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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3427 (Veteran)
User ID 24408
 
User comment history
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News Comments > Star Citizen Squadron 42 Next Year?
51. Re: Star Citizen Squadron 42 Next Year? Sep 5, 2016, 11:14 CJ_Parker
 
dsmart wrote on Sep 5, 2016, 10:44:
Yeah, OK, whatever makes you sleep at night.

After all this time of my raising the alarm, all of a sudden "everyone saw it coming". yeah, OK.

Well, to be fair the concerns about the originally given release window (end of 2014) have been around since day one. It has been discussed to death in RSI chat and various forums on the net since the very first days of the campaign.

The funny part is how the White Knights have changed their tune since then.
If (like me, you and many others) you dared to question whether CIG would be able to deliver a full fledged single player game (there was no talk of an episodic release in the early days), a full fledged MMO/PU, player-run servers *and* mod tools in only two years, you had the White Knight brigade cracking down on you and telling you that the game is made by Christ Roberts and that he is the most experienced game developer in the world and everyone who doubts anything is clueless.

Nowadays, you have the very same White Knights defending the delays by posting funny charts of how WoW or Diablo 3 took this long to develop and that it is only logical and was ALWAYS (of course) to be expected that SC would be delayed.
They like to call everyone clueless who believed in the dates originally given by CR/CIG. You know, the same dates that, if you did NOT believe in them in 2012, you got called being clueless as well for not believing in the grandmaster God of game development Christ Roberts Superstar Himself.

Anyway, to say that you "invented" the concerns about delays is a little far-fetched, Derek. Almost everyone (except for the CR cultists) was concerned about it from day one but then Christ Roberts told people to keep pledging so he can hire more people and that more devs would actually get things done faster (yes, he effectively even promised delivery BEFORE the end of 2014 given enough capital supply).

It became clear rather quickly for anyone with open eyes and ears that CR was intentionally dangling the carrot always within reach to keep people pledging. CR likes to excuse himself for his unrealistic dates by saying that he is an "optimist". That is obviously bullshit.
He said at Gamescom 2015 that they were hoping to have the "full" PU online by 2016. Just like the original end of 2014 dates or the numerous missed release dates for the various modules, he can not have seriously believed that. He's not an optimist. He is a fraudulent conman.

Finally, here's my fav quote again (from October 2012 and you can tell from the way the question is worded that there was already a lot of doubt about the given release timeframe back in the first few days):

You have stated that you expect to have an Alpha up and going in about 12 months, with a beta roughly 10 months after that and then launch. For a game of this size and scope, do you think you can really be done in the next two years?

Chris Roberts: Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale.
 
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News Comments > Star Citizen Squadron 42 Next Year?
16. Re: Star Citizen Squadron 42 Next Year? Sep 4, 2016, 16:09 CJ_Parker
 
Comet wrote on Sep 4, 2016, 15:40:
It is easy to predict what is going to happen next.
In the next Citizencon dated for the 9th of October, they are going to show an impressive, probably very polished SQ42 demo.

Definitely. If CIG is good at one thing then it is producing marketing material like flashy trailers and demos (that never materialize in the actual delivery, of course). There will be lots of wet panties again at CitizenCon as always when CR hits a stage.

There are also rumors about what will happen next year which I find sound very plausible.
A prelude release with a bit of walking around the mother ship, getting to meet some of the important characters and maybe flying a first simple recon mission will buy them time and release some of the immense built-by-hype pressure of having to make a big splash with the full release (of the full 1st episode).
 
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News Comments > Star Citizen Squadron 42 Next Year?
11. Re: Star Citizen Squadron 42 Next Year? Sep 4, 2016, 15:11 CJ_Parker
 
Date: 2012-10-19

You have stated that you expect to have an Alpha up and going in about 12 months, with a beta roughly 10 months after that and then launch. For a game of this size and scope, do you think you can really be done in the next two years?

Chris Roberts: Really it is all about constant iteration from launch. The whole idea is to be constantly updating. It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale.

Newsflash, Chris: It ain't stale anymore. It's fucking mummified, bro.

