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Real Name Osc8r   
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Signed On Mar 17, 2006, 00:09
Total Comments 588 (Apprentice)
User ID 24533
 
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News Comments > Fortnite Battle Royale Plans
16. Re: Fortnite Battle Royale Plans Feb 12, 2018, 17:04 Osc8r
 
Kxmode wrote on Feb 12, 2018, 13:52:
Meanwhile Paragon is in the corner weeping because nobody loves it.

https://www.youtube.com/watch?v=dwm2SxoYfJM
 
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News Comments > Fortnite Battle Royale Plans
15. Re: Morning Consolidation Feb 12, 2018, 16:57 Osc8r
 
Muscular Beaver wrote on Feb 12, 2018, 04:31:
Talutha wrote on Feb 12, 2018, 01:00:
I'm not sure how you guys think that 20hz is a low goal. This is a game putting 100 players in a fully destructible world with building in it. Other games with 64+ tick rates are low player counts like CSGO or Overwatch. The other Battle Royale games are struggling with the same issues. CPU speeds have not increased at all in the past few years, yet we continue to try and push player counts and arena fluidity further. We're simply hitting the max we can go with what we have available.

And I know someone will bring up Battlefields 64 tick servers, some even have 128 tick and that is honestly a good point. It is incredibly impressive what DICE has managed to do with their engine. But you have to keep in mind they are the only ones that have been able to do this, and they had to work at it for years. Frostbite is the only engine that runs as well as it does, takes full advantage of multicore CPUs, can handle a multitude of genres and works well across a wide range of hardware/consoles. The only other engine that I can think of off the top of my head that can do this is Ubisoft's Snowdrop engine and that one does not have anywhere near the networking ability that Frostbite has.

I guess ultimately my point is that getting above a 20hz tickrate is not an easy task for a game of this size. Only one company has managed to do it, with only up to 64 players but I do believe DICE has some of the smartest people in the industry working on their engine. They would have to with what they can put out with it. If these other companies could, I'm sure they would put in the research and figure out how to do it. And I would bet that Ubisoft has tried and failed or else we would see them competing on the same fronts with online gameplay.
I am sorry, but King of the Kill has 50% more players than Fortnite or PUBG and achieves a much higher tickrate than even 64. Check the video I linked. It uses ForgeLight.

If true (i have my doubts, as it was an ancient MMO engine from memory), then it goes to show how meaningless tickrates are when comparing different games and without considering other factors (like desync, hz consistency, lag compensation, poor coding [read h1z1] etc).

KOTK had the the least consistent and most sluggish combat of pretty much any modern game... the dev's tried to improve things every patch but got nowhere (sometimes going backwards). There's a good reason why pretty much everyone abandoned KOTK in favor or PUBG and Fortnite.

And using your own source: https://www.youtube.com/watch?v=zjIJTantgWE , the guy compares the netcode of KOTK to PUBG beta and then makes the comment that already "hit registration definitely feels better than KOTK".

Then his next video he shows that fortnite beats PUBG. So which one is sluggish again?

Doesn't seem the lower tickrate is too impactful in fortnite even for super aggressive gameplay: https://www.twitch.tv/videos/22828526, not do i notice any sluggish behavior going on.

I've got over 1000 hours in KOTK and over 500 in fortnite, and there's simply no comparison. Fortnite is a far more responsive and consistent game - yes, even with their built in bloom mechanic. The Epic guys are currently letting players trial different shooting mechanics that remove or tone down bloom, however, they don't want to turn the game into a campfest like PUBG or where building is meaningless and you die instantly before you get a chance to re-act.

I do agree that they should be aiming higher than 20hz though, so hopefully that's just their first stepping stone.

Still, i'd love to see a BR game done in the frostbite engine.

This comment was edited on Feb 12, 2018, 21:19.
 
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News Comments > Fortnite Battle Royale Plans
10. Re: Morning Consolidation Feb 12, 2018, 02:48 Osc8r
 
Well said mate, lots of good points all round.  
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News Comments > Fortnite Battle Royale Plans
8. Re: Fortnite Battle Royale Plans Feb 11, 2018, 22:28 Osc8r
 
Ranger55 wrote on Feb 11, 2018, 21:07:
While this can account for many cases of getting shot just after entering cover, it doesn't explain headshots through mountains with shotguns.

That was a hack... they fixed it like 6 months ago.

Could also be dem aliens though .
 
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News Comments > Rust Officially Launches
6. Re: Rust Officially Launches Feb 9, 2018, 15:52 Osc8r
 
Jagacademy wrote on Feb 8, 2018, 14:32:
Whenever I see an open PvP game, I just think of myself playing Ultima Online in '97, and Asheron's Call Darktide in '99...playing 16 hours a day, laying waste to the people who actually had a life.

