints? Jul 22, 2010, 16:52
Jul 22, 2010, 16:52
 
Drayth wrote on Jul 22, 2010, 16:40:
Surf wrote on Jul 22, 2010, 16:00:
VALVE did not make Portal or Left for Dead, they had other teams that made them that had been independent prior to Valve acquiring them.

Which is why I specifically mentioned Left 4 Dead *2* and Portal *2* which valve developed *themselves*.
"themselves" == "the original teams, now hired by Valve" you mean ?
109 Comments. 6 pages. Viewing page 4.
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