User information for Carlos Silva

Real Name
Carlos Silva
Nickname
frag.machine
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
November 9, 2006
Supporter
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Total Posts
109 (Novice)
User ID
30900
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109 Comments. 6 pages. Viewing page 2.
Newer [  1  2  3  4  5  6  ] Older
25.
 
Re: Kinect for Windows Next Month
Jan 11, 2012, 16:55
25.
Re: Kinect for Windows Next Month Jan 11, 2012, 16:55
Jan 11, 2012, 16:55
 
Thanks Verno and Beamer for the info. Well, that's a shame, but can't say it's a surprise. I remember Asus announcing a similar device some time ago. If they don't overpriced it may be an interesting alternative perhaps ?
22.
 
Re: Kinect for Windows Next Month
Jan 11, 2012, 13:49
22.
Re: Kinect for Windows Next Month Jan 11, 2012, 13:49
Jan 11, 2012, 13:49
 
So, does the PC version has a different (as in more powerful) hardware than the Xbox version, allowing for things like higher resolutions, higher scan frequencies, finger detection, more simultaneous users, etc ? If positive, then it's totally worth the money.
15.
 
Re: Ships Ahoy - Duke Nukem Forever: The Doctor Who Cloned Me
Dec 14, 2011, 18:35
15.
Re: Ships Ahoy - Duke Nukem Forever: The Doctor Who Cloned Me Dec 14, 2011, 18:35
Dec 14, 2011, 18:35
 
I played until just after the Leroy Jenkins joke part. Then I got Fallout 3 in Steam and since then I am a happy evil wasteland slaver and never looked back to Duke again. Can't wait to the evetnual Skyrim price drop so I can become a badass melee only dragon butt kicker.
30.
 
Re: Duke Nukem Forever DLC Next Week
Dec 10, 2011, 18:06
30.
Re: Duke Nukem Forever DLC Next Week Dec 10, 2011, 18:06
Dec 10, 2011, 18:06
 
As a long date DN3D fan, I bought DNF in Steam due some kind of morbid curiosity. Yes, it is that bad as people say. No, I won't spend a dimme buying this "DLC".
4.
 
Re: Evening Safety Dance
Nov 24, 2011, 20:16
4.
Re: Evening Safety Dance Nov 24, 2011, 20:16
Nov 24, 2011, 20:16
 
McAfee's a slowdown magnet, says anyone else.
30.
 
Re: Splash Damage's Next Game
Nov 17, 2011, 19:13
30.
Re: Splash Damage's Next Game Nov 17, 2011, 19:13
Nov 17, 2011, 19:13
 
skyguy wrote on Nov 17, 2011, 10:14:
yay The Monkees will finally have their own video game!!!

"Casper the Friendly Ghost"
3.
 
Re: More A Game of Throne Games Planned
Nov 9, 2011, 20:49
3.
Re: More A Game of Throne Games Planned Nov 9, 2011, 20:49
Nov 9, 2011, 20:49
 
May the Others carry all Farmville players.
61.
 
Re: Unlock RAGE Hi-Rez Textures
Oct 5, 2011, 20:18
61.
Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 20:18
Oct 5, 2011, 20:18
 
Creston wrote on Oct 5, 2011, 17:46:
StingingVelvet wrote on Oct 5, 2011, 17:27:
Yeah, rocking the AF, larger FOV, mouse smoothing removal and 8k texture config and OMG, this game is now awesome. Enjoying it very much.

Aren't you glad John Carmack decided FOR YOU what was the better way to play it?

After all, that's what PCs are all about! Having your choices made for you.

Great work, Carmack. Rolleyes

Creston


Maybe you don't have all controls in a fancy GUI to play around, but at least you still have the option to tweak it thru a config file, so the game is not completely a half baked console port. That said, I agree that after all this troubled launch and harsh reviews the game falls far behind my expectations, too. If they release a demo I'll surely try it (and may even buy it in the future), but until then... I'll pass.
56.
 
Re: Unlock RAGE Hi-Rez Textures
Oct 5, 2011, 20:04
56.
Re: Unlock RAGE Hi-Rez Textures Oct 5, 2011, 20:04
Oct 5, 2011, 20:04
 
^Drag0n^ wrote on Oct 5, 2011, 16:13:
As for direct hardware access...*sigh*...the never ending battle between speed and security :/

More like the never ending battle between speed and portability IMHO.
31.
 
