User information for wonkawonka

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wonkawonka
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April 10, 2006
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Total Posts
284 (Amateur)
User ID
24649
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284 Comments. 15 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  ] Older
2.
 
Re: Kingdom Come: Deliverance Band of Bastards DLC Delivered
Feb 6, 2019, 10:50
2.
Re: Kingdom Come: Deliverance Band of Bastards DLC Delivered Feb 6, 2019, 10:50
Feb 6, 2019, 10:50
 
Yes it works very well. I found it exceptional, especially compared to the bug-ridden Bethesda stuff. I don’t much like the way combat is implemented, especially at thes tart when you don’t have counters. So I suggest you do a bit of the main quest to get access to the training offered by Captain Bernard and then train like crazy before attempting fights.
Apart from that, it’s pretty smooth sailing.
10.
 
Re: Divinity: Original Sin 2 Nears 500K Sold
Sep 19, 2017, 03:11
10.
Re: Divinity: Original Sin 2 Nears 500K Sold Sep 19, 2017, 03:11
Sep 19, 2017, 03:11
 
The game is exceptional. Tough as nails when you're not min-maxing, but brilliant. Every fight is a nail-biting chess battle, and the exploration part is enormous.
9.
 
Re: Divinity: Original Sin 2 Released
Sep 15, 2017, 04:01
9.
Re: Divinity: Original Sin 2 Released Sep 15, 2017, 04:01
Sep 15, 2017, 04:01
 
I just started playing. It's gorgeous, really well made, and I'm loving it. Glad I backed it. I finished the first one a couple of times, and this one seems a better version of the old.
27.
 
Re: Morning Mobilization
Oct 24, 2016, 09:18
27.
Re: Morning Mobilization Oct 24, 2016, 09:18
Oct 24, 2016, 09:18
 
jdreyer wrote on Oct 24, 2016, 03:31:
Nine wrote on Oct 23, 2016, 18:47:
one of Life's great truths:

never buy a Civ game until at least the first expansion

Buying Civ before the first expansion is one of the classic blunders. It's right up there with:
- Never get involved in a land war in Asia
- Never go against a Sicilian when death is on the line.

True since Civ3. Untrue before. Obviously. (had to make sure that The Great Truths are properly framed)
28.
 
Re: No Man's Sky Patch Details and Plans
Aug 22, 2016, 06:22
28.
Re: No Man's Sky Patch Details and Plans Aug 22, 2016, 06:22
Aug 22, 2016, 06:22
 
yuastnav wrote on Aug 22, 2016, 05:48:
So what about all the things that they have shown in the videos and aren't in the game?
If the game would've been like it was shown in the gameplay videos from the last months I would've bought it. As it stands now it's just a giant heap of broken promises and disappointments. And I'm not talking about hype.
I'm talking about simple things like being able to fly close to the ground, land manually or large fleets of ships. And also more complex things like more than two types of behaviour for the critters.

I guess the thing is I never watched those videos. So I didn't have any expectations. But now that I've read what was promised (reddit, etc...) I can understand the frustration. No fleet battles, all ships the same, no factions, etc... So yes compared to what he said, this ain't the same game. Looks like they cut all the intelligence in the game to make a release date.
25.
 
Re: No Man's Sky Patch Details and Plans
Aug 22, 2016, 05:34
25.
Re: No Man's Sky Patch Details and Plans Aug 22, 2016, 05:34
Aug 22, 2016, 05:34
 
I don't get why people are so up in arms about this. The game is procedurally rendered, so obviously it'll be mostly boring. Obviously there'll be stupid stuff. But also obviously there'll be really cool things.

For example, I just found last night a planet with what looked like a tyrannosaurus Rex with a crest on the top of its head. And it attacked me. I also walked through a jungle with monsoons. And got lost in caverns of frozen planets.

There's some really good stuff in there, but as are most sandbox games (especially procedural ones), the story is lacking, the fighting is meh (really really meh in this case), but if you wander a bit off the beaten path you can get enough satisfaction that $50 is money acceptably spent.
10.
 