All that said, it has been clear for a long time that they won't make it this year. Well, at least if they wanted to avoid the most embarrassing game launch in history which apparently they did. The game is nowhere even near release shape. The engine is still missing tons of features, the flight model is abysmal, the animations are horrible, the UI is a clusterfuck and it's generally buggy and wonky all over the place.

If you hire Hollywood talent, you do not want to embarrass yourself and the folks you have hired in front of the whole world. Instead you want to release a very polished game so people like Oldman, Anderson, Serkis, Hamill etc. don't freak out if their name is associated with a piece of shit video game.

That's why I'm almost half convinced that even next year may be stretching it if progress continues at this current slower than a snail's pace. I mean there's demos and trailers that need to be made to extract more monies from people. Can't focus on S42. No, no. Got to get those priorities straight and keep milking the easy-to-impress simpletons. So... 2018. Maybe. Or 2017 but with only a tiny fraction of the content (a very short first episode) just to placate people.
 
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News Comments > Duke Nukem 3D: 20th Anniversary Edition World Tour
15. Re: Duke Nukem 3D: 20th Anniversary Edition World Tour Sep 3, 2016, 16:16 CJ_Parker
 
meh@cashgrab  
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News Comments > Deus Ex: Mankind Divided DLC This Month
6. Re: Deus Ex: Mankind Divided DLC This Month Sep 2, 2016, 12:04 CJ_Parker
 
And of course this DLC was not finished at launch a couple of weeks ago and could not be included with the main game... Rolleyes

Really sad part is people will lap this up like divine urine instead of questioning this shitty practice of bringing back popular characters from a previous game as DLC only.
 
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News Comments > ARK Expansion
6. Re: ARK Expansion Sep 1, 2016, 22:25 CJ_Parker
 
Never gave them a dime cuz I'm smart like that  
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News Comments > Mess Affect: Mass Effect Remasters Hopes Dashed
3. removed Sep 1, 2016, 10:43 CJ_Parker
 
* REMOVED *
This comment was deleted on Sep 1, 2016, 12:42.
 
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News Comments > Battlefield 1 Open Beta
60. Re: Battlefield 1 Open Beta Aug 31, 2016, 18:24 CJ_Parker
 
DangerDog wrote on Aug 31, 2016, 17:57:
Everywhere I've read says 42% is actually 100% resolution scaling

AAaahh good to know thanks... I guess I forgot to take a course in EA/DICE maths but now that you mention it... of course! 100% = 42%! Doooh. What was I even thinking? It's plain as day now!
 
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News Comments > Battlefield 1 Open Beta
57. Re: Battlefield 1 Open Beta Aug 31, 2016, 17:18 CJ_Parker
 
Shitty beta.

Not only is EA/Origin offline but WTF is this shit:

- You can not map your thumb mouse button to reload? Seriously EA/DICE? In 2016 you fuckers are not supporting more than three mouse buttons, even though every other game in your same shitty franchise does, so I have to assume you were simply too fucking retarded to copy&paste your own shitty console garbage crap code?

- WTF is this resolution scaling bullshit under the video options??? Mine was set to 42% default (GTX 1070). I have a 1440p display. So the game renders a less than 720p version internally to cheat its way to higher performance giving me the impression that all is well when in reality it is cheating on me like a bored rich mid western housewife??

TL;DR Fuck EA. As always and again and again and forever after. Amen.
 
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News Comments > Battlefield 1 Open Beta
2. Re: Battlefield 1 Open Beta Aug 31, 2016, 10:15 CJ_Parker
 
They haven't announced an end date yet as far as I can tell.

Nice free demo so I'm downloading this but the full game = /puke /pass /next
 
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News Comments > New Intel CPUs Revealed
14. Re: New Intel CPUs Revealed Aug 30, 2016, 20:25 CJ_Parker
 
Saboth wrote on Aug 30, 2016, 19:51:
... but growing up, if you waited about 6 years between CPU upgrades, you were looking at an increase of probably 100-150%.

Yes, if you grew up as a millennial but if you were old enough to care about CPU performance in the 1990s then 100% to 150% does not even begin to cover it.

