Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 07/23

Regularly scheduled events

User information for Daniel

Real Name Daniel   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3239 (Veteran)
User ID 24408
 
User comment history
< Newer [ 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 ] Older >


News Comments > Steam Top 10
24. Re: Steam Top 10 Sep 28, 2015, 12:59 CJ_Parker
 
eRe4s3r wrote on Sep 28, 2015, 12:12:
ItBurn wrote on Sep 28, 2015, 10:35:
Sure. They did surveys, they showed that there was a lot more demand for Star Citizen. That's all I wanted to say.

What surveys? I am backer and never heard of any..but then I really don't stalk the horrible SC forums.

Surveys like this one here. As you can see from the screenshots the survey was taken on the initial old website.
I don't know of any other official surveys either. As you will know, they poll us occasionally on certain specific topics but I haven't seen any real general player surveys since the early days either and I'm a day one RSI account.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
21. Re: Steam Top 10 Sep 28, 2015, 12:04 CJ_Parker
 
InBlack wrote on Sep 28, 2015, 11:16:
CJ_Parker wrote on Sep 28, 2015, 10:24:
ItBurn wrote on Sep 28, 2015, 09:44:
I personally don't care about SQ42. I want Star Citizen, and most people are in the same boat as me, so that's why they don't focus on SQ42.

I disagree. The vast majority of people are not black&white like that but they want to play both, Squadron 42 and the PU, which perfectly corresponds with the game's original vision which is you join the military, play through the SP campaign and then become a (civilian) citizen at the end to continue your life in the PU.

People might have a preference for S42 or the PU (for me it's S42) but the people who do not care at all for either the SP or MP aspect of the game are the exception. Most of us want to play both.

Yeah, so considering the progression of the game which do you think should come first? SQ42 or the PU?

Squadron 42, of course. But as we all know with Star Citizen everything was turned upside down when CR first discovered that selling spaceships and then that even just selling the concept of a spaceship is the ticket to success.
The entire development was focused on a ship pipeline from a certain point on and not a game production pipeline. Maybe the recent restructuring is finally a step towards making more game and less ships (doubtful but one can hope and dream).

It's also true that they focused a lot more on the PU after those surveys (and because that's where people might be using all those ships one day).
Anyway, these days I just laugh at the notion that CR has a "vision". That term has become a complete joke just like "fidelity" and "immershun" [sic].
CR's "vision" changes every five minutes when some brand new idea enters his head or when he realizes he pushed a more-money-button.
The guy could not formulate a coherent vision -let alone follow through with it- if his life depended on it.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
18. Re: Steam Top 10 Sep 28, 2015, 10:24 CJ_Parker
 
ItBurn wrote on Sep 28, 2015, 09:44:
I personally don't care about SQ42. I want Star Citizen, and most people are in the same boat as me, so that's why they don't focus on SQ42.

I disagree. The vast majority of people are not black&white like that but they want to play both, Squadron 42 and the PU, which perfectly corresponds with the game's original vision which is you join the military, play through the SP campaign and then become a (civilian) citizen at the end to continue your life in the PU.

People might have a preference for S42 or the PU (for me it's S42) but the people who do not care at all for either the SP or MP aspect of the game are the exception. Most of us want to play both.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
13. Re: Steam Top 10 Sep 28, 2015, 04:14 CJ_Parker
 
InBlack wrote on Sep 28, 2015, 03:58:
too bad neither Braben or Roberts are making that game.

Well, Roberts still is with Squadron 42... at least theoretically... but if the flight model remains as über shitty as it currently is then yeah he isn't really
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
2. Re: Steam Top 10 Sep 27, 2015, 15:45 CJ_Parker
 
I, for one, am very glad to see that a real game for real manly gamers has beaten the shit out of all that casual chick game pussy garbage like GTA V and MGS V this week!

David Braben > Christ Roberts

'nuff said trolled



... but trolling aside it's still all true at its core
 
Reply Quote Edit Delete Report
 
News Comments > Cloud Imperium Games Layoff Report Follow-up
25. Re: Cloud Imperium Games Layoff Report Follow-up Sep 26, 2015, 18:53 CJ_Parker
 
Nucas wrote on Sep 26, 2015, 14:12:
i'll never understand the american corporate mentality that sees them use people up and discard them, rather than cultivate and develop them.

