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User information for Duffy

Real Name Duffy   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 4364 (Master)
User ID 24408
User comment history
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News Comments > Fallout 4 Free Weekend
33. Re: Fallout 4 Free Weekend Jan 31, 2018, 01:58 CJ_Parker
HorrorScope wrote on Jan 30, 2018, 20:12:
As for FO4 free weekend, that's late in the game.

They've had at least one free weekend before a few months back. This is a repeat.
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News Comments > Star Wars Battlefront II Loot Crates Returning
11. Re: Star Wars Battlefront II Loot Crates Returning Jan 31, 2018, 01:31 CJ_Parker
Of course. Disney made EA push 'pause' for Episode VIII. Now that the Episode VIII hype has come to an end, EA gets their free reign in fucking over consumers back again.
And to make up for the losses in revenue in December, I'm sure they'll come up with something extra-fucked.

Those sales numbers are just sad. Nine million mouthbreathers. Just goes to show that the vast majority of gamers have a spine weaker than a gummy bear's.
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News Comments > EA Financial Results
11. Re: EA Financial Results Jan 31, 2018, 01:15 CJ_Parker
Slick wrote on Jan 31, 2018, 00:18:
I've heard nothing but good reviews from people on blues concerning it... are you getting your "facts" from the reddit hate pool?

Angry Joe isn't exactly known to be a connoisseur or to have any high standards beyond "having fun" but when even AJ goes apeshit over the abysmal "quality" of the super-retarded, super-short, super-disappointing four hour campaign then there must be something VERY wrong with it.

I also don't remember (m)any people saying positive things about the game or campaign around here. If there was anyone at all besides you as the EA cheerleading fangurl no.1 , it was probably just the usual idiots who needed to justify their $60 preorder somehow and tell themselves it wasn't too bad while they were in reality fully well aware that it was all bull-fucking-shit and complete garbage.
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News Comments > Fallout 4 Free Weekend
10. Re: Fallout 4 Free Weekend Jan 30, 2018, 14:51 CJ_Parker
Pigeon wrote on Jan 30, 2018, 14:37:
It's a fun game, not perfect, but fun. My favorite of the Bethesda games is New Vegas, which some people seem to hate with a passion. To each their own I guess.

Deeeeewwwwwddd... FNV = Obshittian, not Bethsoft
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits Jan 29, 2018, 21:38 CJ_Parker
Bill Borre wrote on Jan 29, 2018, 19:45:
So the practical use of a flamethrower is?

Burn shit?
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News Comments > MS Acquisition Rumor Targets include EA, Valve, & PUBG
18. Re: MS Acquisition Rumor Targets include EA, Valve, & PUBG Jan 29, 2018, 21:33 CJ_Parker
Why the fuck don't they hire people and rebuild their own MS Game Studios? That would seem like a much better long term strategy than an acquisition.

Oh right. They're as usual not interested in the long term. They just wanna buy a gig, rush out a couple lame, broken, shitty "blockbusters" and then shut the shit down again...

I'm also speechless that Spencer, that totally incompetent asshole, got promoted. That alone speaks volumes about Microshit's utter inability to take their gaming division into any sort of direction.

The Shitbox was born in 2001. Ever since then, MS has tried and tried and tried and tried (and failed and failed and failed...) to consolize the PC and to force PC gamers over to console. When the fucking fuck will they finally give the fuck up and grow a fucking brain??? Are they completely fucktarded?? (rhetorical question).
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News Comments > CIG Responds to Crytek
13. Re: CIG Responds to Crytek Jan 28, 2018, 17:48 CJ_Parker
Dacron is completely right. No one here or any lawyer on the net has seen ALL of the paperwork and the contracts but only glimpses of the GLA and these cute back and forth exchanges. There could be several binders full of extra materials that cover the licensing provisions.

There is absolutely no way to properly assess the legal situation w/o having access to every-fucking-thing.
Only the parties involved have access to all the details and at least Crytek are probably keeping some cards (whether they are aces will remain to be seen) up their sleeves.

You know, Germans (yeah, I know, the Yerlis are of Turkish origin but they are at least "socially" German) are usually pretty conservative. They would not sue -especially not a company in the US where the lawsuit is likely to take years, purely due to the international nature of it- if there would not be a pretty good chance to get something out of it.

I guess we will simply have to wait & see. Without any knowledge of all of the contracts and provisions, the odds should be regarded as 50/50.
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News Comments > Steam Top 10
5. Re: Steam Top 10 Jan 28, 2018, 17:33 CJ_Parker
RedEye9 wrote on Jan 28, 2018, 16:36:
Glad to see Subnautica at #2, even though it just left EA. Glad to know there are lots of people out there who will buy an Early Access game, otherwise it would never have been developed. Even devs gotta eat.

