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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3323 (Veteran)
User ID 24408
 
User comment history
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News Comments > Half-Life 2: Episode Three Sets Dubious Record; HL3 Clue in Dota 2?
12. Re: Half-Life 2: Episode Three Sets Dubious Record; HL3 Clue in Dota 2? Oct 12, 2015, 12:33 CJ_Parker
 
Very disappointing all around. If even the developer can not take their own series serious enough to bring it to its conclusion via the third episode then why the fuck am I supposed to care?
Even if they release Ep 3 or HL3 one day I'm only gonna buy it for $5 on a xmas sale. Fuck Valve.
 
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News Comments > Star Citizen Star Cast Revealed
97. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 02:03 CJ_Parker
 
Past experience talk here:

https://www.youtube.com/watch?v=lEdWwDPK9oY
 
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News Comments > Star Citizen Star Cast Revealed
95. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 01:54 CJ_Parker
 
In the video I linked to earlier she says she has a MBA in marketing. There is also an interview with James Pugh (former CM) where she talks about her prior work experience in marketing (restaurants, fashion, night clubs etc.).
So far no one has been able to bring up irrefutable proof that she does not have the MBA or the work experience.
 
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News Comments > Star Citizen Star Cast Revealed
93. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 01:48 CJ_Parker
 
Korrd wrote on Oct 12, 2015, 00:35:
I do wish they'd pointed it out every chance they got, but only so we wouldn't have to deal with this stupidity now.

The funny part is that they would have had to only mention it once and no one would have ever wondered or cared ever again. Like in the initial pitch video "Hello I'm Christ Roberts and this is my goddess wife Sandi Gardiner and we're gonna make the best damn space sim ever for you fuckers".

Or something along those lines...

Seriously... it wouldn't have ever been a topic again. The big question remains: Why keep it a secret? Did Sandi not want to appear to be "just Chris' wife"? Did she want to build her rep on her own merits alone? That just doesn't make any sense because you create an awkward atmosphere at your workplace if everyone knows anyway. It's just really strange. WTF were they thinking?
 
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News Comments > Star Citizen Star Cast Revealed
86. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 00:09 CJ_Parker
 
Krovven wrote on Oct 11, 2015, 23:36:
Kosumo wrote on Oct 11, 2015, 21:57:
Oh, they started the video with Christ Roberts weepy Sandi vigina. Oh, what a tear jerker. Crying

She would be such a catch, with her Star Citizen 'tatoo' I wonder if she is married? Love2

She even gets flowers, shiff shiff. Sarcasticclap

WTF - SHE HIS WIFE Family - "It's not a secret" Rubeyes But for three years it was never mention - That's abit deciptive. Headscratch

I need a moment, back soon. Outtahere

I pretty much agree with Creston post #64. But all the stupid posts like this one above from Kosumo just has me scratching my head. Dude I know you aren't 10, so why behave like you are?

Why did nobody come out and say they were married? Because it's nobody's business and because mouth breathing retards would make a mountain out of molehill just like they have been doing. Sandi being his wife has no bearing on anything at all. None. Just because someone donated $45 to a game doesn't mean you get to have personal details about all the employees, let alone a say in the matter.

I'll tell you the same thing I said to HalfElf...Don Mattrick, one time President of EA (his previous company became EA Canada), his mother worked in Human Resources at the Burnaby location. This is a public company and guess what, NOBODY gives a fuck. Nepatism is not illegal.

How do we know that Derek Smarts wife isn't an accountant for his company? We don't, it's irrelevant and I can guarantee you he would never tell you her name, if/where she works and how much she makes.

Please go ahead and list how many company heads you know, their wives names, whether they work for the same company and how much money they make. 1, 2, 3...go.


It's a little different here though because Christ Roberts has kept and keeps on touting the "OMG we're so transparent and everything is open development it's never been done before this open" horn. Just about every employee is dragged in front of a camera for team interviews and with Sandi and Christ it's gone as far as him interviewing her without giving the slightest clue re their marital status.
In addition to that they have done literally dozens of shows together (e.g. Next Great Starship) and numerous events without a bleep and pretending to have only a professional relationship.