Re: Syndicate FPS Trailer
Sep 29, 2011, 19:55
31.
Re: Syndicate FPS Trailer Sep 29, 2011, 19:55
Sep 29, 2011, 19:55
 
The game itself looks actually interesting. But they really should call it anything else and let the Syndicate name alone.
25.
 
Re: Cancelled Avengers Game Footage
Sep 18, 2011, 23:28
25.
Re: Cancelled Avengers Game Footage Sep 18, 2011, 23:28
Sep 18, 2011, 23:28
 
Looks pretty interesting (even with the low FOV pointed above, surely a sign of consolitis), it's a shame got canned. Oh well...
90.
 
Re: Why the Syndicate Remake is a First-Person Shooter
Sep 13, 2011, 19:25
90.
Re: Why the Syndicate Remake is a First-Person Shooter Sep 13, 2011, 19:25
Sep 13, 2011, 19:25
 
Bhruic wrote on Sep 12, 2011, 23:57:
Oooo, 500k sales!
Oooo, 1M sales!

Considering that's more than some of their games sell for, I don't think your attempt at mocking is that impressive. 1M in sales for a non-FPS game would be quite respectable, and would certainly pay for a medium-sized dev house. Would it be Starbreeze? Probably not, as others have mentioned, they seem to focus on FPSes.

As for who should do it, well, the ones that own the IP have decided they want to make a game for that setting. If they've already decided that much, it's not a much bigger stretch to want them to do it properly. We've already seen they aren't, so any further speculation along that path is moot.

Problem is: I don't see EA investing in a game that a) they cannot price at launch at 60 US$; b) may not please consoles audience. From their point of view, is better to shove lots of money into a FPS than spending less in a game that will reap less money per copy (and sell less copies, too).

At the end, is just about money. As always.
89.
 
Re: Why the Syndicate Remake is a First-Person Shooter
Sep 13, 2011, 19:16
89.
Re: Why the Syndicate Remake is a First-Person Shooter Sep 13, 2011, 19:16
Sep 13, 2011, 19:16
 
briktal wrote on Sep 12, 2011, 23:04:
Annex wrote on Sep 12, 2011, 22:47:
Beamer wrote on Sep 12, 2011, 22:02:
That would sell about 200k copies.

Let some indie do that. It doesn't need to be Syndicate - let them create a new world with new twists in plot, setting and gameplay.

Fine so why not call this FPS game something other than Syndicate and have them hire a studio that actually wants to make a true sequel?

Because they aren't jaded gamers wishing everything was like it was back when they were younger and gaming wasn't so mainstream. Maybe they, like lots of people probably have, thought "oh man wouldn't a Syndicate FPS be cool?"

Or maybe they don't really care about the original game and their fans ? Instead, all they want is a classic and untouched franchise easily recognizable by the gaming press to shove another bland and generic futuristic FPS thru console boys throats, in the hope they can also surf in the DX:HR hype ?
18.
 
Re: Happy Birthday, Quake....
Jun 22, 2011, 20:44
18.
Re: Happy Birthday, Quake.... Jun 22, 2011, 20:44
Jun 22, 2011, 20:44
 
Blue wrote on Jun 22, 2011, 14:58:
^Drag0n^ wrote on Jun 22, 2011, 13:09:
...and if any members of Dark Requiem are out there, Cheers to you!

Steve & Walter: Hard to believe we've know each other as long as we have. What a crazy and amazing world, eh?

^D^

I was thinking something similar when I dug up my QUAKE CD and I recalled how I got it autographed at that QuakeWorld event in SoHo. Sure enough, it's signed by Carmack, Romero, and *scribble*. The last is probably American McGee by the looks of it, but I can't be sure. Not sure why I didn't get it signed by the other guys. Anyway, it is indeed hard to believe that will have been 15 years ago this September.


Ohhh... A autographed Quake CD. It's like having Monalisa with a dedicatory from da Vinci himself.

For all of you Quake veterans, the 2011 QEXPO is happening at http://expo2011.quakewiki.net. Engine coders, mappers and modders are showing their current projects for Quake, Quake 2 and Quake 3.
4.
 
