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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3364 (Veteran)
User ID 24408
 
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News Comments > Star Citizen Status Update
30. Re: Star Citizen Status Update Oct 19, 2015, 12:27 CJ_Parker
 
Razumen wrote on Oct 19, 2015, 12:06:
So because they're still working on the game they obviously will never finish it? Nice circular reasoning there.

I never said that. I'm in the camp that says they will finish it but they will never be able to deliver on the full package.

"It's never been done before because it can not be done".

This is true. Even if every household had fiber and there would be 1TB/s connections between every client and SC servers there is no way that they will be able to pull it off.
It will be difficult enough to achieve the projected level of fidelity in offline single player Squadron 42 and make it run on current hardware next year or in 2017 but forget about multiplayer, let alone "massively" online multiplayer. It will require serious downscaling if you ever want to have more than a handful of ships per instance.

Also, games very rarely live up completely to their original design documents either due to money, time constraints, or soem things just not being currently feasible. Have you ever read a design document and then compared it to the released product? The original Bioshock is a good example of this. There are countless games that are not 100% what their creator's envisioned, but they still came out on top.

Very true but we're talking about a crowdfunded project here and not a publisher funded game.

When a dev pitches a game to a publisher they will always exaggerate a little and try to impress the publisher in some way. It's like an application and the publisher knows exactly that they are getting fed some bullshit. It is the producer's job to filter the bullshit and decide whether there is a game worth funding in the pitch.

I sincerely hope I do not have to explain that crowdfunding where the end customer coughs up the cash up front might be a slightly different story? Especially if the developer pounds their own chest about "open development" and "transparency" all the time?

 
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News Comments > Star Citizen Status Update
24. Re: Star Citizen Status Update Oct 19, 2015, 11:49 CJ_Parker
 
Razumen wrote on Oct 19, 2015, 11:36:
yuastnav wrote on Oct 19, 2015, 11:26:
Razumen wrote on Oct 19, 2015, 10:27:
Blue wrote on Oct 19, 2015, 10:15:
Razumen wrote on Oct 19, 2015, 10:12:
Honestly, anyone that tries to argue that this game is a fraud is just a blatant troll at this point.

So you are blatantly trolling for blatant trolls?

No, if I was trolling I'd be making baseless statements only to get a rise out of people. Since I'm actually making an informed opinion about it, at most you can call it a pre-emptive defense against the usual cynicism found here.

I'm just saying that it is technically and physically impossible to do what they want to do. No amount of tweaking and fixing can simulate a world with such a scope in real-time. You could have separate spaces where you do FPS combat and space combat but then you would also need to synchronise these two spaces which would also require a lot of resources.
As far as I know no one has ever mentioned how they are going to do that. Of course that is something that is behind the scenes and doesn't get out to the public but it's difficult to imagine nonetheless that it's going to work.

That's why this whole thing is a bag of dreams and nothing more.

Lol, so we should believe you just because you can't understand how they're doing it, despite the fact they've already demonstrated it LIVE to an actual audience, and despite the fact they have a lot of people who are probably more knowledgeable than anyone here working on it?

Wow, the level of denial here is mind blowing.

First, that "live" demo could have been 100% staged.
Secondly, the original pitch was something like up to 100 ships/clients (they never specified unfortunately) per instance.
They have already dialed back significantly on that number and the last I've heard was they were hoping to maybe reach 50 eventually.

From monthly reports and the dev updates we can see that they are currently struggling with significantly lower numbers while "hoping" to slowly increase the number of clients.

I can guarantee you that as they add more "fidelity" and gameplay systems it will not help increase that number.
Elite Dangerous, for example, has a fraction of the fidelity and 32 ships per instance. There is a reason why and it's not because Frontier Development are incompetent.

So CIG can shove their "live" demo with a handful of people right up their ass. It's really astounding how their smoke&mirrors works for people like you. God forbid any critical thinking... can I sell you some magic shrooms that will grow your penis for only $50/pc? Deal?
 
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News Comments > Star Citizen Status Update
19. Re: Star Citizen Status Update Oct 19, 2015, 11:32 CJ_Parker
 
Razumen wrote on Oct 19, 2015, 11:03:
I'm not totally defending Robert's actions, but the scope of the game has changed dramatically from a rather modest title to a full fledged AAA title

No, there hasn't been any change at all. The game was always advertised as a AAA title from day numero uno. In fact it was advertised as 10 TIMES THE LEVEL OF A CURRENT AAA GAME.
I'm not making this up. From the original KS page (when the goal was to raise $2 million, not $90m+)...

