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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3399 (Veteran)
User ID 24408
User comment history
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News Comments > Red Alert 2 and Yuri's Revenge Free on Origin
4. Re: Red Alert 2 and Yuri's Revenge Free on Origin Nov 28, 2015, 14:52 CJ_Parker
Tavil wrote on Nov 28, 2015, 12:14:
Why is this news? Its been there for awhile now.

Yeah. Since September.
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News Comments > Windows and OS X PS4 Remote Play Plans
16. Re: Windows and OS X PS4 Remote Play Plans Nov 28, 2015, 00:45 CJ_Parker
Well, there will be an official Sony licensed product coming out next month, the Hori Tactical Assault Commander.

However, there was also a version of this for the PS3 and according to reviews it really seems to depend on the game whether it works well or not. Let's hope the PS4 version will have some nice improvements.
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News Comments > On Sale
4. Re: On Sale Nov 27, 2015, 19:57 CJ_Parker
Ummm when was the last time a AAA game (especially from EA) went on sale for FIFTY-FUCKING-PERCENT OFF after it's been available for only ELEVEN DAYS?

Nucking futs much, braaaahhh???
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News Comments > Pre-Steam Sale Prices Raised?
29. Re: Pre-Steam Sale Prices Raised? Nov 27, 2015, 19:53 CJ_Parker
Overon wrote on Nov 27, 2015, 19:22:
harlock wrote on Nov 27, 2015, 19:05:
Razumen wrote on Nov 27, 2015, 17:47:
It IS illegal, especially if the price raise was only done as soon as the sale started, which every indication points to that being the case.

hahahaha... what planet are you living on?

gimme a fucking break

protip: MONEY IS GOD
It pains me to see how accepting some of you are to something like this. I'm not saying you need to riot but silence is acceptance and acceptance means you are sheep being lead to the slaughter.

Dude, ya need to wait for the weekend to pass by. All these slurpers are stuffed with mommy's turkey so they just don't give a fuck for the time being. Gotta wait until Monday when the hunger kicks back in and they become mean and pissed off again!
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News Comments > Pre-Steam Sale Prices Raised?
10. Re: Pre-Steam Sale Prices Raised? Nov 27, 2015, 17:11 CJ_Parker
Yup. Three strikes system. Do it once - *slap*. Do it twice - *smaaaack*. Do it a third time - ***KABOOOOOOMMMMM*** knothxbuuuhhhbye go sell your shit elsewhere.  
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News Comments > Thanksgiving Consolidation
7. Re: Thanksgiving Consolidation Nov 27, 2015, 10:29 CJ_Parker
And? You think any PC gamer gives a FLYING FUCK whether Sony charges $9,999 for their PS5 if/when there is no competition anymore?? Who the fuck cares? Good fucking riddance to the Shitbox. I also hope it fails hard and that MS will consider selling off or shutting down their garbage PC gamer backstabbing mafia ops.  
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News Comments > Thanksgiving Safety Dance
8. Re: Sneaky Microsoft Nov 27, 2015, 10:01 CJ_Parker
Yeh. The only "problem" (or not because you can thankfully delay downgrading to that piece of shit garbage spyware OS) is the lack of DirectX 12 games.

There isn't really anything interesting (IMO) coming up either. The most interesting DX12 title was Deus Ex Mankind Divided but that has been delayed until at least August 2016.
Except for that: Ashes of the Singularity looks meh, the Fable MMO looks as retarded as expected, and Gears of War Ultimate is a lame rehash of a decade old cover shooter so fuck that one, too.

DirectX 12 likely won't become relevant before the 2nd half of next year - at the earliest.
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News Comments > Rainbow Six: Siege Open Beta Delayed
9. Re: Rainbow Six: Siege Open Beta Delayed Nov 26, 2015, 16:56 CJ_Parker
Load testing, dude. They can still tweak the servers or ramp up additional capacity on very short notice.
Also, if the game coughs up some last minute issues under load testing it will look slightly better if they had an open beta than when these issues turn up after the game's gone live.
Finally, it also serves as a demo and thus a marketing stunt, of course. They are probably quite desperately trying to attract attention among the noise generated by FO4, SC2 LotV, CoD BLOPS3, SWBF et al.
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News Comments > Rainbow Six: Siege Open Beta Delayed
6. Re: Rainbow Six: Siege Open Beta Delayed Nov 25, 2015, 22:25 CJ_Parker
Such a shitty game. I only played Terrorist Hunt single player but that was very underwhelming.

