User information for Vince

Real Name
Vince
Nickname
Numinar
Email
Concealed by request
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None given.

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Signed On
February 11, 2006
Total Posts
1230 (Pro)
User ID
24402
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1230 Comments. 62 pages. Viewing page 12.
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6.
 
Re: F2P PUBG LITE Plans
Jan 26, 2019, 06:38
6.
Re: F2P PUBG LITE Plans Jan 26, 2019, 06:38
Jan 26, 2019, 06:38
 
BIGtrouble77 wrote on Jan 25, 2019, 15:48:
RedEye9 wrote on Jan 25, 2019, 14:43:
with just a few tweaks you could shoot moar faster https://www.bluesnews.com/s/196905/etc-etc
Dilemma... play game at shit frame rate and have excuse for why I'm so bad... or fix frame rate issue, enjoy game but have no excuse for my mediocrity?

Or just accept you are garbage, will never compete with young people on medical grade amphetamines and dual 2080ti's and enjoy the brief moments of drunken ramboesque murder brilliance you pull out of your ass occasionally. I endure the constant, savage negative KD embarrassment because I am enduring it with family and friends (And rum).

Like that guy in Band of Brothers said, the secret to good soldiering is to accept that you are already dead.

As for the framerate bug, hard to see how that dosnt exist in everything without some crazy rollback netcode or other code magic. I think it's once of the strengths of the consoles in equalising/flattening the performance profile for all users.

And in pubg's case it seems to be an advantage to have a slower rate of fire in terms of recoil control, actual DPS disadvantage in a fast TTK game seems marginal. My feeling is if you are ever in a situation where 20-200ms makes a difference in the outcome you have already failed tactically, even if you come out on top.
5.
 
Re: Subnautica: Below Zero Early Access Next Week
Jan 26, 2019, 06:33
5.
Re: Subnautica: Below Zero Early Access Next Week Jan 26, 2019, 06:33
Jan 26, 2019, 06:33
 
Muscular Beaver wrote on Jan 26, 2019, 06:19:
Sepharo wrote on Jan 26, 2019, 05:45:
It's the same way they made the first one and it turned out great.
And also the same, I'll be waiting until it's more done.
If its cheap I will get it instantly.
You can be pretty sure they will not fuck it up. As you said, they already proved that.

You would think so but history is littered with bad sequels and mediocre expansion packs to amazing breakout one of a kind still pining for new content two decades later games.

TA:Kingdoms, Supcom 2, yuck! Though expansion packs to good games are often solid. Probably because of building on established tech lets the content creators go wild. OFP2, MOO3 and Star Control 3 were heartbreaking but I don't think they were the OG devteams, just publishers trying to cash in with well meaning but ill equipped teams.

Since this is the same team doing the same style devcycle I'm super keen. But no need to pre-order/beta test (unless cheaper tyhan full release!). Waiting for Subnautica was definitely the right move. Unlike Kerbal or Factorio it's a game that probably works best once completed. The authored feel to the world and story structure felt outstanding. Once of the best games I played last year.
2.
 
Re: Morning Tech Bits
Jan 26, 2019, 04:11
2.
Re: Morning Tech Bits Jan 26, 2019, 04:11
Jan 26, 2019, 04:11
 
Mordecai Walfish wrote on Jan 25, 2019, 17:40:
Very well made game, but the owners of the DB IP are actively trying to sabotage the game's prosperity by disallowing competitive tournament play. Clueless corporate cretins.

Japan, which can be argued as being the greatest hotbed of digital creativity in our beloved hobby, has finally worked out how to make decent PC ports of it's games. (Dragons Dogma: Dark Arisen ran like a dream, though Nier:Automata and Dark Souls games are devastatingly sad missteps)

This seems to be one of the good ones. Resolution stuff could be an issue but fighting games struggle with that kind of thing, the other Arc Systems games are no different.

But business and labor laws wise they are on another planet. Kind of a good thing, whats the point of having a whole planet if everyone marches to the beat of one drum, but as an exporter of culture it can be pretty wild and confusing when a rights holder drowns the golden goose publicly and violently for seemingly irrational reasons.
5.
 
