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User information for Osc8r

Real Name Osc8r   
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Signed On Mar 17, 2006, 00:09
Total Comments 602 (Apprentice)
User ID 24533
 
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News Comments > Warhammer: Chaosbane Closed Beta This Week

1. Re: Warhammer: Chaosbane Closed Beta This Week Mar 5, 2019, 21:10 Osc8r
 
Please don't suck!  
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News Comments > The Division 2 Launch Trailer

2. Re: The Division 2 Launch Trailer Mar 5, 2019, 21:05 Osc8r
 
Definitely an improvement over the first, but the guns still sound like shit and have no real weight/impact when fired. Was hoping this was just limited to the lower levels but tried the geared pre-made high level characters and some of them were even worse - the endgame sniper rifle sounded like some kind of toy.

Probably check it out at some point down the road.
 
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News Comments > Apex Legends Boasts 50M First Month Players

38. Re: Apex Legends Boasts 50M First Month Players Mar 5, 2019, 16:19 Osc8r
 
Muscular Beaver wrote on Mar 4, 2019, 22:51:
Osc8r wrote on Mar 4, 2019, 19:34:

IMO if i'm playing a game with one life, i want each fight to be intense, lasting and meaningful... where you have multiple opportunities to re-act and outplay your opponent, not just boom boom thank you mam. Personally i feel the COD style mechanics are the least suited to the BR genre.

/rant
Eh?
You have plenty opportunities in that game. How long have you played it? You dont really seem to know it.
The classes all have their special abilities that can give you an awesome advantage, *if* used right.
Fights are far quicker over in PUBG or Fortnite than in Apex. And then you also dont have the 2 possibilities to get rezzed, nor can you heal as fast as in Apex in any other game. You can actually make very bad mistakes and still live through them because of all your options. The tight packed map also gives you plenty of options to outplay your opponents or to run and lick your wounds (or get your teammates back).
If you think this is CoD style, then theres nothing to change your mind, since you already ignore all reason.

For starters, i'm not the one that had a problem with fights being over quickly - quite the opposite actually.

Secondly, i already acknowledged that being able to be rez'd was one of the better things about the game.

Thirdly, yeah... maybe put down your joystick and invest in some reading classes and get back to me when you've had a chance to level it up a bit.

-edit-
Time for another random twitch sample:
Fortnite - 170k
Apex - 110k
PUBG - 50k
Blackout - 10k

Funny how the only game that's really suffering since Apex's launch (beyond the initial new game hype period) is Blackout... you know, the game with very similar core mechanics including movement and gunplay.

This comment was edited on Mar 5, 2019, 17:01.
 
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News Comments > Apex Legends Boasts 50M First Month Players

31. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 19:34 Osc8r
 
theglaze wrote on Mar 4, 2019, 18:49:
Osc8r wrote on Mar 4, 2019, 18:11:
Yeah, but you can make games where there's more the engagements that just better aim = wins. Or where you run and slide around the map like your playing COD from the 90's.

Give more some BR games with some meaningful classes and RPG mechanics, and where fights last more than 3 seconds

Surely we have enough COD style BR games now?

Sure, uncanny aim is highly valued... but geezers like myself who don't have that flick anymore, we have to come up with other ways to win!

A large part of that is teamwork, exploiting the environment to your advantage, gear load outs that compliment your style/character/teammates, and then executing on tactics to bait, confuse, and overpower your opponents based on the situation.

If you want more RPG mechanics than that in an FPS, play Overwatch. If you want more classic styled RPG-elements within an FPS, then go play..... I can't think of one!

In my time with Apex it felt more arcadey than the other BR games, where the primary element to winning fights was aim and twitch/reflexes. Tactics and positioning etc all took a backseat due to the ability to move around the map and relocate at super human speeds. I hated the attachment system as well, just seem slow and tedious and didn't suit the gameplay.

I never could get into Overwatch, it just felt clunky and like a poor substitute to TF2.

Appreciate the input though.

