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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3252 (Veteran)
User ID 24408
 
User comment history
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News Comments > Call of Duty: Black Ops III Released
1. Re: Call of Duty: Black Ops III Released Nov 6, 2015, 10:08 CJ_Parker
 
Steam xmas sale 2017.  
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News Comments > Assassin's Creed Syndicate Specs
3. Re: Assassin's Creed Syndicate Specs Nov 5, 2015, 20:27 CJ_Parker
 
Cutter wrote on Nov 5, 2015, 19:15:
Ubisoft was doing really well for a while

Oh yeah, I remember that, too. You mean that really awesome time between 16:06:25 and 16:06:28 CET (Frog Time) back in 1996, right?
 
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News Comments > Assassin's Creed Syndicate Specs
2. Re: Assassin's Creed Syndicate Specs Nov 5, 2015, 20:24 CJ_Parker
 
Dude. You whiny pussy. STFU, man up, and buy a real gaming rig, man!!! Jesus H Muthafuckin Christ, d00d!!!  
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News Comments > Overwatch Not F2P?
15. Re: Overwatch Not F2P? Nov 5, 2015, 20:19 CJ_Parker
 
$60 is the standard price for Blizzard casual garbage so no real surprise there.  
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News Comments > Elite Dangerous: Horizons Planetary Landing Beta This Month
8. Re: Elite Dangerous: Horizons Planetary Landing Beta This Month Nov 5, 2015, 13:22 CJ_Parker
 
Dude, Wildone, you just gotta let the ADD kiddies indulge in their casual garbage. They just don't get a game like Elite which takes more than one functional brain cell to truly enjoy for what it is.

The Elite experience is only for true gaming connoisseurs who can not only muster but actually embrace the learning curve instead of being n00blets with the attention span of a goldfish.

Just look down at them with the pity they deserve for pissing their time away with casual Beavis and Butthead uuhhh-huhuhuhuh crapola games like GTA V et al.
 
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News Comments > Fallout 4 Launch Trailer
8. Re: Fallout 4 Launch Trailer Nov 5, 2015, 12:23 CJ_Parker
 
Verno wrote on Nov 5, 2015, 12:17:
Still can't believe GMG sold this for $35 awhile ago.

Why? I'd say $35 is still overpriced for a FO3 expansion. This should be carrying a $29 price tag.
 
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News Comments > On Fallout 4's Graphics
70. Re: On Fallout 4's Graphics Nov 5, 2015, 12:05 CJ_Parker
 
Razumen wrote on Nov 5, 2015, 11:24:
The Gamebryo engine has always been a resource hog and slow compared to other contemporary engines, Morrowind for instance looked AND ran like shit compared to other games at the time.

This is complete bullshit, dude. If you would have been around in 2002 (regarding the ignorance of your statement I'm guessing you were born after that) then you would know that Morrowind was absolutely stunning. It was the first game to really take advantage of modern GPUs (especially GeForce) pixel-shading capabilities. It was breathtaking at the time.

The only thing that looked "like shit" was the character models and faces but that was 100% an issue of Bethesda just not trying harder and a poor artistic direction in that area.

The game ran "like shit" on average cheap-ass PCs because it was graphically the creme de la creme at the time. It was naturally very demanding. With a decent high end rig it actually ran totes fine though.
 
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News Comments > On Fallout 4's Graphics
63. Re: On Fallout 4's Graphics Nov 5, 2015, 10:42 CJ_Parker
 
Not sure why y'all want a new engine just for new-ness sake when the old one is barely pushing 30fps on the consoles (and not cuz it's old but cuz the consoles just SUCK ASS).

Especially for Bethesda it also made sense to stick with this engine for as long as humanly possible because mods.
It will be a mountain of work for them to develop a new engine (or adapt an existing one) with the same modding capabilities.

Aside from TESO that might be part of the reason why they said that a new TES game is far in the future.
If they aren't doing a new TES with the Creation engine then it's easily at least five/six years away.

