JediPunisher wrote on Jul 3, 2014, 17:24:Pandora: First Contact?
I've been waiting 15 years for a sequel to my favorite turn-based strategy game of all time, Alpha Centauri.
Creston wrote on Jun 25, 2014, 13:44:I haven't gotten far enough in the career mode to see if it gets longer there, but you can do custom cups and change the length: the upper limit is a 20 lap race or a 40-minute endurance race (no pit stops, though).
Can you force the game to give you longer races right off the bat, or is it stuck with the "you're in the beginning of career mode, so you do 3 lap races?"
Creston wrote on Jun 25, 2014, 11:34:Yes. And I've been mid-pack after running a bad race and back of the pack after running a terrible race.
So you've been out in front by a good bit after running a great race?
SpectralMeat wrote on Jun 25, 2014, 06:34:That's excellent analysis (that I should probably steal for my review ). In my races, the good AI stays out front and the bad AI stays in the back. I've never been the victim on "oh, the human is way in front, let's speed up. The AI in GRID Autosport is excellent.Creston wrote on Jun 24, 2014, 21:39:Creston
Does it have rubber banding, though? That's an absolute deal breaker for me.
Check out the PCGamer review. I've found it surprisingly informative.
Regarding rubber banding here is what they've had to say:Perhaps the best thing Grid Autosport does is place you more often than not in the middle of the pack. There probably is some rubber-banding at work (a term our friend in games marketing no doubt hates, and would rather see replaced by PackSense or some such), but it’s much subtler than any of Autosport’s contemporaries. You’re used to having slightly better acceleration than the AI in racing games (spoilers: that’s why you always win) but here, you don’t. You have better brakes. That means in order to take a place, you need to line up an opponent, anticipate his braking point, then either brake slightly later or pick a wider line and brake earlier, hoping to carry more speed out of the apex. In either event, they usually repass you. Suddenly, 5th place becomes a towering achievement. Trying to fulfil a sponsor objective that demands you drive a clean race and still bag the podium necessary to win the championship becomes the single hardest and most rewarding thing you’ve recently done in a racing game. It’s excellent.
BIGtrouble77 wrote on Jun 17, 2014, 18:04:The maps are semi-random: each level is broken up into large sections and there are several particular layouts (6 or so per map type?) that are placed when the tactical battle starts. The tiles are recycled often enough to be noticeable after your first couple of matches.
I was really pumped about this game, but the fact that the battles are not randomly generated just killed the whole thing for me. If I'm mistaken on that detail, please correct me.
Cutter wrote on May 28, 2014, 21:19:Yup.
That Endless Legend game looks pretty sweet. Anyone playing it yet?
Rigs wrote on May 24, 2014, 11:46:He seemed to be infatuated with complaining about the missions. Apparently they were too specific for him. I don't think they are; since you usually have 3-6 going on at the same time, I didn't think it was excessive hand-holding.
ArsTechnica didn't like it too much, though he went off on a tangent about...actually, I don't even really know