I'd just like to mention that I both pirate and buy games so yes, pirates can be customers. I'm much more likely to buy a game if it meets any of the following conditions:Exactly.
1) I know it exists.
2) Is good.
3) Has no DRM.
4) Costs $30 or less.
All of these things are determined by developers and publishers.
Sorry, that's not a valid answer to any of my or anyone else points.I'm sorry, but you don't even understand the words being used in the discussion. There's no "valid answer" to give your points, because you have no valid points.
We'll just take your word that you're so much smarter than the rest of us and that we lowly Blues users could never comprehend your unique insight into the consumer gaming market.It's not a matter of being smarter at all. It's simply a matter of taking a little time to educate yourself and make sure you understand what's being debated before you throw in your two bits. It's not that you don't have the capability to understand, it's that you don't want to.
Vague hints at some underlying fundamental no one else understands do not win debates.Sorry, but when the points you're trying to make don't apply to the debate, you're not really a part of that debate. There's no debate with you to win. There can only be a debate when both sides at least understand the concepts of what is being debated.
In other words you have no real response to refute my points? Alright, fair enough.Your "points" were refuted and irrelevant before you ever made them, but you didn't realize that as don't understand the first thing about the debate. It's like you're trying to argue about algebra when you don't understand something as simple as 2+2.
Since when are pirates consumers?Wow. Just wow. You're trying to argue in a debate about economics when you don't know the first thing about it.
No citation needed for his argument: Beyond Good & Evil and Deus Ex just to name a few.Really? Let's take a look at those games. Let's see... here's something from Wikipedia...
Beyond Good & Evil, initially designed by Michel Ancel, the creator of the Rayman series, as the first of a trilogy, was a commercial failure due to its ill-timed release and lack of popularity.Nope. Nothing about piracy there. Translated, I think the gist of what they're saying is that it failed due to poor marketing. No surprise there; lots of good products fail commercially for that reason.
[Deus Ex] received almost worldwide critical and industry acclaim, including being named "Best PC Game of All Time" in a 2007 poll carried out by UK gaming magazine PC Zone. It was a frequent candidate for and winner of Game of the Year awards, drawing praise for its pioneering designs in player choice and multiple narrative paths. It has sold more than 1 million copies, as of April 23, 2009.So it was a niche game that still managed to sell over a million copies. Yep, sure sounds like it's a horrible failure that barely sold due to piracy.
One thing is for certain though, you do not develop and publish a title with the intent of accessing the piracy side of the market.Apparently many current game publishers do. Did you miss the title of this story?
People pirating your game does not mean those people would magically be consumers if it was $20 cheaper.Of course not. It's entirely possible that the game is more overpriced than $20. I've seen plenty of games on the shelf that I wouldn't have purchased at any price, let alone $50. But then, I also wouldn't waste my bandwidth pirating them either. The same is true of most people who pirate. I'd guess a good 90%+. The key point here is that (for most who pirate) if someone considers a game worth pirating, there's also some price point above manufacturing & distribution cost that they'd be willing to pay to get the game legally.
Do you have a link to a study showing that cheaper games entice pirates to purchase them?Do you have a link to a study showing that they don't? There's plenty of evidence demonstrating that all the DRM in the world doesn't get any significant number of pirates to purchase the software they would otherwise pirate. (Indeed, there's more evidence showing that DRM instead influences people who would otherwise purchase the software to pirate instead so they don't have to deal with the DRM.) There's also plenty of evidence to demonstrate that as the price of a product drops, more people buy it.
Do you have any form of empirical data to suggest that game quality and piracy are linked?None of this is based on empirical data on either side of the discussion, because it can't be.
Endo claims pirates can be made into consumers by simply "making great games with cheap prices" to quote him. That's what people are disputing here.Pirates are already consumers. They're just not buying what some of the software publishers want them to. And the next time you want to quote someone, I suggest you actually do so.
some of the best games ever made sold horribly and were heavily pirated.
According to whom or what exactly?Everyone I know personally who pirates, and everyone I've seen post about it online who pirates.
I know a fair number of pirates who will not purchase a title unless absolutely forced to, like in the case of an MMO or game with compelling multiplayer.And did you ever think to ask them why that is? My money says it's because every game out there, from their perspective... a.) sucks, b.) costs too much, or c.) has ridiculous restrictions on the legit version.
What nonsense. Developers / publishers care about appealing to those that buy lots of games instead of the people that mostly pirate games.LOL. If that were true, no one would know what DRM is because it wouldn't exist.
It's pretty stupid to target a group that has little interest in buying your product.And the vast majority who have little interest in buying a game also won't pirate it. The vast majority of people who do pirate a game would possibly buy it if the game were good enough, the price were acceptable, and they weren't ridiculously restricted on what they're allowed to do with something they bought. Hell, a significant percentage of "pirate" downloads are people who actually purchased the item but just didn't want to deal with the BS restrictions.
And simply cutting the price isn't going to be enough to change the situation, as piracy is a mentality and not simply a money saving measure.That is only true of the handful of groups that actually do the ripping and cracking. That includes maybe a couple hundred people in the whole world. By far most people who pirate a game do it for one of two reasons: the game is just too expensive, or they just don't want to pay for something that may end up sucking but is non-returnable. Sell it for a fair price, and you take care of the former. Release a demo, and you will get sales from the latter provided your game is good enough.
well said,
Basically if you pirate games rather than buy them, you can spend your whole LIFE on forums whining about publishers, developers and how they are all retards who make shit games that arent worth buying or playing. None of them care. You don't make a game for people who won't buy it. By pirating you totally remove yourself from the market, and the debate. Its like complaining about the government but not voting, why should they care?