10X the detail of current AAA games

Most current gen “AAA” games have around 10,000 polygons for a character and 30,000 or so for a vehicle. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before.


... while the development time has not yet exceeded that of a typical AAA game either. it's not surprising that he's had a hard time keeping to deadlines when what we're going to get will be far beyond the initial plans.

It's been three years and it's not unreasonable to expect an advanced beta for a regular AAA game after three years. But since they are shooting for 10x AAA I guess we have to wait 30 years...(?)

Also it's not me who claimed that more money would help get things done faster. That claim has been made by CR repeatedly. So who you gonna blame for trusting in CR's word?
It's also not the "impatient" community's fault that CR can not manage a project for shit. If he spouts completely unrealistic dates (that even those people who only have a peripheral interest in game development can identify as bullshit) then he is bringing it all onto himself.

Seriously, how can someone with the experience of CR be so wrong? The FPS was supposed to ship early this year. CR said so in November 2014 so he must have had a plan to ship within weeks, not months. In July or August they once again said it would only be a matter of weeks, not months. It's a complete joke at this time.
We're talking about a single map in CryEngine. An engine specifically made for FPS gameplay. And they can't hack a simple single level in any projected and scheduled amount of time? Does that give you confidence in this game's leadership? If so then more power to you, Sir...
 
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News Comments > Op Ed
1. Re: Op Ed Oct 19, 2015, 11:17 CJ_Parker
 
That was awesome, funny and spot on.  
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News Comments > Star Citizen Status Update
9. Re: Star Citizen Status Update Oct 19, 2015, 10:49 CJ_Parker
 
Razumen wrote on Oct 19, 2015, 10:12:
The last video at the CitizenCon was pretty amazing honestly, implementing first person combat into the game really boosts immersion several fold, and it really looks like all the systems are going together nicely. Squadron 42 is looking particularly impressive, and having Gary Oldman, Mark Hammil and more on board should be a real treat.

I'm not sure what was "impressive" about that super-cheesy Admiral Bishop speech which is all they showed of S42. It was Uwe Boll levels of embarrassing. Seriously.

FPS mechanics don't really look impressive either. The animations are still some of the worst ever seen in a post-Y2K video game.

Finally, they need to actually deliver some of that stuff to impress anyone at this point. We've seen tons of flashy trailers with potentially nice looking gameplay but all of the actual playable stuff they have released so far simply sucks ass.

Any artist worth their salt can make cool looking stuff in Macromedia Flash. That's not the problem or the challenge. The challenge lies in delivering fun and polished gameplay.

Honestly, anyone that tries to argue that this game is a fraud is just a blatant troll at this point.

This I can agree with in so far as it's not a classic case of vaporware fraud. However, there is some severe smell of fish associated with Chris Roberts in particular.
He has blatantly lied repeatedly in the past and keeps making up completely unrealistic dates with regard to content releases (like Star Marine which is 7+ months late now or his retardedly bold claim to have the "FULL PU working and functioning" -which is an exact quote- at the end of 2016).

You don't have to be a "hater" to simply ask yourself why does CR do that? Why the sleazy stuff? Why the lies? You just need some common sense to notice the discrepancies and to ask yourself or bring up some very valid critical questions.
 
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News Comments > StarCraft II: Legacy of the Void Preloads
14. Re: StarCraft II: Legacy of the Void Preloads Oct 19, 2015, 10:31 CJ_Parker
 
Blue wrote on Oct 19, 2015, 10:18:
CJ_Parker wrote on Oct 19, 2015, 09:53:
heroin wrote on Oct 18, 2015, 18:34:
I actually like my Battlenet app, but I own all of their games and expansions. My only complaint is that the app doesn't include Warcraft 3 on it.

Yeah or Diablo 2 + LoD or Starcraft + Broodwar. It's a little annoying that they haven't included their classic back catalog for simple one click install. A silly omission really.

Can't you get a simple one-click install just by providing your CD key? I'm almost positive that's how I added Diablo II.

