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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3479 (Veteran)
User ID 24408
 
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News Comments > etc., etc.
5. Re: etc., etc. SC Gillian Jan 23, 2016, 10:30 CJ_Parker
 
No I generally don't watch (m)any movies/TV and definitely no series at all but I googled it just now and yeah that's the new hot Gillian I'm seeing there  
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News Comments > etc., etc.
3. Re: etc., etc. SC Gillian Jan 23, 2016, 09:41 CJ_Parker
 
I'm an old fart but I've never had an interest in Gillian Anderson during her heyday. Agent Scully did absolutely nothing for me. Totally unsexy. Zero sex appeal. No thanks. Pass.
But today (or for a few years already actually) I find her fairly attractive. She's one of those rare specimen of the female gender who has actually become more attractive with age.

Old Gillian = meh
New Gillian = fapping material
 
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News Comments > Far Cry Primal Trailer
9. Re: Far Cry Primal Trailer Jan 21, 2016, 08:52 CJ_Parker
 
harlock wrote on Jan 21, 2016, 07:52:
CJ_Parker wrote on Jan 20, 2016, 21:53:
There was this dev walkthrough (over an hour long) last week with tons of gameplay. It looks surprisingly decent but on the other hand it becomes clear quickly that this is just yet another AC/GTA-style open world clone where you simply head from one mini map icon to the next and that's it.

you mean its just like another Far Cry game? wow, how long did it take you to figure that one out, genius?

Pretty long. I believe I first sat down to evaluate some early samples six years ago. It's really been an uphill battle well into the fourth year when finally we had that sensational breakthrough and from then on it's been smooth sailing to this most epic conclusion. A few minor bumps in the road but nothing me and my awesome team of scientists and analysts could not handle.

Thanks for asking though. Keep an eye out for our master thesis on the whole subject. It's going to be in the 3000+ pages area so lots of material to delve into.

Oh. What's that? You're an illiterate dope monkey? Ooops. Too bad. But we were thinking about making an easy to digest video documentary for Sesame Street kiddies so I'm sure you'll enjoy that one. Watch this space for upcoming news!
 
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News Comments > Far Cry Primal Trailer
2. Re: Far Cry Primal Trailer Jan 20, 2016, 21:53 CJ_Parker
 
There was this dev walkthrough (over an hour long) last week with tons of gameplay. It looks surprisingly decent but on the other hand it becomes clear quickly that this is just yet another AC/GTA-style open world clone where you simply head from one mini map icon to the next and that's it.  
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News Comments > Assassin's Creed Syndicate - Streets of London Pack
3. Re: Assassin's Creed Syndicate - Streets of London Pack Jan 20, 2016, 15:23 CJ_Parker
 
Dude the gameplay is nearly the same across the entire series so all you got to ask yourself is whether you are more in the mood for Caribbean pirates and some decent ship combat or more in the mood for 19th century London? Make a decision and just go for it.  
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News Comments > Morning Crowdfunding Roundup
5. Re: Morning Crowdfunding Roundup Jan 18, 2016, 11:55 CJ_Parker
 
What a dumbfuck! The folks who actually won the pot should all donate $1 to her and then send her a nice photo of them bathing in cash accompanied by a sucks-to-be-you greeting card.  
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News Comments > Steam Top 10
3. Re: Steam Top 10 Jan 17, 2016, 17:17 CJ_Parker
 
Yeah just like GTA V they can fuck right off with this late console port garbage. Wake me up when it sells for single digits. They don't deserve 20+ for treating PC gamers like lepers. Fuck those guys.  
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News Comments > MS: New CPUs Will Require Windows 10 (or Linux)
69. Re: GeForce Drivers for Fallout 4, Legacy of the Void, & Battlefront Jan 17, 2016, 12:16 CJ_Parker
 
Bradley wrote on Jan 17, 2016, 11:44:
Either we got lucky with our hardware, the people having problems don't know what they are doing, or they are making up stories to get on the Windows 10 hate bandwagon.