Re: OpFlashpoint Documentary
Jan 23, 2019, 01:37
5.
Re: OpFlashpoint Documentary Jan 23, 2019, 01:37
Jan 23, 2019, 01:37
 
Yep, still brilliant. Those canned co-op missions with mildly randomised patrols were so awesome. Great SP mode as well. Also the helicopters felt weighty in a way that was missing from ARMA until ARMA3 had it's chopper update. Oh an the thing everyone remembers, the star-navigating escape mission for the downed airman story. Good shit.

Like Company of Heroes or Battlefield 1942 though (And maybe to a lesser extent PUBG), it was a "Lets ignore all the conventions and try and do this in a new and interesting way" risky venture that you just don't see anymore but the genre desperately needs. ARMA3 is a good platform but feels weighed down by it's own history and limitations.
15.
 
Re: MS Gaming on Windows 10 Poll
Jan 19, 2019, 07:58
15.
Re: MS Gaming on Windows 10 Poll Jan 19, 2019, 07:58
Jan 19, 2019, 07:58
 
The store is garbage and the install management is as bare bones as you can get but the thing works.

The play anywhere stuff is good if you have an Xbox One (Burn him! Burn the witch!). Forza Horizon 4 and Sea of Thieves work great, I play them networked with the kid often and I only have one netflix gamepass bill, and somehow it's ok with those games running on WIN10 and XB1X at the same time/in the same instance so with the constant stream of new and often very decent shit to play (Ashen rules) it's super worth it. Reminds me of when Sony was behind in sales and had to bribe everyone with awesome free stuff on PSN. Hope they keep it up! Gears 4 also works super well. Microsoft Games Studios seems to have gotten their shit together for the first time since Age of Empires 2.
13.
 
Re: On Destiny's Destiny
Jan 19, 2019, 07:47
13.
Re: On Destiny's Destiny Jan 19, 2019, 07:47
Jan 19, 2019, 07:47
 
Suppa7 wrote on Jan 18, 2019, 20:53:
Graham wrote on Jan 18, 2019, 19:30:
I've had more fun in the Destiny universe than in any other game. Nothing you grumpy malcontents say will change that.

And let's face it, most of you hate fun anyway. Comments on this site hating a game usually indicates, uniformly, that it's going to be pretty good.

Nah you're just new to games. Many of the comments are from veterans of fps games, you wouldn't understand if you didn't grow up on Doom, Quake and duke 3D and watch gamings downward slide into f2p microtransaction drm ridden games because of dumb people like you allowing them to steal the software.

Maybe he is but I agree with him. We would have murdered for something as awesome as Destiny in 1996, and plenty of us enjoy it now.

I grew up with those same games. Remember Doom 2? When all a sequel needed was a new weapon, a few new enemies and textures to go with the new levels? I loved it back then and probably played it over a dozen times beginning to end but then everyone got on the bandwagon and doom clone became a pejorative. It had network co-op but it wasn't great.

We are so far beyond what those old games did. People are still free to make them like that if they want to. I don't think they make much money or there would be a lot more of them. But FPS is the place where the genre exploded, diversified, and evolved in all the right ways. Plenty of other genres are moribund and struggle these days, FPS is not one of them.

And shitty business practices aside, games have never been cheaper. I paid more than I do now for games back then even before you factor inflation. If they want to try and upsell me on some bullshit I will ignore then go for it. The best games know not to piss off the player-base with that shit. We all remember the great expansion packs of yore but forget that the vast majority of them were rubbish.

And the way they handle online is so much better. Games usually just work now. It used to be such a pain in the arse only super nerds like us could work out. Things are better now if you just think for a second or two about it.

5.
 
Re: Sea of Thieves Going on a Diet: Will Require Redownload
Jan 17, 2019, 06:42
5.
Re: Sea of Thieves Going on a Diet: Will Require Redownload Jan 17, 2019, 06:42
Jan 17, 2019, 06:42
 
Yay! That's a healthy chunk of space on the Xbox and my PC, which are both always full and SoT is an evergreen co-op event in my house so it's never getting deleted unless someone does it better, which doesn't look happening anytime soon.

