Frijoles wrote on Jun 19, 2012, 23:23:
Any here try it? I've not heard good things about this game.
Overall, the combat is really, really boring. The combat mechanics are either put five pips on a target and then do a finisher or put five pips on yourself and do a finisher. So essentially, it feels like you're playing a WoW/Rift Rogue no matter what weapon you go with, they just have different eye candy. Fanboys told me it gets better at higher level and after they opened up the last tier in the last beta I tried some of them. I picked up a turret thinking it might be as cool as my Guild Wars 2 Engineer turrets but turns out it's a finisher that lasts for 5 seconds at MOST. >.> They also last beta put in a dodge roll that was straight up stolen from GW2 but doesn't work nearly as good. Oh and you can only dodge roll once every 20 seconds, many times it doesn't even go off.
It's also important to note that last BWE nearly broke my computer. While playing it hardlocked my system, upon reboot I was bluescreening on boot. That was fun fixing... Creating a new character crashed every time before I could finish it. Cutscenes suddenly didn't have any dialogue. None of these issues existed the first beta, so typical Funcom lack of polish and total ineptitude regarding patching exists in Secret World.
They also showed a sample of the cash shop, yes, a cash shop in a game you're paying $15/mo for. The majority of it is all clothing items, which you might think hey that's fine, it's just cosmetic right? Well if you want a leather jacket you're either going to be farming a couple MILLION of the in-game Secret World bucks or shelling out real cash, so it seems like they're trying to strong-arm people into buying their clothes on the cash shop... in a pay to play game.
The three things I did like about the game were the environment art, lore/story, and investigation missions. Environments looked great but characters themselves look creepy, especially when they started talking. The story was pretty interesting, although a bit cliche in parts and people didn't seem to react realistically to horrible shit going down, turning the atmosphere from a horror game into an Abbot and Costello Meets Frankenstein comedy romp. The investigation missions had you hunting down clues, some of them needing real life research (unless assholes in chat spoiled it for you, or you were lazy and googled the walkthrough) The thing is... there were 3 of them in the first beta area and they were completely disabled in the last beta. The MAJORITY of quests are kill/fetch quests... bleh.
So, bottom line? Save your money. It will be Free2Play eventually. I firmly believe the people buying the game and these "lifetime" subscriptions are merely subsidizing the game development costs with the overall goal to go free2play. The foundation is already there and is already beating you in the face like a shady Eastern Free2Play game.
Another interesting thing to consider... You can typically judge the overall interest in a game by looking at the number of subscribers in a particular games sub-Reddit. So here are the breakdowns for a few MMOs.
WoW - 43,579
GW2 - 30,140
SWTOR - 26,397
Rift - 2,737
TSW - 736
I also noticed on the TSW forums last beta weekend that posting traffic was much, MUCH lower than the first beta weekend.