Sounds to me more like you're a Microsoft shill making up stories to get people to upgrade (see I can make some really dumb assumptions, too).
But, seriously, this always reminds me of those people who are completely blind fanbois. Like when a game comes out that has a few dozen reproducible bugs that will always happen to every single person using the program regardless of hardware because it is a software issue but then you have people like you here who will claim that the game has zero bugs and is running flawless 100% of the time. Whatever. If it helps you sleep better at night then nightie night with your flawless Win 10!
 
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News Comments > Vivendi Sells Activision Stake
11. Re: Vivendi Sells Activision Stake Jan 16, 2016, 19:43 CJ_Parker
 
Stormsinger wrote on Jan 16, 2016, 13:05:
You have to wonder who made how much money on this deal. Because it sure looks like Vivendi was betting that Activision/Blizzard stock was going to crumble.

Life is good if you're a bankster.

Sounds to me more like they simply INSURED against a possible stock crumble via the hedge but were hoping for their investment, i.e. the stock price to rise, of course.
Now that the stock has really begun to crumble they are pulling out of the deal due to the recent stream of bad financial market news.

The stock market has been in serious turmoil since the new year because of China. Many financial experts expect this year to become a rough ride (China, IS terrorist attacks, war in Syria/Iraq, EU/US vs. Russia, Ukraine, Greece, North Korea, Catalonian independence movement, EU migrant crisis with huge inherent risks up to the EU falling apart as a worst case scenario, economic crises in all oil exporting countries, a further rise of US prime rates etc. etc. etc.).

So this is excellent timing by Vivendi. They cashed in when they still could and surely made a very nice buck since the stock has dropped just a little from its all-time high in December.
Cash is golden this year. As an investor you're going to want to have lots of cash reserves to buy stock this year when the market really crashes and burns (which might happen more than one time this year).
 
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News Comments > New Star Citizen Alpha
34. Re: New Star Citizen Alpha Jan 16, 2016, 11:37 CJ_Parker
 
theyarecomingforyou wrote on Jan 16, 2016, 11:08:
Do you want them to rush it and deliver an inferior product? I ask because that seems to be exactly what you're saying.

Nope. All I want is for them to be fucking HONEST for once and for Christ Roberts to stop spreading bullshit lies like in that Gamescom interview.
There is no way he actually believed what he was saying there unless he really is either completely fucking retarded or is on drugs. Seriously.

Also, I do think that the level of "fidelity" they are aiming for with the initial release is completely unnecessary and overblown. That's what expansions and continual development are for as with most crowdfunded games or MMOs.

There is absolutely no reason to hold everything back for the mythical huge commercial launch with the 100 star systems which we know probably will not happen within the next two/three/more years.

Look at Wasteland 2 Director's Cut or Divinity Original Sin 2 Enhanced Edition or any MMO. Games do not have to be absolutely perfect at release. A lot of the fluff CIG is adding is unnecessarily expanding the dev time for diminishing returns. There is a lot of mostly cosmetic "fidelity-enhancing" work they are doing now that they might as well have scheduled for future (free) add-ons/expansions/patches.

I'd rather have a great game I can play for years than a rushed game that meets an arbitrary estimate made early in development.

Everyone does and most crowdfunded games have seen delays, no big deal. A great game does not necessarily need to have the maximum feature set at launch (again see WL2 DC or D:OS EE). CIG should have gone through their list of stretch goals and checked out what they promised for launch (like the 100 star systems) and what they promised for later and then schedule stuff accordingly.
My personal impression with how they run things is that no one has ever revisited the original feature list or stretch goal list since 2012/2013.

What I am missing is their focus on an actual release. They are drifting along, randomly fulfilling some stretch goals and some features from the initial pitch but there is no real push towards a commercial product (except with S42 this year hopefully but even that remains to be seen). It is lacking a clear vision, a clear direction and "tightness".
 