I did do a quick search and it looks like there's hope for me still, looks like Black Desert and Ashes of Creation have a unique take on the BR genre, and there's also another called Spellbreak. These all appear to be bring more variety and RPG elements to the genre.

IMO if i'm playing a game with one life, i want each fight to be intense, lasting and meaningful... where you have multiple opportunities to re-act and outplay your opponent, not just boom boom thank you mam. Personally i feel the COD style mechanics are the least suited to the BR genre.

/rant

This comment was edited on Mar 4, 2019, 20:19.
 
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News Comments > Apex Legends Boasts 50M First Month Players

29. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 18:11 Osc8r
 
theglaze wrote on Mar 4, 2019, 18:02:
Retired wrote on Mar 4, 2019, 17:38:

pass. I don't need a colorful COD clone where I have to shoot someone 36 times to kill them.

Watching the top streamers it is just a jump twitch fest.
...what online FPS games don't reward crafty maneuvers with accurate aim? Pretty sure it's a cornerstone of the genre!

Yeah, but you can make games where there's more the engagements that just better aim = wins. Or where you run and slide around the map like your playing COD from the 90's.

Give more some BR games with some meaningful classes and RPG mechanics, and where fights last more than 3 seconds

Surely we have enough COD style BR games now?
 
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News Comments > Apex Legends Boasts 50M First Month Players

28. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 18:05 Osc8r
 
ledhead1969 wrote on Mar 4, 2019, 17:39:
Osc8r wrote on Mar 4, 2019, 17:29:
Muscular Beaver wrote on Mar 4, 2019, 16:48:
Osc8r wrote on Mar 4, 2019, 16:11:
Looks like is it's slowly losing it's lead on Twitch, so maybe people are starting to get bored of it already?

Not my cup of tea, just felt like a new Blackout map.
More like time of day dependent.
Fortnite is starting to be mainly non-english speaking channels. Same thing happened to PUBG.

How about right a random sample of... just now? (5:30pm in NY)

Fornite - 200k
Apex - 150k

And that's even with Shroud and DRD online for Apex, no real top Fortnite streamers currently online but Gotaga (FN) has more viewers than Shroud.

Not seeing a big non-english presence on either game.

Which is already a massive change, a few weeks ago Apex was killing Fornite in viewers at all times of the day.

So it would appear like the Apex decline has already begun... well, at least when it comes to Twitch viewers which admittedly only means so much.
That said, same thing happened to Blackout and where is it now? It was just a flash in the pan and quickly forgotten.

Didn't fortnite just release their new season pass? That probably has a lot to do with it.

Also includes Apex ping system, too.

Ah, that could explain it then, i haven't played fortnite for a few months now so i'm out of the loop.

Good to hear they added the ping system, that was one thing i found refreshing, as was the ability to rez team mates.

As a whole though i felt like Apex had no staying power, with no depth or skill ceiling outside of having good aim, so i felt it would lose momentum and interest really quickly.

But then again people love COD so i could be wrong on all points...

Oh well, i guess time will tell!
 
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News Comments > Apex Legends Boasts 50M First Month Players

23. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 17:29 Osc8r
 
Muscular Beaver wrote on Mar 4, 2019, 16:48:
Osc8r wrote on Mar 4, 2019, 16:11:
Looks like is it's slowly losing it's lead on Twitch, so maybe people are starting to get bored of it already?

Not my cup of tea, just felt like a new Blackout map.
More like time of day dependent.
Fortnite is starting to be mainly non-english speaking channels. Same thing happened to PUBG.

How about right a random sample of... just now? (5:30pm in NY)

Fornite - 200k
Apex - 150k

And that's even with Shroud and DRD online for Apex, no real top Fortnite streamers currently online but Gotaga (FN) has more viewers than Shroud.

Not seeing a big non-english presence on either game.

Which is already a massive change, a few weeks ago Apex was killing Fornite in viewers at all times of the day.

