afka Rossini wrote on Nov 21, 2018, 19:55:
DangerDog wrote on Nov 21, 2018, 17:37:
I still think the funniest thing about NMS is when you reach the game's end goal...
Dude, how about a spoiler alert?
I've never seen your name before afka but this is the best comment I've ever read on Bluesnews, the original blue colour themed free website built as a shrine to human misery. I'm laughing more than I've ever laughed after two victor bravos.
edit: I waited for reviews so didn't buy it until a few months ago (Though I did get the OG as a 60th birthday present for my old man, feel pretty bad about it still) and thought it was still super rough. If it flew like Elite and had less bugs I'd be onboard but the sense of wonderment is over long before you can even build a rover to explore the same templates you have seen 12 times already. Though the crazier systems are gated so maybe I just need to keep pushing through.
But regardless, the sheer ambition was real. I think Sean meant what he said about all those features and those trailers were from the game builds that existed at the time. It just didn't come together in time and they got hamstrung with PS4 support, a deal with the devil that they needed to make financially. Networking especially is super hard at that level when you are that small. Look at it's contemporaries like space engineers or Elite or Star Citizen and you can see the limitations and problems even with well funded, popular, experienced dev teams.
I'll probably try it again sometimes. I love Elite, procgen, space, their art style (especially the procgen ships) so this really should be my jam but as long as it flies like garbage it's never going to be fun.
For lonely exploration, the hand authored Subnautica fucking murdered the shit out of that genre. It's going to take a while for everyone to catch up.