User information for LOC

Real Name
LOC
Nickname
LOC
Email
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Description
Signed On
October 16, 2006
Supporter
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Total Posts
248 (Novice)
User ID
30418
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248 Comments. 13 pages. Viewing page 12.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
14.
 
Re: Tactical Intervention Revealed
Sep 29, 2009, 09:31
LOC
14.
Re: Tactical Intervention Revealed Sep 29, 2009, 09:31
Sep 29, 2009, 09:31
LOC
 
This was the part of the article I was referencing:

Yeah I realize this Blue. The only problem is, ever since CSS came out (well, pretty much) most gaming sites have used Counter-Strike or CS to reference both CS and CSS (which is insanely annoying).

Please don't think I was saying something negative about the article you posted. I was simply saying, from the gist of the IGN piece, and the screenshots, it's pretty obvious this is based off Source and not GoldSRC.
4.
 
Re: Tactical Intervention Revealed
Sep 28, 2009, 20:32
LOC
4.
Re: Tactical Intervention Revealed Sep 28, 2009, 20:32
Sep 28, 2009, 20:32
LOC
 
The IGN article made it fairly clear (at least to me) that this game runs on the Source engine, not the original Counter-Strike engine aka the Half-Life 1 engine.

Either way, I can't wait. We are talking about the guy who helped create probably the most sucessful MP shooter of all time. Anything he works on should be interesting to say the least.
5.
 
Re: Call of Juarez: Bound in Blood Patch
Sep 21, 2009, 21:04
LOC
5.
Re: Call of Juarez: Bound in Blood Patch Sep 21, 2009, 21:04
Sep 21, 2009, 21:04
LOC
 
Added the ability to disable sticky aim with dual guns

That's in the changelog. The cover system works as intended, and isn't "consoley crap" as you say. It's an FPS cover system, and quite a good one I'd say no?
1.
 
Re: Activision Shooter Announcement Near
Sep 20, 2009, 11:48
LOC
1.
Re: Activision Shooter Announcement Near Sep 20, 2009, 11:48
Sep 20, 2009, 11:48
LOC
 
Call of Duty 7? (or would it be 8 after WaW 2? lol)
1.
 
Re: Monolith Game Hints
Sep 20, 2009, 11:47
LOC
1.
Re: Monolith Game Hints Sep 20, 2009, 11:47
Sep 20, 2009, 11:47
LOC
 
Please, PLEASE let this be Shogo 2.
5.
 
Re: Battlefield 2 Patch
Sep 1, 2009, 14:17
LOC
5.
Re: Battlefield 2 Patch Sep 1, 2009, 14:17
Sep 1, 2009, 14:17
LOC
 
It might be a fairly small changelist considering the amount of time involved, but they are pretty huge changes overall to the game as well.
8.
 
Re: Heroes of Newerth Trailer
Aug 31, 2009, 02:46
LOC
8.
Re: Heroes of Newerth Trailer Aug 31, 2009, 02:46
Aug 31, 2009, 02:46
LOC
 
Well considering Heroes of Newerth won't be free (it's gonna cost $30 or so according to S2) I doubt it'll get huge like DotA. Then again, maybe it will.

League of Legends on the other hand, made by one of the main DotA guys originally, will be free and I see more people going to that one. But then again, HoN is way more polished and LoL (lol?) needs plenty of polish work.
1.
 
Re: Killing Floor Content Pack
Aug 20, 2009, 21:34
LOC
1.
Re: Killing Floor Content Pack Aug 20, 2009, 21:34
Aug 20, 2009, 21:34
LOC
 
Awesome, content is awesome. The AK-47 is really nice and feels great. The new map is very well done (probably the best map so far). And the Katana, is just a tad overpowered, especially if you have your melee perk leveled up at all. I mean you can literally one hit a Fleshpound with the Katana lol

Overall though, great update. Awesome new content. Lots of people playing it and apparently, enjoying it
2.
 
Re: Tripwire Publishing Killing Floor in
Aug 19, 2009, 08:25
LOC
2.
Re: Tripwire Publishing Killing Floor in Aug 19, 2009, 08:25
Aug 19, 2009, 08:25
LOC
 
It's a seriously fun game. And well worth the $20 I think. There are already a ton of custom maps (not to mention all the maps being made for the mapping contest Tripwire is running for the game) and even modded servers that allow 30 or so players instead of the normal 6.

I loved the mod version, and the retail version is SO much better in my opinion. It could use a bit more polish here and there obviously, but overall it's a really fun game. I'd actually much rather play Killing Floor than Left 4 Dead.

Also, like with Red Orchestra, we're gonna get quite a few updates for the game I'm sure. We've already got a paid DLC out (skins/models for a paltry $1.99) and shortly they are going to release free DLC with a new map and two new weapons (AK-47 and the Katana). Can't beat that really.

God I sound like a salesman...
1.
 