It would not exactly have been a huge loss if this piece of cartoony looking garbage would never have seen the light of day. I mean, who gives a deep-diving fuck?!
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News Comments > Star Citizen Website Relaunches, Offers New Trailer
37. Re: Star Citizen Website Relaunches, Offers New Trailer Jan 28, 2018, 10:07 CJ_Parker
theyarecomingforyou wrote on Jan 28, 2018, 07:02:
It's not being developed deliberately slowly. What people overlook is that due to the nature of crowdfunding CIG didn't have any established studios - there were only five employees when it went to Kickstarter. It took years to build up multiple studios around the world and to take on the hundreds of developers they now have.

Bullshit. They were boasting as early as 2013 that they had 200 - 300 people (including 3rd parties like Turbulent obviously) working on the game. It did not take "years".
CIG Austin and LA ramped up very quickly in early 2013 with Foundry 42 following later in the same year and also launching like a rocket in terms of headcount.

Completely irregardless of any of that, they released a Squadron 42 trailer at CitizenCon in 2015, i.e. when they were already long since in FULL production, that had a big fat "2016" at the end.

Squadron 42 not making it even in 2018, while a new 2017 feature for the PU like the land rush is getting priority treatment for an early release this year, is all you need to know about CIG's priorities and their project management "skills" (LOL).
How can anyone with even a tiny tad fraction of project management abilities be off by 2+ years? Impossible unless you are either totally incompetent or intentionally defrauding your audience or both...

So, stop making bullshit excuses for them that did not fly three years ago and still have not grown any wings. The management of this project is a complete clusterfuck driven by marketing instead of an actual production and development (= delivery) plan.

If they would have ever focused on Squadron 42, we'd have long since finished playing it. Fuck, they've been talking about "reworking" the Bengal carrier literally since 2012.
They are definitely delaying shit fully on purpose and putting a focus on monetization (e.g. new ship sales, land rush, fancy tech demos for event reveals to extract more monies from fools etc.) instead of actual delivery.
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News Comments > Star Citizen Website Relaunches, Offers New Trailer
32. Re: Star Citizen Website Relaunches, Offers New Trailer Jan 27, 2018, 04:34 CJ_Parker
mellis wrote on Jan 26, 2018, 16:34:
I never get the hate over this title. What they're trying to achieve and what they have achieved is such a feat of computer engineering that it's frankly mind blowing from a technical perspective.

Spoken like the typical SC cultist.

What exactly is "mind blowing from a technical perspective"?

It is not hard to make something look pretty (especially when it runs like ass as a result). It is also not exactly mind blowing when their "MMO" still only supports -at the very most- a dozen players per instance before you start getting insane lag spikes and disconnects.

And that is with currently ZERO actual gameplay systems installed. Complex gameplay systems like the advertised super-detailed economy, smuggling, bounty-hunting, exploration, recon, multicrewing capital ships etc. etc. etc. will put shitloads of additional stress on all of the systems involved (constant checking of parameters, mission generation on the fly when certain conditions are met, millions of AI agents blahblahblah... it's insane what they have promised).

So, on a technical level the game has developed exactly as predicted by the "haters". Even this barebone tech demo version with zero gameplay systems runs like shit. They will never manage to make it a true MMO with hundreds of people in the same space at the level of fidelity that they have been advertising all the time.

Single player Squadron 42 (if ever completed) will surely be one hell of a fine looking game and it will hopefully have all the fidelity and features we have been hoping for. That's the easy part though and no one ever doubted that they can pull it off. It's single player. It's easy as pie. Just takes time and resources to build something amazing looking...
Talking 'bout time... it would have been cool if we actually would have gotten that game in 2014 or at the latest 2016 (as advertised via the S42 trailers).

Star Citizen, the online game, is a whole different ballpark and so far they have run (and not overcome) the exact technical hurdles that all the oh-so evil "haters" have seen coming from light years away.

I mean, anyone with a fraction of knowledge of tech should know that you can not have the advertised fidelity and a MMO at the same time.
You would have to create a tech beyond the speed of light where the bits and bytes travel from server to client and client to client in an instance via metaphysical teleporting. Not gonna happen. Christ Roberts is never going to defeat the laws of physics.

Latency is not an anti-SC conspiracy theory but a scientific fact. And when you have to account for people in Zimbabwe playing the game at 600ms latency with someone in the US at 20ms latency then that will always pose huge issues when you are trying to have a game with super-realistic physics like damage models and all of the "FIDELITEH" shit they have promised.
All that stuff will never be working at the level they have advertised due to scientific, physically existing realities of server/client infrastructures (including basic, simple things such as cable or wireless connections from A to B that impose a limit on the speed at which bits and bytes can travel).

