User information for Carlos Silva

Real Name
Carlos Silva
Nickname
frag.machine
Email
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Description
Homepage
Signed On
November 9, 2006
Supporter
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Total Posts
109 (Novice)
User ID
30900
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109 Comments. 6 pages. Viewing page 3.
Newer [  1  2  3  4  5  6  ] Older
54.
 
Re: 3D DOOM Movie Reboot?
Mar 10, 2011, 15:36
54.
Re: 3D DOOM Movie Reboot? Mar 10, 2011, 15:36
Mar 10, 2011, 15:36
 
Ant wrote on Mar 9, 2011, 16:58:
J wrote on Mar 9, 2011, 16:50:
Creston wrote on Mar 9, 2011, 15:32:
Maybe the 3D movie can have cheerleaders in it. It'd make it a lot better.

And piranha?
Ants too!

Massive gunfights with demoniac creatures, seminaked babes and bugs ?

This is not a DooM reboot. It's "starship Troopers" all over again.

2.
 
Re: Garry's Mod and Kinect
Mar 10, 2011, 15:13
2.
Re: Garry's Mod and Kinect Mar 10, 2011, 15:13
Mar 10, 2011, 15:13
 
I already can see someone making a community version of "meet the medic" machinima...
25.
 
Re: Amnesia Nears 200K Sold
Jan 8, 2011, 21:15
25.
Re: Amnesia Nears 200K Sold Jan 8, 2011, 21:15
Jan 8, 2011, 21:15
 
ASeven wrote on Jan 8, 2011, 09:45:
frag.machine wrote on Jan 8, 2011, 09:40:
More and more I see PC gaming in the hands of indie developers, and big publishers sheltered inside the console bunkers, where they have far more control over piracy and prices (although not complete control as we can see in the recent episode of the PS3 crackdown). In other words, PC will keep its role as cradle for innovative, low/medium cost and risk projects, and consoles will be the preferred place for big budget games exploring low risk IP's. It's very similar to the current movie market division between "artistic" and blockbuster, kept the due proportions.

But publishers may find themselves in big problems due to that policy. See this market research papaer that simply mirrors what many other papers have been telling lately:

http://www.newzoo.com/press/NewzooTotalConsumerSpend2010.pdf

Indeed. BTW these are interesting numbers, turns clear the console segment weight in the market.
21.
 
Re: Amnesia Nears 200K Sold
Jan 8, 2011, 09:40
21.
Re: Amnesia Nears 200K Sold Jan 8, 2011, 09:40
Jan 8, 2011, 09:40
 
More and more I see PC gaming in the hands of indie developers, and big publishers sheltered inside the console bunkers, where they have far more control over piracy and prices (although not complete control as we can see in the recent episode of the PS3 crackdown). In other words, PC will keep its role as cradle for innovative, low/medium cost and risk projects, and consoles will be the preferred place for big budget games exploring low risk IP's. It's very similar to the current movie market division between "artistic" and blockbuster, kept the due proportions.
56.
 
Re: No XP Battlefield 3?
Jan 2, 2011, 20:33
56.
Re: No XP Battlefield 3? Jan 2, 2011, 20:33
Jan 2, 2011, 20:33
 
Prez wrote on Jan 2, 2011, 16:36:
JaguarUSF wrote on Jan 2, 2011, 13:24:
Seriously, anyone who still uses XP needs to upgrade to 7.

Yeah, well, do all of my old games work on Windows 7 yet? Specifically, my 200-game catalog from Good Ole Games? They are working on backwards compatibility but it's slow going. Call me a Luddite, but I don't think I'll ever be ready to abandon some of the great games of the past.

Anyway, I'm not miffed about this; it had to happen sooner or later with a game I really wanted. I just HATE dual booting.

Well, you can always use DOSBOX, right ?

I'm still on XP because frankly so far I hadn't a good reason to upgrade. I'm still running a 4-year old game/dev rig and most of my stuff is running well enough (of course, some not so old games like Prototype and Borderlands could benefit from a dual/quad core, but the video card is holding things pretty well so far). Maybe in 6 months I'll build a new one and then I will move Windows 7. Looks quite decent from what I can see in others computers, far from the the mess Vista used to be.