Since I'm on the opposite end of that spectrum now, lucky if I can play for 3-4 hours every third evening, I can't participate any longer.

Wish I could though, those days were a blast.

Ah, the golden days of gaming.

Darktide for life.

Fuq WOW and the console generation.
 
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News Comments > New Fortnite User Record
6. Re: New Fortnite User Record Feb 9, 2018, 15:41 Osc8r
 
MoreLuckThanSkill wrote on Feb 9, 2018, 00:26:
what the hell, 3.4 million people are playing this game? I wonder what the breakdown is between platforms, doesn't seem like any PC people I know are playing this, most haven't even heard of it.

Admittedly that's an extremely small sample, and anecdotal evidence, but still.

Also, a breakdown of free version Battle Royale, vs the paid PvE(??) version would have been informative. Is there a worthwhile single player game in there somewhere, or is just basically the BR version now?

I'm in OCE on PC and the matches pop instantly at the times I play (not peak). The game is hugely popular as it's unusual for this to occur over here.

They also have a new shooting test mode which improves on the RNG/Bloom. Just wish they'd bring back the 50v50 or splode mode as I found those more enjoyable than the core game (read: sniper wars).

As for the single player portion it's meant to be going F2P later this year so I'd be holding out for that... apparently it's rather boring.

 
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News Comments > Dawn of War 3 Sets
19. Re: Dawn of War 3 Sets Feb 8, 2018, 16:18 Osc8r
 
Trailer for the game was awesome...but it was all downhill from there.

What happened to the co-op campaign, and why MOBA in a RTS?
 
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News Comments > Fear the Wolves Announced
4. Re: Fear the Wolves Announced Feb 7, 2018, 16:46 Osc8r
 
Sounds pretty good.

In other news: red redemption 2 is rumored to have a BR mode.

Bout time we moved away from the generic scoreboard FPS (edit: shooter) formula we've been stuck with for the past 25 years or so. OH NOES, BANDWAGON!

This comment was edited on Feb 8, 2018, 01:58.
 
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News Comments > Anthem Delayed for New Battlefield Game in October
11. Re: Anthem Delayed for New Battlefield Game in October Jan 31, 2018, 16:19 Osc8r
 
Let's hope the next BF is a big step above that POS that is BF1.

I'd much rather have Anthem at this point in time.
 
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News Comments > Fortnite Battle Royale Sniper Shootout Limited Time Mode Live
1. Re: Fortnite Battle Royale Sniper Shootout Limited Time Mode Live Jan 29, 2018, 19:41 Osc8r
 
For a whole 4 days? What a waste of time and resources.

These modes should last 2 weeks at least and then get replaced with a new limited time mode. That way the game has some variety and stays fresh.

That said i'm not sure they needed sniper mode (regardless of what the reddit fanboys come up with), just make it to the end of a regular match and that's all it is 99% of the time. People camping in massive bases sniping each other. /yawn

Explosive mode was this game at it's best. No looting for ages, no campers, no snipers, no rng/bloom - just all action from start to end.
 
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News Comments > Paragon Closing in April; Refunds Offered
2. Re: Paragon Closing in April; Refunds Offered Jan 26, 2018, 19:31 Osc8r
 
Game had heaps of potential, but Epic thought they new best and made the game worse pretty much every patch i.e. turning the game from a MOBA to some shallow hero brawler with short match times and a lame card system.

This comment was edited on Jan 26, 2018, 23:36.
 
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News Comments > SOS Early Access
5. Re: SOS Early Access Jan 23, 2018, 21:54 Osc8r
 
Angrius Maximis wrote on Jan 23, 2018, 20:36:
Oh Goodie.....just what we need another battle royale game...yay

As apposed to all the generic 'scoreboard' shooters we've been stuck with for the last 25 years?

Personally i'm still waiting for some AAA dev's to enter the BR genre (which is still in it's infancy). Preferably with a PC only title as I'm sick of us constantly being held back by toasters.

This comment was edited on Jan 23, 2018, 22:23.
 
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News Comments > Epic on the Future of Paragon
8. Re: Epic on the Future of Paragon Jan 17, 2018, 18:16 Osc8r
 
Slick wrote on Jan 17, 2018, 17:59:
"stop focusing on short match times"

Well, back when I played this, Matches were usually 40-50 minutes... so yeah, that's a bit long. Especially considering getting a leaver after 30 minutes ruins the game for the other 9 remaining players...

Then they put in shit like orb prime buff and piss weak towers along with 2 minute death timers (even on your first death).

So nobody wanted to take fights, as one team fight past 20 minutes meant it was GG if the other team had a fn clue.

