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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3985 (Veteran)
User ID 24408
 
User comment history
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News Comments > Star Citizen Engine Switch Follow-up
42. Re: Star Citizen Engine Switch Follow-up Dec 26, 2016, 12:28 CJ_Parker
 
I can definitely see where some of the confusion is coming from. If we naively believe what the chief liar Christ Roberts has been telling us for the past three years then CIG has turned the CryEngine inside out and outside in. It is supposed to be so heavily modified as to be unrecognizable by now.

The other puzzling bit is that CIG has supposedly been working on a total netcode revamp for about three years as well. Netcode has pretty much become their standard excuse for when shit doesn't work (i.e. all the time).

So, it is indeed quite mysterious how they can simply switch to Lumberyard with a heavily modified CryEngine or how they can simply (un)plug their 3+ years in development netcode to make it work with AWS/Lumberyard infrastructure.

Something is not right here... they either lied about the level of modifications they made to the CE or they lied about their netcode revamp or both.

You can not simply roll back from heavily customized to standard CryEngine/Lumberyard overnight.
It would be a biblical miracle if this switch did not require an adaptation of the dev tools, the (net)code base, the interfaces, the plugins, the scripts, and all the other customized elements etc. etc.

I don't get how this, according to CR, "... took us a day or so of two engineers on the engine team". That does not seem possible to me unless they totally lied about their own previous work on the CryEngine. Or his definition of the "core of the engine" means they replaced the "copyright by Crytek" by "copyright by Lumberyard" (2.6 splash screen shows no references to Crytek anymore).
What he is not telling us, of course, is that the "non-core" of the engine (and their own tools) is probably going to require a massive rewrite and revamp in order to make the adaptations.

On a whole, I still consider this as their admission that they could not hack the netcode. 3+ years of netcode revamp right down the toilet to be replaced by AWS infrastructure. Good job. Not.
 
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News Comments > Star Citizen Engine Switch Follow-up
10. Re: Star Citizen Engine Switch Follow-up Dec 25, 2016, 17:43 CJ_Parker
 
SlimRam wrote on Dec 25, 2016, 17:20:
KilrathiAce wrote on Dec 25, 2016, 17:14:
Hopefully i am still alive when its released. Also, while they are at it how about buy wing commander rights already.
I've always wondered, who owns the rights to the Wing Commander franchise now?

Dude? Electronic Farts, of course. The games are still being sold. Check GOG. The publisher for all WC games is EA/Origin.
 
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News Comments > Star Citizen Engine Switch; Alpha Released for Backers
48. Re: Star Citizen Engine Switch; Alpha Released for Backers Dec 25, 2016, 09:29 CJ_Parker
 
Numinar wrote on Dec 25, 2016, 05:56:
"I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!"

Maybe I am having a case of the cynicism but that reads to me "We cannot afford experienced devs for this game anymore. We are going to switch over to some gun rookies from Eastern Europe".

Could work. Hungry scrappy fresh meat might bring the new ideas they need, or maybe hiring people who have never shipped a product is a bad idea for a company that has never shipped a product.

Yep. Their piss-poor choice of the CryEngine is really biting them in the ass now. If they had gone with Unreal, they would have absolutely zero issues recruiting top of the line people with shitloads of experience working on Unreal-based games. Even the Hero engine would probably be better since at least in Austin they could easily find lots of experienced devs.

But CryEngine has always been pretty exotic and is supposed to be mighty unwieldy according to industry sources (and easy to believe looking at the history of SC). People with no experience on CE apparently require months of training before they can work with the engine at the desired 100% productivity level.

Finding people with Lumberyard experience is all but impossible since it is so (relatively) new. So, yeah, CIG is literally going to have to hire self-made people who taught themselves some Lumberyard. Their engine choice is now forcing them to hire n00b amateurs while, had they chosen Unreal, they would have been able to hire seasoned veterans all the time.
Also, looking at it from the employee level, they are going to have a hard time to find experienced professionals who will be willing to work with this non-standard crap. Most pros will want to stick with (cross-platform) Unreal-based projects to keep their edge and stay up-to-date.
 
