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Real Name Osc8r   
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Nickname None given.
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Description
Homepage http://
Signed On Mar 17, 2006, 00:09
Total Comments 588 (Apprentice)
User ID 24533
 
User comment history
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News Comments > Borderlands 3 Tease?
11. Re: Borderlands 3 Tease? Mar 13, 2019, 03:48 Osc8r
 
jdreyer wrote on Mar 13, 2019, 03:45:
SimplyMonk wrote on Mar 13, 2019, 01:08:
Battle Royale with randomly generated guns.

That actually sounds pretty cool...

Agreed, and it could be HUGE. Would basically be a better version of Apex if done right.

That said, I want more co-op B1 style...and get the Tiny Tina DLC writer involved.
 
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News Comments > Anthem Patched
16. Re: Anthem Patched Mar 10, 2019, 00:34 Osc8r
 
HorrorScope wrote on Mar 9, 2019, 23:13:
Osc8r wrote on Mar 9, 2019, 22:49:
I was quite enjoying the game until the patch... they basically made monsters on higher GM difficulties just super bullet spunges, yet they haven't changed the loot tables at all... just more blue and purple trash and even less oranges. 20 strongholds later and not a single legendary or meaningful upgrade.

And i'm pretty much done.

Only thing left to do is to grind for eternity to get gear that allows me to be able to kill monsters with even more inflated HP... pass.


If you are gun heavy I felt it might be a small nerf. On your actually skills it was a big boost, it is now back to a skills game throughout vs changing late game to a gun game.


Na, im a skill heavy storm and it was a huge nerf, sure, it says I do more damage in GM2 strongholds but only because monsters HP have been heavily inflated by a much larger margin.

I used to do nothing but GM2 stronghold runs and GM3 freeroam, but now GM2 mobs just make the game feel like an RSI inducing chore.

GM1 strongholds I could easily do solo though... so it's either a choice of piss easy runs or a full on snore fest just to try and get better gear, to make the next level or snore fest level boring?

What a terrible patch.


 
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News Comments > Anthem Patched
14. Re: Anthem Patched Mar 9, 2019, 22:49 Osc8r
 
I was quite enjoying the game until the patch... they basically made monsters on higher GM difficulties just super bullet spunges, yet they haven't changed the loot tables at all... just more blue and purple trash and even less oranges. 20 strongholds later and not a single legendary or meaningful upgrade.

And i'm pretty much done.

Only thing left to do is to grind for eternity to get gear that allows me to be able to kill monsters with even more inflated HP... pass.

 
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News Comments > The Division 2 Exclusive to Uplay and Epic Games Store After Next Week
10. Re: The Division 2 Exclusive to Uplay and Epic Games Store After Next Week Mar 9, 2019, 19:23 Osc8r
 
Quinn wrote on Mar 9, 2019, 02:45:
I feel like Epic thinks they can rule the world with their lucky Fortnite success. Don't they yet realize Fortnite is in its death-throws being murdered by Apex Legends, I wonder?

Fornite is still killing it, even with Apex around (infact, Fortnite currently has 90k more Twitch viewers than Apex).

And they are investing in their store knowing full well that Fortnite's success wont last forever.

That said, I hate Epic's store, it lacks in so many area's compared to Steam.

-edit- my spelling still sucks.

This comment was edited on Mar 10, 2019, 17:31.
 
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News Comments > Conan Exiles Free Weekend
1. Re: Conan Exiles Free Weekend Mar 7, 2019, 21:04 Osc8r
 
I really wish they'd add more content and things to do, the mechanics, building and world itself are all enjoyable but the content is lacking and the dungeons are terrible.  
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News Comments > "Spiritual Quake Successor" WRATH: Aeon of Ruin Announced
26. Re: Mar 7, 2019, 17:23 Osc8r
 
Looks pretty good tbh...but...does it have co-op? nightmare mode? co-op nightmare mode?

-edit-
Thanks Darks for the feature list, co-op mode confirmed! Time to chew ass and kick bubble gum....
 
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News Comments > Warhammer: Chaosbane Closed Beta This Week
1. Re: Warhammer: Chaosbane Closed Beta This Week Mar 5, 2019, 21:10 Osc8r
 
Please don't suck!  
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News Comments > The Division 2 Launch Trailer
2. Re: The Division 2 Launch Trailer Mar 5, 2019, 21:05 Osc8r
 
Definitely an improvement over the first, but the guns still sound like shit and have no real weight/impact when fired. Was hoping this was just limited to the lower levels but tried the geared pre-made high level characters and some of them were even worse - the endgame sniper rifle sounded like some kind of toy.

