User information for Daniel Hardy

Real Name
Daniel Hardy
Nickname
BatAttack
Email
Concealed by request
Description
Homepage
None given.

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Signed On
March 28, 2006
Total Posts
50 (Suspect)
User ID
24596
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50 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
26.
 
Re: MechWarrior Movie Rumor
Sep 30, 2009, 20:50
26.
Re: MechWarrior Movie Rumor Sep 30, 2009, 20:50
Sep 30, 2009, 20:50
 
>>MW would be better suited for an anime.
>Ugh, no. MechWarriors are not plucky 15 year old boys with the voices of 6 year old girls.

What are you talking about!?!?
The current fashion is for angsty, not plucky.

And if you look at the pilot cast of Gundam 00, only HALF of them look/sound/act like girls. The other two are boy-band material.
27.
 
Re: Disney: Make Mine Marvel
Sep 1, 2009, 07:21
27.
Re: Disney: Make Mine Marvel Sep 1, 2009, 07:21
Sep 1, 2009, 07:21
 
It is also worth remembering that Disney bought Pixar, and that Lasseter is now effectively running Disney's animation studios.

There is the possibility of animated marvel movies.
34.
 
Re: PS3 Slim and Price Cut
Aug 18, 2009, 21:21
34.
Re: PS3 Slim and Price Cut Aug 18, 2009, 21:21
Aug 18, 2009, 21:21
 
>> JRPGs. Right now Valkyria Chronicles is the only PS3 exclusive worth getting

Wasn't White Knight Chronicle meant to be pretty impressive and PS3 exclusive?

Anyway, a friend of mine who is a big JRPG fan points out that the same games on PS3 tend to come one 1 BR disc, but 3 or 4 DVDs on the xbox.
If you are not a fan of disc swapping, that makes the games more compelling on PS3.
45.
 
Re: Valve on Community Funding
Jul 22, 2009, 03:01
45.
Re: Valve on Community Funding Jul 22, 2009, 03:01
Jul 22, 2009, 03:01
 
> If you only care about making a profit, you're better off sticking with the stock market.

Perhaps so, but this is the definitive difference between investing in a game and donating to a game. Gabe is talking about a community investment model.
44.
 
Re: Valve on Community Funding
Jul 22, 2009, 02:56
44.
Re: Valve on Community Funding Jul 22, 2009, 02:56
Jul 22, 2009, 02:56
 
> it did work for mount and blade, but they had some entertaining gameplay to dangle in the player's face before they asked for money. Other devs would have to do the same thing.

Sure, that's pretty standard.

If you are shopping around for a publisher, you need to have something to 'dangle in their face' too, in most circumstances. It's rare to get funding of any sort with nothing but some paper napkin scribbles.

An indie dev might be able to get an early prototype up and running on their own, but need funding to flesh it out into a full game.

I don't know why people think Gabe is proposing that community members just hand out money on nothing but empty promises.
41.
 
Re: Valve on Community Funding
Jul 21, 2009, 21:06
41.
Re: Valve on Community Funding Jul 21, 2009, 21:06
Jul 21, 2009, 21:06
 
>This is a pipe dream, there are so many things that would prevent it from happening that it will never get off the ground. Valve is acting very strange lately.

Except it has already worked for Mount and Blade; they got to a 1.0 release, made possible largely by community contributions - and they weren't even promising a return on investment.
What were they offering? A unique game, not being done by anyone else.

Just because people can't see themselves investing makes them think no one else will either.


Scammers> Obviously some upfront credentials would be needed, and then proof of progress along the way. And given Valve is talking about doing this through Steam, you could expect some kind of auditing system might exist.


Giving money to Valve> A lot of people (already accused of illiteracy) seem to think Valve wants the community to give them money upfront.
No. FAIL.
Valve already have the money to develop whatever they want to.
They are talking about indie studios getting funding for their projects, which they are unable to get from publishers because they are too niche, too obscure, too risky, whatever.

Given that the goals of publishers are totally different from the goals of gamers, it seems reasonable to get money from the people who want you game to be good.

