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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3251 (Veteran)
User ID 24408
 
User comment history
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News Comments > Evening Interviews
8. Re: Evening Interviews Feb 15, 2016, 23:31 CJ_Parker
 
rudra wrote on Feb 15, 2016, 22:46:
also im willing to bet the license is far out of reach for "beamdog" lol

Why? Baldur's Gate Siege of Dragonspear is a brand new expansion for Baldur's Gate in addition to the work Beamdog has done on both Enhanced Editions of Baldur's Gate 1 + 2.

So they have basically worked (or are still working with regard to SoD) on two legacy games of the "license" and one all new entry.

How exactly is it "far out of reach" for them?
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Feb 15, 2016, 10:33 CJ_Parker
 
Wow. That Samsung shit is in-fucking-sane. Welcome to 1984.  
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News Comments > On DOOM's Campaign Length
31. Re: On DOOM's Campaign Length Feb 15, 2016, 04:12 CJ_Parker
 
Slick wrote on Feb 15, 2016, 01:21:
Fantaz wrote on Feb 15, 2016, 01:06:
when is iD going to get back to making Quake games?

I honestly found out that there was a Quake 4 like last year... apparently it was 2009 or some shit?

Quake 4 is much older, dude. 2005.

And we're talking about comparing the new DooM to a 14 year old game. You really so full of spite to hold a grudge 14 years? You don't think that they could (and seem to have delivered on, according to gameplay videos) pull out a win?

2002 was a long time ago champ.

I'm beginning to get the impression that you live in some alternate timeline, dude . Doom 3 is not 14 years old. It's a 2004 game.
2002 was the leak of the alpha (three levels that never made it into the game in that form, just segments of it).

And, yeah, I'm going to call a spade a spade. The game was garbage and id Software should have started to rethink the kind of games they want to make a long time ago.

Their early games were spectacular because Carmack is a fucking genius and wrote very impressive engines that worked magic for the whole 3D revolution.
id licensed their engines a lot, especially Q3A and many people, myself included, just bought their latest games because we wanted to see the latest spectacle (Q3A as a pure multiplayer game never interested me all that much but I bought it for the visuals).

That time has long gone. Doom 3 was decent looking for its time but it was no longer the fireworks as previous entries in id's line-up. It was generally a time when we started to get more open games instead of id's typical corridor levels.
It was also a time when story-driven shooters made id games look even more older. HL2 came out later in 2004 and ran circles around Doom 3's gameplay and plot.

Seriously, id needs to drop their old franchises or reboot them properly with actual story-driven campaigns. The pure crazy shooting has been done miles better by games like Serious Sam or Bulletstorm in the meantime. A game like Doom 3 is archaic and really has no place anymore since it is neither a competent run&gun game by today's standards nor a good story-driven experience.

Or id need to do what Epic did. They haven't released a new Unreal in centuries (with good reason because that franchise is in the same place as Doom or Quake, i.e. archaic and not necessarily worthy of a same-y sequel) but have turned their engine into a huge success. But with Carmack gone, I don't think that id has the brain power for that anymore.

TL;DR id Software need to reinvent themselves. Drop Doom. Drop Quake. They are archaic and have been left in the dust by better shooters with better stories and even better engines. Reboot everything.

This comment was edited on Feb 15, 2016, 04:30.
 
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News Comments > On DOOM's Campaign Length
3. Re: On DOOM's Campaign Length Feb 14, 2016, 13:20 CJ_Parker
 
Thanks but no thanks. Doom 3 BFG was boring and repetitive as fuck. It was fucking annoying, too, with its backtracking and constant spawning out of thin air aliens in areas you had "cleared" before.

I'll (very) maybe grab this when I'm drunk during a Steam sale for 4.99 but otherwise not a snowball's chance in hell as long as I'm sober and got my senses somewhat together...
 
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News Comments > Order of Battle: US Marines Beta
4. Re: Order of Battle: US Marines Beta Feb 13, 2016, 15:23 CJ_Parker
 
Unknown Soldier wrote on Feb 13, 2016, 14:24:
the next expansion is paying tribute to one of the most famous branches of the US Army: the Marines!