Well, in this particular case they fired a community manager (James Pugh) and an associate marketing chick (Alyssa Delhotal). Both are very easily replaced.

I don't think that CIG would as easily hire&fire CryEngine specialists or people like Mark Skelton (Art Director).
Firing senior technical staff just doesn't make any sense at all. Nowhere on this planet, regardless of corporate mentality.
It would be plain retarded to lay off someone who you know you have to replace a month later with someone new who will need six months of training on the job before really contributing at 100% to the workflow like the previous guy.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Departures?
94. Re: Star Citizen Departures? Sep 25, 2015, 20:05 CJ_Parker
 
Kosumo wrote on Sep 25, 2015, 19:15:
Vall Forran wrote on Sep 25, 2015, 18:15:
jdreyer wrote on Sep 25, 2015, 16:04:
CJ_Parker wrote on Sep 25, 2015, 15:17:
jdreyer wrote on Sep 25, 2015, 14:03:
Yeesh, burning through $3.5M a month? That sounds high for a company of 250 people. Assume an average salary of $80K, then another $1000 per person per month for office space, equipment, travel, etc., that's only about $2M ($7700/month/person).

For one I believe $80K is too low. Don't ask me where but I read somewhere (a reputable source) a couple years ago that game producers usually calculate with approximately $120K/employee total cost so that includes your $1K/month for other stuff.
Also, in SC's case, well, who knows what the "Chairman's" monthly salary is? Maybe that's your missing million right there! Wink
Yeah, this article surveyed industry professionals and came up with an average salary of $83K. I tacked on $1000 per month to that per person, but maybe that's low. Let's assume $120K per person per year, everything included. That's $2.5M per month, still far short of $3.5M. The difference is at $2.5M per month they can work for 3 years. At $3.5M only two. I hope Chris has some outside investors lined up.

That's hilarious you think every video game artist gets $120k/year. The $83k/year actually sounds about right. But, you know, feel free to introduce more randomness into this mess of a thread.

What is even more hilarious is that you don't understand they he is not saying that a or every video game artist gets paid $120k/year, what he is agreeing to is that it cost (on average) a company $120k/year to employ someone as a video game artist.

^ exactly (and I even put "total" in italics to make it clear that I wasn't just talking salary)

AFAIK as a rule of thumb you add about +40% on top of someone's salary to calculate the total cost of employment. So going by the survey I wasn't too far off with my recollection of reading about $120K total cost per employee.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Departures?
61. Re: Star Citizen Departures? Sep 25, 2015, 15:17 CJ_Parker
 
jdreyer wrote on Sep 25, 2015, 14:03:
Yeesh, burning through $3.5M a month? That sounds high for a company of 250 people. Assume an average salary of $80K, then another $1000 per person per month for office space, equipment, travel, etc., that's only about $2M ($7700/month/person).

For one I believe $80K is too low. Don't ask me where but I read somewhere (a reputable source) a couple years ago that game producers usually calculate with approximately $120K/employee total cost so that includes your $1K/month for other stuff.
Also, in SC's case, well, who knows what the "Chairman's" monthly salary is? Maybe that's your missing million right there! Wink
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Departures?
22. Re: Star Citizen Departures? Sep 25, 2015, 11:50 CJ_Parker
 
Val Kilmer actually looks pretty slim at the moment. He seems to have throat cancer and according to some sources refused to get treatment because of his religion.
Also, when he was called "Fatman" he basically admitted it was because of an unhealthy diet because when he lost a ton of weight for his Mark Twain role he did so by switching to a healthy diet and resuming sports.
There are also ongoing rumors about alcoholism which might explain why he became as fat as he did and it could also be a cause of the throat cancer (drinking + smoking being the no. 1 factors in this type of cancer).
 
Reply Quote Edit Delete Report
 
News Comments > Chris Avellone Writing for Divinity: Original Sin II
5. Re: Chris Avellone Writing for Divinity: Original Sin II Sep 25, 2015, 11:02 CJ_Parker
 
Did that clown ever finish the PoE novella? How about finishing shit before jumping on the next gig???  
Reply Quote Edit Delete Report
 
News Comments > MS Kills Safedisc DRM in Win 7 & 8
43. Re: MS Kills Safedisc DRM in Win 7 & 8 Sep 25, 2015, 05:50 CJ_Parker
 
Creston wrote on Sep 24, 2015, 22:55:
Sepharo wrote on Sep 24, 2015, 16:16:
Kajetan wrote on Sep 24, 2015, 09:14:
Creston wrote on Sep 24, 2015, 08:48:
You consider gamecopyworld.com trustworthy? Their .exes are loaded with viruses...
No, they are not. Lets take one Safedisc game, Freelancer.
Upload any of these cracks to Virustotal.com. Analyze. Virus free!

