Eurogamer is not the only outlet to talk about noteworthy shortcomings or outright negative things about this game. Rev 3 Games, Weekend Confirmed, Giant Bombcast, IGN podcasts, EpicBattleAxe, etc.
Prior to making my earlier post, I did watch the Eurogamer video and it seemed to confirm the items I was concerned with or letdown by. However, I just watched the Games.on.net video and it brings up some shortcomings of the game as well - Erin being the first contender for the most irritating character of the year (again, the removal of Russell was unwarranted given the poor end quality of the abundant, gameplay-stopping cinematics,) the restriction on jumping and climbable surfaces giving them the impression of a more jigsaw-like game than an open-world game, the game being ugly in quite a few areas, particularly the non-PC platforms, and noting the removal of the XP and quicktime systems (overall improvements, but raising many concerns about the original design intent and the impact that intent will have on the final product.)
As ever, you fall back on challenge. In that regards, you hopefully concede that you are different than many gamers...or let me say that I approach games from a different perspective. Time and time and time again, I have seen you comment on the challenge of a game above all else. Absolutely, I believe it can help shape one's impression of a game (too easy, too hard, can make actions boring, can build a sense of accomplishments, creates a challenge, etc.,) but I often view it as just one piece of the puzzle along with sound design, level design, gameplay mechanics, puzzles, exploration, story, new experience factor, improvement upon prior iterations, etc.
Look, I bough the game yesterday from GMG for $31.50. It's sufficiently Thief
-like for my preferences, stealth games are few and far between, this is one of only two games releasing in February I have any interest in, the price was right for all these things, the more recent previews have spoken to a higher level of design quality than earlier previews, etc. But I'll be damned if I cannot already see a number of things that I would love to change or am immediately concerned about.
I think, or at least hope, that's the big difference here. I now effectively own the game, but I want it to be better and think it could have done a lot more given the pedigree of the series and the improvements in both design and technology over the past decade. You and others seem to like this a lot more than others. That's honestly great. However, a seeming belief that the game is amazing or good enough and there shouldn't be any other comments about shortcomings or aspirations for a greater game is something I find particularly saddening. In my book, being blind to shortcomings or halting acknowledgment of them is a race to mediocrity.Personal preference =/= quality =/= purchase.
Able to like flawed games; able to critique amazing games,
Everything is awesome!!!http://www.kindafunny.com/I love you, mom.