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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3659 (Veteran)
User ID 24408
 
User comment history
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News Comments > OVERLOAD Teaser Demo
14. Re: OVERLOAD Teaser Demo Mar 8, 2016, 12:22 CJ_Parker
 
Suppa7 wrote on Mar 8, 2016, 02:47:
CJ_Parker wrote on Mar 7, 2016, 21:14:
If I had to give those guys some advice: Come back and pitch a proper FreeSpace sequel.

They won't do a sequel because FS2 sold around ~100K copies. FS2 was a flop. I'd say there's even less interest in Freespace than there is in descent. As popular as these games were for us hardcore types they aren't known outside hardcore gaming circles. Freespace 2 was released in 1999, that's almost 17 years ago.

Look at the count on the vid below, roughly 150K views in 5 years.

https://www.youtube.com/watch?v=xhAR8rWPluQ

Yeah but back then people might have been saturated with space sims and PC piracy was rampant (Napster effect and all that... people loved their freebies).
1999 also had a lot of other really good releases like Planescape Torment. I don't remember the timing of FS2's release but there might have generally been many very specific factors that caused it to not be as successful as it should have been.

Nowadays people are starved for space sims (see the success of SC). I'm quite sure that a properly pitched spiritual successor to FreeSpace could be a thang.
Besides, 100K copies would be a really good start for an indie doing a spiritual sequel. 100K backers (early accessers) at $30 average (going low and conservative there) would be $3 million which would be considered a very successful Kickstarter/EA.

I mean I totally understand that no publisher wants to touch this and put a AAA budget at risk doing a FS spiritual successor but it seems like it would be a pretty good fit for crowdfunding if pitched correctly.
I regularly browse the SC and the E:D forums and there are many people who aren't quite happy with what they are getting there.
There isn't really a current (action) space sim that could really be considered a spiritual successor to the Wing Commanders, FreeSpace or the whole X-Wing/TIE saga.
It would definitely be worth a shot IMHO. More worthy at least than this me-too-Descent-Underground-clone which was destined to fail when looking at how the DU campaign went.
Well, or maybe it won't fail if the devs do the same as DU and help their own game over the finishing line. Guess we'll see in about 70 hours.
 
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News Comments > New GeForce Drivers
7. Re: New GeForce Drivers Mar 8, 2016, 00:33 CJ_Parker
 
Sempai wrote on Mar 8, 2016, 00:08:
What's DDU?

Driver Destroyer something... for completely wiping the driver but according to nVidia support it should be enough to just select 'clean install' during the installation.

http://nvidia.custhelp.com/app/answers/detail/a_id/4054

^ which by the way you should be doing for every single driver update all of the time (IMO) ... I do it every time and have never had a driver issue worth mentioning. Clean is the way to go. Always.
 
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News Comments > OVERLOAD Teaser Demo
5. Re: OVERLOAD Teaser Demo Mar 7, 2016, 23:24 CJ_Parker
 
Haha ReadyMan and Outrider... Rank: Suspect.

Indeed!

Ahem, well, good luck you guys. You're gonna need it!
 
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News Comments > Sniper Elite 4 Announced
1. Re: Sniper Elite 4 Announced Mar 7, 2016, 21:17 CJ_Parker
 
Haha that market square at 00:20 could be straight from cs_italy  
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News Comments > OVERLOAD Teaser Demo
1. Re: OVERLOAD Teaser Demo Mar 7, 2016, 21:14 CJ_Parker
 
Yup. Campaign went as expected and predicted by uncle CJ. I still don't get why these guys pitched a Descent remake after how the Descent Underground campaign just barely made it (with help from their own devs most likely) after getting massive support from SC backers and WingMan, Rob Irving, Mike Morlan fans. It never would have made it otherwise and probably would have stalled at a similar point as OVERLOAD.

If I had to give those guys some advice: Come back and pitch a proper FreeSpace sequel. Nothing retarded like Star Citizen. Just a good old classic space sim that focuses on the single player campaign and the core space sim gameplay of yore (with a more arcade flight model that mimics pseudo-atmospheric flight instead of SC's retarded "newtonian" strafe-wars "flight model"... using that term very loosely w/ regard to SC).

