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Real Name Duffy   
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Nickname CJ_Parker
Email Concealed by request - Send Mail
Description
Homepage http://
Signed On Feb 11, 2006, 23:49
Total Comments 5337 (Guru)
User ID 24408
 
User comment history
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News Comments > On Microsoft Flight Simulator VR Plans
13. Re: On Microsoft Flight Simulator VR Plans Oct 14, 2019, 20:52 CJ_Parker
 
Avus wrote on Oct 14, 2019, 18:08:
VR goggles is actually not a good simulator training tool (too cut off from the real world). Flight sim is not only about flying. It is also about instrumental controlling/learning. It is much better the pilot actually TOUCH these buttons/switches/levers.

Are you sure you know how VR works? If VR is properly implemented then you'd have an accurately modeled cockpit where you can flick every single switch with your touch controllers. No cheap Saitek (or MadCatz or whatever they are called now) panel can replicate the VR simulation of pushing the "real" buttons in the cockpit.

I agree that you need to be an advanced sim pilot if you want to properly use VR, however. You need to know the plane inside out. Most people will have to start with a screen (or surround setup) to learn the procedures. It will take many, many hours of learning in 2D before VR becomes a viable option.

Besides, people with five digit sim pits and projectors are not exactly in the majority or the main target audience. This new FS is coming out on Xbox and let's not kid ourselves here in spite of all the lofty promises.
The sim will have to have a casual appeal and a major reason why MS is even doing this is certainly to have an exclusive that Sony will not have on the PS5. It's a USP to have a new FS on the Xbox in addition to many more first party exclusives by the devs that MS has gobbled up over the past few years.

I'll believe in their advertised level of simulation when I see it. Like you, I am also more interested in the depth of the simulated systems, avionics, weather, AI (ATC & traffic) and planes (PMDG level would be ace) than in flashy graphics. It will definitely look good but that is not really what makes a great sim at the end of the day.
 
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News Comments > Internet Archive Adds 2,500 More MS-DOS Games
13. Re: Internet Archive Adds 2,500 More MS-DOS Games Oct 14, 2019, 20:31 CJ_Parker
 
MeanJim wrote on Oct 14, 2019, 19:18:
MeanJim wrote on Oct 14, 2019, 19:11:
CJ_Parker wrote on Oct 14, 2019, 12:43:
Bill Borre wrote on Oct 14, 2019, 12:13:
Strike Commander's on gog for six bucks dude.

Yep and it's all but unplayable on a modern system. I tried and it just didn't really work out since you can't even identify ground targets in the pixelated mess on a modern display.

Edit: They do have Pacific Strike on this collection though but same problem... too many pixels to really be able to play it in any serious fashion.

Play around with the DOSBox.conf. Adjust the output, resolution and scaler settings to get the look you want. On my 1440p display, I usually run DOSBox in a 1080p window with output=ddraw, scaler=normal2x and aspect=true.

Thanks. I might actually try that some time... though on the other hand with DCS modules like the F-16 which was just released as an early access module last week the only real reason would be pure nostalgia.

The pinnacle of dreams, however, would be if someone would take the DCS F-16 module, dumb it down enough for a modern take on Strike Commander and then create a new story-driven mercenary campaign as a true spiritual successor. Then do the same with the WW2 planes, convert them into Corsairs/Avengers/Dauntlesses and let's have a proper Pacific Strike 2.
 
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News Comments > Internet Archive Adds 2,500 More MS-DOS Games
3. Re: Internet Archive Adds 2,500 More MS-DOS Games Oct 14, 2019, 12:43 CJ_Parker
 
Bill Borre wrote on Oct 14, 2019, 12:13:
Strike Commander's on gog for six bucks dude.

Yep and it's all but unplayable on a modern system. I tried and it just didn't really work out since you can't even identify ground targets in the pixelated mess on a modern display.

Edit: They do have Pacific Strike on this collection though but same problem... too many pixels to really be able to play it in any serious fashion.
 
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News Comments > On Microsoft Flight Simulator VR Plans
5. Re: On Microsoft Flight Simulator VR Plans Oct 14, 2019, 12:40 CJ_Parker
 
SirKnight wrote on Oct 14, 2019, 12:37:
I don't understand why this wasn't obvious since the start of the project.

Microsoft.

'nuff sed
 
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News Comments > On Microsoft Flight Simulator VR Plans
1. Re: On Microsoft Flight Simulator VR Plans Oct 14, 2019, 11:43 CJ_Parker
 
Good. Any flight sim with no VR support in the year of the lord 2019 = dafuq  
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News Comments > Steam Adding Online Support to Local Multiplayer Games
8. Re: Steam Adding Online Support to Local Multiplayer Games Oct 10, 2019, 13:19 CJ_Parker
 
They're just doing this to collect more data from "local" (LOL) gaming sessions. Have fun getting the shit spied out of y'all!  
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News Comments > etc.
7. Re: etc. Oct 10, 2019, 13:16 CJ_Parker
 
Avus wrote on Oct 10, 2019, 11:31:
Bungie CEO and staff should feel extremely pleased that their company out of Activison/Blizzard at the right moment....