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News Comments > Elite: Dangerous Sells 1.4M
44. Re: Elite: Dangerous Sells 1.4M Jan 16, 2016, 10:04 CJ_Parker
 
Vall Forran wrote on Jan 15, 2016, 14:01:
CJ_Parker wrote on Jan 15, 2016, 08:01:
I'm playing with a Thrustmaster HOTAS Warthog and I put the thrusters on the throttle thumb stick which works pretty well. With a little help of the TARGET software (you don't need to be able to script... RTFM will do) I have set up my custom config and it works great. I've even done some silly stuff like using the green LEDs to indicate whether the landing gear is lowered or raised.
The long list of in-game commands/functions looks a little intimidating at first but once you figure out what you actually really need, you can create a profile where the stick is used to 100% and only a few buttons/switches/hats on the throttle. I can 100% literally play HOTAS including the menus at a station which I navigate with the thumb stick on the joystick. Might as well unplug the kb.

I wish I had paid the extra $$ for the Warthog.

I could use the extra buttons/switches, but the NEON BLUE of the x52 suckered me...as well as being much cheaper. Oh well. Maybe it will break and cause me to upgrade.

Do you use the "mode" settings at all? I don't have it set up, but am thinking it would be cool to have a "docking mode" where weapons get unmapped (or nulled) and flight controls switch to thrusters...or something like that. Main thing is unmapping weapons. I am surprised I only shot a station once before (and that was me forgetting to launch the external control app...yay, flight assist button without it defaults to SHOOT MISSILES!)

No I don't use that. I have arm/disarm weapons on one of the throttle buttons (red button on the left lever) so my weapons are always retracted when I don't need them.
And I think docking is easily achieved with the normal controls. I just fly to my pad normally (stick/throttle/pedals) and then use the thumb stick on the throttle (= thrusters) to land the ship inside the marker.

Docking mode seems unnecessary to me. Maybe it makes sense with different control schemes (console controllers specifically) but with a HOTAS you have so many options and buttons that you can easily assign each function to an individual button/switch/axis and don't have to use a mode switch.
 
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News Comments > New Star Citizen Alpha
31. Re: New Star Citizen Alpha Jan 16, 2016, 09:53 CJ_Parker
 
jdreyer wrote on Jan 16, 2016, 02:52:
KS wrote on Jan 15, 2016, 18:19:
Here, I wait. I want to know what the gameplay is. Pure PvP?

There's a persistent universe that should play similarly to E:D, but on a smaller scale and with full individual FPS.

A minor correction here since I'm not sure what you mean by "full individual FPS" but FPS will not be enabled fully in the game. There will be FPS-enabled zones like back-alleys or certain contested space stations and so on. FPS will also be enabled in boarding situations.
But that's it. You will be able to go about your business unmolested in regular space ports.

As for PvP in space it is determined by a matchmaking slider. You have the option to control your likelihood of a PvP encounter via that slider from very likely to least likely. The game will then rather randomly throw you into PvP encounters depending on your preference and depending on what area/instance you are in and depending on the people in your surroundings and their preferences or slider settings.
So, yeah, space has non-consensual PvP (which is fucking retarded if you ask me but OK... let Christ Roberts find out the hard way if that is his wish...).
 
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News Comments > New Star Citizen Alpha
26. Re: New Star Citizen Alpha Jan 15, 2016, 19:49 CJ_Parker
 
theyarecomingforyou wrote on Jan 15, 2016, 15:28:
It was delayed. CIG outsourced development to Illfonic, a company that had little experience - that resulted in serious delays and substandard work. Last year CIG took development in-house and started to rework it. However, it's possible to try FPS combat now by flying to the security outpost and grabbing one of the weapons. A full fledged Star Marine release will come later.