I remember buying a top of the line computer for thousands of $$$ in 1996 that was powered by a Pentium 166MHz.
Six years later in 2002, you could buy CPUs in the Athlon XP 2000+ (January) to 2800+ (October) range.

That was easily a 1000%+ (10 times) increase right there. Due to architectural changes in addition to MMX/SSE etc. probably even considerably more than the performance rating of 2800 vs. 166 would suggest (which is already about a factor of 1600%+ or more than 16 times as fast on paper).
 
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News Comments > New Intel CPUs Revealed
12. Re: New Intel CPUs Revealed Aug 30, 2016, 18:14 CJ_Parker
 
Simon Says wrote on Aug 30, 2016, 12:40:
Intel has been sitting like a fat Jabba the Hut on its laurels. Its a joke.

This is complete bullshit.

Like all foundries, Intel has run into real physical limitations. Look at Intel, GloFo, TSMC, Samsung... they are all struggling with roughly the same issues like leakage currents, heat dissipation, yields and cost efficiency etc. as they move from one node to another.

Aside from physical limitations, there is also the economic angle. Look at TSMC: Their R&D expenditures have 'sploded from NT$34bn in 2011 to NT$66bn because making chips is getting (even more) increasingly complex.
Intel's R&D expenditure has risen by a more modest ~50% from $8.3bn in 2011 to $12.1bn in 2015. Yep. They are totally slacking off Rolleyes .

Could they potentially speed up development? Yes. They probably could... by taking some shortcuts, by taking some huge enormous gigantic risks and by burning through billions in cash senselessly like in all out economic and ecologic hara-kari fashion. But why? It would be totally retarded and also completely unnecessary in a shrinking PC market environment.
 
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News Comments > New GeForce Drivers
21. Re: New GeForce Drivers Aug 30, 2016, 17:33 CJ_Parker
 
Mordecai Walfish wrote on Aug 30, 2016, 17:26:
Just a heads up to everyone with 900-series cards, according to the driver release notes, this driver enables "Fast Sync" on your cards now. I'm pretty excited about this addition, as I do not have a g-sync monitor. No tearing and no v-sync with a minimal input lag hit. Some games like the new Unreal Tournament will benefit greatly from this addition, as the tearing is awful in that game, and there is no way any competitive player would ever turn v-sync on.

FastSync is only truly beneficial in high fps scenarios. Good luck getting 2x or 3x as much fps (120 to 180fps on a 60Hz screen) as your refresh rate with a GTX 9xx card in the new UT.

From here...

The major downside of Fast Sync is that (as a senior Nvidia engineer explains here) it is only truly beneficial in very high FPS situations, typically when your framerate is at least 2-3x your display's refresh rate (e.g. 120-180 FPS and above on a 60Hz monitor). At lower framerates, because of the way Fast Sync essentially samples/drops frames, you may notice similar sorts of latency issues as traditional VSync On, as well as stuttering. So in practical terms you should only consider enabling Fast Sync in older games, or newer games where the settings have been turned right down; basically only in games where you can guarantee very high framerates.
 
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News Comments > New GeForce Drivers
17. Re: New GeForce Drivers Aug 30, 2016, 17:24 CJ_Parker
 
Sempai wrote on Aug 30, 2016, 12:59:
HoSpanky wrote on Aug 30, 2016, 12:50:
The graphics update isn't terribly noticeable. Turning on max view distance DESTROYS your framerate, and this is on a 1080. Now, I AM running SSAA 4x, so I'm rendering every frame at well over 4K. *Might* have something to do with it. But it looks WAY better in the close-field areas that way, and I'm not terribly worried about seeing the outline of mountains two zones over.

I doubt the new drivers help much at all, but I'll do some testing.

Question? Why run ssaax4 at 4k resolution? Other than typical anti-aliasing smearing effect and a dip in image quality, why run it at all at 4k? It's a significant performance killer.

I'm not trying to be snarky. Is there something i'm missing here?
One of the benefits of running 4k for me(for the most part)is the ability to finally get rid of anti-aliasing altogether for a nice crisp image without blurred colors etc.