Hmmm didn't work for me. In fact I just added my classic games because of these news this weekend and when you click on 'redeem code' in the B.net client it opens a browser window.

I added codes for Starcraft 2 Heart of the Swarm and Warcraft 3 + FT and Starcraft + BW.

The only game that showed up correctly in the B.net client was Starcraft 2 HotS but WC3 and SC were only added to the website catalog.

Of course I can download the installer for the classic games from my account page after logging in but there unfortunately seems to be no way to just grab the classic games via the B.net client. I think it's a silly omission on their part because it can't really be that hard to just automate the installer download from within the client app, right?
 
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News Comments > Raven's Cry Renamed; Rerelease Plans
2. Re: Raven's Cry Renamed; Rerelease Plans Oct 19, 2015, 10:18 CJ_Parker
 
I'm betting it's still shit. And I usually win bets.  
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News Comments > StarCraft II: Legacy of the Void Preloads
12. Re: StarCraft II: Legacy of the Void Preloads Oct 19, 2015, 09:53 CJ_Parker
 
heroin wrote on Oct 18, 2015, 18:34:
I actually like my Battlenet app, but I own all of their games and expansions. My only complaint is that the app doesn't include Warcraft 3 on it.

Yeah or Diablo 2 + LoD or Starcraft + Broodwar. It's a little annoying that they haven't included their classic back catalog for simple one click install. A silly omission really.
 
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News Comments > Steam Top 10
15. Re: Steam Top 10 Oct 19, 2015, 04:39 CJ_Parker
 
He probably meant the pipboy edition... (?)  
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News Comments > BATTLETECH Expanded Merc Campaign Coming
13. Re: BATTLETECH Expanded Merc Campaign Coming Oct 18, 2015, 18:26 CJ_Parker
 
I'm gonna celebrate with champagne, coke and hookers if they miss the retarded PvP goal.

Single player for the muthafuckin win!

Just this one game, please. Just one single game... not fucked up beyond recognition by making it a lulz fest. Thank you!
 
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News Comments > StarCraft II: Legacy of the Void Preloads
6. Re: StarCraft II: Legacy of the Void Preloads Oct 18, 2015, 04:31 CJ_Parker
 
Yep. It's Battle.net only and that's perfectly fine. A unified client for all stores (Steam, Origin, GOG, uPlay etc.) would be nice but it ain't gonna happen. Quite the contrary. I can already sense more on the horizon like a Bethesda client.
It's not that bad though. I allow Steam to auto-start and the others launch on an as needed basis. No big deal at all.

As for LotV, I've preordered the physical CE and already own the CEs of both previous parts (the only physical games I've bought in a looong time but totally worth it with Blizz quality CEs). When LotV is all patched up in a few months I'm gonna play the trilogy back to back. Should be lots of fun (hopefully)!
 
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News Comments > EA Account Details Leaked
22. Re: EA Account Details Leaked Oct 17, 2015, 02:37 CJ_Parker
 
Ah OK sorry I misunderstood. I thought it was checking *only* against e-mail addresses (which can also be user names). Makes sense now. Thanks for clarifying.  
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News Comments > EA Account Details Leaked
20. Re: EA Account Details Leaked Oct 17, 2015, 01:37 CJ_Parker
 
ViRGE wrote on Oct 17, 2015, 00:41:
CJ_Parker wrote on Oct 16, 2015, 21:04:
jacobvandy wrote on Oct 16, 2015, 20:59:
I'd never seen this site before, which was linked in the article. Apparently you type in an email/username and it searches a bunch of text dumps from these breaches to see if you're among them. I don't know how reliable it is, or trustworthy in and of itself, but if you're curious and wanna give it a shot:

https://haveibeenpwned.com/

Because of the bold bit I would -IF AT ALL- only enter partial matches and never the full e-mail address or user name.

Trust no one.
That site doesn't do partial matches.

It did for me.

Though upon further testing it is a little strange. For example, let us assume your last name was "Smith" and you also had it in your e-mail address. If you enter "smith" it tells you that you have been pwned on 11 sites. If you remove the "h" and enter "smit" then it's only supposed to be 4 sites. This is bullshit, of course, because it should still be at least 11 based on the previous result. Odd.

Well, I'm definitely not entering my full e-mail or account name on a site like that. I have two-way auth activated everywhere it matters. If I would have been "pwned" then I would have gotten messages. Simple as that.