I really hope, for their sake, that was a joke. Otherwise I fear for the safety of the dev team.

Hahahahaha well noted
 
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News Comments > Star Citizen's Discount Package for Backers
25. Re: Star Citizen's Discount Package for Backers Feb 13, 2016, 01:18 CJ_Parker
 
Again: That discount package is for existing backers. If you are not a backer yet and if you want a last chance to get both, Squadron 42 and Star Citizen, for $45 then today is the last day you can buy a package and get both games for $45. You just need to pay attention that the package says "Star Citizen Digital Download" and "Squadron 42 Digital Download".

They will split packages tomorrow and from then on you will only be able to buy either a Squadron 42 or a Star Citizen starter package for $45. You will, however, always have the option to buy either Squadron 42 or Star Citizen as a $15 add-on depending on which $45 package you bought.
These packages will likely be subject to sales and promos in the future so there is no real need to rush anything. This is the typical CIG "OMG last chance BUY BUY BUY BUUUUYYYY NOW OR NEVER!!!!111" scam.

 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Feb 12, 2016, 20:51 CJ_Parker
 
What a bunch of fuckers.  
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News Comments > Star Citizen's Discount Package for Backers
23. Re: Star Citizen's Discount Package for Backers Feb 12, 2016, 18:40 CJ_Parker
 
BIGtrouble77 wrote on Feb 12, 2016, 17:17:
Where is the $40 package? The cheapest I see are a few $45 ones.

Are you an existing backer? As the news says, this is a backer exclusive offer obviously and you should be looking at this package ... and what country are you in?

The $40 price is before VAT. For me in the EU that $40 package is actually $47.60 ($40 + 19% EU VAT) or if I'd pay in local currency I'd come out at 43.32.
 
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News Comments > Quantum Break PC Plans; Xbox Players Unhappy
31. Re: Quantum Break PC Plans; Xbox Players Unhappy Feb 12, 2016, 18:21 CJ_Parker
 
DangerDog wrote on Feb 12, 2016, 15:19:
Hilarious, and PC gamers will complain about the Windows 10 exclusivity and that it'll only be available through the MS Store.

Microsoft just can't win.

Of course they can't. They are not a customer friendly company by any stretch of the imagination.

The only reason they are bringing Quantum Break to Windows 10 is to further force people into upgrading and to promote their Windows 10 store. The sole purpose of giving away the free Win 10 key for preordering the Shitbox version except to score Shitbox preorders is to get people to create accounts and claim their PC versions from the Windows store.

Absolutely none of this is customer friendly. What would be customer friendly would be a DirectX 11 release with optional DirectX 12 support for Windows 10 and distribution of the PC game via all available channels from retail to the Windows store, to Steam, uPlay, Origin, everything.

But that is not how the assholes at Microsoft operate. The way Microsoft has been operating for a long, long time now is they do what's best for Microsoft, not for the consumer. They do clearly not give a shit about the consumer and that is exactly why these fucking losers have fallen so far behind other competitors (no, I'm not saying that everything is perfect in Google and Apple land but those companies at least give HALF a shit about consumers compared to Microsoft's ZERO flatline).

People can be upset when you say that it's an xbox exclusive only to change your mind. Let's say someone bought xbox for Quantum Break. They could justifiably think they were shafted thinking that's the only way they could play it

I have zero sympathy for impatient dumbfucks who buy a Shitbox on the loose promise of a SINGLE (or even a couple, say less than a handful) exclusives. They fully deserve to be screwed in the a like this. Makes me LOL big time just thinking about their dumb faces at the sight of these news.
Preordering a console for an alleged exclusive is even dumber than preordering games. Anyone who is that mouthbreathing dumb is simply asking for it...
 
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News Comments > Quantum Break PC Plans; Xbox Players Unhappy
21. Re: Quantum Break PC Plans; Xbox Players Unhappy Feb 12, 2016, 12:48 CJ_Parker
 
MacLeod wrote on Feb 12, 2016, 11:09:
I'm confused. What exactly are people complaining about? The game was originally Xbox One only, then they announced they'll release a PC version (with cross save compatibility no less), and giving it to every preorder for free... What is there to complain about??