About the news, seems a quite logic move to me; as someone already said, it's very likely motivated by support costs reductions. Since I'm not exactly a fan of the series, it won't affect me.
27.
 
Re: Minecraft Beta Next Week
Dec 14, 2010, 06:35
27.
Re: Minecraft Beta Next Week Dec 14, 2010, 06:35
Dec 14, 2010, 06:35
 
kxmode wrote on Dec 14, 2010, 00:07:
Why do so many of you love this but there's no mention of Second Life? From my experience SL offers a lot of what MindCraft offers. And yes, I'm aware of the negative uses of SL. Still, for all intents and purposes it is an open sandbox platform where you can create anything you want. And it isn't pixelated.

SL have no pigs. Or cows. Or sheeps. Or chickens. Or CREEPERS OH SHEEZ GET OFF MY STUFF NOOOO! SSSSS BOOOOM!
17.
 
Re: Prototype 2 Announced
Dec 13, 2010, 06:45
17.
Re: Prototype 2 Announced Dec 13, 2010, 06:45
Dec 13, 2010, 06:45
 
Reactor wrote on Dec 12, 2010, 20:32:
I loved every minute of Prototype. It was plain ol' fun. I can't wait for the followup.

This.
12.
 
Re: Piracy.
Dec 8, 2010, 06:37
12.
Re: Piracy. Dec 8, 2010, 06:37
Dec 8, 2010, 06:37
 
"When it comes to videogames, particularly first person shooter games, anything less than a response time of 30 or 40 milliseconds is unacceptable"

Duh, this guy should try to live in a 3rd world country like me. I feel lucky for having a 150 ms latency in TF2, and this doesn't stop me from pwning a bunch of LPB noobs (of course I frequently get pwned by LPB snipers with 10 or 15 ms latency, but hey, shit happens). It's all about skillz, man.
2.
 
Re: Morning Mobilization
Dec 1, 2010, 14:12
2.
Re: Morning Mobilization Dec 1, 2010, 14:12
Dec 1, 2010, 14:12
 
JS: To zero in on the issue of the interface, this is the kind of thing that we're seeing with the Kinect, as well. It's novel, there are some new things that you can do, but there are a lot of things that you can't do that maybe you want to do as a gamer.

JC: The Kinect and the Move stuff, we have no intention of supporting that right now because our games are carefully crafted around what's going to play well on a console controller. And it's hard to add a frill on top of that.

Well, bummer.
53.
 
Re: Crytek on PCs versus Consoles
Nov 26, 2010, 07:13
53.
Re: Crytek on PCs versus Consoles Nov 26, 2010, 07:13
Nov 26, 2010, 07:13
 
Jerykk wrote on Nov 25, 2010, 16:12:
Yeah, it has nothing to do with the quality of the games and that PC gamers are less forgiving. Yeah, there's no way you can make money on the PC, I mean Blizzard has proven that time and time again what an utter waste of money it is trying to put forth PC titles.

The problem is that it's much easier to make money on consoles. Pretty much any game with nice graphics and sufficient marketing can sell 1 million units on consoles. Selling 1 million units of a PC exclusive generally requires a much better game.

Yeah, Minecraft is a good example.
17.
 
Re: Minecraft Interview
Nov 26, 2010, 07:07
17.
Re: Minecraft Interview Nov 26, 2010, 07:07
Nov 26, 2010, 07:07
 
ATM minecraft gameplay is pretty crude, specially multiplayer which resumes to a online Lego. IMO single player is more fun: there's the first night rush where you need to run against the clock to build a shelter, and later there's the cave exploration part that can be really creepy. The halloween update added a new hell-like dimension and mobs but it really needs to add more content to became attractive to people more used to FPS games.
15.
 
Re: Duke Nukem Forever Interviews
Nov 22, 2010, 06:50
15.
Re: Duke Nukem Forever Interviews Nov 22, 2010, 06:50
Nov 22, 2010, 06:50
 
Jackplug wrote on Nov 21, 2010, 19:46:
All DN will be is just more of the same with better gfx, but the sad thing is it will be just an old game that hasnt moved on...

