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User information for Daniel

Real Name Daniel   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
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Signed On Feb 11, 2006, 23:49
Total Comments 3427 (Veteran)
User ID 24408
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News Comments > Star Citizen Gamescom Presentation
83. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 00:56 CJ_Parker
ItBurn wrote on Aug 22, 2016, 00:13:
I think that you guys are too blinded by your emotions or previous investments to realize how amazing the tech in that demo was. There's never been anything done at a level close to this. If you want a full simulation of a space game, this is the real deal. They took no shortcuts. Don't reply to my comment about how you think this is a scam or all that endlessly repetitive noise. Just appreciate the tech.

What "tech" exactly are you referring to? The planetary atmospheric entry stuff? There have been videos on YT for years like this one here and many more.
You can also seamlessly land on planets across the 400bn star systems in Elite Dangerous until you have planets coming out your ass. It's nothing special.

Everything else has also been done in other games and much better than here. So what "tech" are you talking about exactly?
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News Comments > Star Citizen Gamescom Presentation
75. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 20:52 CJ_Parker
jdreyer wrote on Aug 21, 2016, 19:04:
Peeeling wrote on Aug 21, 2016, 15:25:
ItBurn wrote on Aug 21, 2016, 10:48:
This demo looked amazing. They're finally almost done with all the base features and can finally start content building. This technology is insane, absolutely insane. It might not look like it to a normal person though. Cannot wait to see what's next.

Oh good lord you are SO wrong. Like, 180 degrees incorrect. What they have GOT is some content. And you just saw it. All of it. What they do not have in any meaningful sense are the systems to support the kind of game they're selling to people.

I agree that there are systems that they still need to design, as they mentioned the star system nav map and the AI populating the cities need to be improved/added. However, they seem much further along on the game systems than they do the content. They have one out of one hundred system nearly complete. That's 1%. And we've seen a grand total one one mission, out of potentially thousands.

I'd be interested in hearing why you think it's the opposite case.

Everything they have shown is still happening in a single instance with a 24 player max limit and the demo was obviously played by only a handful of people in a local Gigabit LAN.

So how are they having most of the systems finished? Do you know how MMOs work? Doesn't seem like it to me.
The actual hard part of making a MMO is creating the underlying instancing system. A player character must be able to seamlessly/smoothly move from server to server and instance to instance, all while the game does manage to keep connected to and updating the database with every single stat change.

CIG has been massively struggling with the 24 player max limit in their single instance system. Go ahead. Download the game the next free fly weekend and check for yourself. Disconnects and crashes are rampant.
Add multi-instancing and more than 24 players on top of their current wonky shit tech and Houston we have a clusterfuck of a problem.

They also only have very barebone persistence so far. The game is able to keep track of your credit balance and that's about it.
We are so so so far away from any true persistence or the basics of a MMO framework it's not even funny.

Content creation is the easy part. You have artists and designers creating assets with the engine editors. Big deal. Not.
The actual hard part is building the server and instancing infrastructure and they have fuck all to show in that regard.
And according to Roberts there isn't anything being added until at least the end of the year either (knowing Roberts 3.0 won't be out by the end of the year but more like mid 2017 at the earliest).
Until then they are just adding more content (remember? the easy part) but zero instancing, cross system travel or significant increases in players per instance.

You know, I have actually been convinced for quite a while now that it is only a matter of time until Roberts & co are going to admit that the full scope can not be done due to technical limitations and that they will instead deliver more of a regular multiplayer game with a single instance per star system... think Freelancer with multiplayer but not a grand scale MMO.

Until that admission they will for as long as possible keep cycling the bait (alternating between PU and S42) and show off their fancy little tech demos like this one here to lure people into giving them more monies.
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News Comments > Star Citizen Gamescom Presentation
45. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 02:23 CJ_Parker
OK now that I have had time to watch the entire 01:35:24 presentation, I have even more seriously got to wonder about some of the reactions.