This is nonsense and you putting your own spin on it because CIG can not do wrong in your eyes. Several staff from CIG have stated repeatedly in AtV (and other media) that they were very happy with the work done by Illfonic. Travis Day himself said back in the day that his on-site stay at Illfonic had nothing to do with quality issues but that it was business as usual.

theyarecomingforyou wrote on Jan 15, 2016, 15:28:
Nonsense. No firm release date has been given to the PU, plus it was never stated that all systems would be immediately accessible - in fact a large part of the gameplay is discovering new systems, which will be added over time without warning.

LOL what a bunch of fabricated bullshit as always from you. They promised 100 systems AT LAUNCH (look it up ... $6m "Star Citizen will launch with 100 star systems").
Chris Roberts said in this video from Gamescom 2015 "... and then towards the end of 2016 we're hoping to have the full persistent universe working and functioning".
You know, full persistent universe as in 100 star systems and all promised ships and every single gameplay system by the end of this year. What else is the FULL persistent universe? Let me hear what spin you're going to put on this one. Should be good for a laugh...

If you're going to troll at least try to be creative.

If you decide to spout more drivel and lies next time make sure that it can not be so easily refuted with actual quotes and facts.
 
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News Comments > Game Reviews
8. Re: Game Reviews Jan 15, 2016, 14:39 CJ_Parker
 
Exactly. The standard is PC > all. Fuck consoles and controllers. Easy.  
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News Comments > New Star Citizen Alpha
9. Re: New Star Citizen Alpha Jan 15, 2016, 14:29 CJ_Parker
 
Kxmode wrote on Jan 15, 2016, 14:23:
100 systems 50 systems were promised for launch by 12/31/2016. Every system is "hand crafted". How is this game ever going to be release ready?

Why did you scratch the 100 and replace by 50? According to Roberts at Gamescom, he said the FULL PU would be ready by the end of this year so that would in fact be 100 systems. Where is the news coming from that they plan to only have 50 ready by then?



(P.S.: I believe we (those of us with some sense at least) all know they will be lucky to have a dozen finished systems by 12/31/2016)
 
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News Comments > Elite: Dangerous Sells 1.4M
40. Re: Elite: Dangerous Sells 1.4M Jan 15, 2016, 08:01 CJ_Parker
 
Vall Forran wrote on Jan 14, 2016, 20:07:
Flatline wrote on Jan 14, 2016, 18:59:
Vall Forran wrote on Jan 14, 2016, 17:03:
Unlike Star Citizen, Elite fucking sucks with mouse/keyboard. (I still don't get why SC is designed to be flown with m/k...) Like someone said, the xbox controller is much better -- but a true HOTAS setup is the ideal way to go.

I use a combo joystick/keyboard. I usually have 3 thrust vectors going at once and the xbox controller won't do. I even get kind of pissy at HOTAS. With the keyboard I can control throttle (-50%, 0%, 50% on Z,X, and C respectively), have fine tuned throttle (W, S), strafe horizontally (Q, E), and vertically (R, F). Plus I have pitch and roll controls in the joystick. So I can seriously have upwards of like 4 or 5 different thrust vectors applied to my ship at once. Plus I have all the joystick buttons. I haven't found a HOTAS that offers that kind of convenient response. Maybe a HOTAS with twist and some rudder pedals, but that's getting absurd.

That's pretty hardcore, I applaud you.

I use the extra trigger on my throttle stick as my thrusters, works well. I use the keyboard for a few random hotkeys, but otherwise it's all on the HOTAS. Main one is I use spacebar to go to supercruse. Bastard AI scans too fast. Warping to a new system is twice as long as going into SC.

I'm playing with a Thrustmaster HOTAS Warthog and I put the thrusters on the throttle thumb stick which works pretty well. With a little help of the TARGET software (you don't need to be able to script... RTFM will do) I have set up my custom config and it works great. I've even done some silly stuff like using the green LEDs to indicate whether the landing gear is lowered or raised.
The long list of in-game commands/functions looks a little intimidating at first but once you figure out what you actually really need, you can create a profile where the stick is used to 100% and only a few buttons/switches/hats on the throttle. I can 100% literally play HOTAS including the menus at a station which I navigate with the thumb stick on the joystick. Might as well unplug the kb.
 