Re: Star Trek VR Game Plans
Jun 13, 2016, 03:46
10.
Re: Star Trek VR Game Plans Jun 13, 2016, 03:46
Jun 13, 2016, 03:46
 
Well the whole VR "thing" just popped up on my radar. Looking forward to more things like this.
VR isn't the panacea and a better way to play everything. But in some respects it's incredible. My HTC Vive is a huge hit with everyone, and the kids constantly play it. It's not just a fun new thing and every new game is getting better at understanding its capabilities and limitations.
17.
 
Re: John Romero Teases Announcement & Adrian Carmack Collaboration
Apr 21, 2016, 07:15
17.
Re: John Romero Teases Announcement & Adrian Carmack Collaboration Apr 21, 2016, 07:15
Apr 21, 2016, 07:15
 
CJ_Parker wrote on Apr 21, 2016, 06:58:
wonkawonka wrote on Apr 21, 2016, 06:49:
The cheese in SW is quite well recreated.

Not really... or did Lewk wear nerd glasses??

Maybe not, but the hoodie, stupid music and cheesy "natural" setting, really.
The one great thing about SW:TFA is how well it recaptures the cheese of the B movies of SW
15.
 
Re: John Romero Teases Announcement & Adrian Carmack Collaboration
Apr 21, 2016, 06:49
15.
Re: John Romero Teases Announcement & Adrian Carmack Collaboration Apr 21, 2016, 06:49
Apr 21, 2016, 06:49
 
Still it's pretty damn funny. The cheese in SW is quite well recreated.
1.
 
Re: XCOM 2 - Anarchy's Children Released
Mar 18, 2016, 04:57
1.
Re: XCOM 2 - Anarchy's Children Released Mar 18, 2016, 04:57
Mar 18, 2016, 04:57
 
Mostly "meh".
A couple of nice face masks, but overall nothing extremely exciting. New hair styles are variations of punk/monk, and more face paints than anything else.
1.
 
Re: The Technomancer Trailer
Feb 23, 2016, 10:51
1.
Re: The Technomancer Trailer Feb 23, 2016, 10:51
Feb 23, 2016, 10:51
 
So Fallout 4 in the desert?
6.
 
Re: Elite: Dangerous Sells 1.4M
Jan 14, 2016, 10:53
6.
Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 10:53
Jan 14, 2016, 10:53
 
I also played it a lot at launch but got burned by it. I expected a lot deeper non-MP stuff and it's just not there. I have no time to allocate to complex MP play, I just want to be able to do interesting SP missions and go through a story.
I'll wait until the content is there, assuming that by then the learning curve hasn't gotten so long and steep that it's become essentially useless for the time-challenged player.
21.
 
Re: Torment Next Year
Nov 3, 2015, 08:24
21.
Re: Torment Next Year Nov 3, 2015, 08:24
Nov 3, 2015, 08:24
 
The problem with the devs on KS is that ultimately their success depends not on the KS campaign but the sales after the game is released. Which means getting good reviews. Which means having a game big enough in scope that it's attractive to the reviewers, and not seen as a nice-to-have under-$20 quickie.

Which essentially means cramming a large number of features (PvP, new plane of existence, stronghold, voiceovers, side quests, etc...) into the game. But if those are put in for the base funding goals, the needs would be so high that no one would fund. So they put them in stretch goals, which is why stretch goals are so used.

And since those stretch goals are big enough that they will certainly extend the game's release date, the only choice for the devs to make is: "do we put a release date for the base game, or one where we assume we'll get some stretch goals?" And they always choose the former because they don't want to sound incompetent.
7.
 
Re: The Bard's Tale IV Kickstarter
Jun 2, 2015, 10:28
7.
Re: The Bard's Tale IV Kickstarter Jun 2, 2015, 10:28
Jun 2, 2015, 10:28
 
I liked the Wasteland 2 combat. There were a few problems but it never bothered me much (except for early issues such as incredible jam rates). The game is good, and flows well. I went through it all the way and it left a good taste in my mouth. But if you haven't played it, wait for the GOTY edition with improved everything.
9.
 