So matches became super slow and stale, yet the real reason matches dragged on is because the card system and player progression was terrible. If a team was behind all they had to do was play it safe, and eventually both teams would hit the super low progression ceiling and zzzzzz.

Then it was just people running between lanes setting creep zergs whilst they spammed unlimited wards around the map.

Game was a complete mess and lacked depth (beyond a confusing and pointless card system).

 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Jan 17, 2018, 17:09 Osc8r
 
And tomorrow it will be up 40%.

BUY NOW!!!
 
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News Comments > Epic on the Future of Paragon
6. Re: Epic on the Future of Paragon Jan 17, 2018, 16:47 Osc8r
 
Here's an idea, remove the stupid card system and implement an item shop. Remove the hard cap on player growth & progression.

Add some complexity to the game instead of dumbing it down every patch.

Stop focusing on graphics and short match times.

Actually...just sell it to a company that knows how to MOBA, as the game has a ton of untapped potential.

This comment was edited on Jan 17, 2018, 17:07.
 
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News Comments > Get The Red Solstice for Free
9. Re: Get The Red Solstice for Free Jan 17, 2018, 01:27 Osc8r
 
It's just so slow and clunky... I bought it on a sale and could only stand 20 minutes before /uninstall.  
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News Comments > Fortnite Battle Royale Royale's Success
12. Re: Fortnite Battle Royale Royale's Success Jan 17, 2018, 01:20 Osc8r
 
Muscular Beaver wrote on Jan 16, 2018, 19:17:
Osc8r wrote on Jan 16, 2018, 16:15:
Muscular Beaver wrote on Jan 16, 2018, 05:14:
Osc8r wrote on Jan 16, 2018, 00:31:
Ranger55 wrote on Jan 15, 2018, 21:06:
BR on PC is fun... until you run into cheaters, which doesn't take very long. Although, I've found I can mostly avoid them by joining matches with PS4 friends.

3-4 months ago i would have agreed with you, but i hardly come across any stripties anymore.

Hell, i just did a quick look and there's very few public hacks that support fortnite now and the ones that do are generally detected anyway.

That's one area they have actually done a pretty good job at, but they really needed to, seeing they are F2P and were infected with them not so long ago.

PUBG could definitely learn a thing or two from Epic in this regard.

That said i'm having a break until they fix their shooting mechanics... the RNG/Bloom drives me nuts.

I also wish they'd bring back the explosive only mode, the regular mode is starting to get a stale with all the campers and base builders which they seems to be encouraging more and more with each patch.
Its a UE4 game. That means there are dozens of cheats for it. Even if you dont find them.
I just did a quick search and as I said, there are dozens of recent ones.
Not to mention, if you get banned in this game, you simply create a new account and are able to play again in a matter of minutes.

But I do agree on their RNG crap. Shortly before I uninstalled it, I shot someone with a golden SCAR 6 times from medium range and all shots missed, even though he didnt move and I aimed perfectly and even crouched while doing it. He turned around, shot at me 3 times with an M16, all of them hit and I was dead with full health and shield.
I have no issues killing people close up or with a sniper, where this RNG doesnt make much difference, but using assault rifles from medium to long range, is just cancer.
From videos Ive seen that people with controller hit far better with it than people who play with mouse/keyboard.

Funny, the game has been my pretty much go to game since it was released.

6 months ago the game was infested with hacks (streamers were quitting, forum was full of complaints, and i was enountering them constantly) then Epic changed their detection methods and added battleye amongst other things. Script kiddies pretty much disappeared from that point forward.

You may find plenty of UE4 hacks out there, but i guarantee the vast majority of them are detected in fortnite. You will be lucky to get 5 minutes into a match before they get banned - sure, they can make a new account and hop back in but they'll get banned just as quick. The kiddies will get sick of this pretty quickly.

Yeah, their combat update / bloom removal looks promising... so i will check back in once that makes it onto their limited time mode as the RNG BS is by far my biggest complaint with the game now.

TBH explosive only mode ruined the game for me, it had no RNG, it had no campers, it was just all fast paced mayhem... and now it's gone. The regular mode now feels so slow with random combat mechanics to boot.

They are hardly detected nowadays. People are hiding them better. They can only be detected if the system knows them. A few changes and they dont know them anymore. Same problem in PUBG, which also uses Battleye. If they were detected, they wouldnt even be able to enter a game or would be banned right after they join a game. In these hacking threads, which you can easily find via Google, they all say "undetected" and have a recent date.

You can see in plenty of recent "cheater videos" that they arent detected until someone reports them while they watch that cheater do his thing. Only a few minutes after reporting they get banned. That implies someone living is actually sorting out these cheaters. And of course cheaters notice that quickly and try to hide it better, as I said.
But that also means they wont be banned instantly again, if they make a new account, because they werent banned because the system detected their hacks, but because some admin saw them playing, obviously cheating.

