skyguy wrote on Nov 17, 2011, 10:14:
yay The Monkees will finally have their own video game!!!
Creston wrote on Oct 5, 2011, 17:46:StingingVelvet wrote on Oct 5, 2011, 17:27:
Yeah, rocking the AF, larger FOV, mouse smoothing removal and 8k texture config and OMG, this game is now awesome. Enjoying it very much.
Aren't you glad John Carmack decided FOR YOU what was the better way to play it?
After all, that's what PCs are all about! Having your choices made for you.
Great work, Carmack.![]()
Creston
^Drag0n^ wrote on Oct 5, 2011, 16:13:
As for direct hardware access...*sigh*...the never ending battle between speed and security :/
Bhruic wrote on Sep 12, 2011, 23:57:Oooo, 500k sales!
Oooo, 1M sales!
Considering that's more than some of their games sell for, I don't think your attempt at mocking is that impressive. 1M in sales for a non-FPS game would be quite respectable, and would certainly pay for a medium-sized dev house. Would it be Starbreeze? Probably not, as others have mentioned, they seem to focus on FPSes.
As for who should do it, well, the ones that own the IP have decided they want to make a game for that setting. If they've already decided that much, it's not a much bigger stretch to want them to do it properly. We've already seen they aren't, so any further speculation along that path is moot.
briktal wrote on Sep 12, 2011, 23:04:Annex wrote on Sep 12, 2011, 22:47:Beamer wrote on Sep 12, 2011, 22:02:
That would sell about 200k copies.
Let some indie do that. It doesn't need to be Syndicate - let them create a new world with new twists in plot, setting and gameplay.
Fine so why not call this FPS game something other than Syndicate and have them hire a studio that actually wants to make a true sequel?
Because they aren't jaded gamers wishing everything was like it was back when they were younger and gaming wasn't so mainstream. Maybe they, like lots of people probably have, thought "oh man wouldn't a Syndicate FPS be cool?"
Blue wrote on Jun 22, 2011, 14:58:^Drag0n^ wrote on Jun 22, 2011, 13:09:
...and if any members of Dark Requiem are out there, Cheers to you!
Steve & Walter: Hard to believe we've know each other as long as we have. What a crazy and amazing world, eh?
^D^
I was thinking something similar when I dug up my QUAKE CD and I recalled how I got it autographed at that QuakeWorld event in SoHo. Sure enough, it's signed by Carmack, Romero, and *scribble*. The last is probably American McGee by the looks of it, but I can't be sure. Not sure why I didn't get it signed by the other guys. Anyway, it is indeed hard to believe that will have been 15 years ago this September.
nin wrote on Jun 20, 2011, 18:34:
They may not include it simply because it was a Raven game, and not by id.
Beamer wrote on Jun 17, 2011, 19:14:The reasons for "disjointed and incoherent" would be that id didn't make their games to tell a story back then but that they made the game first (or a series of cool levels) and then at the very last minute they slapped a story on the whole thing. That's why id games never had much of a story to begin with.
Doom was coherent. Sure, the story was solely a .txt, but it had coherency.
Quake lacked it entirely.
Jerykk wrote on Jun 17, 2011, 17:39:
While I'd love to see another Quake game, I'm pretty sure it would be nothing like the originals. Carmack essentially said in an interview that id isn't going to make big-budget PC exclusives ever again. That means any new Quake game would be multiplatform and thus, designed for gamepads. Quake + gamepads = not Quake.
SectorEffector wrote on May 24, 2011, 20:24:
I want a copy, and I will cry if it's not fun.
ONLY expect fun.
and boatloads of interactivity.
rats in a microwave anyone?
I can quote GB on saying it has the ability to throw rats in microwaves.