Kxmode wrote on Jun 13, 2017, 06:00:
It took me six months to go from AC2 to Syndicate.
In order of best to worst:
1. Black Flag - Fantastic setting, story, pirate ship mechanics! IMHO the pirate ship stuff is hands down the best gameplay in the entire AC series.
2. Syndicate - A vast improvement over Unity's clunky controls and "pay 2 win" cash shop.
3. Brotherhood - Love the Roman Renaissance! It was handled quite well in this chapter.
4. Revelations - Great story cliffhanger! Also, provides continuation and closure of AC1.
5. AC1 - Good start to the series.
6. AC2 - Another great cliffhanger plot.
7. Rogue - basically a substandard clone of Black Flag with no attention to detail (e.g. when the pirate ship rides over big waves and crashes down there's no wash upon the deck as there is in Black Flag. Rains never hit the ship's deck, which is especially weird during a storm.)
8. Unity - TL;DR below.
Unity remains the worse in the series. It looks amazing, but the controls. Oh, my goodness, they suck! I am performing what I believe to be a "walk over and enter drain hole entrance" and instead Arno skips all over in the middle of an army that I "smartly" called over with smoke bombs; because, you know, stealthiness. The main issue is Ubisoft decided to add bizarre mechanics that require constantly aiming Arno where to go (e.g. you have to turn him 90 degrees to move in a particular direction). All past AC games used a kind of "fuzzy logic" to determine where to go and it worked 95% of the time. Unity created many sighing and bewilderment moments. Of all the AC games, Unity had the most checkpoint restarts. I believe one mission alone required about ~35 restarts. I would not have minded this, but some of the missions (especial the final) took a couple of hours to complete. The significant glaring issue is Ubisoft's removal of two fundamental mechanics that they established in AC3 and AC respectively: whistling and always-on eagle vision. Without those UbiSoft did not make Unity harder, they just made gameplay more annoying. Contrast with Unity; Syndicate is a vast improvement. Just the control improvements alone is welcomed. Whistling is back, and eagle vision is a temporary thing, but at least it will mark targets that remain marked after the image fades away. Eagle Vision II adds the ability to mark targets behind walls. Additional skills add quality of life features which make the game feel like an AC title.
I am REALLY looking forward to ACO! Syndicate ended on an excellent cliffhanger. Spoilers: At the end, Juno said she was ready to reenter the world. Be sure to play the World War II fracture to see Juno's backstory. I made the mistake of skipping that and didn't understand the context when she suddenly appeared in the post-credits.
As much as I like the series, I hope it comes to a good end. We are up to 10 main series titles. How long can the Templars and Assassins fight one another. They need to hug and chill out!
I am a big fan of this series as well despite it's many, many sins. Looking forward to a pre-gunpowder AC game again for sure, and Ptolemaic Egypt is awesome. A reinvigorated post-alexander Egypt aware of and struggling to emulate it's 2500 year old legacy of epic monuments and continuous shitty fashion is a rich tapestry waiting for an awesome story. And dastardly Row-manz! I wonder if they will bring back some of that cool emperor cult stuff from brotherhood.
The top 3 you list, AC1/2/3 are the only ones I finished and would recommend though. I notice 3 is not on your list, but I loved that one. It's like The Last of the Mohicans or the good bits of The Patriot. The game and all your targets felt interesting and hate-able-relatable, and the main character seems to develop as a human in a way only Ezio did, turning from a petulant genocide survivor into a vengeful nightmare person (But Ezio took 2 of his 3 games to do it in).
The first two games get/got by on setting alone. Digital time travelling tourism with some inoffensively unspectacular game play in the way. Still better than most crap 3rd person character action combo-yawnfests.
It's sad though, because the worst games seem to have the most awesome settings. Unity's setting (that crowd/angry mob rendering!) and story are phenomenal but the gameplay and a lot of the mission design should be regarded as some kind of crime, or at least banned psychological torture. Get this fucker in gitmo and those canaries will sing guaranteed. The ambition was there, and another year in the cooker might have made it the AC co-op dream it should have been but it was not to be. I have a sneaky suspicion that Syndicate with it's tag-team protagonists was meant to crib the 2p co-op from Saints Row in the same way it took the territory control/mission structure and carriage combat from it but had it cut at some stage due to quality concerns like those that sunk Unity.
Revelations should be removed from sale and forcibly deleted from history for the nonsense bomb crafting, tower defense and phoned in mission design, and the story seemed super slow and lame in the parts I was able to tolerate though your ranking of it suggests I should give it another go. Maybe it gets better? But who has time for that? An amazing city at an amazing time in history squandered. Bury it in the desert with Unity.
As for the music rhythm style combat, I prefer that to most solutions. But I played and loved all the Rocksteady Batman games twice each so maybe there is something wrong with me. The good AC games have ways of surprising you with new animations after even 20 hours of eye stabbing hijinks which kind of helps keep it fresh. Also you can almost always run away if you are that bored so no biggie.