Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:

User information for Osc8r

Real Name Osc8r   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname None given.
Email Concealed by request
Description
Homepage http://
Signed On Mar 17, 2006, 00:09
Total Comments 596 (Apprentice)
User ID 24533
 
User comment history
< Newer [ 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 ] Older >


News Comments > Steam Top 10
15. Re: Steam Top 10 Feb 25, 2018, 21:15 Osc8r
 
Funny thing is, i never bought GTA or Skyrim solely because they lacked co-op. So as successful as these games are there's still an untapped market out there.  
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
6. Re: Steam Top 10 Feb 25, 2018, 16:46 Osc8r
 
I was interested in Hunt until I watched a couple of video's online and the hit registration, player animations, weapon sounds and combat all seemed a little off.

Which is surprising considering it's Crytek...

Will check back in on it in a few months.
 
Reply Quote Edit Delete Report
 
News Comments > EA Showing New Battlefield in June
10. Re: EA Showing New Battlefield in June Feb 23, 2018, 19:26 Osc8r
 
Battlefield Royale.

Sounds good to me. BF1 was a turd.
 
Reply Quote Edit Delete Report
 
News Comments > Age of Empires: Definitive Edition Released
12. Re: Age of Empires: Definitive Edition Released Feb 21, 2018, 16:23 Osc8r
 
Wolololololololooo  
Reply Quote Edit Delete Report
 
News Comments > Northgard Launch Next Month
1. Re: Northgard Launch Next Month Feb 20, 2018, 16:58 Osc8r
 
Really enjoyed this game but it needed a little more depth, bigger maps, and harder AI.
 
Reply Quote Edit Delete Report
 
News Comments > Fortnite Season 3 Battle Pass Details
5. Re: Fortnite Season 3 Battle Pass Details Feb 20, 2018, 16:49 Osc8r
 
I enjoy it a lot more PUBG... PUBG is just too slow with too many campers for my liking and the looting & traveling aspect is just too slow and clunky.

Agree on the RNG combat & bloom though. Their first shooting test improved on this aspect but not enough IMO, keen to see what their second shooting test does.

That said, it is a balancing act. If they remove all bloom and make every shot deadly accurate it would ruin the game and encourage passive gameplay & camping even more.

I like the building aspect as it gives you a chance to react, think strategically, and outplay your opponent - it certainly adds a lot of depth. The only thing i don't like about it is that endgame is generally nothing more than people sitting in massive towers taking snipe shots at each other.

Wish they'd stop making overpriced skins and crap though, and also take a break from adding new (mostly useless) items every week. Take some time to chill, fix the bugs, improve combat, and then slowly work on new additions.

Oh, and they really need to stay away from reddit. Talk about a cesspool of fanboys.

Oh, and bring back explosive mode and 50v50 ASAP. These added much needed variety to the game / genre.
 
Reply Quote Edit Delete Report
 
News Comments > New Paradox CEO
17. Re: New Paradox CEO Feb 13, 2018, 17:53 Osc8r
 
Just make Age of Wonders 4 already.  
Reply Quote Edit Delete Report
 
News Comments > Fortnite Battle Royale Plans
18. Re: Morning Consolidation Feb 13, 2018, 16:32 Osc8r
 
Muscular Beaver wrote on Feb 13, 2018, 04:40:
Osc8r wrote on Feb 12, 2018, 16:57:
Muscular Beaver wrote on Feb 12, 2018, 04:31:
Talutha wrote on Feb 12, 2018, 01:00:
I'm not sure how you guys think that 20hz is a low goal. This is a game putting 100 players in a fully destructible world with building in it. Other games with 64+ tick rates are low player counts like CSGO or Overwatch. The other Battle Royale games are struggling with the same issues. CPU speeds have not increased at all in the past few years, yet we continue to try and push player counts and arena fluidity further. We're simply hitting the max we can go with what we have available.

And I know someone will bring up Battlefields 64 tick servers, some even have 128 tick and that is honestly a good point. It is incredibly impressive what DICE has managed to do with their engine. But you have to keep in mind they are the only ones that have been able to do this, and they had to work at it for years. Frostbite is the only engine that runs as well as it does, takes full advantage of multicore CPUs, can handle a multitude of genres and works well across a wide range of hardware/consoles. The only other engine that I can think of off the top of my head that can do this is Ubisoft's Snowdrop engine and that one does not have anywhere near the networking ability that Frostbite has.

I guess ultimately my point is that getting above a 20hz tickrate is not an easy task for a game of this size. Only one company has managed to do it, with only up to 64 players but I do believe DICE has some of the smartest people in the industry working on their engine. They would have to with what they can put out with it. If these other companies could, I'm sure they would put in the research and figure out how to do it. And I would bet that Ubisoft has tried and failed or else we would see them competing on the same fronts with online gameplay.
I am sorry, but King of the Kill has 50% more players than Fortnite or PUBG and achieves a much higher tickrate than even 64. Check the video I linked. It uses ForgeLight.