My current desktop is a SoT screenshot from the beta. I feel like image quality has dropped even from that, though it might just be that the screenshot functionality does that super-sampling thing. Not that the current game looks bad, still probably the coolest looking game I own, at least when in motion or at sunset.
5.
 
Re: Steam Top 10
Jan 14, 2019, 00:14
5.
Re: Steam Top 10 Jan 14, 2019, 00:14
Jan 14, 2019, 00:14
 
MoreLuckThanSkill wrote on Jan 13, 2019, 19:59:
Ugh, who is still buying PLUNKBAT at this point?

That can't be all ban list re-buys, right?

I'm back in, can get OCE server during peak times now which is why I didn't play for a few months, though only TPP perspective (Yuck!). It's a testament to the design that despite being only slightly less janky than ARMA 3 it's still more fun than all the successor games that try and spice things up with additions/survival/building/snowboarding.

Or at least, it is for me. YMMV.
13.
 
Re: Bungie Emancipated (Again)
Jan 10, 2019, 23:45
13.
Re: Bungie Emancipated (Again) Jan 10, 2019, 23:45
Jan 10, 2019, 23:45
 
Jivaro wrote on Jan 10, 2019, 22:23:
Tomorrow's Headline:

Ubisoft buys Bungie, first game of new partnership to be titled Destiny's Creed.

Was just thinking today destiny style asscreed co-op game could be good. it's a puty ACU was such a mess because that setting and the co-op were pretty ambitious. Unfortunately UBI decided that playing it safe was better than trying to get that kind of design to work properly for the games that followed.

I love Destiny. Even with all it's problems it plays like a dream. And with forsaken it's basically Diablo but actually fun to play.

I gotta imagine they don't have the kind of cash on hand to keep themselves going for any length of time. Must be hundreds of people at that studio. Maybe Destiny sales are such that it can support them? I know it's popular compared to most games that want another 100 AUD out of you every year but still seems dicey. I'm sure Sony or MS would like to lock that shit up tight but would it be worth it on a single platform? Not to mention the hatred you get when you leave a fanbase in the dirt, not that it would be a new experience for Myth fans on MAC or PC.
1.
 
Re: 2018 Steam Charts
Dec 28, 2018, 02:11
1.
Re: 2018 Steam Charts Dec 28, 2018, 02:11
Dec 28, 2018, 02:11
 
No Into the Breach? Subnautica? Battletech? Far Cry V did not earn that spot. Civ VI is coasting a bit.

PUBG is an amazing hot mess. I'd play it 10 hours a week minimum if they'd actually match me to an appropriate server...
5.
 
Re: Game Developers Union Gaining Momentum?
Dec 28, 2018, 02:08
5.
Re: Game Developers Union Gaining Momentum? Dec 28, 2018, 02:08
Dec 28, 2018, 02:08
 
Cutter wrote on Dec 27, 2018, 19:22:
Yeah, good luck with that. Any union I've ever been forced to join didn't help anyone but themselves.

I'm with you half way, a lot of them seem quite happy to make sweetheart deals with corporations and throw their members under the bus.

But we need them. It's a tiny speedbump on the insane neoliberal freeway we've found ourselves on. Some people are worried about the paperclip issue with general AI, well corporations already do that. They don't care if we are all lead drinking welfare slobs, they need us less and less every day and as shown by their willingness to do business in nightmare countries and use prison/child labor, don't think they wouldn't let/encourage the same environment to develop in our countries.

They can't be allowed to run roughshod over our society. They have purchased our political class outright, we need unions. Even the mob-run self enriching shit ones are better than those same type of people being able to do their greedy crap without even paying lip service to the populations they sell to and operate in.
7.
 
Re: etc.
Dec 17, 2018, 04:29
7.
Re: etc. Dec 17, 2018, 04:29
Dec 17, 2018, 04:29
 
When you have no integrity to lose, whats there to hold you back?
8.
 
Re: Subnautica Free on Epic Store
Dec 15, 2018, 05:43
8.
Re: Subnautica Free on Epic Store Dec 15, 2018, 05:43
Dec 15, 2018, 05:43
 
ForgedReality wrote on Dec 15, 2018, 02:47:
Is it worth ANOTHER FUCKING launcher though? Christ. I almost caved to this but then I was like, "fuck you, Epic." when I saw I had to download some installer for a fucking launcher I'd only ever use for one game. No fucking thank you, bye.

