I really wanted to love this game, but I just couldn't. It's simply not what I was expecting.
I was expecting a D&D game where working together with your party mattered, where there was a deep story, and also where there were lots of puzzles to solve and deadly traps.
The game is COMPLETELY trivial once you get in a party, all of the content, other than dungeons, were meant for soloing and it's painfully obvious. Classes are no where as deep as they are in real D&D with each class watered down into a pigeonhole. Wanna shoot fireballs as a wizard? Tough, here's a bunch of ice spells. The story is super linear which I could handle if there were some Bioware character development/dialogue options. The whole level design is pretty linear too, it's definitely not what you'd expect for an MMO. Again that'd be fine if it was a party oriented game, but it isn't, at least not the main story. Puzzles were trivial and traps barely did any damage.
I won't even get into the pay2win nature of the cash shop, or the nonsense with identification scrolls and how they are constantly needed and oh guess what, they're a cash shop purchase too.
The only saving grace of this game is the Foundry. I played a lot of REALLY well designed quests in it. Seriously they should have had the fans do the main story for this game.
EDIT: I feel I was a bit harsh above. The combat is fun, but it feels a bit stiff because it locks you down in place as opposed to a system like Guild Wars 2/TESO where you are free to move and attack at the same time. However the physics they added can make combat very fun, especially if you punt an enemy off a tall ledge. It is not, however, that great of a D&D game, especially not in the style of Neverwinter Nights. Don't go in expecting that, or anything deep really.
I'll be playing for the Foundry alone, but I went from considering the $60 Founder pack to not wanting to spend a dime, ever, on the game.
This comment was edited on Apr 5, 2013, 01:38.