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User information for Duffy

Real Name Duffy   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 4118 (Master)
User ID 24408
User comment history
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News Comments > Prey Trailer
3. Re: Prey Trailer Apr 19, 2017, 22:25 CJ_Parker
Garbage. If they make a game like this (immersive story-driven horror survival blahblah FPS like System-/BioShock) extra care should be taken that the UI is as unintrusive as possible. Here, the UI is extremely intrusive and you get pop-up text spam galore even when entering/changing areas and when a flea farts anywhere near you.
It also looks extremely sterile and totally unrealistic with its super-shiny clean look.

<$10 sale IF the (user) reviews are decent enough
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News Comments > Gone Gold - The Surge
6. Re: Gone Gold - The Surge Apr 18, 2017, 13:03 CJ_Parker
Tipsy McStagger wrote on Apr 18, 2017, 12:19:
Games that do it great on rails, Call of Duty single players. They also have some of the best FPS stories you'll ever play.

Shocked Stunned Shocked Stunned Shocked

r u sucking ferious bro???

Hahaha_no Hahaha_no Hahaha_no
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News Comments > Halo Wars: Definitive Edition on Steam This Week
3. Re: Halo Wars: Definitive Edition on Steam This Week Apr 18, 2017, 01:27 CJ_Parker
looooooooooool @ console garbage^infinity  
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News Comments > Grimoire Gets Greenlight, Due Next Month
17. Re: Grimoire Gets Greenlight, Due Next Month Apr 17, 2017, 18:56 CJ_Parker
Well, the only reason this shit is coming out now is the announced changes to Greenlight. Blakemore knows that he won't ever be able to sell this turd again once Steam gets more serious about turd invasions on their store. That's why Blakemore is squeezing out this turd just in time before the toilet shuts down.  
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News Comments > Grimoire Gets Greenlight, Due Next Month
7. Re: Grimoire Gets Greenlight, Due Next Month Apr 17, 2017, 14:20 CJ_Parker
I hate these fucking rushjobs.  
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News Comments > More on the Star Citizen Roadmap
25. Re: More on the Star Citizen Roadmap Apr 16, 2017, 19:47 CJ_Parker
thecakeisalie wrote on Apr 16, 2017, 19:15:
... if what you said is what they wind up really doing.

Nope. Cutter is just uninformed - as always. The split between SP and MP/MMO has already happened a long time ago (February 2016 IIRC). Anyone who backed before that cutoff date is (theoretically, i.e. when/if ever done) getting S42 *and* Star Citizen. And if you backed since or want to back now, well, you have to make a choice whether you want a S42 package or SC package or both.

Original backers will (theoretically, i.e. when/if ever done) definitely get a subs free PU and they will also get all episodes of Squadron 42 plus the Behind Enemy Lines missions as part of their pledge.

Squadron 42 was turned into an episodic release all the way back in 2013 so this ain't exactly breaking news either. We also know that there will be (theoretically, i.e. when/if ever done) 28 chapters equivalent to 60+ missions. The only unknown here is how many chapters equals one episode and how many episodes there will be but for most backers this won't matter much because their pledge covers *at least* all 28 chapters.

That said and before it sounds like I'm defending any of this shit, I'm not, and all of this is lame as fuck, of course, since they pitched a full campaign to be done by the end of 2014 originally. But let us at least get our facts straight and use actual info that has been known for a long time instead of being a clueless Cutter .
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News Comments > More Star Wars Battlefront II Details
4. Re: More Star Wars Battlefront II Details Apr 16, 2017, 14:47 CJ_Parker
Yosemite Sam wrote on Apr 16, 2017, 14:16:
If they actually release a full game this time I'll be all over it. If they churn out another less then half a game again, well, FU EA... why oh why did such a shitty company get such a great IP.

Because 95% of people, including many around here, will preorder games based on flashy, fancy trailers alone. That's why. Everyone who keeps preordering this trite AAA garbage from EA (or Ubi or Actiblizz or Squeenix etc.) like SWBF or MEA only have themselves to blame for the results. Action, reaction. Gamers demand dumbed down shitty games, gamers get dumbed down shitty games. Simple as that.
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News Comments > More on the Star Citizen Roadmap
6. Re: More on the Star Citizen Roadmap Apr 16, 2017, 13:45 CJ_Parker
El Pit wrote on Apr 16, 2017, 13:25:
Can somebody please translate what "an enthusiastic, empowered Community" really means? Thank you in advance.

