User information for Nate

Real Name
Nate
Nickname
wMute
Email
Concealed by request
Description
Homepage
Signed On
March 21, 2006
Supporter
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Total Posts
47 (Suspect)
User ID
24563
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47 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
7.
 
Re: BAFTA Audience Award Voting
Feb 9, 2012, 15:36
7.
Re: BAFTA Audience Award Voting Feb 9, 2012, 15:36
Feb 9, 2012, 15:36
 
Hardcore Gamers are always a vocal minority, so sports games never get their due, kinda like NBA 2K11. But this year, Fifa 12 was the best game.
5.
 
Re: Steam Top 10
Oct 30, 2011, 17:16
5.
Re: Steam Top 10 Oct 30, 2011, 17:16
Oct 30, 2011, 17:16
 
too many gamers making up excuses for their favorite games, nobody admitting the fact that FM 2012 is again the best PC game this year.
10.
 
Re: Demo Co-op Mission
Jun 6, 2007, 02:48
10.
Re: Demo Co-op Mission Jun 6, 2007, 02:48
Jun 6, 2007, 02:48
 
lol @ people who act like they've never seen ads in their lives

2.
 
Re: !
May 5, 2007, 18:13
2.
Re: ! May 5, 2007, 18:13
May 5, 2007, 18:13
 
milk that cow

8.
 
EA
Apr 18, 2007, 11:50
8.
EA Apr 18, 2007, 11:50
Apr 18, 2007, 11:50
 
How come when it's any other EA game, the first post is all about hate and how the evil empire EA buying everyone off.

But when it's about a game like Spore, nobody says anything?

This comment was edited on Apr 18, 11:50.
27.
 
No subject
Feb 15, 2007, 07:46
27.
No subject Feb 15, 2007, 07:46
Feb 15, 2007, 07:46
 
When a game comes out on a console first, PC "gamers" call it overrated. If it's on a PC first, they're all ready to call the hottest shyt ever.

And Vice versa

Funny how a game's platform easily changess the opinion of any fanboy, whether they're in love with PCs or consoles.

1.
 
No subject
Feb 13, 2007, 13:30
1.
No subject Feb 13, 2007, 13:30
Feb 13, 2007, 13:30
 
Simple, yet very important article that should be a must-read for developpers that "Just don't get it".

6.
 
Re: What the...
Feb 7, 2007, 09:23
6.
Re: What the... Feb 7, 2007, 09:23
Feb 7, 2007, 09:23
 
PES6 is regionalized for Europe. This is the same game, except for North America. The exception is the 360 version, which apparently runs on a new engine.

34.
 
Re: No subject
Feb 7, 2007, 09:10
34.
Re: No subject Feb 7, 2007, 09:10
Feb 7, 2007, 09:10
 
I'd say the opposite.

Oblivion felt more like a first-person melee game with RPG elements.

4.
 
Re: Wow
Feb 6, 2007, 17:31
4.
Re: Wow Feb 6, 2007, 17:31
Feb 6, 2007, 17:31
 
don't be confused by this patch.

It took Funcom FOREVER to release a patch for the North American 2 CD version. It's been buggy for YEARS, and despite the demands for support, Funcom never supported the Norht American version, only the europeean ones.

For those with the 2 CDs, they've had to deal with bugs; the 4CD was fine, but like I said, don't go praising them for a 2-3 year old delay on this patch

1.
 
No subject
Jan 28, 2007, 12:05
1.
No subject Jan 28, 2007, 12:05
Jan 28, 2007, 12:05
 
*checks date*

Hmmm... for a sec, I thought i was in a time warp, back when these types of games were actually relevent.

31.
 
Re: Well
Dec 28, 2006, 01:38
31.
Re: Well Dec 28, 2006, 01:38
Dec 28, 2006, 01:38
 
Besides, thanks to institutionalized and active racism, the poverty rate among black Americans is 25%, three times as high as among caucasians. You don't see many black programmers because: a) Minorities have less access to education; b) minorities are not as often hired even with the same qualifications; and c) you barely ever get to see programmers anyway.

Agreed.

Racism is institutionalized. The percentages and ratios we have today are a result of racism in the past. To correct this, we resort to Affirmative Action.

Despite the fact that Affirmative Action is wrong on the short-term, it is the only way to correct race-related faults in today's american Higher Education institutions in the long-term.


As for this game, it's cancelled on the PC because there's more money to be made on consoles. The PC market is small. Most of the budget for development would be wasted when you won't get that money back in terms of sales. Simply put, there just wouldn't be enough demand to justify investing into the PC side of the game.

That's what you get when Game Developpers on the PC focus more on pleasing Video Card manufacturers and making games that 'look pretty', rather than making games that 'play well' and run on computers that are equipped with 2 year old hardware.

