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Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 3753 (Veteran)
User ID 24408
 
User comment history
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News Comments > Gone Gold - Torment: Tides of Numenera
20. Re: Gone Gold - Torment: Tides of Numenera Jan 12, 2017, 15:49 CJ_Parker
 
Remember: These incompetent hacks delayed the game solely because of a simultaneous console release. The PC version has been sitting there finished months ago. If, after all these delays and extra wait time for the consoles, the game ships with any significant bugs then inXile are going to be even more of a laughing stock than they already are.  
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News Comments > Gone Gold - Torment: Tides of Numenera
18. Re: Gone Gold - Torment: Tides of Numenera Jan 12, 2017, 15:11 CJ_Parker
 
MacLeod wrote on Jan 12, 2017, 13:08:
Wow... who pissed in your cornflakes this morning?

Yes. The WL2 physical rewards came after the digital release... They shipped standard editions the next month, and the CE took until December... they were pretty quick in letting everyone know that they had a delay and apologized for it. To top that off, the physical editions came with digital copies, so you could still play the game at launch. Geez. Drama queen much?

Dude, I have zero, and I mean Z-E-R-O, tolerance for these inXile incompetent dickwads. They delayed TToN for years (no exaggeration... the KS says delivery Dec 2014). It is completely unacceptable if physical rewards are not in every single backer's hands (yes, even the guy in Antarctica) on the game's release date. They've had over four years to prepare all this shit.

And their WL2 apology is worth fuck all if they repeat the same mistake with TToN by being still too lazy and incompetent to ship the physical crap on time.

Finally, being able to play the game on launch but without the CE in hand completely misses the point of having a CE in the first place. People pledge for these CEs to relive the old days when we got nice boxed games with goodies in the box. People might want to read the novel or the manual or check out the map before getting into the game. You can't have that experience if some dumbass developer is too retarded to ship shit within four fucking years.

NewMaxx wrote on Jan 12, 2017, 13:10:
MacLeod wrote on Jan 12, 2017, 13:08:
Wow... who pissed in your cornflakes this morning?

Based on recent events, I'm going to guess Russian prostitutes.

Hahaha I wish... I would slurp up that honey dew like a hungry mofo honey badger!
 
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News Comments > Gone Gold - Torment: Tides of Numenera
2. Re: Gone Gold - Torment: Tides of Numenera Jan 12, 2017, 11:50 CJ_Parker
 
GinRummy wrote on Jan 12, 2017, 11:11:
Pretty cool interactive video, kinda choose your own story thing. Looking forward to my old Kickstarter for this game to finally pay off, but disappointed that I have to wait six weeks for simultaneous release when the digital code is ready now, if that is what Gold means.

Wasteland 2 CEs shipped months after the game came out. People who pledge for physical tiers are lowlife scum in inXile land and get treated as such. Remember how they excluded physical Torment CE backers from beta/early access at first, i.e. how people who pledged $40 for digital got in but people who pledged $100+ for physical got the finger of love?
Well, I got the message loud and clear. I have not backed (after TToN) and I will never back anything that is developed by these assholes ever again. IF my physical Torment CE ever gets here, I'll prolly just trash it right away so I won't have to endure the sight of a product made my total wankers.

Yes. That's how I really feel. Thanks for asking!
 
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News Comments > For Honor Closed Beta This Month
4. Re: For Honor Closed Beta This Month Jan 11, 2017, 12:33 CJ_Parker
 
Thecakeisalie is not lying here. This game is complete garbage on the PC. Caveat emptor.  
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Jan 10, 2017, 14:22 CJ_Parker
 
Watch AMD Vega being still not ready for market.  
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News Comments > No Mass Effect: Andromeda Season Pass
41. Re: No Mass Effect: Andromeda Season Pass Jan 10, 2017, 06:25 CJ_Parker
 
DarkCntry wrote on Jan 9, 2017, 23:53:
CJ_Parker wrote on Jan 9, 2017, 14:57:
Kxmode wrote on Jan 9, 2017, 14:48:
Is it too late to get in on this thread's action? Beatnik

Nah. We can still save the thread so let me start with something constructive...