First, as I said before... it is very noticeable that they are tiptoeing around the issue of a true persistent and massively multiplayer environment. Seriously. Chris has effectively confirmed that there will be no other star system before 3.0 (while 3.0 is tentatively scheduled for the end of this year).
It will all be in the current Stanton system and some of what they had originally planned for Nyx will now actually be moved into Stanton to be able to deliver it sooner.

This in spite of his Gamescom 2015 claim that the "plan" is to release the "full PU" (his words) by the end of 2016.
You know... "full PU", which according to the $6 million stretch goal is 100 star systems "at launch". We are literally at LESS THAN 1% of that since Stanton is not even fucking finished and there isn't a SINGLE fucking gameplay system fully implemented!

So much for the credibility of a Mr. Roberts and a quick...

Reality check: They still have no instancing system/MMO basic mechanics. They still have no travel mechanics where you can travel with a ship and/or character from system to system. They have nothing at all in that regard. They also have zero gameplay systems finalized and/or working within a true MMO context.

All of this in spite of the fact that Tony Zurovec (Director of the Persistent Universe) promised us a "whole slew of other systems soon" in December 2015 or said that they would "by spring/summer [2016] just keep iteratively increasing, increasing, increasing that number of players and NPCs that you are going to put into a single instance".

Reality check: We're stuck with a single star system and a single instance with a 24 player max limit since early 2016. There has been absolutely no increase (and especially no "increasing, increasing, increasing" as per TonyZ's words) to anything in spring or summer whatsoever. No additional players/systems... nothing. at. all.

Feel free to keep cheering about the pretty graffix and the pretty ship JPEGs though. That's gonna be helping a lot. And please make sure to drop another grand on this game. I mean how can anyone not see how this is heading into the totoally right direction and making exactly the progress they have promised since launch or in the last 12 months?
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News Comments > DCS: Bf 109 K-4 Kurfürst Takes Off
4. Re: hmm Aug 20, 2016, 21:36 CJ_Parker
Rigs wrote on Aug 20, 2016, 18:36:
Now if there was a WW2 Europe map with WW2 ground vehicles and buildings/targets along with maybe a campaign, that would be something I could really get excited for!

So much this...

Anyone remember F-22 Total Air War? That game had an awesome dynamic campaign with air and ground forces where the odds were against you and you had IIRC 48 or 72 hours real-time (fast-forwarding allowed ofc) to win the campaign against the AI.

If you wanted to win for sure (the campaign was dynamic and semi-random so sometimes you could win with a little less effort and sometimes you needed to push really hard), you had to basically go Just Cause and wreak as much havoc as possible while flying nonstop attack sorties against air and ground targets.

The game followed "realistic" procedures so first you had to take out the enemy command/recon/communications infrastructure, then the air defense/runways to try to establish air superiority, then the supply chain and lastly support the ground troops and destroy infrastructure (hoping this was at least close to the actual order... it's been a while ).

TAW actually had good replay value because it was fun to try out different strategies (aggressive/defensive, fly far behind enemy lines in stealth mode to take out a high command building or a less subtle approach by bombing the fuck out of the closest airfields or radar stations etc.).

DCS desperately needs a WW2 and a modern theater dynamic campaign with 100s of air/ground/sea AI agents similar to TAW at least for single player. If it could be done back in 1998 then what's the holdup?
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News Comments > Star Citizen Gamescom Presentation
31. Re: Star Citizen Gamescom Presentation Aug 20, 2016, 18:29 CJ_Parker
nin wrote on Aug 20, 2016, 16:24:
Linksil wrote on Aug 20, 2016, 12:48:
It is slightly disturbing to see them playing this is a controller on the PC though instead of mouse/keyboard and flightstick.

CR did that in the pitch video, years ago. He used a 360 pad.

Yep. Or this unforgettable nugget from a couple years ago.

Chris Roberts: "This is bullshit".

