Ozmodan wrote on Nov 4, 2019, 19:46:
Sorry, but ray tracing is still a gimmick at this stage. I have watched a bevy of games that claim to have it and the aesthetics aside they have no effect on gameplay and in many games, you have to look hard to even notice it. On top of that unless you have a $1300 graphics card it majorly affects game performance. Nvidia's 3000 cards are supposed to make major improvements to such, but I still do not see the need to pay Nvidia's premium pricing for it.
It is an absolute gimmick right now, agreed. I do not doubt the potential, we are not remotely there yet. The tdlr on my recent update - got a big discount, two weeks ago, on a 2080 MSI Gaming X Trio Super through work for personal use so upgraded from a 1070 Strix. Running a 6600k @ 4.5 - looking to upgrade with Zen3 or Comet Lake in 2020.
I enjoyed Quake 2 RTX for the nostalgia, the RTX reminded me of 1997/98 when I went from originally playing the game in Software @ 480x360 (i think), to getting a Voodoo2 and playing it in Open GL (800x600). Absolutely epic. The RTX diversion was fun for about 3 hours. It looks great, albeit a little blurry due to one of the noise filters that, if you turn off, destroys the game. If they remaster Return to Castle Wolfenstein RTX I will be there yesterday.
I have played around with other things with RayTracing, not that there is much that interests me specifically. It's not there, at all. Knowing the 2080TI won't provide any massive bumps in performance either (15% maybe for $650+ CAD more?), for now RTX has been a marketing gimmick and may well continue into the 3000 series unless there is a massive bump in performance while keeping the price of cards the same (which is terrible), or less (yeah right lol) AND support for RTX substantially increases with developers.