If true (i have my doubts, as it was an ancient MMO engine from memory), then it goes to show how meaningless tickrates are when comparing different games and without considering other factors (like desync, hz consistency, lag compensation, poor coding [read h1z1] etc).

KOTK had the the least consistent and most sluggish combat of pretty much any modern game... the dev's tried to improve things every patch but got nowhere (sometimes going backwards). There's a good reason why pretty much everyone abandoned KOTK in favor or PUBG and Fortnite.

And using your own source: https://www.youtube.com/watch?v=zjIJTantgWE , the guy compares the netcode of KOTK to PUBG beta and then makes the comment that already "hit registration definitely feels better than KOTK".

Then his next video he shows that fortnite beats PUBG. So which one is sluggish again?

Doesn't seem the lower tickrate is too impactful in fortnite even for super aggressive gameplay: https://www.twitch.tv/videos/22828526, not do i notice any sluggish behavior going on.

I've got over 1000 hours in KOTK and over 500 in fortnite, and there's simply no comparison. Fortnite is a far more responsive and consistent game - yes, even with their built in bloom mechanic. The Epic guys are currently letting players trial different shooting mechanics that remove or tone down bloom, however, they don't want to turn the game into a campfest like PUBG or where building is meaningless and you die instantly before you get a chance to re-act.

I do agree that they should be aiming higher than 20hz though, so hopefully that's just their first stepping stone.

Still, i'd love to see a BR game done in the frostbite engine.
So because something bad is better than something worse means that the less bad is super good?
You need to check your definition of logic.

And of course other problems we havent talked about here can make things worse. I am just saying that 20 Hz is ridiculous in a game like that and the video shows why, and that its possible to make it better.

Tick rates are not meaningless. They are just one part of the game. If other parts are done wrong, then the game will still feel crappy, even though the tick rates are good. And if the other things are done well (which they arent in either PUBG or Fortnite either) and the tickrates are bad, it will still feel crappy. What is so hard to understand? Your comments feel more and more like youre trying to defend bad game design.

Fortnite is super sluggish. PUBG is worse. There is no denying it. Its just that some people can deal with it, while others cant. Pretty much the same as some people can see no difference between 60 and 100 FPS. There is a huge difference, but some people arent sensitive enough to notice it.
I mean, I too think Fortnite has much bigger problems than the tickrate, but that doesnt mean the tickrate isnt a problem.

Maybe you missed the part where i said that i was hoping 20 hz was just their first step and they had bigger plans in store for us.

-edit- on second look, Epic themselves even state that their FIRST server goal is to run the game at a solid 20 hz. Keyword 'first', implying more server improvements to come....

The changes they are making to improve fortnite's performance will also go on to improve a other unreal engine based games: https://goo.gl/rvGyCy

You're the one going on about KOTK like it's some type of goal/savior with it's high tick rates... but then ignore the fact that fortnite is already superior to all other BR games, and that KOTK has the most sluggish, least reliable and most desync plagged gameplay of much any BR game in existence. Hell, your precious video's you keep spouting as proof even say as much. But guys aim high, be like KOTK!?!

So yeah, maybe you're the last person who should bring up logic.

Let's be real, it's obvious that whenever a fortnite (or pubg) story comes up logic is put aside as as you just see it as another opportunity to whine about 'netcode', 'sluggish' and/or 'hacks'.

Now feel free to watch any pro-gamer (or decent PC player for that matter) rack up 20+ kills match after match without any of the above issues and get back to me. Or you know, maybe it is actually you. Put down your controller and step away from your dialup modem.

Now for my personal take on the current state of fortnite -

No issues whatsoever with sluggishness - unlike arma 2, dayz, kotk etc.

Getting a little burnt out on it but still enjoying it in shorter sessions.

They had a few lag issues over the xmas break due to their cloud provider patching the server due to meltdown, spectre etc. They had an issue with sniper shots not registering, recently built structures not blocking shots, delay before being able to loot recently killed enemies... but these have all been fixed.

These days my only real complaint is around bloom (work in progress), and their lack of limited time modes (they should have one running at all times - not sure whose bright idea it was to have them last for like 5 days and not even run over a weekend). Footstep audio positioning needs work especially in elevated space, I also find endgame to be the worst part of this game still - it usually devolves into people just camping in massive towers with snipers /yawn. All the shitty pistols and smg's need to be taken out of the loot table, and the scoped AR needs to function like in the current LTM.

They also need to fix the quick build button not resetting traps, but apart from that i don't have any major complaints. I just hope they continue with their frequent updates, server improvements, map changes, new weapons (less stealth / passive gameplay BS though) and limited time modes (splode mode was better than the core game).

