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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 804 (Graduate)
User ID 24402
 
User comment history
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News Comments > SteamWorld Dig Free on Origin
3. Re: SteamWorld Dig Free on Origin Sep 7, 2017, 01:02 Numinar
 
Great game! Did EA buy these guys or something?  
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News Comments > Steel Division: Normandy 44 DLC This Month and Free Content Plans
1. Re: Steel Division: Normandy 44 DLC This Month and Free Content Plans Sep 6, 2017, 08:46 Numinar
 
Yeah yeah! This game is great! Already treat it as a co-op game but but bespoke missions will be super nice. A close combat style campaign would by good as well, and they know how to do those but I guess it didn't seem like a good use of their time for this title.  
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News Comments > Destiny 2 Microtransactions?
28. Re: Destiny 2 Microtransactions? Sep 5, 2017, 09:50 Numinar
 
Cutter wrote on Sep 5, 2017, 09:36:
Angrius Maximis wrote on Sep 5, 2017, 08:22:
So let me get this straight.

All you Destiny hating panty waists are upset over colored armor, colored speeders, glow effects and other worthless micro transactions you dont have to take part in? GET A LIFE

You're obviously a child and new to gaming because these things have always been - and still are in good games - free. Or at least players have the option of making them themselves. As well as hosting their own servers, setting their own rules and conditions, etc. See, those are good things. When a company denies you choices, or presents you with the illusion of choice which is really just a way to needlessly keep their hand in your pocket that's a bad thing. And when you support those sorts of bad models it makes it worse for the rest of us. The reason evil succeeds in this world is not because people say yes to it, but because they don't say no. Grow up and stop thinking only of yourself. That's what children do.

That is a bit harsh Cutter. Is an online game full of custom assets even viable? Has anyone ever done it? Wouldn't it degenerate into a second life style nightmare? Minecraft comes to mind but even there the MP isn't near-seemless like the D and the asset resolution is low enough to make offensive material difficult.

I remember when we could mod games, but I also remember when games almost never did co-op online, rarely worked well online if they even tried, and needed to have dozens of patches painstakingly applied in a specific order to get them to work when reinstalling from a disc.

 
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News Comments > Labor Day Tech Bits
6. Re: Morning Mobilization Sep 5, 2017, 06:17 Numinar
 
Tom wrote on Sep 4, 2017, 19:51:
There are plenty of jobs not suited to automation. Automation need not result in people being out of work. Automation gives people the opportunity to work in less mindless, more rewarding fields. Those who reject this opportunity are responsible for the consequences of doing so.

That smells of free market absolutism. You take it on faith that the math just works out? Freedom is wonderful, competition is great, and we owe almost everything we enjoy to these things but if we don't adapt to the coming changes, we and our descendants are in for a bad, bad time.

Some of us feel this way about climate as well but given how effective the tobacco and asbestos industries were at keeping us stupid I'm sure we wont work that out either.

We are able to feed, clothe and house ourselves so efficiently now that there is just not the demand for labor that there used to be. Wages are stagnant for a reason. Those of us in the upper percentiles of intelligence, motivation geographical birthplace are being justly rewarded but where does that leave everyone else?

Not everyone is able to be a software engineer, at least not a good or productive one. Half of everyone is below average, and soon that will make you unemployable if it doesn't already. We cannot expect them to stay happily in their hovels (Though a good portion of the world does this right now, it wont last forever).

Also how long before software writes better software than software engineers? Scrubbing toilets might be the new trucking/transport jobs as it seems like AI is making bigger strides than robotics. Like the Human/software teams that dominate chess, our part in the equation wont last forever. Whatever you do for a living, don't assume you are safe unless you are so good at it you will be useful in the transition/design/overseeing of our digital replacements.
 
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News Comments > Destiny 2 Microtransactions?
21. Re: Destiny 2 Microtransactions? Sep 5, 2017, 03:09 Numinar
 
Pretty Gross. I'm going to to give Bungie all the monies for the PC release and season pass after my vacation because I LOVE the D, but that is in the expectation I'm getting a premium product.

This stuff lessens that, I was able to ignore it in the first game (Took them a few years to add it) but if they balance drops and cosmetics to funnel business for this shitshow then I might check out.

I mean, I don't mind micro-transactions to support ongoing development and content for cheaper/FTP games, but this is a premium product that has twice yearly expansions to fulfill this. Even wow gets a pass with this junk because they take so long between content drops you can almost understand it.

I was seriously considering getting an extra PS4 to get around the lack of splitscreen for the family but depending on what the console reviews go like that's money I can waste on something even more stupid, like alcohol or that new lego Falcon.
 
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News Comments > The Division Free Content This Fall
7. Re: The Division Free Content This Fall Aug 31, 2017, 07:21 Numinar
 
A guy at work got a copy for 15 bucks so I joined in on PS4 where it looks a little rough compared to PC but still gets it's chilly apocalyptic New York vibe across. Game is fun. Gunplay isn't as good as destiny but still way more fun than an isometric clicker like Diablo. It's a good cover shooter, and the continuous world/city and little side missions really do a good job of making it feel like a batshit insane Clancy novel.