Probably the first and only time during SC's entire development that CR has opened his mouth and actually spoken the truth!
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News Comments > Star Citizen Gamescom Presentation
29. Re: Star Citizen Gamescom Presentation Aug 20, 2016, 18:11 CJ_Parker
vvenaya wrote on Aug 20, 2016, 14:23:
Odd. Where are the usual nay-sayers / Black knights ? finally realizing that SC may actually happen ?

What exactly is "happening" except for flashy trailers?

The current alpha takes place in a SINGLE INSTANCE with a 24 player limit and it is crashing/disconnecting like crazy. It does not even have an instancing system which is the very basics barebone and backbone of any MMO.

At the same time it is lacking every single complex gameplay system that will add load to the servers. There isn't a single gameplay system except for rudimentary combat/EVA and racing in the game yet. The missing list includes off the top of my head: Trading, smuggling, bounty-hunting, exploring, mining, salvaging, SAR, passenger transports, science/research, capital ship gameplay, refueling, reconnaissance, electronic warfare, information running and more.

Welp, what do you think will happen once they put these systems in the game with regard to the max number of players, especially when they open this up and also implement an instancing system for true multiplayer and persistence? What will likely happen to a game that is already struggling with stability and connections when there is only 24 players in a single instance? Hm? What?

Right. The game will only "happen" once all of these gameplay systems are playable within the game with full persistence across the promised 100 star systems (plus every other stretch goal fully implemented and working) and a reasonable max player limit per instance that actually warrants calling this a multiplayer game.

That is when we can begin talking about it "actually happening". Not a minute before that... and we have many, many, many fucktons of minutes to go before we get anywhere near there, my friend.
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News Comments > Star Citizen Gamescom Presentation
25. Re: Star Citizen Gamescom Presentation Aug 20, 2016, 17:52 CJ_Parker
Hahaha and all the gullible clowns are falling for the flashy CIG circus once again... "wooooow d00d that looks impressive!!!1111!!".

Gaaawdd... Rolleyes Rolleyes Rolleyes

Here's a simple exercise: Head to YouTube and go back to all the flashy trailers and omfgsosuperexciting reveals from 2012, 2013, 2014 and 2015. Then participate in the next free fly weekend and compare. Then judge for yourself with regard to the discrepancy between the marketing crap and the real world delivery.

Incredible that people are still falling for the flashy shit after all these years... Rolleyes
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News Comments > Game Reviews
7. Re: Game Reviews Aug 20, 2016, 05:56 CJ_Parker
theglaze wrote on Aug 19, 2016, 16:19:
This one, however, appears to have surpassed the detail and features found in all previous career modes.

Glad to hear that, thanks. I might check back when this goes on a deep discount then (probably when F1 2017 comes out).
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Aug 19, 2016, 19:30 CJ_Parker
Spy code bug there, Microshit, huh? Aaaaaawwww. Crap.  
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News Comments > Prey 2 Video
3. Re: Prey 2 Video Aug 19, 2016, 19:28 CJ_Parker
Not buying this simply for the lame abuse of the franchise. No Tommy, no Indians, no aliens, no gravity shifting = no Prey = no buy.  
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News Comments > Deus Ex Mankind Divided Reviews
43. removed Aug 19, 2016, 16:29 CJ_Parker
This comment was deleted on Aug 19, 2016, 17:37.
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News Comments > Deus Ex Mankind Divided Reviews
12. Re: Deus Ex Mankind Divided Reviews Aug 19, 2016, 11:40 CJ_Parker
Mashiki Amiketo wrote on Aug 19, 2016, 11:22:
CJ_Parker wrote on Aug 19, 2016, 10:50:
MC average score of 83 for a hyped to death game like this with bought reviews basically means it is a piece of shit.

This has been hyped to death? Really? Really. I think you mean NMS was hyped to death and was a shitty game, especially after it's glowing "preview" reviews.