To me this isn't about nepotism at all. If he wants to hire his entire family and as long as they do a good job I don't give a shit.
To me it's more about trust. It's another fishy piece in an entire space whale fishing ship that's about to sink from all the catch or kill all the sailors from the stench.
There is a reason why people who have followed the project closely, and listened to what Christ Roberts has said along the journey, are referring to him as a snake oil salesman or a used cars dealer type.
There have been numerous broken promises and lies already and keeping his marital status a secret does not exactly help (re-)build trust.
 
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News Comments > Star Citizen Ship Explosion Trailer
109. Re: CitizenCon twitch steam Oct 11, 2015, 11:20 CJ_Parker
 
jdreyer wrote on Oct 11, 2015, 06:17:
Kxmode wrote on Oct 11, 2015, 05:00:
One of the sources in the Escapist article said, "[Chris] failed in Hollywood, but he never made peace with that." A person who never makes peace with something is adamant about making peace with it, and by any means necessary. Which is why Chris isn't making a Video Game. He's working on a Movie that happens to take place inside a Video Game. Squadron 42 is a Movie-Game. His actress wife Sandi is likely hoping Squadron 42 will launch her movie career proper.

Not sure I'd call him a failure in Hollywood. He made Lord of War, Lucky No. Slevin, and Outlander, all films I enjoyed.

By the way Backers will NOT get to fly their ships in 2016. I believe SC is on hold while CIG focuses on finishing Squadron 42. It has to be because the SQ42 cinematic ANNOUNCES a hard 2016 date. From a tech and business standpoint it makes sense to put SC on hold.

Different teams though, no?

There is and there always has been a lot of crossover. Theoretically, Foundry 42 with Erin Roberts in the UK is all about Squadron 42 and CIG Austin with Tony Zurovec is all about the PU but that's really only a theory.
If you check the monthly reports, you will see that Foundry 42 is constantly helping out on Arena Commander patches or working on promotional stuff for reveals and events (PAX East and AU, E3, Gamescom, CitizenCon etc.).
Likewise, the guys in Austin are doing a lot of stuff (on the ships mostly) that the guys in the UK require in order to make progress on S42.

The problem with Star Citizen from the beginning has been a lack of focus on actual game/content delivery. They have mostly focused on releasing promotional material and the modules just so that people can gaze at their ships and get an illusion of "soon".

If what Christ Roberts has been saying is true and the first episode of Squadron 42 is really going to become bigger than Wing Commander (he talked about 15 to 20 hours for the first episode of S42 before), then they are definitely going to need a lot more focus and all hands on deck to make it happen in 2016.

Not sure if you could really call it putting the PU "on hold" (artists will still keep creating assets for example) but due to the interdependencies between CIG's studios, it would certainly take a backseat for a while if they choose to focus on S42 delivery.

Christ Roberts' statements from Gamescom that the "FULL PU" (100 star systems, everything) will be out by the end of next year is definitely the biggest joke ever. Try end of 2018 - at the earliest IMHO... and even then not feature complete by a long shot when compared to all the stretch goals.

This comment was edited on Oct 11, 2015, 12:14.
 
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News Comments > Star Citizen Ship Explosion Trailer
101. Re: CitizenCon twitch steam Oct 11, 2015, 03:38 CJ_Parker
 
Kxmode wrote on Oct 11, 2015, 01:07:
The stretch goal promised voice-acting. There was never any mention of voice-acting and MoCap performances, which is what they're doing. The cost for an A-List actor for voice acting AND MoCap work is way more expensive. Multiply that by 7 well known actors for 4 months of work. Easily within the 10-20 million range; perhaps higher.

Yep. Gotta be crazy expensive. Travel to London (dozens of business/first class flights), accommodation (four/five star hotels for several weeks), daily food supply during work hours via 1st class catering services, beer & blowjobs, you name it...

And let's not even get started on the cost of renting the studio and equipment for months.

A double digit ($10+) million figure definitely doesn't sound unreasonable.

A crazy waste of backer funds when less known actors (many of whom would be happy to get an opportunity to do work at all) would have done the job just as well.

