If anything, UT3 didn't do enough. Why were the number of game modes in UT3 half of what they were in UT 2004? Answer: console limitations killed bombing run, mutant, domination, last man standing, assault, and invasion.
And the menus are clearly console driven. How else can you explain that UT 2004 had a better system by putting more information on a single screen, designed for high-resolution displays viewed from a couple of feet away?