I shall never post again

FTFY

kbruuuh your wish is my command









For the next five minutes.
 
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News Comments > Scalebound Cancelled
8. Re: Scalebound Cancelled Jan 10, 2017, 06:23 CJ_Parker
 
WTF is the world coming to? We are entitled to garbage games from Mickeysoft! They can't just cancel their shit! Class action incoming bitches...  
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News Comments > No Mass Effect: Andromeda Season Pass
39. Re: No Mass Effect: Andromeda Season Pass Jan 9, 2017, 14:57 CJ_Parker
 
Kxmode wrote on Jan 9, 2017, 14:48:
Is it too late to get in on this thread's action? Beatnik

Nah. We can still save the thread so let me start with something constructive...

!!! F-U-C-K E-A !!!
 
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News Comments > No Mass Effect: Andromeda Season Pass
31. Re: No Mass Effect: Andromeda Season Pass Jan 9, 2017, 11:00 CJ_Parker
 
The amount of illiterates in this thread is fucking scary . Low hanging fruit or not but I usually don't comment on illiterate shit cuz the intahnet is full of that crap. However, bored on a Sunday afternoon and being confronted with "it's it's" is too much, man.
I mean you got to actually try to slip inside that mind and figure out what was going on in that little brain when it wrote "it's it's" and how the hell it didn't realize that something was horribly wrong.
WTF do you have to do to completely neglect your lingual hygiene like that? You got to be a lingual hobo... boozed, drugged, shitfaced to the point of total not-giving-a-fuckery.
 
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News Comments > No Mass Effect: Andromeda Season Pass
26. removed Jan 8, 2017, 20:58 CJ_Parker
 
* REMOVED *
This comment was deleted on Jan 9, 2017, 07:22.
 
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News Comments > No Mass Effect: Andromeda Season Pass
14. Re: No Mass Effect: Andromeda Season Pass Jan 8, 2017, 15:45 CJ_Parker
 
Slick wrote on Jan 8, 2017, 15:14:
I'll second that the SP campaign of TF2 was incredible, rival's DOOM. It's it's own thing, not doom-esque, but still amazing.

Dude, first a serious question: Did you, like ever in your whole fucking life, get to see a school from the inside?

Also, Doom's SP campaign that has a "story" that can be written down on the fraction of a wet paper napkin was "incredible"? OK. I've become used to extremely low standards around these parts of the net but seriously, d00d...
 
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News Comments > Mass Effect 2 Free on Origin
25. Re: Mass Effect 2 Free on Origin Jan 6, 2017, 06:04 CJ_Parker
 
ZeroPike1 wrote on Jan 6, 2017, 05:49:
Not to mention Origin is alot less useful as Steam, as it is only an EA platform. Annoying? yes. Dumb yes?

What's dumb and annoying is when people keep spreading these lies. Origin has a lot of games from many different publishers. You can buy The Witcher, Pillars of Eternity, Wasteland 2, Risen 2, Blackguards, many Ubi games like AssCreed, WatchDawgz, FarCry series, Splinter Cell, Warner Bros games like Batman series, Tomb Raider, Darksiders, Resident Evil series, Metro Last Light, Hitman, Alan Wake, Sniper Elite, F.E.A.R, This War of Mine, Euro Truck Sims, Titan Quest Anniversary edition, ya know.... dozens upon dozens of non-EA games.

On the question whether to play ME1 before ME2? Hells yeah. You have to! Or at least watch some story summary vidz on YT. The whole premise of the second part like how Shepard got put back together and is now intended to be a Cerberus tool is based on the outcome of the first game. The first game is pretty short (under 20 hours) if you just focus on story so anyone who really wants to get into the series should definitely play it first and not jump straight to no. 2.
 
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News Comments > GeForce Now Streaming Announced
44. Re: GeForce Now Streaming Announced Jan 5, 2017, 16:23 CJ_Parker
 
jdreyer wrote on Jan 5, 2017, 13:44:
Except that no hotel I've ever stayed at (I traveled for work for about six years)...

So, just between the two of us (all ya maggots who don't have me on ignore, skip this post!), which place has the best hookers, dude?
 