Yes. It means "gullible retards with more monies than brainz to whom I am eternally grateful for empowering me to be DA CHAIRMANZ".
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News Comments > Star Citizen Free Fly & Roadmap
17. Re: Star Citizen Free Fly & Roadmap Apr 15, 2017, 20:15 CJ_Parker
theyarecomingforyou wrote on Apr 15, 2017, 18:51:
Just a heads up for those interested in the game: it's not worth trying now. Come back in a few months when 3.0 is released. Right now you can play Arena Commander and Star Marine at decent framerates but both have very limited gameplay; the Persistent Universe is where most of the content is (and it's not exactly a lot) but because of a networking bottleneck it only runs at 15fps, no matter your hardware.

What's being developed looks extremely impressive but scheduling is a joke. This release was supposed to be out last year and yet now it's due out in June/July and a lot of the features have been pushed back to later releases (planets, mining, AI NPCs, etc).

TL;DR For now there isn't much to report. Check back later.

Welcome back to reality, dude!
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News Comments > Peter Moore Signs Off
1. Re: Peter Moore Signs Off Apr 14, 2017, 19:47 CJ_Parker
Good riddance. Phil Spencer next please.  
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Apr 13, 2017, 12:52 CJ_Parker
SpectralMeat wrote on Apr 12, 2017, 19:55:
"Prey Demo – Play the Opening Hour. No PC demo planned. Guess this is primarily a console game?"
It's nice to see they care about their PC customers.

Does it really matter? As always, all the li'l lemmings will still preorder anyway.
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News Comments > Windows 10 Self-Service Refunds Coming
8. Re: Windows 10 Self-Service Refunds Coming Apr 13, 2017, 12:46 CJ_Parker
I'm sure that all of the two people who buy from the Windows and Shitbox store will be delighted to hear these news!  
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News Comments > etc.
5. Re: etc. Apr 12, 2017, 15:11 CJ_Parker
Prez wrote on Apr 12, 2017, 09:56:
No it was not a "horrific" incident. A case where things spiraled out of control and we're handled poorly, sure. But to say it was "horrific" is just diluting the meaning of the word. Seeing a man in Syria holding two dead babies who were murdered by their own government - THAT is horrific.

^ this

Dude could have walked off the plane with some dignity and then walked to the counter to yell at the clerks all day and night.
He deliberately chose not to. He chose to make a big scene of himself like a freaking toddler throwing a temper tantrum. Stubborn asshole deserved to be dragged off that plane. Simple as that.
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News Comments > Star Wars Battlefront II Commercial Leaks
27. Re: Morning Legal Briefs Apr 12, 2017, 15:02 CJ_Parker
lol @ more cashgrab movie tie-in casual garbage of galactic bantha poodoo proportions

Like the first game, I might pick up the ultimate edition when it drops below €20 but only if it includes a SP campaign this time.
Too bad all the filthy casuals and console peasants will make sure EA gets 10 million+ $90 average sales price preorders for this shit. There should be more laws against being retarded including euthanasia in resistant cases.*

* any lamer who thinks he's clever by cracking the "joke" that I'd be the first to go, puuuuhhhlease... predictable dumbass "joke" is predictable dumbass "joke", capisce?
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News Comments > Planescape: Torment: Enhanced Edition Released
9. Re: Planescape: Torment: Enhanced Edition Released Apr 12, 2017, 02:42 CJ_Parker
$5 sale plz  
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News Comments > PC Bayonetta Released
7. removed Apr 12, 2017, 02:41 CJ_Parker
This comment was deleted on Apr 12, 2017, 11:25.
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News Comments > KOTOR Reboot & New BioWare IP Rumors
16. Re: KOTOR Reboot & New BioWare IP Rumor Apr 11, 2017, 15:06 CJ_Parker
Zero fucks given indeed.

They are going to casualize the living fuck out of a Star Wars "RPG" (let's face it... like SWBF is a dumbed down reskin of BF they would dumb down MEA even further -if that is even possible- and reskin that shit).

The original KotOR was one of the most boring crap RPGs ever. Everything except for the plot twist was a snorefest of galactic proportions. It is easily the most overrated RPG in history.

It was also among the first games to illustrate in full force how the Shitbox is holding back PC gaming big time. The graphics, UI and inventory were ridiculously shitty on the PC and the stamp size of the levels was a necessity because of the 8KB of RAM on the fucking first Shitbox.