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News Comments > Star Citizen Engine Switch; Alpha Released for Backers
28. Re: Star Citizen Engine Switch; Alpha Released for Backers Dec 24, 2016, 20:25 CJ_Parker
 
Alrighty just played some Star Marine and here's some impressions:

- The game runs in DirectX 11 mode
- There are no detailed graphics options but only presets
- I played with 'very high' at 2560x1440 resolution
- My GPU is a GTX 1080 (1950MHz), 16GB RAM and a i7-4790K at default clocks
- My ping was ~130ms from EU (thus came across the typical lag and ghosting issues)
- The game ran at 50fps to 80fps on average most of the time
- It consumed ~4500 to nearly 5000MB of VRAM
- It does look quite pretty on very high, animations are still a mixed bag tho
- Sounds are broken (very muffled and it's obvious that there is no spatial/surround sound of any kind yet)
- It feels very much like a spit&glue alpha release
- Changing key bindings does not seem to work or they don't stick
- It is also very annoying that the default key bindings deviate from standard FPS bindings (e.g. 'TAB' does not bring up the scoreboard but the scoreboard is bound to 'F1') or scrolling the mousewheel did not switch to the next weapon for me
- Some key bindings do not seem to work at all, e.g. 'Enter' for chat did nothing for me. I could not chat at all.
- There are no loadout descriptions yet so picking equipment is kind of pointless since you do not even know what the advantages or disadvantages of the (very sparse) available items are... in fact the whole loadout screen does not make any fucking sense at all at this point
- When a MP match ends you get dropped all the way back to the main menu instead of being able to just continue with the next round

Overall, this is quite disappointing for 4+ years of development and let's not forget that Star Marine was originally promised to be released in early 2015.
There are a myriad of similar FPS games out there which are in a much better state than this half-assed garbage. It offers nothing special so far and annoys the user with the absence of standard FPS features or even a fully customizable control scheme.
It does have potential to at least match other standard FPS games in a few patches. It's not a lost cause beyond hope. It'll get there but there is nothing special setting this apart from any other FPS on the market.

This comment was edited on Dec 24, 2016, 20:36.
 
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News Comments > Star Citizen Engine Switch; Alpha Released for Backers
21. Re: Star Citizen Engine Switch; Alpha Released for Backers Dec 24, 2016, 17:18 CJ_Parker
 
Bwwwwaaaaaahhhhhahahahahahahahahahaaaahahahahaaaaaa...

Oh man...

What a clusterfuck of monumental proportions. So, this is apparently their admission that -as predicted by many- they simply can't hack the netcode then isn't it?

It will be quite interesting to find out how this will affect development from here on out. The next predictable changes will most likely be downscaling and outright feature cuts due to AWS/Lumberyard limitations.

Oh well, my download just finished so gonna check out the latest 2.6 trainwreck by myself. It is apparently too much to handle for AWS to properly download the client in one go as the download stopped about 50MB short of completion and only finished on resuming so I'm not exactly hopeful to be entertained much. Shit's buggy as fuck at the launcher stage already (which is business as usual).
I'm also not impressed that the graphics options still boil down to 'low', 'medium', 'high', 'very high' etc. without any more refined options to turn certain features on or off. Come on. After 4+ years there should be at least a rudimentary menu for more detailed graphics options.

The whole package what we have here is a sad joke for 4+ years of development but that's what happens when approximately 3 years were wasted on making pretty JPEGs for sales and "cool" trailers'n'demos for embarrassing (live) shows and conventions in order to keep the money train rolling. The even sadder part is that idiots actually keep supporting this shit "development model" (LOL).
 
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News Comments > AU Fines Valve $3M
25. Re: AU Fines Valve $3M Dec 23, 2016, 16:03 CJ_Parker
 
Wallshadows wrote on Dec 23, 2016, 13:36:
What the shit is Valve doing.

The usual. Nothing.
 
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News Comments > Descent: Underground in Development on GOG.com
11. Re: Descent: Underground in Development on GOG.com Dec 21, 2016, 13:50 CJ_Parker
 
MoreLuckThanSkill wrote on Dec 21, 2016, 13:18:
*Nostalgia glasses off*

I think the original Descent was overrated. The degree of motion was cool, but the actual gameplay got boring quick for me.