It's stupid with their retarded progression and upgrade system you have to go into the mission equipped like a n00b when you're low level. Hello? I am supposed to be a SAS, GSG9, GIGN or whatever operative and I can't even have the most basic shit like a proper scope on my rifle unless I unlock it first? Dafuq?

Combat is weak and hit boxes (or something) is fucked up. One time I kill a dude at long range with a short burst, next situation another dude is standing right in front of me and he eats half a clip. In single player! So it can't be lag... dafuq?

So I finally find the fucking bomb after a few tries and start defusing it which starts this really stupid "defend the bomb" mode where literally dozens of terrorists all come piling into the small room with little cover. If you have to reload or try to switch weapons while the attack wave is still going you will die. Really dumb.
I mean go ahead and either hide/defend the bomb better or make me fight my way back out by respawning a low(!) number of new enemies in the house but who the fuck came up with that retarded defend-the-bomb idea as if every terrorist is psychic and immediately knows what's going on? Dafuq?

TL;DR: Fuck Ubi for shitting all over this once awesome franchise (Rogue Spear FTW!).
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News Comments > Steam Fall Sale
12. Re: Steam Fall Sale Nov 25, 2015, 22:02 CJ_Parker
If refunds really are the issue here then I hope that someone at Valve removes their finger from their bunghole and gets to work on a very simple implementation kind of like the Amazon pre-order price guarantee.

Just make it so every game bought during a sale period is checked against the lowest price between dates x and y and then charge people the lowest price by returning whatever difference as Steam wallet credit.

This would take a doped college kid about a day to code properly. Why can't Valve be bothered with doing the most simple shit? Has all the sugar and fat really paralyzed Gabe's brain to the point of a flatline?
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News Comments > Evening Safety Dance
6. Re: Evening Safety Dance Nov 25, 2015, 12:10 CJ_Parker
Verno wrote on Nov 25, 2015, 11:11:
Damned if they do, damned if they don't. They're being responsible and fixing it quickly, people should be lauding that sort of corporate behavior.

"Microsoft" and "fixing quickly" does not compute, dude. Division by zero. Your post has stopped working. Do you want to search for an online solution to resolve the issue?
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News Comments > Morning Tech Bits
14. Re: Morning Tech Bits Nov 24, 2015, 20:41 CJ_Parker
Simon Says wrote on Nov 24, 2015, 18:30:
Yes, but either way, I can't prove or disprove my hypothesis no more than you can prove or disprove yours because in their methodology they didn't even MEASURE VRAM usage.

I personally measure VRAM usage on my system all the time on a separate display. For example, right now with just the Blue's News tab open in Firefox we're at 387MB VRAM usage .
From my experience with a 1440p display and looking at the settings they chose I can only once again assure you that VRAM was not an issue in these tests. It's not possible. You'd need higher resolutions, higher AA modes and generally higher quality settings to push these games into the 3GB+ territory.
As I said and based on personal experience... with their settings they probably barely scratched/passed the 2GB VRAM mark in most cases.

We don't even know how the caching strategies operated with the different system RAM setups and if the VRAM caching changed as availlable system RAM and game usage of the 2 RAM pools changed.

Their methodology was flawed either way.

Anyway, the argument about using a card that would ( probably ) never bottleneck on this, or bottleneck the least, the titan with 12 gigs, thus making sure such a scenario doesn't come and taint the results, still stands.

As long as the GTX 970 did not get close to using 3.5 GB of VRAM there is no issue because in myriads of benchmarks across the internet you can see that the GTX 970 performs exactly as expected when compared to GTX 980, Ti, or the TitanX.
nVidia driver optimizations (i.e. the driver trying to empty VRAM quicker instead of caching) only kick in at about 3.2 to 3.3GB VRAM as testing has shown.
But once more: At full HD and with the relatively tame settings they chose they never got even close to the 3GB mark.
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Nov 24, 2015, 20:23 CJ_Parker
Hahahahahaha "forgetting"...  
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Nov 24, 2015, 18:26 CJ_Parker

@NewMaxx: Good substantiated info there, thanks!

Simon Says wrote on Nov 24, 2015, 15:35:
Nobody noticed the glaring flaw in their methodology?

THEY USED A 4GB GEFORCE GTX 970 which is famous for having problems dealing with more than 3.5 gigs of graphics ram.

