"Yosemite Sam," the fact that you have to resort to insults speaks immensely of your character and ability to have an adult conversation.
We understand the idea of a megatexture, but we are discussing the obvious trade offs that have been made.
Again, I would assert that there is a distinct lack of variety and depth to the worlds. How much of the game could be written off as a post-apocalyptic desert wasteland. Admittedly, that is broad and generic, but would give people a fair idea of what this game has to offer. Look at how often the game has you replay the same level or how confined and limited the actual playable area is. You want to go on about the unique megatexture, but I would like to actually explore it and play through it rather than have it be blocked off by one of the many, many invisible walls or foot-high barriers.
Yes, the "outside" area can be one map, but the game is further split up into various other areas where you have to load entirely new data...which often bears striking resemblence to the "outside" area you just came from (or is a single room you have no interaction with)...which the game will likely make you play through a few times...which will likely appear to have a lot of unique world but which is immediately confined by the various invisible walls and arbitrary barriers...
Yes, you have a limited selecton of NPCs styles and then some minor variants of them. And what makes them unique? The majority of enemies will stay behind one piece of cover, will not chase after the player character, can be easily sniped with various weapons (other than the sniper rifle,) and even verbally announce their retreat, identifying that you have killed an arbitrary number of enemy NPCs and have essentially cleared that section of the level. Or would you like to discuss the other type of enemy NPC that just rushes you and which is easy fodder for the shotgun? Only the mini-boss battles have much energy to them, but again, they are way too easy and straight forward.
List all the NPCs if you wish. I can talk about how pointless they are, how little they add to the world, how easy the sidequests are, how the story quests are given as an offer when they are mandatory to actually completing the game, how many of them remain in the same place doing the same thing at the same time of the day over and over.
Again, I would make the case for how the graphical effects - of which you stat the game has "all" of them - are actually utilized. I am talking more about the artistic design and gameplay implementation than pure technical mertis. Even for the things you tried to discuss, what of the vast discrepancies in texture detail? The great, yet underutilized vehicle mechanic? The generic shooter mechanic? The lackluster, abruptly ending story? The rough implementation of PC controls?
I am unable to find where I stated "texture looks blocky when I stare at walls, game sux lol." Even if completely imagined, I find it troubling you come to this conclusion after the various points I and others have discussed.
You like the game. Great. I do not think it set any new standards, at least not good ones or without significant, vastly undesirable, trade offs. Nor do I think it is a profound blending of components from other games. I have yet to be blow away by the game. Even when I do see something that looks really nice or which I can see some potential for, one of the game's many rough edges or harsh juxtapositions rears its ugly head.
For whatever it is worth, I have played a number of games and I can think of a number that had better modeling, consistent graphical fidelity, fun, depth, challenge to the shooting, better integration of the vehicle mechanic, shipped with far less issues, had a rich story, etc. Rage
is not terrible, but it certainly is not what I was hoping for, not what I believe PC gamers were being sold, and certainly not an amazing game. If you think this game is that good, I beg you to go play better games.
Guessing this post, too, is all about block textures....?,
Everything is awesome!!!http://www.kindafunny.com/I love you, mom.