Christ Roberts know this exactly, of course. He's just stringing people along because why not? It's giving his life a purpose and a nice pay check every month.
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News Comments > Railway Empire Released
3. Re: Railway Empire Released Jan 27, 2018, 03:37 CJ_Parker
Mingus wrote on Jan 26, 2018, 22:25:
No continental map of the USA is a 'no buy' IMHO.


The announcement above states (last paragraph)...

In Railway Empire, players will conquer 19th century North America as they work to establish a vast rail network stretching from coast to coast.

And we can see in the video that they are building tracks around San Francisco and around Indianapolis.

So what exactly is missing (in terms of continental USA map) that is making this a 'no buy'?
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News Comments > Pillars of Eternity II Deadfire in April; Preorders Begin
4. Re: Pillars of Eternity II Deadfire in April; Preorders Begin Jan 26, 2018, 02:41 CJ_Parker
I backed and really liked the first one after they finally released the GOTY. I did not back part 2 and won't be touching this one with a 10ft pole until there is a GOTY.

There were so many people who reported that the release version of PoE and the PoE GOTY were like a night & day difference, well, I feel truly sorry for the early adopters who will inevitably get a buggy and shitty experience due to Obshittian's overwhelming levels of competence.

I'm really looking forward to playing the v1.0 (GOTY) one fine day though. Everything they have shown so far has looked mighty good and the setting is pretty cool, too.
I hope they get those DLCs wrapped up soon-ish, bugs fixed, broken systems patched and then deliver the GOTY some time next year maybe...
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News Comments > New Dragon Age Game in the Works
3. Re: New Dragon Age Game in the Works Jan 24, 2018, 21:50 CJ_Parker
Chances of this even having a single player mode: 0.0000000000000001%

Chances of MTX monetization out da a$$: 100%

Chances of me giving a fuck about a new DA: Does not compute. Division by zero error.
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News Comments > Age of Conan Fresh Start Server
2. Re: Age of Conan Fresh Start Server Jan 24, 2018, 21:47 CJ_Parker
So is this their admission that all the legacy servers are fucked up and wrecked beyond any hope of salvation?  
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News Comments > Star Wars Battlefront II Progression Change Plans
3. Re: Star Wars Battlefront II Progression Change Plans Jan 24, 2018, 21:40 CJ_Parker
It's all garbage.  
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News Comments > John Cena to Star in Duke Nukem Movie?
22. Re: John Cena to Star in Duke Nukem Movie? Jan 23, 2018, 14:48 CJ_Parker
Guy looks like he fits the shoe. A few years ago the perfect fit would have been either Dolph Lundgren or one of the German bodybuilders like Ralf Moeller or Dennis Wolf. Well, or just fucking Arnie with his hair dyed blonde!  
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News Comments > Op Ed
4. Re: Op Ed Jan 22, 2018, 12:56 CJ_Parker
Game is complete garbage anyway and has zero to do with the original R6. Fuck it. Who cares if it "hates new players"? Players should hate the game back simply cuz it's crap. GR Wildlands is infinitely better than this stupid shit.  
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News Comments > More Destiny 2 Progression Complaints
20. Re: etc. Jan 18, 2018, 19:06 CJ_Parker
Why do people act surprised now? Any remotely informed gamer knew what was coming with the companies involved and their track record. It was clear as day from the start that this would become a boring, shitty grindfest with monetization out da azz.

What the fuck did you guys expect? Buying Destiny 2 and complaining about monetization is like going to a rock concert and complaining about loud music. It's retarded. You got what you signed up for. Now deal with it. It was your own poor choice to buy this piece of shit and it's not like no one warned you.
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News Comments > Petroglyph Sought Star Wars: Empire At War Sequel
15. Re: Petroglyph Sought Star Wars: Empire At War Sequel Jan 18, 2018, 18:44 CJ_Parker
I quite liked the original game but it was definitely lacking in some areas, especially AI (as usual for just about every strategy game) and the overall complexity. It would have been cool if the star map would have had more strategic depth. It was all a little too easy, too plain, too bland, too straightforward to lead your fleet to victory.  
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Jan 17, 2018, 15:23 CJ_Parker
Well, there is a sliver of hope. Crypto currencies are on a pretty massive decline this week. Let's hope it turns into all-out panic and sell-out mode. This shit needs to crash and burn hard.  
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4364 Comments. 219 pages. Viewing page 15.
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