Why? Do you have comparison numbers from B.net? Do you know how many peak simultaneous players Destiny 2 had on B.net until the move?
 
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News Comments > Red Dead Redemption 2 System Requirements
39. Re: Activision Blizzard Faces Hong Kong Backlash Oct 10, 2019, 13:02 CJ_Parker
 
Quinn wrote on Oct 10, 2019, 10:11:
Anyway, that's a surprisingly alright list. Feel free to continue bitching about everything I still wonder why you'd complain about RDR2. From what I've SEEENNNN that game looks fucking amazing and anything but boring. Again, can't wait for the 5th.

The RDR2 tumbleweed comment was just a shot from the hip drive-by troll comment for shits'n'giggles Wink . But it's also based on an element of truth in so far as what seems to be a rather common opinion among gamers, i.e. that RDR2 is overhyped and kind of boring with a horrible control scheme to boot (on consoles!) which is a VERY, VERY bad and alarming omen for the PC UI and controls.

I generally consider R* way overrated. After a long wait I finally got GTA V earlier this year and played through the story mode. It was definitely a quite funny comedy, especially Trevor and Michael, but to me it was far from the Second Coming that some people are making it out to be.

Yeah, the world as a gamey version of LA is pretty cool but nothing except the story mode really interested me in the game. All the side activities and mini games left me cold. I can definitely see the appeal for console gaming, i.e. some dudes getting together for a few beers and trying to one up each other on the stunt jumps but I'm a single player guy and pretty goal-driven. Just fucking around a world like GTA V with no purpose isn't my cup of tea at all.

The game also had a horrible UI, crappy RSC implementation and shitty controls. I hated the helicopter and airplane controls and I don't think I could have ever finished the game w/o the PS4 controller that I never use except for situations when it is absolutely required. That situation came up when Michael joined the yoga class of his wife. All the mini games were sort of awkward with mouse and keyboard but the yoga game was (imo) impossible. I was only able to pass it with the controller.

I quite like the Western theme (the Call of Juarez games were great) so I'm sure I will check out RDR2 (GOTY?) one fine day but it's pretty low priority. So much other stuff to play first. The backlog is unreal.
 
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News Comments > Red Dead Redemption 2 System Requirements
34. Re: Activision Blizzard Faces Hong Kong Backlash Oct 10, 2019, 08:58 CJ_Parker
 
Kxmode wrote on Oct 9, 2019, 19:43:
Quinn wrote on Oct 9, 2019, 13:44:
CJ_Parker wrote on Oct 9, 2019, 12:14:
150 gigs of epic tumbleweed boredom.

Could you post your top 10 favorite games of the last decade here? Seriously, I wanna know.

Parker's 10 favorite games are:

- Complaining
- Complaining II
- Complaining III
- Raging EX Plus Alpha
- Armchair Man
- Armchair Man: A Voice as Loud as a Whisper
- Criticizvania 1
- Criticizvania 3 (Criticizvania 2 was trash)
- Fretville
- World of Gripecraft

Haha not bad, dude, but you forgot my fav which is 'Troll of Duty'!
 
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News Comments > Red Dead Redemption 2 System Requirements
27. Re: Red Dead Redemption 2 System Requirements Oct 9, 2019, 18:22 CJ_Parker
 
Cram wrote on Oct 9, 2019, 16:42:
CJ_Parker wrote on Oct 9, 2019, 16:38:
Nnnnnnnnnnnnnnoooooooooooope.

Could you post your top 10 Nnnnnnnnnnnnnnoooooooooooope games from the last decade here? Seriously, I wanna know.

Nnnnnnnnnnnnnnoooooooooooope. Your daily quota of top lists has been fulfilled. Please return tomorrow and insert another quarter for more pearls shit nuggets of wizdom.
 
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News Comments > Red Dead Redemption 2 System Requirements
21. Re: Red Dead Redemption 2 System Requirements Oct 9, 2019, 16:38 CJ_Parker
 
Nnnnnnnnnnnnnnoooooooooooope.  
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News Comments > Red Dead Redemption 2 System Requirements
19. Re: Red Dead Redemption 2 System Requirements Oct 9, 2019, 16:26 CJ_Parker
 
Quinn wrote on Oct 9, 2019, 13:44:
CJ_Parker wrote on Oct 9, 2019, 12:14:
150 gigs of epic tumbleweed boredom.

Could you post your top 10 favorite games of the last decade here? Seriously, I wanna know.