So it would appear like the Apex decline has already begun... well, at least when it comes to Twitch viewers which admittedly only means so much.
That said, same thing happened to Blackout and where is it now? It was just a flash in the pan and quickly forgotten.




 
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News Comments > Apex Legends Boasts 50M First Month Players

19. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 16:11 Osc8r
 
Looks like is it's slowly losing it's lead on Twitch, so maybe people are starting to get bored of it already?

Not my cup of tea, just felt like a new Blackout map.
 
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News Comments > Anthem Loot Changes

17. Re: Anthem Loot Changes Feb 28, 2019, 18:02 Osc8r
 
Avus wrote on Feb 28, 2019, 12:06:
a decade old Borderland had better weapon/loot generator than this POS. This POS is a $60 free2play that still in early access...

What's new?

Asheron's Call from 99 had a better loot system than any MMO since.

But yeah, playing Anthem i'm constantly thinking... why is the loot system so terrible, why are all the missions the damn same, and why didn't they add RPG elements / skill trees?

Such a waste of potential.
 
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News Comments > Age of Wonders: Planetfall in August

4. Re: Age of Wonders: Planetfall in August Feb 20, 2019, 16:35 Osc8r
 
Terrible trailer, however, Age of Wonders 3 was one of the best games i've played in recent memory, so really looking forward to this one.

Just hope it still retains the depth and freedom of their previous games and retains the co-op vs AI skirmish maps. Hopefully Paradox doesn't stuff it up.
 
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News Comments > Morning Patches

11. Re: Morning Patches Feb 14, 2019, 17:59 Osc8r
 
Luke wrote on Feb 14, 2019, 14:03:
Ahh remember tomb raider 1 nude patch, those were the days

haha, yep, you could lose an eye to those things.

Good times.
 
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News Comments > Apex Legends Passes 25M Users in a Week

36. Re: Apex Legends Passes 25M Users in a Week Feb 12, 2019, 16:54 Osc8r
 
Muscular Beaver wrote on Feb 11, 2019, 23:17:
Osc8r wrote on Feb 11, 2019, 22:50:
Muscular Beaver wrote on Feb 11, 2019, 22:25:
A true evolution from other BR games. However there is still space to improve, especially in the loot/inventory aspect. Its obvious it was made for consoles.

Evolution how exactly? It feels and plays like your run of the mill COD port. Much smaller map than other BR games, smaller population cap, bland colors, average visuals, below average gun play, terrible ui and looting system, forced teams of 3, classes seem interesting but have little impact in the majority of encounters...

What am i missing? Seems like Blackout with a different limited time mode, and that game was hardly considered an evolution by any stretch...

Maybe i'm just getting old.

It plays much more fluid and faster than other BRs.

Faster doesn't mean better. In my old timer eyes it's actually worse, because it's all about twitch and aim, less about thought and tactics. There's also nothing realistic about people bunny hopping and sliding around at 100mph.

Looting is heavily optimized and requires less attention, which is good, because nothing is worse than getting shot in the ass while rummaging around in a corpse or your inventory. However, as I said, theres still space for improvements. For example holding a button to exchange your weapon for one laying on the ground is typical console BS. A PC keyboard has enough keys to have a separate one for that.

Completely Disagree. The looting system is utter trash and doesn't fit the pace of the game. Fortnite is by far easier to handle, no stuffing around with weapons that look almost identical to the next one... no stuffing around with attachment or mods, or dealing with limited inventory space, backpacks, finding spots for different types of ammo, grenades, abilities, mods and all that other BS.

Map is smaller because there are fewer people. I see no issue there. Yet you dont really have to deal with campers. And that is awesome. Even after the game has been running for a while, you will still find places that havent been looted. Totally untypical for a BR game.
Matches are only about 15 mins because of less players and smaller map, which is great as well.

I've seen plenty of campers already, especially with people who use the grappling hook to get on-top of un-climbable cliffs and the like.

Shorter matches isn't a positive to some people, nor is less people. In my eyes it just makes the win easier and less rewarding. Reducing player count isn't an evolution, it's regression.