I mean, yeah? or pay the money and get it on Steam. It's an amazing game, one of the best I've ever played.
5.
 
Re: Sins of a Solar Empire: Rebellion Getting Minor Factions Monday
Dec 13, 2018, 09:47
5.
Re: Sins of a Solar Empire: Rebellion Getting Minor Factions Monday Dec 13, 2018, 09:47
Dec 13, 2018, 09:47
 
MoreLuckThanSkill wrote on Dec 12, 2018, 19:40:
Bleh... just make a sequel already, stop pumping out DLC and patches to this game. I say that as a major fan of the series; I bought pretty much every major release of the game (SoaSE, first two expansions, then Rebellion), and the smaller Rebellion DLCs. I probably have >400 hours across the games, maybe >500 even. I even put up with the Stardock/Gamestop client, back in the day.

$5.99 is practically nothing, but seriously, it's time for a newer engine and a full fledged sequel.

I think that last major patch did multithreading finally, but the game still suffers when massive fleets are flying around.

We have all wanted this for a decade now. My guess is the market is just not there for the kind of treatment it needs, otherwise we would still be getting Homeworld games.

This DLC seems like an attempt to get closer to feature parity with a very successful, recent game that comes closest to being a SoaSE clone, Stelaris. Hard to blame them.

But yeah, a modern 64 bit DX12/vulkan based space strategy game scaled for QHD/4K monitors properly could be amazing. Hopefully the bean counters can make it look like a good idea at some stage. Full AAA rts games seem to be struggling though. Blizzard got by for a while making 1999 era gameplay with nice production values and cut scenes but even they seem to have given up. We probably wont see a healthy return to this style of game util the indie scene makes a super hit out of it (They Are Billions got kind of close I think, but it's an SP only run based take, not what most of us are looking for.)

And Chris Taylor sounds like he has gone insane. Some crazy multi-platform free to play weirdness I doubt anyone is sold on, I mean, TA and SUPCOM didn't sound feasible (And on most machines when they released I guess they really were not) but the pitch sounded as awesome and different to everything else as they ended up being. I want that feeling again.
24.
 
Re: Out of the Blue
Dec 6, 2018, 07:42
24.
Re: Out of the Blue Dec 6, 2018, 07:42
Dec 6, 2018, 07:42
 
I live for community facebook drama. Always the same old names, I'd ask where they find the time but I guess people who don't play videogames have plenty of it.
8.
 
Re: Saturday Mobilization
Dec 3, 2018, 06:40
8.
Re: Saturday Mobilization Dec 3, 2018, 06:40
Dec 3, 2018, 06:40
 
Simon Says wrote on Dec 2, 2018, 10:08:
Why all the whining? This is VERY GOOD news, think about it. He was drunk, fell asleep at the wheel and NO ONE GOT HURT because technology was there to prevent it.

Problem?

It IS good news!

Airplanes have even better autopilots but you still want two, sober, awake competent operators at the controls at the same time. Car autopilots are the same.

I really hope they get to the point where they are fully automated though, sucks for professional drivers but it will lower costs and when ubiquitous will definitely help with the carnage on the road. Also I could go to the pub and be able to afford to drink instead of spending all the money on taxis, and for old and disabled/blind people it will be a godsend.
6.
 
Re: Into the Black
Nov 28, 2018, 02:27
6.
Re: Into the Black Nov 28, 2018, 02:27
Nov 28, 2018, 02:27
 
Creston wrote on Nov 26, 2018, 22:11:
NASA's still the bomb. Too bad it's a poorly funded bomb. :\

Still far better funded than any other nations (or more often, multi-national) space programs.