They also need to stop listening to the all the fanboys that infest reddit ("Epic is the best", "game is perfect", "plz give us more $20 skins" blah blah). Epic fell into this trap with Paragon and look how that turned out.

I'm still patiently waiting for battlefield royal though.

This comment was edited on Feb 14, 2018, 00:27.
 
Reply Quote Edit Delete Report
 
News Comments > Fortnite Battle Royale Plans
16. Re: Fortnite Battle Royale Plans Feb 12, 2018, 17:04 Osc8r
 
Kxmode wrote on Feb 12, 2018, 13:52:
Meanwhile Paragon is in the corner weeping because nobody loves it.

https://www.youtube.com/watch?v=dwm2SxoYfJM
 
Reply Quote Edit Delete Report
 
News Comments > Fortnite Battle Royale Plans
15. Re: Morning Consolidation Feb 12, 2018, 16:57 Osc8r
 
Muscular Beaver wrote on Feb 12, 2018, 04:31:
Talutha wrote on Feb 12, 2018, 01:00:
I'm not sure how you guys think that 20hz is a low goal. This is a game putting 100 players in a fully destructible world with building in it. Other games with 64+ tick rates are low player counts like CSGO or Overwatch. The other Battle Royale games are struggling with the same issues. CPU speeds have not increased at all in the past few years, yet we continue to try and push player counts and arena fluidity further. We're simply hitting the max we can go with what we have available.

And I know someone will bring up Battlefields 64 tick servers, some even have 128 tick and that is honestly a good point. It is incredibly impressive what DICE has managed to do with their engine. But you have to keep in mind they are the only ones that have been able to do this, and they had to work at it for years. Frostbite is the only engine that runs as well as it does, takes full advantage of multicore CPUs, can handle a multitude of genres and works well across a wide range of hardware/consoles. The only other engine that I can think of off the top of my head that can do this is Ubisoft's Snowdrop engine and that one does not have anywhere near the networking ability that Frostbite has.

I guess ultimately my point is that getting above a 20hz tickrate is not an easy task for a game of this size. Only one company has managed to do it, with only up to 64 players but I do believe DICE has some of the smartest people in the industry working on their engine. They would have to with what they can put out with it. If these other companies could, I'm sure they would put in the research and figure out how to do it. And I would bet that Ubisoft has tried and failed or else we would see them competing on the same fronts with online gameplay.
I am sorry, but King of the Kill has 50% more players than Fortnite or PUBG and achieves a much higher tickrate than even 64. Check the video I linked. It uses ForgeLight.

If true (i have my doubts, as it was an ancient MMO engine from memory), then it goes to show how meaningless tickrates are when comparing different games and without considering other factors (like desync, hz consistency, lag compensation, poor coding [read h1z1] etc).

KOTK had the the least consistent and most sluggish combat of pretty much any modern game... the dev's tried to improve things every patch but got nowhere (sometimes going backwards). There's a good reason why pretty much everyone abandoned KOTK in favor or PUBG and Fortnite.

And using your own source: https://www.youtube.com/watch?v=zjIJTantgWE , the guy compares the netcode of KOTK to PUBG beta and then makes the comment that already "hit registration definitely feels better than KOTK".

Then his next video he shows that fortnite beats PUBG. So which one is sluggish again?

Doesn't seem the lower tickrate is too impactful in fortnite even for super aggressive gameplay: https://www.twitch.tv/videos/22828526, not do i notice any sluggish behavior going on.

I've got over 1000 hours in KOTK and over 500 in fortnite, and there's simply no comparison. Fortnite is a far more responsive and consistent game - yes, even with their built in bloom mechanic. The Epic guys are currently letting players trial different shooting mechanics that remove or tone down bloom, however, they don't want to turn the game into a campfest like PUBG or where building is meaningless and you die instantly before you get a chance to re-act.

I do agree that they should be aiming higher than 20hz though, so hopefully that's just their first stepping stone.

Still, i'd love to see a BR game done in the frostbite engine.

This comment was edited on Feb 12, 2018, 21:19.
 
Reply Quote Edit Delete Report
 
News Comments > Fortnite Battle Royale Plans
10. Re: Morning Consolidation Feb 12, 2018, 02:48 Osc8r
 
Well said mate, lots of good points all round.  
Reply Quote Edit Delete Report
 
News Comments > Fortnite Battle Royale Plans
8. Re: Fortnite Battle Royale Plans Feb 11, 2018, 22:28 Osc8r
 
Ranger55 wrote on Feb 11, 2018, 21:07:
While this can account for many cases of getting shot just after entering cover, it doesn't explain headshots through mountains with shotguns.

That was a hack... they fixed it like 6 months ago.

Could also be dem aliens though .
 