Also love how you have 2 chances to revive your team mates. That removes a lot of frustration.
No issues with a team of 3. It seems the game was made around that, due to its classes.

Giving people less choices, and forcing teams of 3 down everyone's
throat is also the opposite of evolution in my eyes.

I definitely agree with you on the 2 revives though, that's the best part of the game IMO.


The visuals arent that great (the view distance is), but at least the FPS are high and the contrast is high, which makes spotting enemies easier than in a game overdone with detail where your biggest problem is spotting the enemy and you get shot in the back all the time.

I also disagree here. Spotting people in this game is a royal pain in the ass, primarily due to the texture quality being fairly low and all the bland environmental colours blending in with the bland player outfits, not to mention people jumping and running around everywhere on speed...

Oh yeah, and the game is extremely well polished. Even the balance is very good right from the start with only minor things needing some tweaking.

I'm my eyes there's a few things that this game does well:
- Banner team revival is AWESOME. I love this feature.
- Allowing people to launch and land together
- Allowing easy callouts using one button, especially for gear. Not sure if it's a good thing allowing enemy callouts, kinda dumbs down things a little though...
- Polish

Other than that it may as well be a new map for Blackout.

/shrug



 
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News Comments > Apex Legends Passes 25M Users in a Week

16. Re: Apex Legends Passes 25M Users in a Week Feb 11, 2019, 22:50 Osc8r
 
Muscular Beaver wrote on Feb 11, 2019, 22:25:
A true evolution from other BR games. However there is still space to improve, especially in the loot/inventory aspect. Its obvious it was made for consoles.

Evolution how exactly? It feels and plays like your run of the mill COD port. Much smaller map than other BR games, smaller population cap, bland colors, average visuals, below average gun play, terrible ui and looting system, forced teams of 3, classes seem interesting but have little impact in the majority of encounters...

What am i missing? Seems like Blackout with a different limited time mode, and that game was hardly considered an evolution by any stretch...

Maybe i'm just getting old.
 
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News Comments > Apex Legends Passes 25M Users in a Week

14. Re: Apex Legends Passes 25M Users in a Week Feb 11, 2019, 22:28 Osc8r
 
I honestly don't know how anyone older than 30 can enjoy this game, it's all just twitch and aim - there's little tactics, thought, or fights with actual depth... it's all just pew pew on speed.

It feels like a poorly done console port, kinda like Blackout but with a different map and pointless classes. The loot system is fn terrible as well.

Give it 6 months before the mindless masses wake up.
 
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News Comments > Apex Legends Boasts 10M Players; 1M Concurrent

39. Re: Apex Legends Boasts 10M Players; 1M Concurrent Feb 8, 2019, 21:23 Osc8r
 
xXStellarDadXx wrote on Feb 7, 2019, 22:35:
As of right now on Twitch Apex is killing it with 235k viewers...poor Fortnite dropped to 107k viewers....Ninja be worried dude...

Same thing happened when Blackout was released, where is it now?

Doubt Fortnite has much to worry about, as it has actual has depth and a high skill ceiling, with the unique building mechanic leading to dynamic plays that keep people entertained.

What does Apex have? Just the same sh*t we've seen in the yearly COD instalment for the past 20 years..

This comment was edited on Feb 8, 2019, 22:01.
 
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News Comments > Apex Legends Boasts 10M Players; 1M Concurrent

37. Re: Apex Legends Boasts 10M Players; 1M Concurrent Feb 8, 2019, 20:36 Osc8r
 
Ok, I tried it, and honestly it feels just like COD Blackout, complete with clunky combat, tedious looting where everyone runs and slides around at super human speed. Classes seems like a gimmick more than anything unique or impactful.

Doubt it's going to have much staying power, it just seems to be your shallow, generic shooter where all that matter is your aim.

That said, if it keeps the kids out of Fortnite that's a positive... though I guess most of them would be migrating from COD anyway.