And it is awesome. Manned missions might not be what they once were but the voyagers, pioneers, mars landers and rovers, Hubble and countless other specialty probes and observatories. All that shit is beyond anything anyone else is doing. You guys might have elected a reality TV star lifelong grifter as your leader but you've got some smart cookies and quality socialism in all the right places (except health)

And o7 to all the Kerbal fans here. For all it's issues (in regards to engine and development dramas) I still think it's the most important piece of entertainment software ever made. It's a pity they fucked up the console ports because it's the kind of thing that will show 8 year old mini-musks out there what is possible and inspire them to save us all from out dumb selves (if there is anything left to save after the climate wars).

Also space sucks and nobody will ever want to live there any more than anyone wants to live in a submarine permanently.
4.
 
Re: BATTLETECH: Flashpoint Released
Nov 28, 2018, 02:15
4.
Re: BATTLETECH: Flashpoint Released Nov 28, 2018, 02:15
Nov 28, 2018, 02:15
 
FloorPie wrote on Nov 27, 2018, 19:00:
Yet another game where the season pass costs more than the base game was on launch.

No judgement from me on this, it's just a way to get a discounted pre-order on all the DLC. There was no talk of DLC or season pass when the game launched or for months later. We can make an informed decision on if it is worth it or not based on the quality of the base game is.

Which for me is 80 hours of awesome! Like Xcom, Elite or DCS, I don't start it because I know the minute I do the next two weeks of my life is GONE.
48.
 
Re: No Man's Sky Free Visions Update Tomorrow
Nov 23, 2018, 00:57
48.
Re: No Man's Sky Free Visions Update Tomorrow Nov 23, 2018, 00:57
Nov 23, 2018, 00:57
 
afka Rossini wrote on Nov 21, 2018, 19:55:
DangerDog wrote on Nov 21, 2018, 17:37:
I still think the funniest thing about NMS is when you reach the game's end goal...
Dude, how about a spoiler alert?

I've never seen your name before afka but this is the best comment I've ever read on Bluesnews, the original blue colour themed free website built as a shrine to human misery. I'm laughing more than I've ever laughed after two victor bravos.

edit: I waited for reviews so didn't buy it until a few months ago (Though I did get the OG as a 60th birthday present for my old man, feel pretty bad about it still) and thought it was still super rough. If it flew like Elite and had less bugs I'd be onboard but the sense of wonderment is over long before you can even build a rover to explore the same templates you have seen 12 times already. Though the crazier systems are gated so maybe I just need to keep pushing through.

But regardless, the sheer ambition was real. I think Sean meant what he said about all those features and those trailers were from the game builds that existed at the time. It just didn't come together in time and they got hamstrung with PS4 support, a deal with the devil that they needed to make financially. Networking especially is super hard at that level when you are that small. Look at it's contemporaries like space engineers or Elite or Star Citizen and you can see the limitations and problems even with well funded, popular, experienced dev teams.

I'll probably try it again sometimes. I love Elite, procgen, space, their art style (especially the procgen ships) so this really should be my jam but as long as it flies like garbage it's never going to be fun.

For lonely exploration, the hand authored Subnautica fucking murdered the shit out of that genre. It's going to take a while for everyone to catch up.


58.
 
Re: Battlefield V Launches
Nov 21, 2018, 09:16
58.
Re: Battlefield V Launches Nov 21, 2018, 09:16
Nov 21, 2018, 09:16
 
Seems a bit rough, but better than BF1 first week for bugs so far!

My group is still all up in the BF1 buisness, not going to suggest noobs get into an unproven game. But the V seems good! I like the low TTK, gives it it's own feel and atmosphere. Big part of why I enjoyed BF1 over 3 and 4 was the wierd new feel of it.

Somehow the menus are worse than BF1, but whatever. Girls in it is weird but doesn't bother me enough to want to remove the ability for people to play them. If the fan-base really hates them that much I'm sure there will be few in any given game to worry about. I didn't notice them at all, just a few voices here and there.

Here are some realism issues I would prefer to see fixed first!

Rarity and types of guns match what is available to each faction.
ditto for vehicles.

More seriously, separate driver, engineer and main gunner role from tanks like in OFP/ARMA. Will make it more fun and balanced.

Of course there are plenty of other realism compromises that make the game better, like closing off most interiors from access and being able to fight at all after taking numerous bullets to the body. But we all know those changes make it a better game.

Just like letting ladies in it.

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