I wish DNF were just more of the same we got with DN3D in better graphics. Unfortunately, looks it will be just another POS made for consoles.
11.
 
Re: LucasArts Layoffs
Nov 18, 2010, 06:22
11.
Re: LucasArts Layoffs Nov 18, 2010, 06:22
Nov 18, 2010, 06:22
 
Cutter wrote on Nov 17, 2010, 23:22:
Their overconfidence was their weakness.

I think your lack of faith disturbing.
<insert Jedi choking gesture here>
129.
 
Re: Retailers Versus Steam?
Nov 12, 2010, 08:42
Re: Retailers Versus Steam? Nov 12, 2010, 08:42
Nov 12, 2010, 08:42
 
Slashman wrote on Nov 12, 2010, 07:34:
It's the same thing as people pointing their fingers at Microsoft for monopolizing the OS market. When Windows 95 was a huge, buggy mess and barely trying to stand on its own, no other company thought that it was worth it to compete in the home desktop market. But then everyone wants to crap all over them years after when(surprise, surprise) they are practically the only viable choice for a PC OS bar Mac and Linux.

*COUGH* OS/2 *COUGH*
46.
 
Re: Retailers Versus Steam?
Nov 11, 2010, 13:27
46.
Re: Retailers Versus Steam? Nov 11, 2010, 13:27
Nov 11, 2010, 13:27
 
Verno wrote on Nov 11, 2010, 10:55:
Well the big bitch seems to be that retailers cave and carry Steamworks titles. What's the solution there though? There is no standard distribution format for digital games right now. The entire industry would need to collaborate on that and in an open market some companies will simply ignore it.

I agree that it sucks that Direct2Drive has to sell a Steamwork title for example, as it exposes their customers directly to Steam which is the entire goal. I just don't see a solution other than moving the market backwards five years.

Don't give them ideas... They can send a terminator 12 years back in the past and kill Gabe Newell before the first Half Life.

9.
 
Re: Retailers Versus Steam?
Nov 11, 2010, 10:39
9.
Re: Retailers Versus Steam? Nov 11, 2010, 10:39
Nov 11, 2010, 10:39
 
"At the moment the big digital distributors need to stock games with Steam. But the power resides with bricks and mortar retailers, they can refuse to stock these titles. Publishers are hesitant, but retail must put pressure on them."

ROFL

cool story bro
3.
 
Re: Sunday Consolidation
Nov 8, 2010, 08:02
3.
Re: Sunday Consolidation Nov 8, 2010, 08:02
Nov 8, 2010, 08:02
 
WyldKat wrote on Nov 7, 2010, 20:46:
LOL Microsoft U MAD BRO?!?!

Seriously though, open source drivers would only make sales of the product increase, especially after the novelty and holiday rush on the product wears off.

Problem is: Microsoft probably is selling Kinect with a thin (if any) profit margin, expecting to sell *LOTS* of XBox360 exclusive titles. If people manages to use Kinect with other platforms their plans will be fubared.
9.
 
Re: Kotick More Influential than the President
Oct 29, 2010, 13:26
9.
Re: Kotick More Influential than the President Oct 29, 2010, 13:26
Oct 29, 2010, 13:26
 
Kotick More Influential than the President wrote on Oct 29, 2010, 10:35:
It's radical ideas like these that have led more than one talking head to call him 'the Hitler of the Gaming Industry.'

I thereby invoke Godwin's Law to declare this thread dead.
4.
 
Re: TF2 Contributor Payday
Oct 21, 2010, 16:23
4.
Re: TF2 Contributor Payday Oct 21, 2010, 16:23
Oct 21, 2010, 16:23
 
I agree with eRe4s3r's; while it's nice to get such reward for their work, off-shore artists may find out to be a headache to actually put the hands on the money. Not their fault or Valve's.
6.
 
Re: Early DNF Access for All Steam Borderlands Owners?
Oct 14, 2010, 12:01
6.
Re: Early DNF Access for All Steam Borderlands Owners? Oct 14, 2010, 12:01
Oct 14, 2010, 12:01
 
I hope they add a commemorative "duke nukem mullet" hat to the TF2 heavy!
109 Comments. 6 pages. Viewing page 3.
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