Meh.

This comment was edited on Feb 8, 2019, 22:12.
 
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News Comments > Apex Legends Boasts 10M Players; 1M Concurrent

2. Re: Apex Legends Boasts 10M Players; 1M Concurrent Feb 7, 2019, 20:26 Osc8r
 
Still haven't had a chance to check it out yet, just hope it's better than that Blackout trash.

Hopefully they follow Fornite's tend of unique limited time modes - including ones with mech's.

Oh yeah, we also needs solo's and duo's. I foresee 3 player games being a royal pain in the butt.
 
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News Comments > Apex Legends Hits 1M Players Right Off

26. Re: Apex Legends Hits 1M Players Right Off Feb 5, 2019, 15:09 Osc8r
 
Kain wrote on Feb 5, 2019, 13:20:
The really puzzling thing here is Respawn launching this when Anthem is only a week or two away. I guess they are a wholly owned subsidiary or perhaps EA just deemed it different markets but I can't help feel like there's some overlap.

Not really competition in my eyes. Ones a PVE grinder and really expensive, ones PVP only and f2p.

Anthem vs Division 2 releasing right next to each other is a little more perplexing.

Though in this case they probably wanted to get Apex out before Battlefield BR stole the headlines.

It will be interesting to see if this game has any staying power in the BR genre, or whether everyone will head back to their favorite BR game within a month or two.

I still dont see the appeal, no mechs, forced teams of 3, and it just looks like blackout all over again. I'll give it a try at some point though...

 
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News Comments > Anthem Launch Plans

13. Re: Anthem Launch Plans Feb 4, 2019, 23:55 Osc8r
 
HorrorScope wrote on Feb 4, 2019, 22:16:
Osc8r wrote on Feb 4, 2019, 21:45:

TBH i quite enjoyed my time with Anthem but it needs a LOT of work. I also need confirmation around the longevity/replayability of the game, mech advancement and what endgame actually involves.

So maybe a xmas sale buy.


If you are a looter/shooter type of person, if you get all the top one's, you should be able to cycle them to keep the content fresh. Picked up Strange Brigade for $16 on the Lunar Sale, fun co-op'er.

Thanks. Yeah, i enjoy shooters in co-op but i prefer if there's some challenge and actual advancement.

Running around doing the same content over and over or doing MMO style missions non stop just to be rewarded with gear that's only a slight improvement over what i already have doesn't do it for me anymore, and i saw quite a bit of that in the Anthem demo.

I didn't even finish Destiny 2, as that got hugely repetitive after a while and warframe was even worse.

I'm also waiting to see what The Division 2 is like, as the flight aspect of Anthem seemed more of a negative than anything (in it's current form).

And aren't we in the era of AI now? Why are the AI in games still as braindead as ever, where the only challenge is the monsters endless HP bar? Why do i still need PVP to get dynamic engagements and an actual challenge?

/rant
 
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News Comments > Anthem Launch Plans

8. Re: Anthem Launch Plans Feb 4, 2019, 21:45 Osc8r
 
Darks wrote on Feb 4, 2019, 19:52:
Drayth wrote on Feb 4, 2019, 19:06:
My time with the demo was decent. Sounds like they're going to address the majority of technical issues people had with it (that's a huge improvement over Bethesda calling theirs a beta even). My biggest peeve being the flight controls when in the air.

Core gameplay seemed solid enough. However I passed on both Destiny games, so others may be more burned out on the genre than I.

I think what a lot of people were not taking into account that this build was almost 2 months old, so yes there are a lot of updates to the game thats been done that we have not seen.

Plus they said there will be more updates coming in the next few weeks during and after launch.

Apparently the Age Of Conan beta build was 6 months old, so the full game was going to be bug free with lots of content!

TBH i quite enjoyed my time with Anthem but it needs a LOT of work. I also need confirmation around the longevity/replayability of the game, mech advancement and what endgame actually involves.

So maybe a xmas sale buy.

 
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