And then they need to ask themselves if they really want to risk creating a new engine for TES VI which would be done in five years at the earliest. Where will consoles be in five years+? Will the new TES VI engine be usable/scalable enough for post Xbone/PS4 games?

I wouldn't be surprised if they delay any new engine development until they get their paws on Shitboxwhatever/PS5 dev kits to be on the safe side so to be able to surf the wave of an entire console gen with a new engine.
 
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News Comments > Ubisoft Financials
4. Re: Ubisoft Financials Nov 5, 2015, 09:58 CJ_Parker
 
First, I'm not a console consumer so I don't really give a fuck at all who wins in the console space (as long as it isn't Microsoft who would kill PC gaming if they were dominating).

Secondly, come on, dude, we're still a very, very, very far cry from "lack of competition". It's just super-nice to see a shitty product and shitty business practices fail hard.
I'm also not at all concerned about PS4 console dominance. Sony have always been doing their own thing on the PS4. They have never actively sabotaged and crapped all over PC gaming like Microsoft.

Also, with the way MS has been treating PC gamers like lepers since years in favor of their retarded Shitbox, numbers like these are simply glee heaven.

Finally, even if it's unlikely as hell, but with the Shitbox tanking, MS might actually wake up now and remember that PC gamers exist.
Yeah I know I'm dreaming.... in reality they will do the opposite thing and try to pull off more Tomb Raider deals in total desperation to boost their Shitbox sales.
 
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News Comments > Ubisoft Financials
1. Re: Ubisoft Financials Nov 5, 2015, 09:05 CJ_Parker
 
Wow the Xbone is tanking hard. It's even dropped from 15% to 12% year over year. Music to my ears'n'eyes!  
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News Comments > New GeForce Drivers
9. Re: New GeForce Drivers Nov 4, 2015, 22:21 CJ_Parker
 
Enkur wrote on Nov 4, 2015, 21:37:
Why is it that every game needs a specific driver. What is happening in the driver to help that particular game that doesnt help other games.

Game specific shader optimizations mostly. The whole compute stuff in modern GPUs allows a developer to program custom effects and shaders. These custom features can be accelerated on driver level.

I mean I think thats a bad driver to begin with. Also these developers must have access to drivers earlier to optimize their game , so why are they getting released only when the game comes out.

That wouldn't make much sense. The final shader tweaks are often made at the last minute (not literally, of course, but a few weeks before release) to remove the last few cosmetic/graphical bugs.
Engineers from AMD and nVidia are definitely involved during development but it is a complex process from consulting to implementation on the developer's side to QA and on to the driver team for the necessary "game ready" optimizations.

"Bad driver to begin with" is ass backwards. Strictly speaking it is more like "bad" programming by the dev if they do not stick to established standards. That's why they pass on their customizations to the GPU makers so their custom compute shaders can be properly accelerated and supported by the driver.
Usually the vast majority of games runs just fine without the game ready drivers, too. You might lose a couple fps or get some minor graphical glitches but that's all.
 
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News Comments > Darksiders II Deathinitive Edition Tomorrow
10. Re: Darksiders II Deathinitive Edition Tomorrow Nov 4, 2015, 14:42 CJ_Parker
 
LurkerLito wrote on Nov 4, 2015, 12:02:
deadearth wrote on Nov 4, 2015, 11:13:
LurkerLito wrote on Nov 4, 2015, 10:42:
lol, what a bunch of crap. Sorry no thanks. So loyal buyers of DS2 at release that bought all the DLC + Season pass that are included in the "Franchise" pack get the privilege of paying them another $6 for a Graphic Engine patch. Hahaha_no

I think you're missing one of the tiers:

Owners of the Darksiders franchise pack on Steam or the whole series on GOG.com will get this for free

if you are missing just one of the dlcs (or the first game) though it seems you'll only get the 80% discount
Nope read it again and check the steam forums where the developer replied. If you didn't buy the bundle from GoG or Steam "Franchise pack" that was just released a few months ago on GoG and Steam, even if you own every single DLC + Season Pass + both games, you will only get a 80% discount (comes out to $6).