It's only the Shitbox kiddies complaining that it is no longer a Shitbox exclusive. No PC gamer is complaining (or if they are only about the steep system reqs).
 
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News Comments > Star Citizen's Discount Package for Backers
7. Re: Star Citizen's Discount Package for Backers Feb 12, 2016, 10:59 CJ_Parker
 
CrimsonPaw wrote on Feb 12, 2016, 09:44:
Will this project ever come out of beta

Beta? According to the cultists it is still in pre-pre-pre alpha. Beta is far, far away...
 
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News Comments > Quantum Break PC Plans; Xbox Players Unhappy
9. Re: Quantum Break PC Plans; Xbox Players Unhappy Feb 12, 2016, 10:54 CJ_Parker
 
eRe4s3r wrote on Feb 12, 2016, 09:21:
And there is no 4GHZ Intel Core i7-4790 either, that thing has 3.6GHZ

Uh what? The i7-4790K absolutely has a base frequency of 4GHz and a turbo boost frequency of 4.4GHz and the non-K variant has a turbo clock of 4GHz so it will run at 4GHz, too, as soon as some load is on the CPU.

Did total nooblets make that listing with zero clue about hardware???

Ahem....
 
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News Comments > Star Wars: The Old Republic Launches Anarchy in Paradise
1. Re: Star Wars: The Old Republic Launches Anarchy in Paradise Feb 11, 2016, 19:47 CJ_Parker
 
Yawn. The first part of the expansion was a snorefest. I might check it out when the entire KotFE story has been released but after the first episode I feel absolutely no pull to resub for more boredom.  
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News Comments > Descent-Inspired OVERLOAD Kickstarter
18. Re: Descent-Inspired OVERLOAD Kickstarter Feb 11, 2016, 11:03 CJ_Parker
 
siapnar wrote on Feb 11, 2016, 00:23:
CJ_Parker wrote on Feb 10, 2016, 15:56:
Descent Underground funding was very slow, slowed down to a crawl for much of the campaign, then ended up $50K (or so) short of the funding goal and then all of a sudden made the goal at the last minute. WingMan & co definitely helped their own game over the finishing line.

Furthermore, they kept pledges open at their website post-campaign and made maybe about $20K more in over six months (= a joke).
Right now the game is in early access on Steam and according to SteamSpy has about 30K owners of which up to 8K might be KS backers.

Finally, from the comments at KS, their forums, the SC forums etc. a lot of people (myself included) backed this only because of the Star Citizen connection and because WingMan (and Rob Irving and Mike Morlan) provided endless hours of entertainment in the early days of SC.

They are going to have to work some marketing wonders to drum up support for this game where WingMan & Co failed. It may not be impossible but it seems to me that the interest for this type of game might just be extremely niche of the niche nowadays.
I'd hardly call 30,000 sales in less than 4 months a disaster, though. That's a pretty good chunk of money.

What they have developed for the money they got via KS though? Not very impressive, considering

They have 30K owners, not sales. As I said above, up to 8K of those 30K might be KS backers (they had 8,164 backers). Assuming that some backers have not claimed their Steam copy yet, their sales are probably at around 25K max.
We are not talking full price sales by a long shot here. The game is currently discounted as part of Steam's Lunar New Year sale. Full price is 27.99 and it's selling for 40% off at 16.79. Overall, they probably have a rather low-ish $20 average sales price or something like that for their 25K copies.

Look, I wish both Descendent as well as these OVERLOAD guys (Revival) the best of success but I originally found it quite surprising that a Descent spiritual successor like DU only barely made the funding goal in spite of major crossover effects from e.g. the SC community.
That's why I'm astonished that Revival are giving this concept another try with OVERLOAD. If I were a decision maker at Revival then basic market research would have persuaded me to try a different pitch.
But that's just me, of course. Maybe they'll break all new records and I will look like a tard. We shall see...