Alternatively, pitch a good old classic flight sim. That hasn't really been done yet properly either. Something along the lines of either European Air War, Aces of the Pacific or the Jane's sims or maybe even a story-driven sim like Strike Commander/Pacific Strike which has never really been done ever again since those days.
 
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News Comments > Overwatch May Dates Leaked?
11. Re: Overwatch May Dates Leaked? Mar 7, 2016, 13:43 CJ_Parker
 
descender wrote on Mar 7, 2016, 13:38:
$40 well worth it, if only to keep the F2P kiddies out.

I'm not so sure what's worse... the F2P kiddies or the kiddies who feel super-entitled because they spent more than $1 on a game. Either way, this is definitely a game for ADHD Blizz fantard kiddies so I'm out.
 
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News Comments > Overwatch May Dates Leaked?
7. Re: Overwatch May Dates Leaked? Mar 7, 2016, 13:15 CJ_Parker
 
InBlack wrote on Mar 7, 2016, 12:29:
At this point? Who gives a shit? I was pretty disappointed when they announced that it's not going to be a F2P game, and will probably still feature a massive amount of DLC. This is another Brink in the making, except everyone will bend over and take it like they like it, because it's Blizzard.

^ this + 1
 
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News Comments > Fable Legends Cancelled; Lionhead May Close
10. Re: Fable Legends Cancelled; Lionhead May Close Mar 7, 2016, 13:14 CJ_Parker
 
Microsoft competence at its finest.  
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News Comments > Hitman DirectX 12 Support
30. Re: Hitman DirectX 12 Support Mar 6, 2016, 17:59 CJ_Parker
 
NewMaxx wrote on Mar 6, 2016, 15:35:
CJ_Parker wrote on Mar 5, 2016, 19:40:
I'm inclined to believe that AMD will generally benefit a lot from games that use AC (and Hitman is certainly not a "Mantle showcase").

You do realize that Absolution was a "Gaming Evolved" title, right? The new game is, too. If NVIDIA claimed something like this with a GameWorks title you guys would be jumping all over it within a nanosecond.

Mantle unequals Gaming Evolved. And I'm really just going by what the news post is saying which is...

Asynchronous compute on AMD cards for significant performance gains

^ This is guaranteed to be true since AotS has shown that AMD benefits massively from a proper AC implementation. nVidia's driver implementation for AC that they promised months ago (September 2015) is still MIA.
Whether there are going to be additional AMD optimizations as a part of the Gaming Evolved program... *shrug*... maybe... probably, yes, but the focus in this discussion here was on AMD vs. nVidia and how nVidia has really dropped the ball with regard to AC support in several DirectX 12 titles (AotS, Hitman, Fable Legends and most likely more to come). It is past high time that they deliver their AC-enabling driver to put AMD back where they belong (see DirectX 11 game benchmarks).

By the way, I personally don't give a f00k. I'm not really interested in any of the DirectX 12 games that have been announced or are available right now. When DirectX 12 becomes relevant to me personally then I will have long upgraded to nV Pascal which I'm sure will properly support AC out of the gate.
 
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News Comments > Sunday Consolidation
1. Re: Sunday Consolidation Mar 6, 2016, 15:26 CJ_Parker
 
No, you should not. You should take your Xbone out in the backyard, practice your shooting skills, then walk over to the trash can, dump it inside, close the lid and forget that piece of shit ever existed.

Seriously.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 Mar 6, 2016, 15:23 CJ_Parker
 
Creston wrote on Mar 6, 2016, 15:06:
CJ_Parker wrote on Mar 6, 2016, 13:14:
InBlack wrote on Mar 6, 2016, 13:09:
Skyrim modding taken to an extreme. Not related to this list but still....mind fully blown:

https://www.youtube.com/watch?v=PewuaPKnhnc


Yepyep. They are really good with the whole art shebang but they have barely shown any content so far. Lots of very pretty trailers, no doubt, but where are the NPCs, where is the dialogue, where are the quests, where is the AI, where is the story implementation? Awesome art does not a game make.
I wish them the best of luck though. Could be really, really, really mind-blowing IF they ever get to finish it all this lifetime.