Yes, they actually are detected. Most of them don't even bother supporting fortnite anymore, but hey, knock yourself out and let us know how you get on.

Reporting does squat, it's their auto detection methods that have been doing the damage as seen by all the people why get banned before they even land or get to fire a shot (nothing to do with admins).

The truth of the matter is, nobody who has played fornite in the last 2-3 months complains about hackers... they just aren't a problem anymore.

PUBG on the other hand...
 
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News Comments > Fortnite Battle Royale Royale's Success
10. Re: Fortnite Battle Royale Royale's Success Jan 16, 2018, 16:15 Osc8r
 
Muscular Beaver wrote on Jan 16, 2018, 05:14:
Osc8r wrote on Jan 16, 2018, 00:31:
Ranger55 wrote on Jan 15, 2018, 21:06:
BR on PC is fun... until you run into cheaters, which doesn't take very long. Although, I've found I can mostly avoid them by joining matches with PS4 friends.

3-4 months ago i would have agreed with you, but i hardly come across any stripties anymore.

Hell, i just did a quick look and there's very few public hacks that support fortnite now and the ones that do are generally detected anyway.

That's one area they have actually done a pretty good job at, but they really needed to, seeing they are F2P and were infected with them not so long ago.

PUBG could definitely learn a thing or two from Epic in this regard.

That said i'm having a break until they fix their shooting mechanics... the RNG/Bloom drives me nuts.

I also wish they'd bring back the explosive only mode, the regular mode is starting to get a stale with all the campers and base builders which they seems to be encouraging more and more with each patch.
Its a UE4 game. That means there are dozens of cheats for it. Even if you dont find them.
I just did a quick search and as I said, there are dozens of recent ones.
Not to mention, if you get banned in this game, you simply create a new account and are able to play again in a matter of minutes.

But I do agree on their RNG crap. Shortly before I uninstalled it, I shot someone with a golden SCAR 6 times from medium range and all shots missed, even though he didnt move and I aimed perfectly and even crouched while doing it. He turned around, shot at me 3 times with an M16, all of them hit and I was dead with full health and shield.
I have no issues killing people close up or with a sniper, where this RNG doesnt make much difference, but using assault rifles from medium to long range, is just cancer.
From videos Ive seen that people with controller hit far better with it than people who play with mouse/keyboard.

Funny, the game has been my pretty much go to game since it was released.

6 months ago the game was infested with hacks (streamers were quitting, forum was full of complaints, and i was enountering them constantly) then Epic changed their detection methods and added battleye amongst other things. Script kiddies pretty much disappeared from that point forward.

You may find plenty of UE4 hacks out there, but i guarantee the vast majority of them are detected in fortnite. You will be lucky to get 5 minutes into a match before they get banned - sure, they can make a new account and hop back in but they'll get banned just as quick. The kiddies will get sick of this pretty quickly.

Yeah, their combat update / bloom removal looks promising... so i will check back in once that makes it onto their limited time mode as the RNG BS is by far my biggest complaint with the game now.

TBH explosive only mode ruined the game for me, it had no RNG, it had no campers, it was just all fast paced mayhem... and now it's gone. The regular mode now feels so slow with random combat mechanics to boot.

This comment was edited on Jan 16, 2018, 16:28.
 
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News Comments > Fortnite Battle Royale Royale's Success
7. Re: Fortnite Battle Royale Royale's Success Jan 16, 2018, 00:31 Osc8r
 
Ranger55 wrote on Jan 15, 2018, 21:06:
BR on PC is fun... until you run into cheaters, which doesn't take very long. Although, I've found I can mostly avoid them by joining matches with PS4 friends.

3-4 months ago i would have agreed with you, but i hardly come across any stripties anymore.

Hell, i just did a quick look and there's very few public hacks that support fortnite now and the ones that do are generally detected anyway.

That's one area they have actually done a pretty good job at, but they really needed to, seeing they are F2P and were infected with them not so long ago.

PUBG could definitely learn a thing or two from Epic in this regard.

That said i'm having a break until they fix their shooting mechanics... the RNG/Bloom drives me nuts.

I also wish they'd bring back the explosive only mode, the regular mode is starting to get a stale with all the campers and base builders which they seems to be encouraging more and more with each patch.
 
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News Comments > Another Fortnite Lawsuit
1. Re: Another Fortnite Lawsuit Jan 14, 2018, 16:50 Osc8r
 
Poor poor Epic, gotta try and sell as many of those $20 skins (in an early access game no less).  
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588 Comments. 30 pages. Viewing page 15.
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