An example? Just look at South Korean gaming. All their games look awful and could be run on computers 5-6 years old. But everyone plays them. Sure it's a small market to begin with in comparison to North American and Europeean markets, but if that a formulate succeeds where you can have a whole family playing online games, I wonder if that would work here...

This comment was edited on Dec 28, 01:40.
11.
 
Re: Yeah sure.
Dec 27, 2006, 00:02
11.
Re: Yeah sure. Dec 27, 2006, 00:02
Dec 27, 2006, 00:02
 
It's sad when non-sports gamers get mad because their favorite games wasn't the best-seller.

17.
 
Re: GTA Article
Dec 6, 2006, 18:45
17.
Re: GTA Article Dec 6, 2006, 18:45
Dec 6, 2006, 18:45
 
Reading through most of these posts, it seems more users are more concerned with the vocabulary rather than the actual content of those excerpts.

That pretty much explains the negativity towards what I found were inciteful perspectives on a video game.

10.
 
Re: No subject
Oct 5, 2006, 01:14
10.
Re: No subject Oct 5, 2006, 01:14
Oct 5, 2006, 01:14
 
This is no different than people paying 10 dollars more for 'collector editions' of games or dvds. In other words, stuff is made available for people who're dumb or rich enough (both usually go together) to buy them.

They're optional. If you don't want it, fine. I'm sure there's a handful of hardcore football fans who'd LOVE to watch/play in virtual classic stadium of their favorite team.

EA, Take Two, Valve and anyone else who tries to sell cheap, mod-level content don't have guns to people's heads forcing people to buy this stuff, whether it's Horse Armor, 3 maps and a few guns, or 'commercial mods'.

Like any other expansion pack for popular games, it's for people who like them enough to want more. The fact that more and more companies are using this model of selling game stuff shows that there's a market for it worth tapping.


2.
 
Re: Getting paid in FULL!
Oct 2, 2006, 11:13
2.
Re: Getting paid in FULL! Oct 2, 2006, 11:13
Oct 2, 2006, 11:13
 
better to sell while it's hot now, instead of later on when the franchise gets milked to death.

or has it already been?

27.
 
Re: Jim Lee
Jul 21, 2006, 02:12
27.
Re: Jim Lee Jul 21, 2006, 02:12
Jul 21, 2006, 02:12
 
Top 1 wMute. I consider Jim Lee the Steven Spielburg of comic book art. In my collecting years I did many side-by-side comparisons of his work to Playboy issues and it was scary how anatomically correct he could draw humans; both male and female.

Personally, I'd say Joe Mad, despite his awful habits of being late.

While Jim Lee represents that natural evolution in the classical American Comic Book Style, I'd argue that Joe Mad is greater for being more influential and important for that generation and afterwards, in terms of how his anime-inspired art style was both approachable in a mainstream comic like Uncanny X-Men, yet still manage to keep his designs exagerated to be 'different' than from what was typical at the time. You wouldn't have Chris Bachalo or Humberto Ramos, two of my favorites, doing mainstream, top 20-selling comics, or even the Pat Lee/Dreamwave/internetFanArt style of anime along with the heavy-photoshopped coloring that came along with it.

This comment was edited on Jul 21, 02:12.
26.
 
Re: Jim Lee
Jul 21, 2006, 01:58
26.
Re: Jim Lee Jul 21, 2006, 01:58
Jul 21, 2006, 01:58
 
that's why I live in 2006 when art in comics have progressed more in the last 6 years in terms of asthetics, styles, and quality then the "Jim Lee turning point" has in twenty.

Example?

22.
 
Jim Lee
Jul 21, 2006, 01:22
22.
Jim Lee Jul 21, 2006, 01:22
Jul 21, 2006, 01:22
 
Jim Lee's art was not only a turning point in the comic book medium, but his designs defined the X-Men for a whole decade. Most people immediately picture the Jim Lee costumes when thinking of the X-Men.

Definately one of the most important artists and character designers of the 90s, heavily influential on numerous young artists and definately not 'garbage', unlike what certain simpletons may have as an 'opinion'.

Easily a top 5, or even top 3 artist of 90s, and definately someone you'd want as a collaborator, especially how hot he was on his run with Batman and Superman from the past few years.

3.
 
Re: Who hasn't licensed U3?
Jul 20, 2006, 18:31
3.
Re: Who hasn't licensed U3? Jul 20, 2006, 18:31
Jul 20, 2006, 18:31
 
1. SOE Sucks
2. Jim Lee's art style sucks.
3. MMOG's usually suck.

Yep, bright future this one.

My, what clever and intelligent criticism.

47 Comments. 3 pages. Viewing page 1.
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