This comment was edited on Oct 17, 2015, 01:44.
 
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News Comments > EA Account Details Leaked
10. Re: EA Account Details Leaked Oct 16, 2015, 23:05 CJ_Parker
 
Yep. In spite of EA's shitty business practices the Origin client itself is actually pretty nice these days.

- Great Game Guarantee (Generous refund policy)
- Game Time (Generous demos of some games)
- On The House (Free games)

There have also not been any bugs worth mentioning in a long time, performance is the same as Steam or other services and download speeds are the best from any client of that kind that I've seen (yes faster than Steam even by about 0.3 to 0.5MB/s) here in central EU.
 
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News Comments > EA Account Details Leaked
5. Re: EA Account Details Leaked Oct 16, 2015, 21:04 CJ_Parker
 
jacobvandy wrote on Oct 16, 2015, 20:59:
I'd never seen this site before, which was linked in the article. Apparently you type in an email/username and it searches a bunch of text dumps from these breaches to see if you're among them. I don't know how reliable it is, or trustworthy in and of itself, but if you're curious and wanna give it a shot:

https://haveibeenpwned.com/

Because of the bold bit I would -IF AT ALL- only enter partial matches and never the full e-mail address or user name.

Trust no one.
 
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News Comments > EA Account Details Leaked
2. Re: EA Account Details Leaked Oct 16, 2015, 20:40 CJ_Parker
 
Or use your mobile phone with Google authenticator depending on which you consider the greater minor inconvenience Wink  
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News Comments > Elite Dangerous Horizons Landing Video
30. Re: Elite Dangerous Horizons Landing Video Oct 16, 2015, 20:26 CJ_Parker
 
Cutter wrote on Oct 16, 2015, 18:27:
Jackplug wrote on Oct 16, 2015, 14:22:
He may not have 93million dollars to play with, but for the amount that he did have, he is doing a bloody good job of it and its out to play now. Just a shame that is isn't a huge online multiplayer game.

No it's a shame they didn't ship it offline with an editor like they said they would and it was all just a lie. They'd have an amazing game on their hands right now if they had actually done that because people would be creating content for it like mad. Oh well, stupid them.

You are correct that they promised offline play but I have absolutely no idea what is making you think they ever promised mod tools or an editor. That was never on the menu.
The only bit about player created content at all on the original KS page is a "maybe" with regard to a mission builder which is a far cry from mod tools or editing obviously:

Will you be able to script your own missions for your friends to play through?

It's something I'd like to see, but supporting dev tools externally is not something we'd want to do on day one. Down the line, maybe...


Credit where credit is due. Except offline mode they have pretty much 100% delivered on all promises from the KS campaign. The shipping of the physical swag was a little delayed which was annoying, too, but other than that they did a really good job contrary to other devs from the 2012/2013 KS spree like Larian Studios who simply canceled a whole shopping list of stuff with nary a word about it until people asked.
 
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News Comments > GeForce Experience Users to Get Drivers First?
35. Re: GeForce Experience Users to Get Drivers First? Oct 16, 2015, 16:27 CJ_Parker
 
LiTh wrote on Oct 16, 2015, 16:16:
CJ_Parker wrote on Oct 16, 2015, 16:08:
LiTh wrote on Oct 16, 2015, 15:59:
CJ_Parker wrote on Oct 16, 2015, 15:28:
LiTh wrote on Oct 16, 2015, 12:40:
For a power user that typically overclocks their CPU & GPU and takes pride in getting the most performance out of their system this is a slap in the face. GF Experience has only ever under estimated my machine and settings it can handle or just screwed up SLI profiles. Once i uninstalled it i've yet to have a problem since. Typically i only install the driver and Physx, everything else is bloat and only another point of failure.

You call yourself a power user and don't even know that GFE can be set up any way you like with regard to optimal settings (which -yes- are retarded and often times more used to advertise nVidia exclusive features than the best settings for visual quality)?
It is a simple check box where you select whether you want GFE to automatically apply optimal settings or to even recommend them at all. There are a whopping three check boxes total to customize GFE optimal settings any way you like. I hope you can handle that as a self-proclaimed "power user"(?)...