Probably check it out at some point down the road.
 
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News Comments > Apex Legends Boasts 50M First Month Players
38. Re: Apex Legends Boasts 50M First Month Players Mar 5, 2019, 16:19 Osc8r
 
Muscular Beaver wrote on Mar 4, 2019, 22:51:
Osc8r wrote on Mar 4, 2019, 19:34:

IMO if i'm playing a game with one life, i want each fight to be intense, lasting and meaningful... where you have multiple opportunities to re-act and outplay your opponent, not just boom boom thank you mam. Personally i feel the COD style mechanics are the least suited to the BR genre.

/rant
Eh?
You have plenty opportunities in that game. How long have you played it? You dont really seem to know it.
The classes all have their special abilities that can give you an awesome advantage, *if* used right.
Fights are far quicker over in PUBG or Fortnite than in Apex. And then you also dont have the 2 possibilities to get rezzed, nor can you heal as fast as in Apex in any other game. You can actually make very bad mistakes and still live through them because of all your options. The tight packed map also gives you plenty of options to outplay your opponents or to run and lick your wounds (or get your teammates back).
If you think this is CoD style, then theres nothing to change your mind, since you already ignore all reason.

For starters, i'm not the one that had a problem with fights being over quickly - quite the opposite actually.

Secondly, i already acknowledged that being able to be rez'd was one of the better things about the game.

Thirdly, yeah... maybe put down your joystick and invest in some reading classes and get back to me when you've had a chance to level it up a bit.

-edit-
Time for another random twitch sample:
Fortnite - 170k
Apex - 110k
PUBG - 50k
Blackout - 10k

Funny how the only game that's really suffering since Apex's launch (beyond the initial new game hype period) is Blackout... you know, the game with very similar core mechanics including movement and gunplay.

This comment was edited on Mar 5, 2019, 17:01.
 
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News Comments > Apex Legends Boasts 50M First Month Players
31. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 19:34 Osc8r
 
theglaze wrote on Mar 4, 2019, 18:49:
Osc8r wrote on Mar 4, 2019, 18:11:
Yeah, but you can make games where there's more the engagements that just better aim = wins. Or where you run and slide around the map like your playing COD from the 90's.

Give more some BR games with some meaningful classes and RPG mechanics, and where fights last more than 3 seconds

Surely we have enough COD style BR games now?

Sure, uncanny aim is highly valued... but geezers like myself who don't have that flick anymore, we have to come up with other ways to win!

A large part of that is teamwork, exploiting the environment to your advantage, gear load outs that compliment your style/character/teammates, and then executing on tactics to bait, confuse, and overpower your opponents based on the situation.

If you want more RPG mechanics than that in an FPS, play Overwatch. If you want more classic styled RPG-elements within an FPS, then go play..... I can't think of one!

In my time with Apex it felt more arcadey than the other BR games, where the primary element to winning fights was aim and twitch/reflexes. Tactics and positioning etc all took a backseat due to the ability to move around the map and relocate at super human speeds. I hated the attachment system as well, just seem slow and tedious and didn't suit the gameplay.

I never could get into Overwatch, it just felt clunky and like a poor substitute to TF2.

Appreciate the input though.

I did do a quick search and it looks like there's hope for me still, looks like Black Desert and Ashes of Creation have a unique take on the BR genre, and there's also another called Spellbreak. These all appear to be bring more variety and RPG elements to the genre.

IMO if i'm playing a game with one life, i want each fight to be intense, lasting and meaningful... where you have multiple opportunities to re-act and outplay your opponent, not just boom boom thank you mam. Personally i feel the COD style mechanics are the least suited to the BR genre.

/rant

This comment was edited on Mar 4, 2019, 20:19.
 
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News Comments > Apex Legends Boasts 50M First Month Players
29. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 18:11 Osc8r
 
theglaze wrote on Mar 4, 2019, 18:02:
Retired wrote on Mar 4, 2019, 17:38:

pass. I don't need a colorful COD clone where I have to shoot someone 36 times to kill them.

Watching the top streamers it is just a jump twitch fest.
...what online FPS games don't reward crafty maneuvers with accurate aim? Pretty sure it's a cornerstone of the genre!

Yeah, but you can make games where there's more the engagements that just better aim = wins. Or where you run and slide around the map like your playing COD from the 90's.

Give more some BR games with some meaningful classes and RPG mechanics, and where fights last more than 3 seconds

Surely we have enough COD style BR games now?
 