Curse all these developers for trying to sucker people in with nostalgia!


Agree. Descent was boring as fuck after the novelty of 6DOF and the somewhat pretty graffix (3Dfx enhanced) wore off.
After SC went full retard, I wish that WingMan, Irving & co instead would have filled that gap and done a proper FreeSpace sequel with a focus on single player since, after all these years, there still isn't a proper campaign-based space opera anywhere on the horizon (Squadron 42 appears to be farther away than ever).
Descent with a focus on MP shoot'em up matches is just meh.
 
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News Comments > Star Citizen Gameplay Trailer
55. Re: It's gone! Dec 18, 2016, 21:25 CJ_Parker
 
Or go hit the official channel where the video from above can still be found:

https://www.youtube.com/user/RobertsSpaceInd/videos
 
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News Comments > On Sale
11. Re: Morning Legal Briefs Dec 18, 2016, 18:53 CJ_Parker
 
MoreLuckThanSkill wrote on Dec 18, 2016, 18:34:
... Laura Croft's...

OMG... /facepalm
 
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News Comments > Star Citizen Gameplay Trailer
17. Re: Star Citizen Gameplay Trailer Dec 17, 2016, 16:52 CJ_Parker
 
In case anyone's wondering what happened to the promised Squadron 42 presentation for CitizenCon (back in October) that was hyped all year long and according to Christ Roberts missed being ready for prime time by the width of a pubic hair and that was supposed to be shown really, really very super-soon after CitizenCon but then was never heard from again until today, well, here's the bullshit excuse from the holiday newsletter...

In anticipation of today's Live Stream, I did want to address one thing that I have been seeing speculation on in the forums: whether or not today's Live Stream will feature the Squadron 42 Vertical Slice.

After we made the decision before CitizenCon that the Squadron 42 vertical slice wasnít ready to be shown publically, we spent some time on reviewing how far off we were and what we wanted to achieve in order to be comfortable showing a full chapter of S42 gameplay. After all the effort we expended for CitizenCon, we didnít want to spend additional developer time polishing intermediate solutions if it wasnít going towards the final product. A slick demo isnít that helpful if it pushes back the finished game, so we decided that the priority should be completing full systems over getting the vertical slice into a showable state.

TL;DR After over five years (going by Roberts' own counting) they still do not have a single mission from Squadron 42 in a presentable state even though the FULL game (not just an episode) was originally supposed to be delivered in late 2014.

Anyone here who is predicting a beta in a year or a couple of years needs to get their head checked. At this rate, we are, without even a hint of exaggeration, a good decade away from the final game (full PU, all ships and gameplay systems, 100 star systems etc.).
 
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News Comments > On Sale
4. Re: On Sale Dec 16, 2016, 19:33 CJ_Parker
 
maddog wrote on Dec 16, 2016, 17:31:
It was too bad they let the Republic Commando game die on the vine.

Nope. Glad they never made more clone wars garbage. No need to be reminded how shitty the PT was.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Dec 16, 2016, 15:06 CJ_Parker
 
Curves belong on chixx and not monitorz u clowns!!!11  
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News Comments > Torment in February
1. Re: Torment in February Dec 14, 2016, 19:15 CJ_Parker
 
Extremely disappointing info on the physical CEs. Seems like they won't ship in time to be in people's hands on release day just like they fucked up the WL2 CE shipments which were delayed by about a decade or two.
Apparently 4+ years is not enough for a company like inXile to arrange for timely production and shipping of physical goods. Another kick in the nuts in addition to first excluding CE pledges from early access. What a bunch of complete dickwads.
I'm sooo done crowdfunding (especially backing fraudulent losers like inXile or CIG) it's not even funny. Fuck those guys.
 
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News Comments > Morning Tech Bits
10. Re: Morning Tech Bits Dec 14, 2016, 10:10 CJ_Parker
 
Pigeon wrote on Dec 13, 2016, 19:56:
Rigs wrote on Dec 13, 2016, 15:48:
Pigeon wrote on Dec 13, 2016, 13:41:
The last time I tried to do anything with windows store it wanted me to convert my local account into a MS account (i.e. when you login to your computer you're also logging in to Microsoft), and then after a mandatory install of one-drive it started randomly backing shit up to TEH CLOUD. I have a free copy of the new Gears of War game out there that I will never play because I don't want to go through all that shit again.