But, no, Christ Roberts played CoD Advanced Warfare, saw Kevin Spacey as president and thought "me too"... *sigh*
 
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News Comments > Star Citizen Ship Explosion Trailer
85. Re: CitizenCon twitch steam Oct 10, 2015, 18:13 CJ_Parker
 
Oh and if anyone is wondering where a lot of the money went.

Squadron 42 cast:

- Gary Oldman
- Mark Hamill
- Mark Strong
- Sophie Wu
- Sandi Gardiner (LOL)
- Gillian Anderson
- Craig Fairbrass
- Liam Cunningham
- Ben Mendelsohn
- Ian Duncan
- Jack Huston
- John Rhys Davies
- Rhona Mitra (yay b00bies! )
- Andy Serkis
- Gemma Whelan
- Harry Treadaway

^ So at least the voices won't suck.
 
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News Comments > Star Citizen Ship Explosion Trailer
84. Re: CitizenCon twitch steam Oct 10, 2015, 18:08 CJ_Parker
 
Squadron 42 site and trailer is up:

https://robertsspaceindustries.com/squadron42

And a star map

And their YT channel has some new vids too.

As usual with these guys. Lotsa style, zero substance. And the little real gameplay there was to be seen from the stream (Arena Commander 2.0) looked rather mediocre. Still no proper flight model worth mentioning.

At least they are finally admitting that S42 has slipped to 2016.

This comment was edited on Oct 10, 2015, 18:21.
 
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News Comments > More Star Wars Battlefront Beta Servers
9. Re: More Star Wars Battlefront Beta Servers Oct 9, 2015, 13:58 CJ_Parker
 
Mac wrote on Oct 9, 2015, 13:57:
Creston wrote on Oct 9, 2015, 13:41:
Mac wrote on Oct 9, 2015, 09:58:
Lies ... I've tried the game twice and not once have I had to queue for a server ... they are just trying to feed the hype machine.

I'd say twice is a fairly small sample size.

Agreed, but has anyone had any probs getting a game?

Only shortly yesterday afternoon around 15:00 CET when the beta launched but no probs since then.
 
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News Comments > Star Citizen Ship Explosion Trailer
14. Re: Star Citizen Ship Explosion Trailer Oct 9, 2015, 10:29 CJ_Parker
 
ItBurn wrote on Oct 9, 2015, 10:12:
CJ_Parker wrote on Oct 9, 2015, 10:10:
So they're still tweaking explosions but Squadron 42 is still coming out this year, right?

...


...


...

BWAAAAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAA

Explosins don't need to be final to release SQ42. I don't think it was ever announced this year though. This game is going to be iterative.

Oh no, I replied in a CS thread. I gotta stop this.


But... but... but... what about THE FIDELITY, man?

F-I-D-E-L-I-T-Y and I-M-M-E-R-S-H-U-N

How am I supposed to get properly fidelitized and immershuned without these AWESOME EXPLOSIONS???

Chris promised me FIDELITY and IMMERSHUN and now you're ruining it all with your ITERATIVE BULLSHIT???

AAAARRRRRRGGGGHHHHH....

I need a rope...
 
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News Comments > Star Citizen Ship Explosion Trailer
7. Re: Star Citizen Ship Explosion Trailer Oct 9, 2015, 10:10 CJ_Parker
 
So they're still tweaking explosions but Squadron 42 is still coming out this year, right?

...


...


...

BWAAAAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAA
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Oct 9, 2015, 09:54 CJ_Parker
 
HAHAHAHAHAAAAA LOL@Xbone  
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News Comments > Star Wars Battlefront Open Beta Begins
20. Re: Star Wars Battlefront Open Beta Begins Oct 8, 2015, 18:53 CJ_Parker
 
Yep. It's garbage but there are a couple of positives:

- The original Star Wars sound effects & music
- The (mostly) accurate art assets. That snowspeeder in the rebel hangar is very nicely done. Maybe a bit too small(?). And the AT-ATs seem to be a little too tall but the detail is pretty amazing.

Someone needs to take these assets and make an actual good game from it all. Jedi Knight IV or KotOR III minus the "OR", please (i.e. no Old Republic but a RPG set between Episode III and IV or between VI and VII would be cool with these assets).
 