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News Comments > Mass Effect: Andromeda in March
2. Re: Mass Effect: Andromeda in March Jan 4, 2017, 21:48 CJ_Parker
 

YAWN!

*Doing the patented, well-documented, and quite unflattering Shepard nap*
 
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News Comments > Project IGI Developers Buy Back IP
22. Re: Project IGI Developers Buy Back IP Jan 4, 2017, 21:12 CJ_Parker
 
Rigs wrote on Jan 4, 2017, 19:53:
The third gen of 3D Accelerators was just coming out but it was still very early days back then.

Aaaahhh so you finally admit that your claims of pre-hardware-3D acceleration were incorrect .

Most games didn't have 3D acceleration unless they were purposely made for it.

In 1997 MANY games supported 3D hardware acceleration in some form or another and sometimes they only supported a single vendor like 3Dfx and sometimes features from several vendors. It just depended on which card you had. 3Dfx provided the best results by far, of course, but there was plenty 3D hardware accelerated games around back then.

Still, it wasn't a given that every new system would have a 3D card, not in 1997.

Very true. Most systems either had a pure 2D card with very rudimentary 3D acceleration like the Matrox Millennium (I owned this one and it came with my 1996 Gateway Pentium 166MHz PC) or you had a 2D/3D combo card like the Mystique, Rage, Virge, PowerVR, Rendition and whatever else was out there.
It was the norm for any serious gamer, however, to buy a 3Dfx add-on card in 1996. Anyone who didn't was a casual peasant!

So when I say, this is 'was the days before 3D Acceleration', I'm not saying there wasn't any, I'm saying it wasn't widespread (yet), devs hadn't jumped on the bandwagon (yet) and games that had been in development for years before this hadn't been built with 3D acceleration in mind (like JSF).

Well, agree to disagree I guess or maybe just different definitions. Of course, the level and sophistication of 3D acceleration that we got from 3Dfx was not as widespread yet but there had been lots of individual efforts to accelerate certain features in games (like better water or fog or particle effects etc.) on 3D accelerators of certain vendors.

For example, since we are just celebrating the 20th anniversary of Tomb Raider, it had different flavors of 3D hardware support for various Matrox, 3Dfx, PowerVR, Rendition and S3 chips. The 3Dfx support was added in with an update in February 1997.
Also, Quake came out in mid 1996 with support for lots of 3D hardware accelerators, albeit not 3Dfx, and here is a blast from the past Bluesnews news posting on the reasons.
So, as for your claim that devs did not think much about 3D hardware acceleration before 1997, well, that is simply not true as the Tomb Raider devs did and Carmack also did back in 1995/1996 according to this bit...

During the development of quake we talked to all of the 3d board vendors. We knew 3dfx was going to be the fastest, but at the time they were looking at a $399 price tag (before the ram price crash), so we wrote them off as a high end niche player.

Rendition had a cool looking architecture, with good performance and a programmable risc chip. Of all the designs that we saw, we liked theirs best, so we decided to endorse them as a target platform.


I loved 3Dfx but on a whole I'm still glad that DirectX put an end to this craziness and the bundled "exclusives" (i.e. certain 3D features only supported on a certain vendor's cards).
Nowadays people wreck their brains over the binary choice which console to buy but back then, if you were in the market for a video card pre-3Dfx, well, it was nuts and no real standards or a winner in sight.

But there absolutely was (widespread even) 3D hardware acceleration pre-1997 so there . Most gamers had a Mystique, Rage or Virge at the time with very variable ranges of 3D capabilities and support by games (of course all of them far below what 3Dfx would eventually offer).
 
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News Comments > Project IGI Developers Buy Back IP
20. Re: Project IGI Developers Buy Back IP Jan 4, 2017, 18:30 CJ_Parker
 
Well, billions of people shared that era with you and you are still wrong. 3D acceleration was widespread by 1997. There was the first batch of Voodoos (Monster 3D, Orchid etc.) and also Matrox Mystique, S3 Virge and ATI Rage (among many others but they were the prevalent ones) predating the Voodoos by several years.