You know, no offense, but it sounds like when a child comes up to something and is like, 'oh! what does this button do?!'. You're a gamer, at least I assume that because you're here, and being a gamer means, by default, you need to do a few things. One, is actually know what you're getting into and how to get out of it if it doesn't work right. Two, is to RTFM. Seriously, you won't play the new GoW because you can't be bothered to read how to setup you MS login correctly and then make sure that that piece of shit One-Drive (sounds like a millennial band...like Nickel-Back, ugh!) doesn't start uploading your priced possession of Natalie Portman porn (it's ok, man, we all have some, you're among friends here! ) to the Net-version of a thundercloud. (Which, btw, is about as good at holding data securely as the real version!)

C'mon, man-up, grab that manual and install that game! Don't let it beat you down! Tell MS they can suck it and play all night while they get stuck having to use Bing to look at fake nudes of Natalie Portman...


=-Rigs-=

A quick google search and I see some suggestions I didn't find the last time I was trying to figure this out, and then firing up the xbox app I immediately see the option to skip the local to MS login that I some how managed to miss all the other times. Coincidentally I'll be having some roasted crow on a bed of arugula drizzled with a raspberry vinaigrette for dinner tonight.

Dude. Just uninstall all the fucking retard apps that MS put on our PCs without our consent and be done with it.
I have immediately uninstalled everything including the Shitbox app and the Store after upgrading to Win 10 and never looked back.
Well, except once when those MS fuckers reinstalled -again without consent of course- all the apps with the buggy as fuck Anniversary Update but their shit flew right off my system again faster than Nutella could say "but".
 
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News Comments > Morning Tech Bits
5. Re: Microsoft Details Gaming Enhancements Coming With Windows 10 Creators Update Dec 13, 2016, 13:44 CJ_Parker
 
Oh fuck no please nooooooooooo......

The last few times these fuckers "enhanced" gaming we got the Shitbox, the closure of beloved PC exclusive game devs like Ensemble/Aces, exclusivity deals for Shitbox and the glorious Windows 10 + UWP + DirectX 12.

I'd much prefer if they no longer enhance fuck with gaming.
 
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News Comments > No PC CoD: Infinite Warfare Trial
5. Re: No PC CoD: Infinite Warfare Trial Dec 13, 2016, 08:49 CJ_Parker
 
Fucking peasantry appeasement, man...  
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Dec 12, 2016, 19:39 CJ_Parker
 
Lord Tea wrote on Dec 12, 2016, 14:10:
Is it just me or are the images of the WD2 quality review broken?

Iz u bruuuhhh. Works here.

Well, Watch Dawgz 2 maxed out with 100% extra details + HFTS shadows = the new Crysis and then some.
 
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News Comments > Crytek Payroll Issues?
15. Re: Crytek Payroll Issues? Dec 12, 2016, 08:06 CJ_Parker
 
wtf_man wrote on Dec 11, 2016, 18:38:
Maybe Chris Roberts and Star Citizen will bail them out. Inquisitive

... Popcorn

Last time they were in deep shit, there was actually a rumor about a "mysterious benefactor" bailing them out. Many people believed that person to be CR. So this might be a repeat if he does in fact rescue them (again).
 
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News Comments > No Full Clip Edition Upgrades for Bulletstorm Owners
13. Re: No Full Clip Edition Upgrades for Bulletstorm Owners Dec 6, 2016, 06:51 CJ_Parker
 
Skipping garbage ain't hard.  
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News Comments > Resident Evil 7 PC Demo This Month
4. Re: Resident Evil 7 PC Demo This Month Dec 4, 2016, 17:48 CJ_Parker
 
McJammiepants wrote on Dec 4, 2016, 13:43:
This game looks like an incredible experience I'll nope out of after 45 minutes. Life is currently full of enough anxiety, without the need for supplemental, pant-shitting, terror.

Too bad...I'd love to play it.

When you grow up and become an adult, you will learn the difference between fiction and reality. Just a few more years. Hang in there, li'l buddy...
 
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3985 Comments. 200 pages. Viewing page 28.
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