Here is the official reply:
Hi guys,
Our original plan was to have the free copy unlocked for everyone owning Darksiders II and ALL DLCs but unfortunately this was technically not possible so we were told and therefore we chose the Steam version being the one unit unlocking the free copy which is as close as possible to the content we wanted our loyal fans to own - the Darksiders Franchise pack. Hope you anyways appreciate the great loyalty program, we will offer you together with our friends from Valve, no matter if you are unlocking the free copy or the high end 80 % discount.
Thank you & Cheers

Thanks for passing that on. Definitely not cool because I also only own the base game and the season pass but not the franchise pack.

I will probably still do the 80% thing since it sounds like this is more a case of Valve being lazy fucks (as always) and not a fault of the devs or Nordic.
"Technically not possible", my ass, Valve. If it were something that made them lotsa cash they would make it possible with the flick of a switch. Assholes.
 
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News Comments > No More WoW Numbers
8. Re: No More WoW Numbers Nov 4, 2015, 10:14 CJ_Parker
 
InBlack wrote on Nov 4, 2015, 09:58:
Still to those naysayers who think the downfall of WoW is equal to the downfall of Blizzard, well they have proven you wrong before. They will do so again.

They don't have to prove anything. They got the numbers, they got the projections and they know where their revenue is and where it will be coming from. And based on all that they just decided to spend almost $6bn on an acquisition.

So megarofl @ "downfall of Blizzard". They are much, much, much more than just WoW and have so many options (Warcraft 4 would instantly sell 10+ million preorder copies and prolly another 10 million within the first year or something like that).

Blizzard will be just fine even if WoW goes insta-poof. But it's not even going anywhere. They will keep raking in hundreds of millions per year from subs and microtransactions even if the subscriber numbers go south. They would also keep raking in hundreds of millions if it goes F2P. SWTOR has become more successful than ever thanks to F2P (and SWTOR's F2P is not even good).
 
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News Comments > Star Wars Battlefront Trailer
18. Re: Star Wars Battlefront Trailer Nov 4, 2015, 09:55 CJ_Parker
 
Razumen wrote on Nov 4, 2015, 09:28:
... not to mention more, better Star-Wars games in the future.

If you are buying this piece of shit you are sending the message that you are fine with dumbed down casual garbage. Why would EA put more effort into deeper or more complex games if they can get away with simplified easier'n'cheaper-to-produce-and-test games for simpletons?

Anyone who is buying this garbage game is directly responsible for reducing the chance that EA will ever consider making deeper or more complex Star Wars games or even revisit X-Wing or stuff like that. Why would they if they can easily get away selling millions with shoot'em up arcade space battles?
 
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News Comments > Activision Buys King Digital; Releases Q3 Financials
34. Re: Activision Buys King Digital; Releases Q3 Financials Nov 4, 2015, 09:42 CJ_Parker
 
Slick wrote on Nov 3, 2015, 22:13:
then I guess... enjoy your $5.9B purchase of CandyCrush! everytime you've given Acti-Bliz a dollar, you've basically been funding this deal. that's where your dollars go.

If you can't understand the difference between spending money on your own studios, developing new IPs, and generally trying to push gaming forward... and paying $5.9B for fucking candy crush, then you might just be too far gone for help.

You vote with your dollars, and you're obviously okay with a company taking zero chances, pushing out a watered down lowest-common-denominator rehash every 3 years. Oh and the billions they'll make off this garbage? You can rest assured that it will be well spent. Rolleyes

I'd rather give my income to publishers who A) take risks, B) employ thousands of developers, and not the publishers who A) never take a risk, and B) employ as few actual artists as they can financially get away with.

and to wash your hands of what's actually going on as "all companies only care about their bottom line" is irresponsible. Obviously they exist to make money, HOW they go about doing that is what's under scrutiny here, not the WHY. Elon Musk makes billions making electric cars, meanwhile BP makes billions from raping the planet and spitting carbon into the air... they both just want to make money! *washes hands* lol. get a clue.