Well, the shit-games-hyped-to-death phenomenon is not exactly a unique thing or exclusive to NMS. It happens all the time. This is one of these cases where anyone with minimum experience in gaming can see a huge red flag from a couple lightyears away.

Very popular franchise + hype = usually a default MC score of 90+. A score below 90 is a fair warning, a score below 85 means the game is probably hot garbage or mediocre at best. Caveat emptor. You have been warned.

Of course no one wants to hear it. It's Deus Ex so it MUST be good. Hype. Hype. Hype. Hyperventilation. Fap, fap, fap.

Yeah, and then it's gonna be one HUGE coitus interruptus when the game turns out to be buggy, performing poorly and comes with a forgettable main story (a common complaint in the reviews and most game journalists wouldn't know a decent story if it bit them in the ass so it must be REALLY crappy here for even them to notice).

Oh well. Same shit, different AAA hypefest... it's always the same every single time. I'm giving it two weeks until most people here are going to be like "yeah it wasn't actually that great".
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News Comments > Game Reviews
4. Re: Game Reviews Aug 19, 2016, 11:20 CJ_Parker
Uh-huh. Interesting.  
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News Comments > Game Reviews
2. Re: Game Reviews Aug 19, 2016, 10:56 CJ_Parker
Do those tards still not have a career mode in their F1 game? I mean the whole fucking point of the good old F1 sims like Micrprose's Grand Prix series was to slip into the role of your fav F1 driver and take him through an entire season of races with all ups and downs and shit.
I was shocked, stunned and appalled when I found out that Codemasters' F1 games don't even have this most essential game mode.
That's right on par with offering a Doom game without guns. It's the very definition of What. The. Actual. Fucking. Fuck.
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News Comments > Deus Ex Mankind Divided Reviews
5. Re: Deus Ex Mankind Divided Reviews Aug 19, 2016, 10:50 CJ_Parker
MC average score of 83 for a hyped to death game like this with bought reviews basically means it is a piece of shit.  
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News Comments > Tyranny Video Diary
7. Re: Tyranny Video Diary Aug 18, 2016, 13:37 CJ_Parker
Cutter wrote on Aug 18, 2016, 13:18:
The problem is most writers don't do evil very well. Instead they come off as caricatures like some cartoon supervillain. I only hope they can pull this off and don't fail near as badly as they did with PoE.

It's Obshittian. It's gonna have sophomoric evil in your face writing and metric fucktons of game-breaking bugs. Guaranteed.
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News Comments > Morning Tech Bits
2. Re: AMD says Zen CPU will outperform Intel Broadwell-E, delays release to 2017 Aug 18, 2016, 10:33 CJ_Parker
There's no delay. AMD has been saying this for months: Limited availability (OEMs) towards the end of Q4/2016 and mass market availability throughout Q1/2017.  
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News Comments > Ghost Recon Wildlands Character & Weapon Customization
3. Re: Ghost Recon Wildlands Character & Weapon Customization Aug 18, 2016, 10:28 CJ_Parker
Wow. That looks like complete garbage compared to the apparently totally fake and touched up official trailers. Fuck you and your fraudulent bullshit, UbiSoft.  
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News Comments > Rayman Origins for Free
1. Re: Rayman Origins for Free Aug 17, 2016, 20:21 CJ_Parker
I love how they are having this checkbox where you need to verify you are old enough to acquire this game. A fucking Rayman game no less...  
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News Comments > New GeForce Drivers & Mobile GPUs
27. Re: New GeForce Drivers & Mobile GPUs Aug 17, 2016, 13:46 CJ_Parker
I have a GTX 1070 and have never had any anomalies either. As usual it is probably people who are too dumb to clean install drivers or who install 3D Vision bloatware even though they do not even own 3D glasses or people who are messy as fuck with their pr0n and warez that have a zillion different viruses and malware and blame it on nVidia. Well, all of that... and then AMD fantards who do not even own a nVidia card but are claiming they still have issues just to spread FUD.  
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3427 Comments. 172 pages. Viewing page 7.
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