Re: Killing Floor Patch & DLC
Jul 24, 2009, 20:57
LOC
1.
Re: Killing Floor Patch & DLC Jul 24, 2009, 20:57
Jul 24, 2009, 20:57
LOC
 
Actually this doesn't include the free DLC (map and weapons) just the "premium" new skins/models. The map and weapons will be out within the next couple of weeks or so.
3.
 
Re: Miner Wars Announced
Jul 15, 2009, 15:17
LOC
3.
Re: Miner Wars Announced Jul 15, 2009, 15:17
Jul 15, 2009, 15:17
LOC
 
Please new Forsaken please? Thanks.
3.
 
Re: Street Fighter IV PC Next Week
Jun 29, 2009, 14:32
LOC
3.
Re: Street Fighter IV PC Next Week Jun 29, 2009, 14:32
Jun 29, 2009, 14:32
LOC
 
I think I'm going to wait to see how online net play is before I make my final decision. It's boring playing with yourself all the time.

I'm pretty sure the netcode will be rock solid. If they are using the same netcode from the X360/PS3 version, it's awesomely good code. (I don't see why they wouldn't use the same netcode after all)

This comment was edited on Jun 29, 2009, 14:32.
5.
 
Re: ARMA II Everywhere
Jun 29, 2009, 14:29
LOC
5.
Re: ARMA II Everywhere Jun 29, 2009, 14:29
Jun 29, 2009, 14:29
LOC
 
I think DICE already said BC2 won't have any sort of SDK or any modding ability for PC. I doubt very much the PR guys could do anything with the game then.
3.
 
Re: Alien Arena 2009 Released
Jun 20, 2009, 14:11
LOC
3.
Re: Alien Arena 2009 Released Jun 20, 2009, 14:11
Jun 20, 2009, 14:11
LOC
 
Yeah true, but Alien Arena is based off the Q2 engine, not the Q3 engine. Just in case you didn't know Oh and Nexuiz, uses the Darkplaces engine, which is based off the Q1 engine, heh.

This comment was edited on Jun 20, 2009, 14:12.
1.
 
Re: Alien Arena 2009 Released
Jun 20, 2009, 00:41
LOC
1.
Re: Alien Arena 2009 Released Jun 20, 2009, 00:41
Jun 20, 2009, 00:41
LOC
 
Sweet, glad to see the release finally. Can't wait to play it. Though, like with other Q2/3 freely available shooters (World of Padman etc) I just wish more people played it.
2.
 
Re: New AaaaaA Demo
Jun 17, 2009, 21:55
LOC
2.
Re: New AaaaaA Demo Jun 17, 2009, 21:55
Jun 17, 2009, 21:55
LOC
 
Stupid comment.
8.
 
No subject
Apr 21, 2008, 10:35
LOC
8.
No subject Apr 21, 2008, 10:35
Apr 21, 2008, 10:35
LOC
 
Yeah, those specs are worthless. On this PC I meet the minimum specs, and no matter what settings I use I can't get anything more than a 5 fps slideshow.

On my other rig which is more or less the recommended specs (with an 8800 GTX and 4 gigs of ram, 2.6 Ghz C2D) I still have to turn things down to get it to run decently. If you go to their forums, there are plenty of people on decked out rigs with horrible FPS issues. Memory leaks I would imagine.

10.
 
Re: I played...
Dec 11, 2007, 22:43
LOC
10.
Re: I played... Dec 11, 2007, 22:43
Dec 11, 2007, 22:43
LOC
 
You should try playing now with Chunk #2 out, as you can use members only stuff (though only a small amount, and only a small chance you'll get anything, but still its better than nothing now)

Plus you get a bank page now and can stack those normal pots as free members. And frankly the ads aren't that bad if you want to play it for free and get the perks they offer for the ads.

And as stated already, $5 a month isn't exactly horrible.

15.
 
Re: No subject
Dec 5, 2007, 18:06
LOC
15.
Re: No subject Dec 5, 2007, 18:06
Dec 5, 2007, 18:06
LOC
 
So you want a company to go out of buisness, and people to lose their jobs? Wow, you are an awesome guy!

And I wasn't aware the game tanked, is this because you don't like the game, or just don't like the fact you have to pay a monthly fee for some stuff?

You could always go play Dungeon Runners - oh wait nm you have to pay a monthly fee for that one also. Darn.

39.
 
Re: No subject
Sep 6, 2007, 18:14
LOC
39.
Re: No subject Sep 6, 2007, 18:14
Sep 6, 2007, 18:14
LOC
 
#17: Tabula Rasa does NOT use the Auto Assault engine. They are using a totally different engine. After they scraped what they had when they were on the Unreal 3 engine, they made their own engine, and this is it. It may look similar to the Auto Assault engine, but it is not the same.

Oh and RIP Auto Assault. Oh how I loved thee.

248 Comments. 13 pages. Viewing page 12.
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