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News Comments > Star Wars Battlefront Open Beta Begins
17. Re: Star Wars Battlefront Open Beta Begins Oct 8, 2015, 18:23 CJ_Parker
 
eRe4s3r wrote on Oct 8, 2015, 18:09:
There is literally not way to have HOTAS equipment and keyboard/mouse comfortable arranged in front of you given the difference in height.

I find your lack of faith disturbing!
 
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News Comments > Star Wars Battlefront Open Beta Begins
1. Re: Star Wars Battlefront Open Beta Begins Oct 8, 2015, 16:08 CJ_Parker
 
Begun the n00b fragging has...  
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News Comments > Star Wars Battlefront Beta Preloads
36. Re: Star Wars Battlefront Beta Preloads Oct 8, 2015, 13:59 CJ_Parker
 
I would say that even the graphics are so-so. It just looks unrealistic. The rocks look like plastic. Way too shiny, way too much retarded bloom. Everything looks very artificial and too clean (like where's the piss stains in the snow eh? ).

Also, it would make sense as a stormtrooper maybe since they are wearing helmets, but regardless of which side you're on, it generally looks as if you are looking at the world through a visor or maybe even a camera. You don't really get a sense of being a character.
It's more like you're running around like a war reporter looking through your camera capturing footage. It's like there's some kind of glass barrier with heavy filters for effects between you and the world.
It's all very unreal and artificial looking. Not visceral enough. Try again, DICE.
 
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News Comments > Bethesda's BattleCry "Concerns"
14. Re: Bethesda's BattleCry Oct 8, 2015, 13:51 CJ_Parker
 
Parallax Abstraction wrote on Oct 8, 2015, 11:50:
CJ_Parker wrote on Oct 8, 2015, 10:57:
Parallax Abstraction wrote on Oct 8, 2015, 10:52:
Bethesda said something very similar before they screwed over Human Head Studios on Prey 2. This sounds very much like internal politics and someone at corporate trying to "send a message" to the developers.

How is canceling a piece of shit game "screwing over". Bethesda would be one of the last places to NOT want a return on their investment.
If they do cancel projects then it must really be massively shitty. If the developer can't do a better job then you cut the fuckers loose. Good riddance. Simple as that.

Look up Rogue Warrior if you want to see only one of the many horrible games that Bethesda has put their name on. Not to mention how virtually every one of their open world games has shipped with massive bugs, many of which take modders to fix. I wrote a thing about this back at the time. Pray 2 may have had issues (no one really knows) but Bethesda is not the world's most virtuous company.

I know. That's why, as Verno pointed out, too, games that Bethesda cancels must be truly god awful and beyond any hope of repair. Or does anyone here think they flush millions down the toilet for shits'n'giggles?
Prey 2 must have been beyond abysmal or Bethesda would have given it a shot hoping to ride on brand name alone. The fact they chose to cancel it confirms to me that Human Head did an extremely shitty job. That's why I don't see how Human Head was "screwed over".
 
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News Comments > Bethesda's BattleCry "Concerns"
7. Re: Bethesda's BattleCry Oct 8, 2015, 10:57 CJ_Parker
 
Parallax Abstraction wrote on Oct 8, 2015, 10:52:
Bethesda said something very similar before they screwed over Human Head Studios on Prey 2. This sounds very much like internal politics and someone at corporate trying to "send a message" to the developers.

How is canceling a piece of shit game "screwing over". Bethesda would be one of the last places to NOT want a return on their investment.
If they do cancel projects then it must really be massively shitty. If the developer can't do a better job then you cut the fuckers loose. Good riddance. Simple as that.
 
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News Comments > Morning Interviews
26. Re: Morning Interviews Oct 7, 2015, 09:55 CJ_Parker
 
descender wrote on Oct 6, 2015, 17:56:
You can smell style and tell that someone doesn't have the expertise necessary to answer questions he actually answered?

You are amazing!

Well, you are, too! Or where is your irrefutable evidence that Thomas Hennessy actually answered to these questions himself, Mr. Cultist?

 
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3323 Comments. 167 pages. Viewing page 48.
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