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News Comments > Elite: Dangerous Sells 1.4M
2. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 09:58 CJ_Parker
 
Awesome and well deserved! Congrats to Mr. Braben and team for this very successful resurgence of the space sim genre and of the Elite franchise.

Now get that whip cracking for a better tutorial and maybe some story-driven content for people to learn the ropes so even more rookies can learn to appreciate this awesome epic space game.

Looking forward to future expansions and rock on!
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Jan 14, 2016, 09:52 CJ_Parker
 
lol@Chrome

Anyone who uses that piece of shit Google spyware is simply begging for crap like this to surface.
 
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News Comments > EA Launches Origin Access Subscriptions
39. Re: EA Launches Origin Access Subscriptions Jan 13, 2016, 08:13 CJ_Parker
 
Mordhaus wrote on Jan 13, 2016, 06:55:
The games they still allow on Steam are only there because they came out prior to Origin. As far as the logic of not sharing with Steam, why doesn't EA sell new AAA games on GOG or any other service?

OMG you're really a bit new to all this aren't you? How many big publishers do you know that sell new AAA games on GOG?
See. This is nothing specific to EA. No big publisher does it because they all want to have some kind of DRM safety net at least for the first year or couple of years.

There was a kerfuffle over DLC with Ubisoft as well, yet they made changes to still allow their games to be sold on Steam and elsewhere. EA can claim whatever they like, but the creation of Origin was not simply to avoid DLC purchasing issues. Only a fool would think otherwise.

Well, you can either follow the article I linked to and get the (undisputed by Valve) story straight from the horse's mouth and the parties involved or keep making up your own bullshit. The choice is yours, of course.
Me, I live in the real world, I read the article(s), and I know that Valve basically kicked EA out because EA refused to remove the possibility to purchase DLC from links/buttons within their games (thus bypassing Steam). This was in violation to Valve's TOS and so EA had to go.

By the way for quick clarification we are talking about two separate issues here: 1) Why EA had to remove many of their games from Steam and 2) Why EA created the Origin storefront. There is no direct correlation between the two. The Origin store is a logical step after EA already had that (pretty awful) EA downloader as a precursor to Origin.

However, now that they have Origin up, running and being successful, well, as I said, why should they change things and voluntarily give up 30% of every sale? They are making the vast majority of their revenue on consoles still (80%+). The PC business is niche already so they might as well maximize the profit margin on that end and sack 100% on each sale of their own games. Simple.

Finally, why should EA be forced to sell their games on other services when specifically Valve is selling their own shit on Steam only? EA is actually more open than Valve because you can purchase many older EA games on GOG. Good luck finding a single Valve game on GOG or anywhere else.
So why the fuck is EA bad for selling only MANY of their games on Origin and why is Valve the pinnacle of awesomeness when they are exclusively selling ALL of their games on Steam only? How does that make any sense to anyone other than complete mouthbreathing Valve fantards?

I never said anything about Steam being the only storefront people should support. I did say that a company that refuses to put their games out on other stores is a shit company.

OK. So as we just established Valve must be a much shittier company to you then than EA because you can actually buy at least SOME EA games on other platforms but NONE of Valve's.

If EA or Blizzard were to release games on GOG or even Uplay, I would be willing to buy their games if they were something I wanted.

See above. You can find many older EA games on GOG. You can also buy many EA games on uPlay (Star Wars Battlefront, BF3/4, Dead Space series). Most of them will still require Origin, of course, but you can purchase them on uPlay no problemo. Again: You are kinda new to all this, no? Wink

As far as my last comment, if you couldn't find anything intelligent to say, why bother replying?

Yeah. Right. Sorry about bothering you with actual facts and information .
 