>Owning a piece of the game being 'nebulous'.
It is not nebulous. You have invested in the game project. If it breaks even and goes on to make a profit, you can expect to see your money back and more (perhaps $100 back on the $50 you put in). If it does not go beyond breaking even, you will get nothing back.
24.
 
Re: Valve on Community Funding
Jul 21, 2009, 01:25
24.
Re: Valve on Community Funding Jul 21, 2009, 01:25
Jul 21, 2009, 01:25
 
>Do you really want to invest in THIS much risk? THIS much uncertainty?

Well, the alternative is that the quirky games you are interested in just don't get made.

If some indy developer who seemed competent (they would have to show examples of previous work) wanted to make, say, an turn based X-Com type game, and their treatment proposal looked promising, I would invest $50 upfront without any qualms.

Why? Because I have been waiting YEARS and YEARS for a decent X-Com like and it still hasn't come (I have not been happy with any of the ones that have come out).

The point is, people who REALLY did want to see that game get made, and had spare money (obviouusly employed people, not school kids) would actually be willing to invest.

The risk is there, yes. But I'd be willing to risk the price of the game, if what I wanted was on offer as a possibility.
14.
 
Re: On Indie Sales
Mar 19, 2009, 02:40
14.
Re: On Indie Sales Mar 19, 2009, 02:40
Mar 19, 2009, 02:40
 
" I recall seeing an article based on Steam sale promotions where taking 75% off of a game actually ended up netting more total profit than selling it full price."

Sure, this works for Steam cos they have massive exposure, and a massive install base. When people load up a steam game they often see the splash screen with current sales.

If an indie developer is selling an obscure game, lowering the price does not necessarily broaden that audience by that much. Perhaps the majority of his audience is made up of crazy fans who are already buying his games at $28? Who knows.
13.
 
Re: Op Ed
Feb 8, 2009, 04:13
13.
Re: Op Ed Feb 8, 2009, 04:13
Feb 8, 2009, 04:13
 
@wtf_man
"Uhm, why? Some newer software will require service pack 3.

As for it mucking up machines... I've only found that to be the case with machines that have a ton of junk installed already. A fresh install + sp3 (or SP3 slipstreamed) works fine."

Actually we have some machines at work which cannot run SP3, not even from a fresh install. Something about their hardware config does not accept SP3, so our IT guys have decided to stay with SP2 for those machines.
12.
 
Re: Op Ed
Feb 8, 2009, 04:11
12.
Re: Op Ed Feb 8, 2009, 04:11
Feb 8, 2009, 04:11
 
@cliffski
"indeed. how silly that programmers should be paid for their work. they should all work for free!"

That's not really the point, DRM does not do its job.
It does not stop pirates, who are resourceful enough to get around it, and it punishes people who actually bought the product by making their lives more difficult. Basically, the pirated version is more user friendly, and that is with the difficulties involved with cracking, etc. accounted for.
5.
 
Re: Op Ed
Feb 3, 2009, 23:41
5.
Re: Op Ed Feb 3, 2009, 23:41
Feb 3, 2009, 23:41
 
Except that by using a gold farming bot they ARE interfering with other players' pursuit of gratification - not directly, but I don't think that is a requirement.

WOW players know there are these guys running around on auto-pilot ruining the in-game economy, and it spoils the game environment.

It's like how a peeping-tom spoils the environment at the beach. People can still sunbathe and swim, but they know there is some weirdo in the bushes leering at them, and it makes them uncomfortable.
27.
 
Re: Valve:
Jan 18, 2009, 19:15
27.
Re: Valve: Jan 18, 2009, 19:15
Jan 18, 2009, 19:15
 
@Muscular Beaver

"Last time I checked, Valve wasnt a japanese company, btw."

Yeah, and Russia isn't the USA.

If a Russian imports a game from America, at American prices, using Russian currency, it is NOT GOING TO BE CHEAP.
8.
 
Re: Meet Bill Roper
Nov 12, 2008, 05:54
8.
Re: Meet Bill Roper Nov 12, 2008, 05:54
Nov 12, 2008, 05:54
 
@Cutter:"He makes it sound like Blizzard wouldn't exist if not for him."