The devs of JSF *chose* a software rendering method maybe because they felt they could achieve better results or because they lacked the resources to support 3D hardware acceleration but 1997 was by no means "the days before 3D Acceleration". You could say that about 1994/1993 when everything was VLB (Vesa Local Bus) but the first hardware 3D accelerators started appearing ~3 years before 1997.

By 1997, there were many cooks in the 3D acceleration kitchen back then and 3Dfx hit it big with the first Voodoo (I had a Diamond Monster 3D personally because it was the best, of course! ).
 
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News Comments > etc., etc.
1. Re: Tomb Raider writer Rhianna Pratchett leaves Crystal Dynamics for 'new adventures' Jan 3, 2017, 21:17 CJ_Parker
 
Good riddance. The dialogue and the story in RotTR was atrocious. 'Twas a good exploration (great level/world design) and action adventure game for sure but they really need to hire someone who can write a decent story, much better dialogue and someone who can direct much better cutscenes with less overacting of everything. It did not even reach B-movie quality in that regard. Far, far below it actually.
The best written parts were the lore pieces, i.e. the documents and audio logs but the super-cheesy interaction between Lara and Jacob or Anna and Konstantin etc. was beyond abysmal.
 
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News Comments > Project IGI Developers Buy Back IP
6. Re: Project IGI Developers Buy Back IP Jan 3, 2017, 18:14 CJ_Parker
 
Steazy wrote on Jan 3, 2017, 17:58:
CJ_Parker wrote on Jan 3, 2017, 17:49:
Pr()ZaC wrote on Jan 3, 2017, 17:37:
I am one of them.
Great game with flawed, exploitable AI.

Same here. Great games with a few avoidable flaws, e.g. it was silly how enemies could hit you right in the face from a mile away with a pistol or even a SMG on full auto. The save system also sucked royally (slightly less in the second game which at least allowed you to save 3x per level IIRC).
I'd love to see more non-linear sandbox FPS games in this style where you have a huge ass level and total freedom in how to achieve your objectives without a default predetermined path. Just add proper AI and a save anywhere and I'm a happy camper.

Oh god, the (no) save system. I remember that part. Definitely a "hardcore"/"oldschool" game element that I don't miss

Yeah, especially in this game with its huge ass levels. So you did a perfect job of sneaking past thousands of enemies for over an hour, you can almost see the finishing line but then you run into a kind of trial&error situation where things can either work out perfectly or go fatally wrong... well, and then, as always with these 50/50 things, shit happens, of course, and you have to start all over again all the way back at the drop-in. Fucking game made me curse so hard it would have made the entire USMC blush like girlies.
The second game was substantially better with its 3 saves per level but it was still kinda tough due to the sheer size of the levels.
Still, very rewarding when you finally made it and the story was fun, too. It had a great James Bond sort of vibe to it.
 
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News Comments > Project IGI Developers Buy Back IP
4. Re: Project IGI Developers Buy Back IP Jan 3, 2017, 17:49 CJ_Parker
 
Pr()ZaC wrote on Jan 3, 2017, 17:37:
I am one of them.
Great game with flawed, exploitable AI.

Same here. Great games with a few avoidable flaws, e.g. it was silly how enemies could hit you right in the face from a mile away with a pistol or even a SMG on full auto. The save system also sucked royally (slightly less in the second game which at least allowed you to save 3x per level IIRC).
I'd love to see more non-linear sandbox FPS games in this style where you have a huge ass level and total freedom in how to achieve your objectives without a default predetermined path. Just add proper AI and a save anywhere and I'm a happy camper.
 
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Jan 2, 2017, 16:05 CJ_Parker
 
eRe4s3r wrote on Jan 2, 2017, 13:42:
Still don't get why AMD is so hung up on HBM2... considering no benchmark showed any benefit of it.

d00d, it's not just about performance. Stacked memory is da future. Once the tech has matured, stacked memory will be cheaper to produce, consume less power and it will perform better even if just on paper. It has quite a lot of advantages. That is why nVidia is already shipping HBM2 on Pascal P-100 chips since spring of last year. It raaawwwwkkks ur saaaawwwwwxxx off [ sic ].
 
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3753 Comments. 188 pages. Viewing page 15.
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