You always want to run at least 2x AA even if you had 128K res. Why? Because it creates a much smoother image. Even tiny jaggies at high resolutions cause a slightly flickering image. This is especially true in games with lots of "edges", of course, like games with a lot of grass and leaves etc.
It is completely an urban myth that you can drop AA as long as the res is high enough. That's total BS.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Aug 30, 2016, 11:26 CJ_Parker
 
RedEye9 wrote on Aug 30, 2016, 10:45:
It's really a must have reference when troubleshooting pc gaming issues.

I'd go even further than that and say it's a must have and must check reference before starting any multiplatform game (= console port). They usually have instructions how to extort typical consolitis issues such as poor FoV, unwanted mouse smoothing, input lag, performance issues, controls issues, unskippable intro hacks, you name it.

Nowadays, whenever I download a (console port) game from Steam/Origin/uPlay I will always stop by PCGamingWiki while waiting for the download to finish or generally prior to playing.
Depending on the game and the "quality" of the port, it can sometimes take quite a while (up to an hour) to read up on and apply all fixes but it has always turned out to be time well spent for a much improved experience.

Quick word of advice: Always make sure to launch the game at least once before applying any fixes because many games will create the config files that need to be edited on first startup.
So, download, read PCGamingWiki, when download is finished launch the game once and exit from main menu, apply PCGW fixes, play.
 
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News Comments > CD Projekt Worth $1B
4. Re: CD Projekt Worth $1B Aug 29, 2016, 20:24 CJ_Parker
 
NetHead wrote on Aug 29, 2016, 20:01:
Typical, inevitable, sarcastic comment about how piracy kills the industry, particularly in regard to PC, and how a high profile game let alone distributor without DRM will fail miserably etc..

Compared to Skyrim it did in fact "fail" pretty miserably. Who knows how many more copies it would have sold with just a little copy protection? Why did the arguably better game not sell more copies than the worse game in the same genre from five years ago?

Just because they made fucktons of money does not necessarily mean by default that it is a smart move to serve the game to the filthy thieves on a golden platter.
 
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Aug 29, 2016, 17:52 CJ_Parker
 
Ozmodan wrote on Aug 29, 2016, 17:26:
Absolutely no use for a curved monitor. Bought one to try it out and ended up returning it.

Might work for TV's where you sit some distance from the TV, but for a monitor just flat out stupid.

I agree. I went to a brick&mortar store a few months ago to check out all the curved screens on display to see for myself what all the hubbub is about and the answer is it's fookin' retarded. It looks like crap and actually interferes negatively with the user experience especially in everyday desktop usage.
Seriously, unless you're some kind of animal or alien with frog eyes, you're not going to be able to convince me with a straight face that a curved screen is actually worth having.

I could *maybe* see some very limited use in a home cockpit environment where you are sitting pretty close to the screen and use it 99.9% of the time for pure racing/flying but in a regular home PC environment with a typical mix of internet, gaming, pr0n and other media? Fuck no.

It's an even lamer fad than 3D and VR. I sincerely hope it goes away real soon.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Aug 29, 2016, 17:39 CJ_Parker
 
Noice. So the kiddies can finally cook their fucking popcorn in the microwave oven without fucking up their PSN shit.  
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News Comments > Ubisoft F2P Game Shutdowns
11. removed Aug 28, 2016, 20:30 CJ_Parker
 
* REMOVED *
This comment was deleted on Aug 29, 2016, 07:30.
 
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News Comments > Steam Top 10
17. Re: Steam Top 10 Aug 28, 2016, 17:00 CJ_Parker
 
MoreLuckThanSkill wrote on Aug 28, 2016, 11:17:
I bought a PS3 copy of Dragon's Dogma: Dark Arisen a few months back, finally got around to actually playing it... the game is actually really good! Minor Consolitis of course.

Your PS3 copy of DD:DA has "minor consolitis"? Real shocker right there, bro!

I mean we all know that most console games have absolutely no consolitis at all, right?
 
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3427 Comments. 172 pages. Viewing page 5.
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