You realize you're free to sign up to help, right? In fact, they are continuously calling out for people to help because they honestly have let their project run away from them. They are basically just making an entirely new game at this point.

You don't want me to "help" them. Trust me. Especially not in the areas that require scripting or coding or art skills. It would delay the project by years because someone would have to clean up after me all the time .

I wish Bethesda would just offer them a job, take the project in-house, and release it as a Morrowind HD remake. I'd gladly pay 40 bucks for it, because it looks awesome.

True that. Well, I wouldn't cough up $40 but get it on sale for $10 or so but this is definitely something Bethesda should consider. But Beth probably know exactly what a mountain of work it will be to port the actual content to the Skyrim engine compared to "only" making pretty art so that might be a major factor holding them back.
 
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News Comments > Steam Top 10
9. Re: Steam Top 10 Mar 6, 2016, 14:34 CJ_Parker
 
I'm not exactly a FC fan but Primal lets you have your own predator kitty like a black panther or a jaguar which is the pinnacle of awesome sauce to me so I'm definitely gonna get this when it goes on a $4.99 sale one day.  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Mar 6, 2016, 13:14 CJ_Parker
 
InBlack wrote on Mar 6, 2016, 13:09:
Skyrim modding taken to an extreme. Not related to this list but still....mind fully blown:

https://www.youtube.com/watch?v=PewuaPKnhnc


Yepyep. They are really good with the whole art shebang but they have barely shown any content so far. Lots of very pretty trailers, no doubt, but where are the NPCs, where is the dialogue, where are the quests, where is the AI, where is the story implementation? Awesome art does not a game make.
I wish them the best of luck though. Could be really, really, really mind-blowing IF they ever get to finish it all this lifetime.
 
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News Comments > Sunday Legal Briefs
2. Re: Sunday Legal Briefs Mar 6, 2016, 13:07 CJ_Parker
 
Meeeeehhh. She's not even hawt. Me is disappoint!! Bawling  
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News Comments > Steam Top 10
1. Re: Steam Top 10 Mar 6, 2016, 13:05 CJ_Parker
 
Biggest list of NOPE evaaaarrrrrr mateys!!!11  
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News Comments > Hitman DirectX 12 Support
21. Re: Hitman DirectX 12 Support Mar 5, 2016, 21:57 CJ_Parker
 
Quboid wrote on Mar 5, 2016, 19:54:
CJ_Parker wrote on Mar 5, 2016, 19:40:
Other than that it seems like some of you guys are pretty wildly mixing up some things here. The whole VSync and borderless fullscreen crap etc. only applies to games that are either exclusive to the Windows store or bought as the Windows store version.
It is not a general problem of DirectX 12. AotS will be available from Steam and will not suffer from any such limitations. Rise of the Tomb Raider will be getting a DirectX 12 patch and not have those limitations as won't Just Cause 3 etc.

The Windows store (DirectX 12) bullshit limitations are and will only be a factor for Microsoft's gloriously shitty Windows store exclusive ports like GoW Ultimate, Quantum Break and Forza.
You can run 3rd party DirectX 12 games without any such retarded concerns as if they were DirectX 11 games.
Remember: DirectX 12 is Windows 10 exclusive but not every game that supports DirectX 12 is a Windows store exclusive (yet?).

That article refers to WDDM, I thought that applied to everything in Windows. Do fullscreen games bypass this and will bypass the new WDDM? I must admit that I don't know very much about this (damn kids, what was wrong with GLide?).

Edit: Oh speaking of not knowing much - what is AC? I feel like I'm missing something obvious here.

WDDM does not really play much of a role with regard to any restrictions. The entire second half of the PC Perspective article is about the restrictions from Microsoft's bullshit Windows compositing engine (effectively their walled garden approach) which is only really relevant to Windows store game "apps".
DirectX 12 games bought from other sources will not have any of those restrictions but Windows store exclusive DirectX 12 games like Quantum Break, Forza and GoW Ultimate will suffer from all of the lame-ass limitations listed in the article (unless MS provides workarounds at some point).

One can only hope that people will do the right thing and boycott Windows store exclusive games but after witnessing time and again how people trip over themselves to buy shit like SWBF or GTA V in spite of being treated like lepers by the publishers involved, I have zero hope that the zombie consumer sheeple will be able or willing to abstain.

