Ant wrote on Mar 9, 2011, 16:58:J wrote on Mar 9, 2011, 16:50:Ants too!Creston wrote on Mar 9, 2011, 15:32:
Maybe the 3D movie can have cheerleaders in it. It'd make it a lot better.
ASeven wrote on Jan 8, 2011, 09:45:frag.machine wrote on Jan 8, 2011, 09:40:
More and more I see PC gaming in the hands of indie developers, and big publishers sheltered inside the console bunkers, where they have far more control over piracy and prices (although not complete control as we can see in the recent episode of the PS3 crackdown). In other words, PC will keep its role as cradle for innovative, low/medium cost and risk projects, and consoles will be the preferred place for big budget games exploring low risk IP's. It's very similar to the current movie market division between "artistic" and blockbuster, kept the due proportions.
But publishers may find themselves in big problems due to that policy. See this market research papaer that simply mirrors what many other papers have been telling lately:
Prez wrote on Jan 2, 2011, 16:36:JaguarUSF wrote on Jan 2, 2011, 13:24:
Seriously, anyone who still uses XP needs to upgrade to 7.
Yeah, well, do all of my old games work on Windows 7 yet? Specifically, my 200-game catalog from Good Ole Games? They are working on backwards compatibility but it's slow going. Call me a Luddite, but I don't think I'll ever be ready to abandon some of the great games of the past.
Anyway, I'm not miffed about this; it had to happen sooner or later with a game I really wanted. I just HATE dual booting.
kxmode wrote on Dec 14, 2010, 00:07:
Why do so many of you love this but there's no mention of Second Life? From my experience SL offers a lot of what MindCraft offers. And yes, I'm aware of the negative uses of SL. Still, for all intents and purposes it is an open sandbox platform where you can create anything you want. And it isn't pixelated.
Reactor wrote on Dec 12, 2010, 20:32:
I loved every minute of Prototype. It was plain ol' fun. I can't wait for the followup.
"When it comes to videogames, particularly first person shooter games, anything less than a response time of 30 or 40 milliseconds is unacceptable"
JS: To zero in on the issue of the interface, this is the kind of thing that we're seeing with the Kinect, as well. It's novel, there are some new things that you can do, but there are a lot of things that you can't do that maybe you want to do as a gamer.
JC: The Kinect and the Move stuff, we have no intention of supporting that right now because our games are carefully crafted around what's going to play well on a console controller. And it's hard to add a frill on top of that.
Jerykk wrote on Nov 25, 2010, 16:12:Yeah, it has nothing to do with the quality of the games and that PC gamers are less forgiving. Yeah, there's no way you can make money on the PC, I mean Blizzard has proven that time and time again what an utter waste of money it is trying to put forth PC titles.
The problem is that it's much easier to make money on consoles. Pretty much any game with nice graphics and sufficient marketing can sell 1 million units on consoles. Selling 1 million units of a PC exclusive generally requires a much better game.
Jackplug wrote on Nov 21, 2010, 19:46:
All DN will be is just more of the same with better gfx, but the sad thing is it will be just an old game that hasnt moved on...
Cutter wrote on Nov 17, 2010, 23:22:
Their overconfidence was their weakness.
Slashman wrote on Nov 12, 2010, 07:34:
It's the same thing as people pointing their fingers at Microsoft for monopolizing the OS market. When Windows 95 was a huge, buggy mess and barely trying to stand on its own, no other company thought that it was worth it to compete in the home desktop market. But then everyone wants to crap all over them years after when(surprise, surprise) they are practically the only viable choice for a PC OS bar Mac and Linux.
Verno wrote on Nov 11, 2010, 10:55:
Well the big bitch seems to be that retailers cave and carry Steamworks titles. What's the solution there though? There is no standard distribution format for digital games right now. The entire industry would need to collaborate on that and in an open market some companies will simply ignore it.
I agree that it sucks that Direct2Drive has to sell a Steamwork title for example, as it exposes their customers directly to Steam which is the entire goal. I just don't see a solution other than moving the market backwards five years.
"At the moment the big digital distributors need to stock games with Steam. But the power resides with bricks and mortar retailers, they can refuse to stock these titles. Publishers are hesitant, but retail must put pressure on them."
WyldKat wrote on Nov 7, 2010, 20:46:
LOL Microsoft U MAD BRO?!?!
Seriously though, open source drivers would only make sales of the product increase, especially after the novelty and holiday rush on the product wears off.
Kotick More Influential than the President wrote on Oct 29, 2010, 10:35:
It's radical ideas like these that have led more than one talking head to call him 'the Hitler of the Gaming Industry.'