Actually he makes it sound like he was part of a big company, performing many tasks, and rising through the ranks.
It's written like a typical resume - it's quite normal to talk up your involvement in previous successes when writing one.

"Guess, when you're not surrounded and carried by extremely talented people we can see what you're really made of."

I agree generally, but it takes more than one flop to be discovered a hack. Many very talented people with exemplary works to their names have made their share of flops too. How his next few titles turn out will be interesting to watch.
5.
 
Re: AA
Oct 7, 2008, 20:28
5.
Re: AA Oct 7, 2008, 20:28
Oct 7, 2008, 20:28
 
I want to try this - I feel like I would like a WW2 tank simulator, but I have never tried one so I don't know for sure - the genre is almost dead, and there are so few of them out there..

Are there any infantry in the game? Or is it just tanks?
What about aircraft? Other vehicles (trucks etc.)

I remember playing a WW2 naval simulator (Great Naval Battles: North Atlantic 1942:45? Something like that..) when I was younger, and that was pretty interesting.

16.
 
Re: No subject
Oct 1, 2008, 23:06
16.
Re: No subject Oct 1, 2008, 23:06
Oct 1, 2008, 23:06
 
Snuff movies (or kiddie porn) being illegal isn't really censorship in the same way - it's because they are the result of a first degree crime. You can't make a snuff movie without committing murder.

The censorship that everyone gets riled up about (and rightly so) is of the 'you can't have this because it goes against community values' kind. What community values? I'm part of the community to, what about my values? Why do I have to be laden with the world views of some conservative old man?

3.
 
Re: No subject
Oct 1, 2008, 02:42
3.
Re: No subject Oct 1, 2008, 02:42
Oct 1, 2008, 02:42
 
If you are talking about Kevin Rudd, he is not a girly man, he is an genderless android, and he has nothing to do with this ban.

If you are talking about Michael Atkinson, he is not a girly man, he is a cranky old fossil.

14.
 
Re: No subject
Sep 18, 2008, 13:01
14.
Re: No subject Sep 18, 2008, 13:01
Sep 18, 2008, 13:01
 
Been playing X-Com since it got re-released on Steam, and that's from 1994 - so 14 years old.
Still a great game, apart from the 320 x 240 resolution and crappy interface..

Someone else here mentioned Action Quake 2, a Quake 2 mod - also great, my favourite weapon balance of any FPS. The starting pistol kicks arse. And in round based team mode, you pick your weapon (you don't buy it) so they are all good, it just comes down to which one suits your style.

2.
 
Re: Sucks....
Sep 11, 2008, 22:06
2.
Re: Sucks.... Sep 11, 2008, 22:06
Sep 11, 2008, 22:06
 
Hmm? From what I understood the suckage was to do with pathing and LOS issues. I pre-ordered the game, but have not played it - waiting for the patch that will fix those issues to a sufficient level. I heard 1.08 was pretty good..

Shame, since the original WW2 Combat Mission games were excellent.

52.
 
Re: What Would Rockstar Do?
Sep 10, 2008, 22:56
52.
Re: What Would Rockstar Do? Sep 10, 2008, 22:56
Sep 10, 2008, 22:56
 
"includes a mission into a small town with gun shops everywhere."

Small town == the country == farmers == shooting vermin.
You won't find those people whining about guns.
That's in the city, where gun ownership is very uncommon.


"to make the Assies look as stupid as they do banning fallout 3 for reference to drugs"

Confusion. It was not banned because it has references to drugs - its because those references take it beyond the MA15+ rating, and there is no R or AO rating. If such a rating for games was introduced (we have it already for movies) then the game would not have been banned.

As several have already pointed out, the introduction of an R rating for games is being Vetoed by one state attorney general (out of 8 states and territories).

18.
 
Re: ...
Sep 9, 2008, 20:58
18.
Re: ... Sep 9, 2008, 20:58
Sep 9, 2008, 20:58
 
"Fuck Australia."

Or perhaps fuck Australia's ratings and classifications board?

Anyway, the original games did not feature real world drugs, they had fictional drug names like Mentats.
I'm not really sure why they decided to go with crack or whatever, but this censored version is closer to original fallout canon.


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