Re: Seven Dragon Saga Kickstarter
Mar 12, 2015, 08:45
9.
Re: Seven Dragon Saga Kickstarter Mar 12, 2015, 08:45
Mar 12, 2015, 08:45
 
I want the real original SSI stuff rebooted simply: North Atlantic 85, Knights of the Desert, etc... Those were some great wargames.
16.
 
Re: Dragon Age: Inquisition Free Content Plans
Dec 9, 2014, 12:46
16.
Re: Dragon Age: Inquisition Free Content Plans Dec 9, 2014, 12:46
Dec 9, 2014, 12:46
 
DA:I has loads upon loads of content indeed. Some of it is repetitive MMO crap, but a large part is very enjoyable. The fundamental issue is in the fights. The tactical camera works to set up a fight and can be sparingly used during a battle but it's horribly clunky. There's no way to queue commands so it's tactically almost useless. But the main problem is that the AI is a disaster, so you have to be extra effective at knowing when you can string combos with your main character. After a while you pick up a couple of flows that work for you but it's nowhere near as satisfying as the DA:O fights.
13.
 
Re: Far Cry 4 Videos
Oct 15, 2014, 06:24
13.
Re: Far Cry 4 Videos Oct 15, 2014, 06:24
Oct 15, 2014, 06:24
 
Well for once it's in-game graphics. They're not wow by any stretch, but they get the job done. Now as long as there are no zombies/inhumans and there are many "destroy the outpost any which way you want", I'm happy.
Stories are shit in all Far Cry games. The best thing they ever did was add a "reset outposts" feature.
10.
 
Re: Avernum 2: Crystal Souls Announced
Sep 4, 2014, 10:47
10.
Re: Avernum 2: Crystal Souls Announced Sep 4, 2014, 10:47
Sep 4, 2014, 10:47
 
Kajetan wrote on Sep 4, 2014, 05:29:
harlock wrote on Sep 4, 2014, 04:41:
all it needs are better gfx.
Like someone already said ... no, it does not NEED better gfx. Sure, better gfx would be nice, i would welcome nicer gfx, but there is no need for them. Especially since Vogel sells a LOT more games after finally appearing on Steam and GOG.com. Vogel seems to be content in doing, what he is doing.

Having played his games a lot, and remembering (and having drawn their likes) Ultima ][ sprites, I personally hate some of the graphics, namely the character portraits and character icons/animations. In an RPG you want to identify with your characters, and this stuff just doesn't cut it for me at all. Either you want really nice pictures and animations that tell you "your character is this young elf with flowing red hair, green eyes and dimples, tall with gangly legs" (the good graphics), or "imagine it's your elf, here's an iconic representation" (the old-style Ultima < 6 graphics). Anything in between just hurts.
11.
 
Re: SSI-Inspired Seven Dragon Saga Announced
Sep 3, 2014, 05:57
11.
Re: SSI-Inspired Seven Dragon Saga Announced Sep 3, 2014, 05:57
Sep 3, 2014, 05:57
 
Ceribaen wrote on Sep 2, 2014, 21:44:
Julio wrote on Sep 2, 2014, 18:08:
Turn based combat (check)
SSI (check)

Ok - I'm in.

Unity engine... cautiously optimistic.
SR:R and WL2 both have some issues in the engine, especially when you compare them against what Larian has managed to pull off with D:OS.

Agreed. And the turn based system of D:OS is significantly smoother than WL2 and SR:R. Doesn't get in the way but stays tactical. Larian kept it simple and easy to use, but fraught with peril.
30.
 
Re: SSI Vets form TSI
Aug 9, 2014, 13:35
30.
Re: SSI Vets form TSI Aug 9, 2014, 13:35
Aug 9, 2014, 13:35
 
My first SSI game was Knights of the Desert, followed by Geopolitique 1990. Those were truly awesome. Figuring out how to handle Tobruk as the panzers went on a rampage was really tough for my young mind. Then came North Atlantic '85.
Everything else after that was just icing on the cake.
284 Comments. 15 pages. Viewing page 1.
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