Reply Quote Edit Delete Report
 
News Comments > Rust Officially Launches
6. Re: Rust Officially Launches Feb 9, 2018, 15:52 Osc8r
 
Jagacademy wrote on Feb 8, 2018, 14:32:
Whenever I see an open PvP game, I just think of myself playing Ultima Online in '97, and Asheron's Call Darktide in '99...playing 16 hours a day, laying waste to the people who actually had a life.

Since I'm on the opposite end of that spectrum now, lucky if I can play for 3-4 hours every third evening, I can't participate any longer.

Wish I could though, those days were a blast.

Ah, the golden days of gaming.

Darktide for life.

Fuq WOW and the console generation.
 
Reply Quote Edit Delete Report
 
News Comments > New Fortnite User Record
6. Re: New Fortnite User Record Feb 9, 2018, 15:41 Osc8r
 
MoreLuckThanSkill wrote on Feb 9, 2018, 00:26:
what the hell, 3.4 million people are playing this game? I wonder what the breakdown is between platforms, doesn't seem like any PC people I know are playing this, most haven't even heard of it.

Admittedly that's an extremely small sample, and anecdotal evidence, but still.

Also, a breakdown of free version Battle Royale, vs the paid PvE(??) version would have been informative. Is there a worthwhile single player game in there somewhere, or is just basically the BR version now?

I'm in OCE on PC and the matches pop instantly at the times I play (not peak). The game is hugely popular as it's unusual for this to occur over here.

They also have a new shooting test mode which improves on the RNG/Bloom. Just wish they'd bring back the 50v50 or splode mode as I found those more enjoyable than the core game (read: sniper wars).

As for the single player portion it's meant to be going F2P later this year so I'd be holding out for that... apparently it's rather boring.

 
Reply Quote Edit Delete Report
 
News Comments > Dawn of War 3 Sets
19. Re: Dawn of War 3 Sets Feb 8, 2018, 16:18 Osc8r
 
Trailer for the game was awesome...but it was all downhill from there.

What happened to the co-op campaign, and why MOBA in a RTS?
 
Reply Quote Edit Delete Report
 
News Comments > Fear the Wolves Announced
4. Re: Fear the Wolves Announced Feb 7, 2018, 16:46 Osc8r
 
Sounds pretty good.

In other news: red redemption 2 is rumored to have a BR mode.

Bout time we moved away from the generic scoreboard FPS (edit: shooter) formula we've been stuck with for the past 25 years or so. OH NOES, BANDWAGON!

This comment was edited on Feb 8, 2018, 01:58.
 
Reply Quote Edit Delete Report
 
News Comments > Anthem Delayed for New Battlefield Game in October
11. Re: Anthem Delayed for New Battlefield Game in October Jan 31, 2018, 16:19 Osc8r
 
Let's hope the next BF is a big step above that POS that is BF1.

I'd much rather have Anthem at this point in time.
 
Reply Quote Edit Delete Report
 
News Comments > Fortnite Battle Royale Sniper Shootout Limited Time Mode Live
1. Re: Fortnite Battle Royale Sniper Shootout Limited Time Mode Live Jan 29, 2018, 19:41 Osc8r
 
For a whole 4 days? What a waste of time and resources.

These modes should last 2 weeks at least and then get replaced with a new limited time mode. That way the game has some variety and stays fresh.

That said i'm not sure they needed sniper mode (regardless of what the reddit fanboys come up with), just make it to the end of a regular match and that's all it is 99% of the time. People camping in massive bases sniping each other. /yawn

Explosive mode was this game at it's best. No looting for ages, no campers, no snipers, no rng/bloom - just all action from start to end.
 
Reply Quote Edit Delete Report
 
News Comments > Paragon Closing in April; Refunds Offered
2. Re: Paragon Closing in April; Refunds Offered Jan 26, 2018, 19:31 Osc8r
 
Game had heaps of potential, but Epic thought they new best and made the game worse pretty much every patch i.e. turning the game from a MOBA to some shallow hero brawler with short match times and a lame card system.

This comment was edited on Jan 26, 2018, 23:36.
 
Reply Quote Edit Delete Report
 
News Comments > SOS Early Access
5. Re: SOS Early Access Jan 23, 2018, 21:54 Osc8r
 
Angrius Maximis wrote on Jan 23, 2018, 20:36:
Oh Goodie.....just what we need another battle royale game...yay

As apposed to all the generic 'scoreboard' shooters we've been stuck with for the last 25 years?

Personally i'm still waiting for some AAA dev's to enter the BR genre (which is still in it's infancy). Preferably with a PC only title as I'm sick of us constantly being held back by toasters.

This comment was edited on Jan 23, 2018, 22:23.
 
Reply Quote Edit Delete Report
 
596 Comments. 30 pages. Viewing page 15.
< Newer [ 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 ] Older >


footer

Blue's News logo