Personally I'm allowing GFE to recommend because I sometimes like to compare their recommended to my actual preferred settings. I'm naturally not allowing automatic application of the recommended settings. That's obviously a setting only for uber n00bs who can not be bothered to go into in-game menus at all.

So i'm suppose to install the program so i can uncheck some boxes which happens to have the same effect as not installing it anyways... Thinking Ya sounds great!

You're supposed to optionally install it for the latest drivers in the future. It says so in the news.
You could have optionally installed it currently or in the past, like many people have, for easier and more convenient access (one-click-install basically) to the latest drivers. GFE takes up a whooping 3MB of RAM.

Whether you use any of the other features or not is up to you but to criticize features of the program that you are apparently not competent enough to handle is kinda sloppy, man.

Its not going to be optional however. Its going to be mandatory to be able to get the latest drivers. I prefer not using it at all, having the latest drivers, and then using NVInspector if i want something changed for my SLI profile.

Dude. Am I writing Chinese? That's exactly what I wrote. Optional for the latest drivers.
If you don't want to use it, fine, there may be other ways to obtain the drivers for manual installs in the future but GFE is an extremely easy going piece of software.

Don't get me wrong. I dislike the planned e-mail verification, too, but you criticized GFE for something it simply does not even do if set up correctly so I was only defending it against uninformed FUD, not on principle or against the planned changes.
I can optionally set up dozens of e-mail addresses courtesy of my ISP so I will probably use a throwaway address and just keep using GFE for convenience.
 
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News Comments > GeForce Experience Users to Get Drivers First?
33. Re: GeForce Experience Users to Get Drivers First? Oct 16, 2015, 16:08 CJ_Parker
 
LiTh wrote on Oct 16, 2015, 15:59:
CJ_Parker wrote on Oct 16, 2015, 15:28:
LiTh wrote on Oct 16, 2015, 12:40:
For a power user that typically overclocks their CPU & GPU and takes pride in getting the most performance out of their system this is a slap in the face. GF Experience has only ever under estimated my machine and settings it can handle or just screwed up SLI profiles. Once i uninstalled it i've yet to have a problem since. Typically i only install the driver and Physx, everything else is bloat and only another point of failure.

You call yourself a power user and don't even know that GFE can be set up any way you like with regard to optimal settings (which -yes- are retarded and often times more used to advertise nVidia exclusive features than the best settings for visual quality)?
It is a simple check box where you select whether you want GFE to automatically apply optimal settings or to even recommend them at all. There are a whopping three check boxes total to customize GFE optimal settings any way you like. I hope you can handle that as a self-proclaimed "power user"(?)...

Personally I'm allowing GFE to recommend because I sometimes like to compare their recommended to my actual preferred settings. I'm naturally not allowing automatic application of the recommended settings. That's obviously a setting only for uber n00bs who can not be bothered to go into in-game menus at all.

So i'm suppose to install the program so i can uncheck some boxes which happens to have the same effect as not installing it anyways... Thinking Ya sounds great!

You're supposed to optionally install it for the latest drivers in the future. It says so in the news.
You could have optionally installed it currently or in the past, like many people have, for easier and more convenient access (one-click-install basically) to the latest drivers. GFE takes up a whooping 3MB of RAM.

Whether you use any of the other features or not is up to you but to criticize features of the program that you are apparently not competent enough to handle is kinda sloppy, man.
 
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News Comments > Elite Dangerous Horizons Landing Video
21. Re: Elite Dangerous Horizons Landing Video Oct 16, 2015, 15:47 CJ_Parker
 
jdreyer wrote on Oct 16, 2015, 15:34:
Jackplug wrote on Oct 16, 2015, 14:22:
He may not have 93million dollars to play with, but for the amount that he did have, he is doing a bloody good job of it and its out to play now. Just a shame that is isn't a huge online multiplayer game.

Actually, I thought Frontier got $90M in private investment last year. I can't find the story now, though. Does anyone else remember that?


Yes. That was their IPO. They are a stock company at the London Stock Exchange.
And they have a lot more under their belt than just Elite Dangerous so the money they have made is being invested in all sorts of ventures to grow the company.

EDIT: I was referring to the £4m raised by the IPO as posted by Dacron. I'm also not sure where you got the $90m from.
Frontier's entire stock market capitalization is ~£79m.

This comment was edited on Oct 16, 2015, 15:58.
 
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