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News Comments > Apex Legends Boasts 50M First Month Players
28. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 18:05 Osc8r
 
ledhead1969 wrote on Mar 4, 2019, 17:39:
Osc8r wrote on Mar 4, 2019, 17:29:
Muscular Beaver wrote on Mar 4, 2019, 16:48:
Osc8r wrote on Mar 4, 2019, 16:11:
Looks like is it's slowly losing it's lead on Twitch, so maybe people are starting to get bored of it already?

Not my cup of tea, just felt like a new Blackout map.
More like time of day dependent.
Fortnite is starting to be mainly non-english speaking channels. Same thing happened to PUBG.

How about right a random sample of... just now? (5:30pm in NY)

Fornite - 200k
Apex - 150k

And that's even with Shroud and DRD online for Apex, no real top Fortnite streamers currently online but Gotaga (FN) has more viewers than Shroud.

Not seeing a big non-english presence on either game.

Which is already a massive change, a few weeks ago Apex was killing Fornite in viewers at all times of the day.

So it would appear like the Apex decline has already begun... well, at least when it comes to Twitch viewers which admittedly only means so much.
That said, same thing happened to Blackout and where is it now? It was just a flash in the pan and quickly forgotten.

Didn't fortnite just release their new season pass? That probably has a lot to do with it.

Also includes Apex ping system, too.

Ah, that could explain it then, i haven't played fortnite for a few months now so i'm out of the loop.

Good to hear they added the ping system, that was one thing i found refreshing, as was the ability to rez team mates.

As a whole though i felt like Apex had no staying power, with no depth or skill ceiling outside of having good aim, so i felt it would lose momentum and interest really quickly.

But then again people love COD so i could be wrong on all points...

Oh well, i guess time will tell!
 
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News Comments > Apex Legends Boasts 50M First Month Players
23. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 17:29 Osc8r
 
Muscular Beaver wrote on Mar 4, 2019, 16:48:
Osc8r wrote on Mar 4, 2019, 16:11:
Looks like is it's slowly losing it's lead on Twitch, so maybe people are starting to get bored of it already?

Not my cup of tea, just felt like a new Blackout map.
More like time of day dependent.
Fortnite is starting to be mainly non-english speaking channels. Same thing happened to PUBG.

How about right a random sample of... just now? (5:30pm in NY)

Fornite - 200k
Apex - 150k

And that's even with Shroud and DRD online for Apex, no real top Fortnite streamers currently online but Gotaga (FN) has more viewers than Shroud.

Not seeing a big non-english presence on either game.

Which is already a massive change, a few weeks ago Apex was killing Fornite in viewers at all times of the day.

So it would appear like the Apex decline has already begun... well, at least when it comes to Twitch viewers which admittedly only means so much.
That said, same thing happened to Blackout and where is it now? It was just a flash in the pan and quickly forgotten.




 
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News Comments > Apex Legends Boasts 50M First Month Players
19. Re: Apex Legends Boasts 50M First Month Players Mar 4, 2019, 16:11 Osc8r
 
Looks like is it's slowly losing it's lead on Twitch, so maybe people are starting to get bored of it already?

Not my cup of tea, just felt like a new Blackout map.
 
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News Comments > Anthem Loot Changes
17. Re: Anthem Loot Changes Feb 28, 2019, 18:02 Osc8r
 
Avus wrote on Feb 28, 2019, 12:06:
a decade old Borderland had better weapon/loot generator than this POS. This POS is a $60 free2play that still in early access...

What's new?

Asheron's Call from 99 had a better loot system than any MMO since.

But yeah, playing Anthem i'm constantly thinking... why is the loot system so terrible, why are all the missions the damn same, and why didn't they add RPG elements / skill trees?

Such a waste of potential.
 
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News Comments > Age of Wonders: Planetfall in August
4. Re: Age of Wonders: Planetfall in August Feb 20, 2019, 16:35 Osc8r
 
Terrible trailer, however, Age of Wonders 3 was one of the best games i've played in recent memory, so really looking forward to this one.

Just hope it still retains the depth and freedom of their previous games and retains the co-op vs AI skirmish maps. Hopefully Paradox doesn't stuff it up.
 
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News Comments > Morning Patches
11. Re: Morning Patches Feb 14, 2019, 17:59 Osc8r
 
Luke wrote on Feb 14, 2019, 14:03:
Ahh remember tomb raider 1 nude patch, those were the days

haha, yep, you could lose an eye to those things.

Good times.
 
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News Comments > Apex Legends Passes 25M Users in a Week
36. Re: Apex Legends Passes 25M Users in a Week Feb 12, 2019, 16:54 Osc8r
 
Muscular Beaver wrote on Feb 11, 2019, 23:17:
Osc8r wrote on Feb 11, 2019, 22:50:
Muscular Beaver wrote on Feb 11, 2019, 22:25:
A true evolution from other BR games. However there is still space to improve, especially in the loot/inventory aspect. Its obvious it was made for consoles.