I was (once again) ready to drop bombs on Redmond when I got to the "vast and dangerous" deserts of Tatooine which were about the size of the sandbox for toddlers behind my house. Fuckin' A, man...

Oh, and please fuck off with the Old Republic setting already. This garbage might have been a necessity when Lucas was super anal retentive about anything interfering with his glorious lore but now that that clown is gone let's have some games set during known timeframes from the movies instead of that boring ancient shit where all that ever happens is that the pendulum swings either in the Sith or the Jedi direction.
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Apr 9, 2017, 16:54 CJ_Parker
Tumbler wrote on Apr 9, 2017, 13:54:
Anyone have any theories of where they are in the dev cycle overall? 1/2 way? 1/4…? 3/4?

Are you joking? Try a number below 1%. Out of 100 star systems a single one is sort of 50% finished (and I'm being very generous).
Gameplay systems are pretty much a complete no-show so far. They have yet to implement (and make meaningful) many complex systems like smuggling, bounty-hunting, cargo/trading, mining, refueling, recon, exploration, electronic warfare, salvaging, capital ship gameplay (multiplayer), passenger transportation, SAR, science/research, information running, racing (maybe 20% finished atm) etc. etc. etc.

Developing all of these systems and especially making them as relevant as people are hoping that every system will be with fleshed out, meaningful, "emergent" content etc. will take several years more alone. Seriously.
Then there is their promised super-complex economy with millions of AI agents which will also take a small lifetime to develop all by itself.

On the technical side we have many features still missing from the engine including proper VR support, Vulkan etc.

Oh, and then there is a whole single player game still missing. You know, the one that was supposed to be out in its entirety by the end of 2014, then got converted into an episodic release but is still a no-show almost 3 years later.
Well, and there is also the minor tasks of creating an offline PU as promised and private servers and mod tools. Trivial really.

Finally let us not totally forget about the most important stretch goal.


Pets – We have repair bots, we have fish… but we haven’t implemented a traditional pet system in Star Citizen yet. At $64 million, that changes. From Jones the Cat in Alien to the Battlestar Galactica’s Daggit, pets have a place onboard starships… and we want to give you that option in Star Citizen. Expect traditional terrestrial options, plus anything exotic we can dream up in the Star Citizen universe! (Those Torshu Grey crabs that keep escaping are just the start.) This stretch goal is in honor of Paddington, Strike Dog of the UEES Paul Steed. In one of our first videos Paddington helped us get to $4 million back in the initial campaign, and sadly passed away recently.

Seriously, FULL release with the majority of all stretch goals implemented in a non-half-assed fashion (e.g. being able to fly from A to B and being able to drop off a cargo box does not equal a trading/cargo system in my book) is literally still YEARS away. I don't know how many but going by historic progress, well, I'd say at least five, six, seven(?)

Just the 100 star systems will still take years and years. The fanbois assume that everything will be proceeding super-fast once procedural generation and the assets are finished but that is not the case, of course. Every system will still require lots of testing, balancing, careful placement/allotment of resources, combat areas, explorable areas, yada yada... mountains upon mountains of work especially with the planetary landings and requirement to add planetary content in addition to the space content.

And finally let us also not forget that progress will inevitably slow down the more systems they release into the wild. The "old" content will inevitably require fixing (e.g. an exploitable bounty system that pisses off 1000s of space jockeys) which will divert resources from the teams working on fresh content. They should avoid the SWG trap where you dump new content and systems on existing broken shit. That didn't work out so well back then and won't work out well in 2020 either.
SC is going to turn into a nigh unmanageable beast if they really deliver on all stretch goals (which they won't for just that reason).
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News Comments > Mass Effect: Andromeda Patched
2. Re: Mass Effect: Andromeda Patched Apr 6, 2017, 21:07 CJ_Parker

It's like some dude on the Titanic rushing to the scene of the leak with duct tape.
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News Comments > Gearbox Issues Ultimatum to G2A
3. Re: Gearbox Issues Ultimatum to G2A Apr 6, 2017, 21:05 CJ_Parker
I don't usually pirate games but this one for sure, Gearshit. You're begging for it. First the incredibly greedy $50 for a simple remaster and now this? You gotta be fucking shitting me mud wresting style, bitches.  
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4118 Comments. 206 pages. Viewing page 24.
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