I use this site for nearly 15 years. No viruses, some false alarms. Never had any problems. Viruses, mal- and adware is mostly found in game downloads from sites, where you are tricked to use some crappy downloader, who shits tons of adware in your system.

Same here. Used to cracked exe everything and they almost always came from gamecopyworld. Never contained a virus.

I tried finding cracked .exes for some old LoTR games, and every single one that I downloaded from every single link through gamecopyworld had a virus in it. It's possible I was just unlucky, but I just began rebuying stuff I'd want to play again digitally after that.


Now that you mention LotR that could have actually been the game where I came across that trojan infected exe, too, because one of the games I reinstalled was the LotR Battle for Middle Earth Anthology which I own in original retail format in a box.
 
Reply Quote Edit Delete Report
 
News Comments > MS Kills Safedisc DRM in Win 7 & 8
39. Re: MS Kills Safedisc DRM in Win 7 & 8 Sep 24, 2015, 15:11 CJ_Parker
 
Kevin Lowe wrote on Sep 24, 2015, 10:57:
Creston wrote on Sep 23, 2015, 23:32:
Kevin Lowe wrote on Sep 23, 2015, 21:06:
Creston wrote on Sep 23, 2015, 15:39:
"Hey, you know how we screwed you over with this crappy DRM that rarely worked right? Well, we're turning it off now, so that you will again be screwed over.

By the way, we have a new operating system available. Don't you want it?"

Microsoft didn't make SafeDisc. Can we get some people who actually know what they're talking about around here?

It might help if you learn to read. I never said that they made it. They did release games with it when they still published PC games. Now they turn off the driver hook that it works with, basically breaking those games unless you feel confident you can somehow find a cracked .exe without 6 viruses in it.


As opposed to leaving an exploit vector open. Security is a good thing.

secdrv.sys has not been touched since 2009. So six years later MS fixes an "exploit vector". Wow. Impressive!
I mean we were all drowning in SafeDisc exploits. They made the headlines daily!
This certainly had to be addressed IMMEDIATELY after all these years. No time at all to release DRM-free EXEs for their own games or inform other publishers of their plans.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
2. Re: Fable Legends DirectX 12 performance previews Sep 24, 2015, 14:46 CJ_Parker
 
MUUAHAHAHA LOL@AMD&OXIDE

There goes all the AMD fanbois wet dreams that nVidia generally sucks at DirectX 12. It was unreal how the fantards pissed all over nVidia just because the Fury managed to catch up (not pass mind you) with the GTX 980Ti in Ashes of Singularity beta benches. And there also goes OXIDE's blaming nVidia for allegedly crappy DirectX 12 drivers.
As usual nVidia runs circles around AMD's offerings here. And the gap will only widen further once nVidia is done working on their async shaders optimizations.
 
Reply Quote Edit Delete Report
 
News Comments > MS Kills Safedisc DRM in Win 7 & 8
36. Re: MS Kills Safedisc DRM in Win 7 & 8 Sep 24, 2015, 09:33 CJ_Parker
 
There are definitely virus infected EXEs on GCW. I recently installed about half a dozen old backlog games from disk because I want to finally play and finish them before making the switch to Windows 10 (where SafeDisc wouldn't work at all) and I grabbed noCD/DVD EXEs from GCW for some of these games. I know it's a very small sample size with only a handful of games but I did run into one Trojan infected EXE.
I'd be very careful with what you download from there and make sure your AV is up-to-date at all times.
 
Reply Quote Edit Delete Report
 
News Comments > Tom Clancy's Rainbow Six Siege Closed Beta Access
6. Re: Tom Clancy's Rainbow Six Siege Closed Beta Access Sep 24, 2015, 04:48 CJ_Parker
 
nvm  
Reply Quote Edit Delete Report
 
News Comments > MS Kills Safedisc DRM in Win 7 & 8
17. Re: MS Kills Safedisc DRM in Win 7 & 8 Sep 23, 2015, 13:15 CJ_Parker
 
Kevin Lowe wrote on Sep 23, 2015, 13:10:
Julio wrote on Sep 23, 2015, 11:03:
Microsoft is taking everything they can out of Windows 7 to try to force that steaming pile of shit Windows 10 upon us.
Ummm... Windows 10 already had this taken out at launch.