^ biggest LOL ever when this is coming from a guy who is defending Star Wars Battlefront like a slobbering dripping wet little fangurl.
EA is just as guilty of every single thing you (rightfully) accuse ActiBlizz of, dude.
 
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News Comments > Star Wars Battlefront Trailer
16. Re: Star Wars Battlefront Trailer Nov 4, 2015, 09:20 CJ_Parker
 
A 39s teaser with only 10s actual "gameplay" (scripted shit) and the rest logos and blahblah. Fuck you, EA. And fuck your overpriced lame-ass DLC-ridden casual arcade shoot'em up garbage game.  
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News Comments > Paragon Revealed
9. Re: Paragon Revealed Nov 4, 2015, 09:15 CJ_Parker
 
ViRGE wrote on Nov 4, 2015, 01:31:
Alamar wrote on Nov 3, 2015, 20:35:
ViRGE wrote on Nov 3, 2015, 20:12:
Am I missing something or is the game genre not even described?

'Reveal a char a week' screams MOBA (Ugh) or whatever Overwatch is...
What are we classifying Overwatch as, anyhow?

Classification: Casual garbage.
 
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News Comments > Out of the Blue
21. Re: [Theory] Jar Jar Binks was a trained Force user Nov 3, 2015, 17:54 CJ_Parker
 
[PRACTICE] The guy who wrote that clickbait garbage is an untrained fucktard


And, no, I did not do the guy the favor of clicking it.

Jar Jar Binks.... just fuck off, man!
 
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News Comments > Elder Scrolls Online Orsinium DLC Released
8. Re: Elder Scrolls Online Orsinium DLC Released Nov 3, 2015, 16:00 CJ_Parker
 
Ozmodan wrote on Nov 3, 2015, 14:30:
Why would you use a gamepad on a pc? The keyboard/mouse combo is so much superior, especially if you are doing pvp.

console peasants...
 
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News Comments > Activision Buys King Digital; Releases Q3 Financials
19. Re: Activision Buys King Digital; Releases Q3 Financials Nov 3, 2015, 15:36 CJ_Parker
 
Slick wrote on Nov 3, 2015, 10:59:
Parallax Abstraction wrote on Nov 3, 2015, 10:13:
This is like a nexus of evil management.

Goddamn, can you fucking believe 5.9B for candy crush????

just imagine for a moment, if they spent that on new IPs, you could pay 5900 developers $100k a year EACH for 10 years. I'm pretty sure you could build something more impressive than candy crush with that army. But when has Acti-Bliz gambled on anything that doesn't have a proven multi-billion dollar revenue stream lately?

Just like Valve, who literally haven't had an original thought since the original Half-Life (count em: CounterStrike, Team Fortress, Portal, Left4Dead, Dota2, ALL based off of mods which Valve bought out).

The lesson here is clear: don't take chances. Companies who actually employ developers like EA and Ubisoft take chances, and lots of their games are shit. But the public has spoken, they'd rather have a money-grubbing corp like Valve or Acti-Bliz spoon-feed them dumbed-down test-audience-approved, over-marketed, lowest-common-denominator pieces of shovelware.

Well said, dude. This is really incredible and a new all-time low.

With $6bn they could make 1,200 -ONE THOUSAND TWO HUNDRED- games like Divinity Original Sin or Wasteland 2.
They could literally take HUNDREDS of risks along the lines of crowdfunded projects.
At a FRACTION of the cost of $6bn they could have founded dozens upon dozens of smaller in-house studios/teams to try something new and creative.

Instead this....

$6bn for more casual garbage as if they didn't already have enough of that in their catalog and coming up (like that Overwatch shooter for tards).

Un-fucking-believable...

 
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3252 Comments. 163 pages. Viewing page 38.
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