eRe4s3r wrote on Nov 18, 2014, 09:58:Truth. There is no sense to the economics: goods are randomly produced in different locations, and demand and supply also fluctuate randomly, making it impossible to earn any amount of consistent income. On top of that, it takes an exorbitant amount to afford any upgrades.
Economic balance is horrible, and this game is the very definition of a GRIND.
Closed Betas wrote on Aug 19, 2014, 18:40:3-click sounds like what YOU want, not the community you seem to represent. 3-click is nothing like a real golf swing, while using a gamepad or the mouse is more like a real swing. If you want 3-click, you should obviously not play this particular game. I do agree, however, that the mouse controls are very difficult and sluggish, so I prefer to use the gamepad.
PC gamers should pass on it... Has no 3 click, no clue what the community wants
Closed Betas wrote on Aug 19, 2014, 18:40:The course designer is the most powerful tool I've ever seen in a golf game. I have no idea why you state you are "handicapped" while using it. The lack of specific details in your critiques speaks volumes
Course designer seems cool, but after 5 minutes of using it, you realize you are handicapped
Closed Betas wrote on Aug 19, 2014, 18:40:This is an outright lie, and reason to dismiss your opinions altogether. There is also match play and four-ball, plus multi-round tours and tournaments.
lastly, no real competitive play, other than stroke
jdreyer wrote on Aug 17, 2014, 03:21:I think some of the stuff is at least partially finished, it's just not bug-free enough to release to the public build. There is a detailed list of what's done and not done on the website.
Thanks. Surprised there's so much left unfinished, I remember hearing about this 3 years ago.
jdreyer wrote on Aug 16, 2014, 16:25:Right now there isn't much to it: just a basic collect-resources-and-build-stuff city management game. You get occasionally invaded by fishpeople and have to send your military crew over and shoot them in the gills. I like the free-form building construction (you zone out the building dimensions and add components manually), and assigning colonists to work crews and having those crews automatically complete tasks you designate has potential once it's smoothed out. The developers have yet to add detailed colonist memories, cults, objectives, native factions, multiplayer, combat, additional monsters, and vehicles, so there is still a lot of the game missing in action.JaguarUSF wrote on Aug 16, 2014, 12:54:50 word impression?
I'll have a video preview Monday.
Parallax Abstraction wrote on Aug 12, 2014, 20:39:It's in pretty good shape right now, although I don't know how the current Early Access version compares to what's coming out next week. I highly recommend The Golf Club.
What I saw of this when Giant Bomb covered it actually looked pretty awesome. I was waiting until it was out of Early Access. Curious if it's been polished up enough.
SpectralMeat wrote on Aug 12, 2014, 13:32:I agree; I am having lots of fun with GRID Autosport. Here's my video review of it.
Actually the new Grid Autosport is a pretty good racing game for people new to racing games.
I don't feel the controls are as twitchy as previous Grid or Dirt games and it eases you into the racing as opposed to throw you in the thick of things like a proper sim.