Sure, just off the top of my head and I'm not gonna put them in order (too hard choosing which ones go where):

1) Witcher series (especially 2 and 3)
2) Batman Arkham series
3) AssCreed Black Flag
4) Pillars of Eternity GOTY + Deadfire Obsidian Edition
5) Elite Dangerous
6) Divinity series
7) Dragon Age Origins GOTY (juuuuuhhhhhhssst within the decade ) + Inquisition GOTY was alright, too, 'cept the retarded Trespasser DLC
8) Mass Effect 2 + 3
9) Skyrim
10) Alpha Protocol
11) Wolfenstein New Order + Old Blood
12) Hellblade
13) DCS
14) Ghost Recon Wildlands
15) Far Cry 5 + New Dawn expansion
 
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News Comments > Red Dead Redemption 2 System Requirements
5. Re: Red Dead Redemption 2 System Requirements Oct 9, 2019, 12:14 CJ_Parker
 
150 gigs of epic tumbleweed boredom.  
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News Comments > DOOM Eternal Delayed
5. Re: DOOM Eternal Delayed Oct 8, 2019, 19:24 CJ_Parker
 
SirKnight wrote on Oct 8, 2019, 19:16:
If there was a choice between Doom Eternal and RDR2 on PC, I'd bet 9 out of 10 times the choice would go to Doom. RDR2 has been out on consoles for quite a while now and everyone knows it's a slow paced walking sim. Everyone has heard about it being "boring" but good looking. Doom is anything BUT boring and good looking to boot. RDR is NO threat to Doom.

Um, newsflash, bruh: Doom is like the most basic, simplistic, simpleton Beavis & Butthead shooter ever made.

"uh-huh-huh, look, dude, a demon... *boom* *boom* *boom* ... uh-huh-huh-huh-huh, look, dude, a dead demon huhuhuhuhuhuhuhhuhuhuhuhuhuhuuhuhuhuuhuhuh"

^ this is Doom and LOOOOOL that they can't even release the most simple kind of shit game like this on time since most of the competent people like Carmack left the company for greener pastures.
 
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News Comments > No EGS Exclusivity for EVERSPACE 2
35. Re: No EGS Exclusivity for EVERSPACE 2 Oct 8, 2019, 11:36 CJ_Parker
 
Acleacius wrote on Oct 8, 2019, 10:32:
Nah, we all use both and afaik it was just a rallying cry to help GOG.
They have been dumping all their money into developing Cyberpunk and their budget is tight or at least that was my impression.

A very wrong impression. CD Projekt RED Group is keeping their divisions separate. The GOG division are losers all by themselves without any influence by Cyberpunk which is made by the CD Projekt RED dev division.

The actual problems of GOG (based on CDPR group financial reports) these past few quarters were: Adverse currency conversion rates, Witcher revenue on the decline and GWENT not meeting CDP's lofty expectations.

GOG is making approximately 1% of the revenue that Steam is estimated to be making ($40 million GOG per year vs. $4bn estimated Steam revenue per year).
It doesn't even make sense to compare the two. GOG is at the very tail end of digital storefronts. They are easily surpassed by uPlay, Origin, EGS and nearly everyone else.

GOG will see a massive boost, just as they received from the Witcher sales, when Cyberpunk comes out due to CDP marketing the shit out of their own platform, of course.
GOG 2.0 might also help them gain more popularity. We'll see. The financial reports will be openly available since CDPR group is a publicly traded stock corp.

As for 3rd party publishing, GOG will probably never gain any kind of serious traction in the market due to their DRM-free principles. The vast majority of their revenue has always been Witcher and GWENT, i.e. mostly their own stuff.
 
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News Comments > No EGS Exclusivity for EVERSPACE 2
31. Re: No EGS Exclusivity for EVERSPACE 2 Oct 8, 2019, 10:07 CJ_Parker
 
BIGtrouble77 wrote on Oct 7, 2019, 16:02:
El Pit wrote on Oct 7, 2019, 11:57:
But please try to buy from GOG first, if a game is available on this store, too.
Only reason I sometimes don't buy on GoG is that GoG users tend to get screwed on updates... Factorio being a good example. GoG users also get screwed when mods for the game in question primarily go through steam workshop.

At least the former is definitely publisher sloppiness if they do not submit the patches to GOG. I doubt that someone at GOG deliberately refuses to upload patches. If so that would be a reason to boycott GOG.

The latter is a community issue but that's just the way that Steam elitists tick. There shall be no God beside Steam. That's why Steam elitist modders only upload to and support their stuff on Steam. They want everyone to join the one and only exclusive Steam cult. GOGers are inferior, unworthy lepers.
 