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News Comments > EA Launches Origin Access Subscriptions
32. Re: EA Launches Origin Access Subscriptions Jan 13, 2016, 06:14 CJ_Parker
 
Mordhaus wrote on Jan 13, 2016, 05:40:
Slick wrote on Jan 13, 2016, 05:19:
El Pit wrote on Jan 13, 2016, 01:53:
Steam can't unless other publishers allow it.

That is why EA has an advantage here: they are still making AAA games

awww, you had me at "still making games" ^_^

honestly i thought there'd be MUCH more vitriol in this thread, part of me is happy to see an air of civility around this board, and half of me is like: "WTF EA IS THE DEVIL REMEMBER!? AND NOW THEY CORRUPTED BILL NYE! HOW IS THE SKY NOT FALLING IN BLUESNEWS!??!"

*ahem*

Origin is just a store, they sell mostly their house-brand stuff, but it's just a store. They do have better support compared to Steam yes, ugh, let's just say, they HAVE support compared to Steam. But no, it's good support, anytime I've spoken with an agent, and half the time i've chatted with an agent and treated them like a human being, I left the convo with a 15% any EA title coupon in my pocket. That's not too bad. Also they have the "Games on the House" program with is kinda neat, not sure if I'm more likely to play a free game than I am the tons of $2 games i get on steam sales, but it's a nice thought.

Steam is more like the Wal-Mart of the gaming world, they have better deals *usually*, but there's still a ton of garbage on there (early access), and if you're a small-fry developer, to get listed there is really your best chance of success.

They're just stores, just like Uplay, Battle.net, Epic Games (starting to fill up with titles), and many others. It's such a cunty stance to say: "I will only buy games from Wal-Mart, I will never set foot in a Target". I really don't know many people with those kinds of real-life convictions on the way that Wal-Mart/Target treat their customers, but I guess on the web it takes no effort to have a bullshit cause.

Sometimes I shop at Wal-Mart if they have what I want, sometimes I shop at Target if they have what I want. At the end of the day I really don't give a fuck about the store I have to go into to get the thing I want, I only care about the thing I want. To say otherwise is to make an issue where there is none.

They all are just stores, you are correct. But, Origin is the only one that reserves all EA AAA titles to itself. The others allow you at least the illusion of choice by letting you buy their games through other stores. EA wanted to force people to only use their store if they wanted to play EA games, anyone with a brain could see that their entire goal was to try to take over the online sale market and force competition out.

Complete bullshit. What "anyone with a brain" could really see is that EA did not want to share 30% of every sale with the fat ass of Gabe when they could just as well do sales via their own backend.
They also still have some of their games on Steam by the way. And the sole reason EA got kicked off Steam was DLC.
EA wanted to keep selling DLC from within their games. Steam said nope, you either go through us with every sale or you can pack your shit and go outright. And EA was, like, OK then we go outright and do our own store where we can sell DLC any way we want.
That's it. That's all there was ever to it. End of story.

By the way, Origin is not the only exclusive store. Battle.net only has Blizzard games and you can not buy Blizz games anywhere else except at retailers.

In an ideal world I think that the big publishers should all get together and offer up a unified storefront but until then I can fully understand that not everyone is keen on sharing 30% with the fatso empire. Why should Valve be entitled to selling every single PC game from all publishers? That's bullshit.

EA is guilty of some serious shitty business practices and crappy retard games, or a combination of both like Star Wars Battlefront, but you can't really blame them for running their own store after they got kicked out by Valve. Or just generally blame them for not being willing to sacrifice 30% on the altar of Jabba the Gabe.

This is their tactic in every mode of business, force out competitors so they can offer shit games that are basically retreads with a couple of new features each year. By supporting Origin and EA games, people are allowing them to continue this process. That is why I refused to buy the latest DragonAge and will not be buying Mass Effect 4, because I will not support EA with my money. They are a toxic influence on gaming.

Cool story braaahhh.
 
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3479 Comments. 174 pages. Viewing page 39.
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