Finally, I would not dismiss DU as "not very impressive" at this stage. The KS campaign ended April 2015. That's less than a year ago and they have a few ships, a few levels, plenty of power-ups, the basic Descent gameplay is fully there, the game absolutely looks&feels like Descent... it's getting there. They did a good job so far (the hopefully legit early access reviews are very positive, too). What else did you expect for $600K?
 
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News Comments > Descent-Inspired OVERLOAD Kickstarter
10. Re: Descent-Inspired OVERLOAD Kickstarter Feb 10, 2016, 19:50 CJ_Parker
 
That's true but I did not say that they should run a campaign with the exact same funding goal . Of course they'd have to ask for more but I'm still sure that the chances of success would be much higher than with this one here.  
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News Comments > Descent-Inspired OVERLOAD Kickstarter
8. Re: Descent-Inspired OVERLOAD Kickstarter Feb 10, 2016, 18:37 CJ_Parker
 
Wallshadows wrote on Feb 10, 2016, 16:03:
It has a single player campaign right out of the gate so that makes it stand a better chance to get funding.

Right?

Of course. Their goal is also only half that of DU. But it still boggles the mind how they came up with the idea to make this kind of game when you have an almost carbon copy example in DU that did not exactly take off like crazy in spite of some major cross-marketing with Star Citizen (shout-out by Chris Roberts etc.).

The real niche right now is a true Wing Commander or FreeSpace sequel. Star Citizen has long gone full retard and no longer matches that description.

Since these OVERLOAD guys have people on board who worked on FreeSpace, they should have considered making a good old traditional space sim with an epic single player campaign along the lines of FreeSpace, Wing Commander, X-Wing/TIE/Fighter etc.

That would have had a much higher chance of success than another "me too" Descent (DU will also have a single player by the way but it was not the focus of the campaign that's true).

 
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News Comments > Descent-Inspired OVERLOAD Kickstarter
3. Re: Descent-Inspired OVERLOAD Kickstarter Feb 10, 2016, 15:56 CJ_Parker
 
Tipsy McStagger wrote on Feb 10, 2016, 15:22:
CJ_Parker wrote on Feb 10, 2016, 14:35:
Ummm... so they figure this is a good idea after the smashing "success" of the Descent Underground KS?

OK. Whatever.

Good luck!

So descent underground was funded. Maybe they're looking for a pay out as well.
Kickstarter page

Descent Underground funding was very slow, slowed down to a crawl for much of the campaign, then ended up $50K (or so) short of the funding goal and then all of a sudden made the goal at the last minute. WingMan & co definitely helped their own game over the finishing line.

Furthermore, they kept pledges open at their website post-campaign and made maybe about $20K more in over six months (= a joke).
Right now the game is in early access on Steam and according to SteamSpy has about 30K owners of which up to 8K might be KS backers.

Finally, from the comments at KS, their forums, the SC forums etc. a lot of people (myself included) backed this only because of the Star Citizen connection and because WingMan (and Rob Irving and Mike Morlan) provided endless hours of entertainment in the early days of SC.

They are going to have to work some marketing wonders to drum up support for this game where WingMan & Co failed. It may not be impossible but it seems to me that the interest for this type of game might just be extremely niche of the niche nowadays.
 
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News Comments > Descent-Inspired OVERLOAD Kickstarter
1. Re: Descent-Inspired OVERLOAD Kickstarter Feb 10, 2016, 14:35 CJ_Parker
 
Ummm... so they figure this is a good idea after the smashing "success" of the Descent Underground KS?

OK. Whatever.

Good luck!
 
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News Comments > Star Citizen Split Details
35. Re: Star Citizen Split Details Feb 10, 2016, 12:57 CJ_Parker
 
Quboid wrote on Feb 10, 2016, 12:36:
(Not sure how to define "success" at this point.)

Simple: The delivery of the original pitch plus every single stretch goal from this list, while adhering to The Pledge, all in a reasonably stable and bug-free state.
 
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Feb 10, 2016, 12:50 CJ_Parker
 
LOL@CROWDFUNDING

Never again, fuckers!
 
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3251 Comments. 163 pages. Viewing page 24.
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