Evolution how exactly? It feels and plays like your run of the mill COD port. Much smaller map than other BR games, smaller population cap, bland colors, average visuals, below average gun play, terrible ui and looting system, forced teams of 3, classes seem interesting but have little impact in the majority of encounters...

What am i missing? Seems like Blackout with a different limited time mode, and that game was hardly considered an evolution by any stretch...

Maybe i'm just getting old.

It plays much more fluid and faster than other BRs.

Faster doesn't mean better. In my old timer eyes it's actually worse, because it's all about twitch and aim, less about thought and tactics. There's also nothing realistic about people bunny hopping and sliding around at 100mph.

Looting is heavily optimized and requires less attention, which is good, because nothing is worse than getting shot in the ass while rummaging around in a corpse or your inventory. However, as I said, theres still space for improvements. For example holding a button to exchange your weapon for one laying on the ground is typical console BS. A PC keyboard has enough keys to have a separate one for that.

Completely Disagree. The looting system is utter trash and doesn't fit the pace of the game. Fortnite is by far easier to handle, no stuffing around with weapons that look almost identical to the next one... no stuffing around with attachment or mods, or dealing with limited inventory space, backpacks, finding spots for different types of ammo, grenades, abilities, mods and all that other BS.

Map is smaller because there are fewer people. I see no issue there. Yet you dont really have to deal with campers. And that is awesome. Even after the game has been running for a while, you will still find places that havent been looted. Totally untypical for a BR game.
Matches are only about 15 mins because of less players and smaller map, which is great as well.

I've seen plenty of campers already, especially with people who use the grappling hook to get on-top of un-climbable cliffs and the like.

Shorter matches isn't a positive to some people, nor is less people. In my eyes it just makes the win easier and less rewarding. Reducing player count isn't an evolution, it's regression.


Also love how you have 2 chances to revive your team mates. That removes a lot of frustration.
No issues with a team of 3. It seems the game was made around that, due to its classes.

Giving people less choices, and forcing teams of 3 down everyone's
throat is also the opposite of evolution in my eyes.

I definitely agree with you on the 2 revives though, that's the best part of the game IMO.


The visuals arent that great (the view distance is), but at least the FPS are high and the contrast is high, which makes spotting enemies easier than in a game overdone with detail where your biggest problem is spotting the enemy and you get shot in the back all the time.

I also disagree here. Spotting people in this game is a royal pain in the ass, primarily due to the texture quality being fairly low and all the bland environmental colours blending in with the bland player outfits, not to mention people jumping and running around everywhere on speed...

Oh yeah, and the game is extremely well polished. Even the balance is very good right from the start with only minor things needing some tweaking.

I'm my eyes there's a few things that this game does well:
- Banner team revival is AWESOME. I love this feature.
- Allowing people to launch and land together
- Allowing easy callouts using one button, especially for gear. Not sure if it's a good thing allowing enemy callouts, kinda dumbs down things a little though...
- Polish

Other than that it may as well be a new map for Blackout.

/shrug



 
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News Comments > Apex Legends Passes 25M Users in a Week
16. Re: Apex Legends Passes 25M Users in a Week Feb 11, 2019, 22:50 Osc8r
 
Muscular Beaver wrote on Feb 11, 2019, 22:25:
A true evolution from other BR games. However there is still space to improve, especially in the loot/inventory aspect. Its obvious it was made for consoles.

Evolution how exactly? It feels and plays like your run of the mill COD port. Much smaller map than other BR games, smaller population cap, bland colors, average visuals, below average gun play, terrible ui and looting system, forced teams of 3, classes seem interesting but have little impact in the majority of encounters...

What am i missing? Seems like Blackout with a different limited time mode, and that game was hardly considered an evolution by any stretch...

Maybe i'm just getting old.
 
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News Comments > Apex Legends Passes 25M Users in a Week
14. Re: Apex Legends Passes 25M Users in a Week Feb 11, 2019, 22:28 Osc8r
 
I honestly don't know how anyone older than 30 can enjoy this game, it's all just twitch and aim - there's little tactics, thought, or fights with actual depth... it's all just pew pew on speed.

It feels like a poorly done console port, kinda like Blackout but with a different map and pointless classes. The loot system is fn terrible as well.

Give it 6 months before the mindless masses wake up.
 
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588 Comments. 30 pages. Viewing page 4.
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