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News Comments > No EGS Exclusivity for EVERSPACE 2
1. Re: No EGS Exclusivity for EVERSPACE 2 Oct 7, 2019, 10:13 CJ_Parker
 
Boring. Another reason not to pledge for that rockfishy game. No entertainment guaranteed when you can't even enjoy the saltiness of the Steam elitists!  
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News Comments > Red Dead Redemption 2 PC Next Month
54. Re: Red Dead Redemption 2 PC Next Month Oct 5, 2019, 12:32 CJ_Parker
 
Fion wrote on Oct 5, 2019, 12:01:
At the very least.. so they can fix the games god-awful UI.

Rockstar? Fixing their PC releases?

BWWWWWWWWAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAAAAAAHAHAHAHAAAAHAA

I gotta remember that one... that was a good one!
 
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News Comments > Ghost Recon Breakpoint Breaks Out
8. Re: Ghost Recon Breakpoint Released Oct 4, 2019, 14:57 CJ_Parker
 
The Half Elf wrote on Oct 4, 2019, 14:00:
Helicopters still fly like on rails, but it was a hell of a better system then what Wildlands first shipped with. Still would love some sorta flight model like in GTA5.

Disagree to the max with this one. First, I'm a PC player so only referring to KB/M controls but as someone who played Wildlands first (including the beta) and then GTA V and now Breakpoint, I have to say that I always wished that helicopters in GTA V would handle as smoothly as those in Wildlands. Flying in GTA V was abysmal on PC imo.

As for a difference between Wildlands and Breakpoint, there is none as far as I can tell with the exception of armed helicopters. They added a lot of sensitivity to the aiming so it is MUCH harder than in Wildlands to hover and gun/bomb everything down from above. Helicopters are also much more fragile and AA defenses are better in no small way thanks to the drones, of course. A single drone can be lethal very swiftly (playing on advanced difficulty).

Bikes are actually useful now, and most road vehicles handle decently.

You must have played a different Breakpoint beta. I have also played the alpha, closed and open beta and now the release version via uPLay+. Cars/trucks etc. are OK-ish but motorcycles are a joke. They accelerate way too much and get to insane speeds while handling like a truck. It's even worse than in Wildlands where motorbikes also had some weird driving characteristics.

In Breakpoint it is full arcade mode now. Motorbikes have no weight and the laws of physics obviously don't even apply anymore. My guess is Ubi dialed up the speed this much to offset it against the insane world size.
Oh well, I'm taking the chopper any time I can.

I agree with most of what you said about the AI. It's not all bad though, it's just all over the place ranging from dumb as a brick to impressive when the bad guys come actively hunting you down (similar to Wildlands but even more aggressive). Sometimes the AI is also unfair. So you disappear into a forest at night but that one turret still fires and hits you from hundreds of meters away.

Talking about unfair, I think my biggest gripe is the lack of checkpoints in story missions (advanced difficulty, i.e. 2nd highest). Damn. So you spend over an hour clearing out a HUGE ass camp of enemies (there are some massive bases & locations in Auroa!) then talk to the story NPC and you get this new mission to escort/defend the NPC. Now you die or the NPC dies on the way out. Game over.

No big deal, right? So you just try the escort again. Well, not so fast and not in Breakpoint... the game reloads and (most of the time) you respawn back a couple hundred meters outside of the camp with a FULL enemy respawn! Holy fuck.
If it is an escort mission then you definitely have to clear the entire camp again or you won't stand a chance to leave the compound alive. This is exacerbated by timers. Sometimes you have to get the NPC out and to a safe place in xx minutes. You definitely can't do this unless you first clear the whole camp again.

Oh well, at least you get progressively faster and better this way but come on... I ain't freakin' Nostradamus. There is no way to really know when an escort is coming up. Many times the objective is simply "talk to Mr. X". Some missions end right there and sometimes you have to escort them out or defend them or defend a hacked PC for a few minutes or something.
When doing this for the first time then obviously you don't even know where the new batch of enemies will be coming from or how many or which type so the chances of a failure on this last leg of the mission are pretty high. Setting you back ALL the way and respawning all enemies is kinda uncool. It's 2019. Checkpoints or *GASP* maybe even quick save please, UbiSoft. Gawddammit!

 
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News Comments > Red Dead Redemption 2 PC Next Month
17. Re: Red Dead Redemption 2 PC Next Month Oct 4, 2019, 14:03 CJ_Parker
 
BIGtrouble77 wrote on Oct 4, 2019, 12:47:
What a dick punch to gamers pushing the steam release to December. No way in hell I'm buying it sooner.

Oh, I'm sure Cockstar will REALLY learn their lesson and reconsider their miserable existence if you buy the Steam version in December then Wink .

That said, I'm surprised it's not a Rockstar Launcher (RGL) exclusive mirroring UbiSoft's model of going EGS and uPlay exclusive with the latest titles (on the other hand not since R* greed is even more infinite than Ubi's). Maybe they are saving that for GTA VI when the RGL will have become more widely known and accepted through RDR2.
 
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5337 Comments. 267 pages. Viewing page 1.
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