This comment was edited on Mar 5, 2016, 22:02.
 
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News Comments > Hitman DirectX 12 Support
15. Re: Hitman DirectX 12 Support Mar 5, 2016, 19:40 CJ_Parker
 
Due to the fact that one of the bullet points in this newsbit says that AC will have "significant performance gains" on AMD, I'm inclined to believe that AMD will generally benefit a lot from games that use AC (and Hitman is certainly not a "Mantle showcase").

So I'm 100% with the Beaver here. I also don't really like and won't buy AMD for various reasons but credit where credit is due. They properly support AC in hardware and nVidia does not.
nVidia can not support it in hardware in Maxwell because it is not possible due to architectural limits and the software implementation via the driver that they promised months ago is still MIA.
That is why AMD definitely has a significant performance advantage in DirectX 12 when games use AC. It's a fact we have to deal with.


Other than that it seems like some of you guys are pretty wildly mixing up some things here. The whole VSync and borderless fullscreen crap etc. only applies to games that are either exclusive to the Windows store or bought as the Windows store version.
It is not a general problem of DirectX 12. AotS will be available from Steam and will not suffer from any such limitations. Rise of the Tomb Raider will be getting a DirectX 12 patch and not have those limitations as won't Just Cause 3 etc.

The Windows store (DirectX 12) bullshit limitations are and will only be a factor for Microsoft's gloriously shitty Windows store exclusive ports like GoW Ultimate, Quantum Break and Forza.
You can run 3rd party DirectX 12 games without any such retarded concerns as if they were DirectX 11 games.
Remember: DirectX 12 is Windows 10 exclusive but not every game that supports DirectX 12 is a Windows store exclusive (yet?).
 
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News Comments > Hitman DirectX 12 Support
2. Re: Hitman DirectX 12 Support Mar 5, 2016, 14:21 CJ_Parker
 
Only for Ashes of the Singularity which is still in beta. When async compute stuff is involved (which is the case in AotS and apparently Hitman, too) then AMD is benefiting a lot from DirectX 12 while it is doing next to nothing for nVidia.

For example, the average FPS difference between DirectX 11 and 12 in AotS is zero on nVidia cards. Zilch. Nada. In fact, the game even runs slower on DirectX 12 in scenes with few drawcalls. It is only in scenes with many drawcalls that DirectX 12 is 2 or 3 fps faster. However, on average it does not matter and you end up with virtually no difference between DirectX 11 and 12 on nVidia.

AMD is a very different story. The FuryX really takes off in DirectX 12 and often times runs more than 20 fps faster than in DirectX 11!


^ all based on these full HD AotS benchmarks. The first block from top is average FPS, the second block is scenes with few drawcalls and the last block is scenes with many drawcalls.

It will be interesting to see how Hitman will fare. If AotS is any indication then AMD will probably lead the pack once more.
 
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News Comments > Thief Film Plans Revived
1. Re: Thief Film Plans Revived Mar 5, 2016, 13:04 CJ_Parker
 
/facepalm Raincloud  
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News Comments > Epic Calls for UWP to Open Up or Die
60. Re: Epic Calls for UWP to Open Up or Die Mar 4, 2016, 16:34 CJ_Parker
 
Slick wrote on Mar 4, 2016, 16:22:
Windows was always the open platform, that's why it "won".

...

That all of a sudden they'd take a MORE extreme tack than Apple did with it's walled-garden app store is pure fantasy of the most paranoid doomsayer tinfoil hat kind.

Microsoft market capitalization: $411.52bn
Apple market capitalization: $571.15bn

'nuff said.

Microsoft might have "won" the desktop OS competition in the 1990s but they have lost on just about every other front - by landslides. They are now once again (way too late) playing catch-up and as history has proven, they do not shy away from doing really, really retarded shit in the process. Your corporate shilling for them is totally moronic. People have every right to be concerned that MS will do the exact wrong shit every time they are given a chance to do something stupid.

Now STFU and eat some intelligence enhancing pills or whatever it is you mentally challenged people do when caught with your brain pants down.
 
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3659 Comments. 183 pages. Viewing page 41.
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