Re: Quake Expo 2011
Jun 20, 2011, 20:48
4.
Re: Quake Expo 2011 Jun 20, 2011, 20:48
Jun 20, 2011, 20:48
 
nin wrote on Jun 20, 2011, 18:34:
They may not include it simply because it was a Raven game, and not by id.

Not really. It's just that the modding/mapping community around the first 3 games is more active. But any Quake related project is more than welcome.
81.
 
Re: QUAKE
Jun 18, 2011, 11:00
81.
Re: QUAKE Jun 18, 2011, 11:00
Jun 18, 2011, 11:00
 
Beamer wrote on Jun 17, 2011, 19:14:
The reasons for "disjointed and incoherent" would be that id didn't make their games to tell a story back then but that they made the game first (or a series of cool levels) and then at the very last minute they slapped a story on the whole thing. That's why id games never had much of a story to begin with.

Doom was coherent. Sure, the story was solely a .txt, but it had coherency.
Quake lacked it entirely.


Quake indeed had a quite complex story based on a D&D campaign that Romero and Carmack were playing, but it was later scraped in favor of "just doing Doom 3" (as put in "Masters of Doom").
80.
 
Re: QUAKE
Jun 18, 2011, 10:58
80.
Re: QUAKE Jun 18, 2011, 10:58
Jun 18, 2011, 10:58
 
Jerykk wrote on Jun 17, 2011, 17:39:
While I'd love to see another Quake game, I'm pretty sure it would be nothing like the originals. Carmack essentially said in an interview that id isn't going to make big-budget PC exclusives ever again. That means any new Quake game would be multiplatform and thus, designed for gamepads. Quake + gamepads = not Quake.

I remember reading that Carmack regretted for not developing Rage mainly for PC and then later adapting it to consoles. Maybe for the next developments they end up doing the Right Thing(tm) after all.
92.
 
Re: DNF Review Dust Up
Jun 15, 2011, 20:39
92.
Re: DNF Review Dust Up Jun 15, 2011, 20:39
Jun 15, 2011, 20:39
 
I haven't played it yet (awaiting for the demo to be released to public) but watched a 45 minute walk-thru on Youtube:

1) graphics, as expected, are dated;
2) a torrent of toilet jokes;
3) lots of obligatory and boring scripted sequences (with NPC's blocking your progress while you don't interact with them - dear game developers: this is a big no-no);
4) lots of obligatory and boring mini-games;
5) totally linear map layout;
6) lack of power-ups (who needs steroids and health packs when you can duck and wait to regenerate health ?);
7) lack of secret areas;
8) 2 weapon limit;
9) ego/health regeneration;
10) no new monsters, no new weapons.

Now, given the convoluted development background I could live with 1) and 2) as long the game could deliver a solid, satisfactory and fun experience. But, as I pointed above, that's not the case, and I blame George Broussard, not Pitchford, for this (the later has a small parcel of guilty for pimping a turd game, but I guess he was only trying to turn the IP relevant again). I will eventually download the demo and maybe even can buy the game once it reaches bargain bin prices. Why ? Two reasons: for nostalgia, and as incentive to GearBox to take the IP and build a new, from scratch, kick ass and FUN game based on the IP. After 14 years we deserve it.
55.
 
Re: It ain't over yet
May 24, 2011, 20:42
55.
Re: It ain't over yet May 24, 2011, 20:42
May 24, 2011, 20:42
 
SectorEffector wrote on May 24, 2011, 20:24:
I want a copy, and I will cry if it's not fun.

ONLY expect fun.

and boatloads of interactivity.

rats in a microwave anyone?

I can quote GB on saying it has the ability to throw rats in microwaves.

No, but you'll be able to throw feces, like a enraged monkey.

28.
 
Re: Garry's Mod vs Pirates
Apr 13, 2011, 20:32
28.
Re: Garry's Mod vs Pirates Apr 13, 2011, 20:32
Apr 13, 2011, 20:32
 
My 0.02$ to the game devs:

If this can affect a valid user in a negative way, then simply don't do it. It will scratch your public image, period. It's not worth the brief satisfaction.

Is piracy hurting your profit ? Lower the price to the point that pirates feel ashamed to show a illegal copy of your game to their friends! If you have a good and affordable game the news will spread like wildfire. Your biggest problem will be dealing with the amount of sales.
109 Comments. 6 pages. Viewing page 2.
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