The correct logical conclusion you should have made is that by dumbing down Windows 7/8 it is being made even more similar to Windows 10 so that people will be more inclined to make the switch if there is barely any difference between the OSs anyway. You misundahstoodz!
 
Reply Quote Edit Delete Report
 
News Comments > MS Kills Safedisc DRM in Win 7 & 8
14. Re: MS Kills Safedisc DRM in Win 7 & 8 Sep 23, 2015, 13:12 CJ_Parker
 
Burrito of Peace wrote on Sep 23, 2015, 11:13:
Unless the Origin version of the first Mass Effect has removed SafeDisc, anybody wanting to play that are going to be fucked.

Dude. As the name SafeDISC implies this is only disc-based protection. Digital copies of games are not affected. And, yes, I'm aware that if you download some Origin games that they come with a secdrv.sys or other files hinting at DRM but you can rest assured that the DRM is disabled. It's just sloppy work by EA to not clean up the downloads.
As a matter of fact the current "On The House" free game which is Red Alert 2 also used to be SafeDisc protected but the Origin version comes with a cracked warez EXE (by Razor1911).
 
Reply Quote Edit Delete Report
 
News Comments > MS Kills Safedisc DRM in Win 7 & 8
6. Re: MS Kills Safedisc DRM in Win 7 & 8 Sep 23, 2015, 10:32 CJ_Parker
 
Yeah really dumb of Microsoft to just disable it like that. The very least they should have done is offer no-CD/DVD "cracks" for their own games which also use the protection. The only "support" they have given people so far is "Well, suck it up and buy the digital version, kthx".

You know... like those awesome digital versions of Freelancer or Starlancer that do not even fucking exist because those lazy anti-PC fucks at Microshit can not be bothered to cooperate with GOG for a (re-)release.

If they can't be arsed about their own games it would have been cool if they would have contacted other publishers who used Safedisc to give them the opportunity to release Safedisc-free executables of their games. Probably would have resulted in the same zero effort as Microsoft themselves put in but who knows... other publishers never even got a chance but will witness an increase in support tickets on older games no longer working now.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
63. Re: Op Ed Sep 23, 2015, 09:06 CJ_Parker
 
As a long term (day one) follower of the project this employee letter 100% reflects my own impressions on how things work inside CIG. Anyone who is genuinely interested can easily get tons of insight from all the shows... I mean just check their YT channel and watch the weekly shows.
This letter is a confirmation of exactly what I figured was going on behind the scenes.

It should be clear as day to any follower (when they put off their cultist glasses) that the project is being mismanaged and that Christ Roberts consists of hot air for the most part.
Any old retard can hit the pipe and dream up an epic high "fidelity" space game with a never-been-done-before "vision" but making it happen within the confines of budget, time and available technology is the real challenge.

It's a real shame. So much potential all going to waste...
 
Reply Quote Edit Delete Report
 
News Comments > Red Baron Revival Update
3. Re: Red Baron Revival Update Sep 22, 2015, 11:53 CJ_Parker
 
Loved the sims back in the day mostly as tech demos for spectacular 3D gaming (3Dfx FTW) but the gameplay was so-so. Those WW1 planes are simply underpowered and it ain't all that much fun when you're able to only climb at 3ft per minute.

Sure, it all has a kind of interesting tactical layer because altitude is a precious resource worth preserving but at the end of the day there was more tedium than fun, especially if you went all out realistic and removed the enemy markers. It was extra tedious when you found out that the plane you dived after was a friend and not a foe (with pre-Y2K gfx it was nigh impossible to tell the difference at distances more than 100ft).

I'd much rather like to see a remake of Pacific Strike including a story-driven campaign or something like European Air War. WW2 dogfights are tons more fun than the stalling air battles of WW1.
 
Reply Quote Edit Delete Report
 
3239 Comments. 162 pages. Viewing page 47.
< Newer [ 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 ] Older >


footer

Blue's News logo