Ummm... have you checked the settings they used to run the benchmarks? They ran the games at full HD with high settings (never very high or ultra) and -if at all- very low AA settings like 2x MSAA.

I can assure you that they never even came close to hitting the 3.5GB wall of the GTX 970. Most of the games probably ran at under 2GB VRAM utilization with those settings.

Also, the number of games where you can actually hit the 3.5GB VRAM "wall" of the GTX 970 (!at playable framerates!) is still pretty limited. FarCry 4 and AC Unity and Shadow of Mordor and... yeah that's about it.

Of course you can jack up the settings in almost any game to give the 970 a run for its money but you will run out of GPU juice before running out of VRAM in the vast majority of games.
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Nov 24, 2015, 14:31 CJ_Parker
Dude, not my fault you made a stupid blanket statement that MOAR RAM IZ ALWEYS BETTAAAAARRR AND IZ ALL NOOO BRAINZZZZOOORRR with a car/road ANALogy that came right outta someone's bunghole on top of it.

Welp, the article proved that more RAM is in fact sometimes detrimental to performance. It's all not quite as clear and no-brain-required as you made it out to be. That is all.

What is a no brainer is that it does, of course, depend on the individual piece of software with a game like Batman Arkham Knight taking the cake for shittiest RAM-eating console port ever.
That is the part you didn't even have to mention but you should have looked at the actual article before shooting an uneducated knee-jerk response from the hip.
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News Comments > Morning Patches
2. Re: Morning Patches Nov 24, 2015, 12:52 CJ_Parker
Nah. Prequel trilogy + clone wars = bullshit. But it would be cool to see a game like this in the Episode VI to VII timeframe with the player fighting the remnants of the Empire with some famous rebel heroes pulling the strings in the background (mission briefings) or even showing up on the battlefield occasionally.  
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Nov 24, 2015, 10:35 CJ_Parker
Darks wrote on Nov 24, 2015, 09:50:
What a dumb question, that's like asking if having more lanes on a freeway makes traffic flow better. Well of course it does. but it also depends on the game and how its written. So this is a trick question.

Well, dude, ya read the article? Nope. Of course you haven't or you would have come across this one here...

In our tests, all the tested games ran with no problems with “only” 4 GiB. In some games, it seems even to run with more fps with 4 GiB than with more RAM.

So the question is by far not as "dumb" as you seem to think it is. Less knee-jerking for you, Sir, lest you make yourself look "dumb".
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News Comments > Evening Interviews
4. Re: Evening Interviews Nov 24, 2015, 00:07 CJ_Parker
Well, hopefully. I only had premium beta access for E:D but any early version of E:D I have ever played was lightyears ahead in quality compared to anything I've played of SC so far.  
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News Comments > Evening Interviews
2. Re: Evening Interviews Nov 23, 2015, 23:07 CJ_Parker
What "hurdle"? It's simple online play with multiple players in an instance, i.e. the very basics of a multiplayer game. They are now nailing this down. Three years in.
According to people on the test server it is crashing every five minutes and player numbers (simultaneous) are very low. Color me unimpressed.

We can talk crossing a major hurdle once the game supports ~100 players (or 50+ ships) per instance with several gameplay systems interacting with each other in (near) flawless fashion and the level of detail Christ Roberts keeps promising.

But this PU 2.0 stuff is the very foundation, the groundwork, the absolute least minimum and they are struggling with it...
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Nov 23, 2015, 14:06 CJ_Parker
Burrito of Peace wrote on Nov 23, 2015, 12:13:
Since both the Xbox and Xbox One are basically PCs, think about it this way: how many 15 year old games work on a modern system without any sort of tweaking?

That depends on your definition of "working" but it's a lot more than you seem to think if we narrow it down to working = running. The vast majority of 15 year old games (Y2K and after) will run just fine out of the box on a modern PC.

The problems arise when you want to make these games run at higher resolutions on a widescreen monitor or play multiplayer with the original framework no longer being available.

So the tweaking usually only comes in when you want to run these games in a modern environment but if you can live with low resolutions and black bars, i.e. literally just run the game then that's really not an issue most of the time.

Things will look a little different if we go back another five years to the mid 1990s (where many games will require heavy tweaking because they were made for 16-bit DOS, single core CPUs etc.) but games from around Y2K or games released on the original Shitbox usually run surprisingly well even today.
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3399 Comments. 170 pages. Viewing page 42.
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