Put's Destiny to shame in terms of writing and amount of content even if it cannot compete in encounter, level and enemy design (Partially this is because of the setting), with some funny characters and cool fights. Only some of the later missions are any fun/memorable and not all the in-world busy work is great, but as I ramp up gear and do harder difficulties I'm enjoying it more.

This is vanilla without expansions. I'm tempted to buy one or two if they go on special or if the workmate keeps playing.
 
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News Comments > Destiny 2 Open Beta
48. Re: Destiny 2 Open Beta Aug 30, 2017, 05:59 Numinar
 
I didn't try this as it's all content I would rather enjoy once it's done and progression is saved, but they will get my money after I get back from vacation. Destiny is my jam bigtime.

Thought it would get a better reception from you lot but the complaints seem reasonable, (Except the guy who uninstalled Titanfall 2, that campaign GOES places! Stick with it!) It is exactly what it looks like, though is better without the scripted mission stuff (As D1 and Halo were before it). The opening mission is probably never meant to be replayed.

I bounced hard off of Warframe, Borderlands and Diablo 3 but cannot get enough Destiny. Probably hundreds of hours on just the vanilla game and first few expansions, with some unique guns burned into my mind from the hundreds of thousands of virtual, satisfying rounds I dumped out of them. It just feels so great as a sessionable co-op game and was even great for Solo, running harder variations of awesome missions over and over again because shooting space jerks in a Bungie game or cruising about their pulp novel sci fi landscape paintings never seems to get old for me.

Will hold out for PC release unless console mates seem into it enough for it to be worth getting on PS4 as well (I wouldn't take much convincing to be honest, I had so much fun with the last release I feel like I owe activision hundreds of dollars). Any AU/SEA blues posters that get the taste for the D hit me up end of October. Space jerks need murdering by the tens of thousands.
 
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News Comments > Crusader Kings II: Jade Dragon Announced
4. Re: Crusader Kings II: Jade Dragon Announced Aug 25, 2017, 09:16 Numinar
 
What's the problem? Game was great at release/vanilla. DLC always optional. Engine and game improvements from development rolled into free regular patches for a 5.5 year old game and DLC for a greatful and dedicated fanbase. Non-latest DLC discounted heavily and often. Ok the music, portraits and sprite extras should be rolled into the main DLC, that did suck. But the early DLC I got was amazing and high value.

My only whinge here is that they didn't make China and e/se Asia playable and on map. So close to being earth simulator 750-1450 AD. So close and NOW they decide they have to abstract it? Understandable given china was on a whole other level for this period and the amount of work involved to do it properly but still, my entitlement has needs!
 
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News Comments > Age of Empires 4 and More Definitive Editions Announced
7. Re: Age of Empires 4 and More Definitive Editions Announced Aug 21, 2017, 19:54 Numinar
 
CJ_Parker wrote on Aug 21, 2017, 19:30:
Kajetan wrote on Aug 21, 2017, 19:03:
Probably only via Windows Store ...

Yep. At least at first and therefore zero fucks given for now.

It's also scary when they explicitly promote the most basic of features like being able to select idle villagers. Who are they trying to impress with that sort of crap? Console peasants?

I'll check this out when (or if) it releases on other platforms than the Win store and sells for less than $10. For now: Yawn. Next.

Those basic features were for AOE1 definitive edition. Not the clearest they could have been and I don't know if that presser was a mistake or intentional and misguided troll/joke as pretty easy to mix those up.

And those basic features are awesome. Some of these remakes of early RTS (Cossacks 3, SC2, AOEHD) barely have the features their sequels/expansions had and it can be pretty rough.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Aug 20, 2017, 04:30 Numinar
 
Typical! The POS Motherflippin' Mousetrap game let down everyone in that domino setup the same way it let down all of us in childhood.

They must have half-expected it since there was a bypass that made it's failure irrelevant.

 
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News Comments > Out of the Blue
27. Re: Out of the Blue Aug 18, 2017, 07:22 Numinar
 
Although I'm sure sports has lots of great benefits all I seem to hear from it's adherents is how various parts of their body start failing 20-30 years before they should.

I on the other hand almost had a cardiac arrest during and after winning my first Squad Chicken Dinner earlier this evening where I didn't die before the end so maybe excruciating back injuries and geriatric joints are better than death at 38 so there is that I guess.
 
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News Comments > Evening Metaverse
6. Re: Evening Legal Briefs Aug 18, 2017, 06:44 Numinar
 
LiTh wrote on Aug 18, 2017, 06:17:
eRe4s3r wrote on Aug 17, 2017, 22:49:
RedEye9 wrote on Aug 17, 2017, 21:35:
Are the ruskies just now remembering WW2?

You mean the part where they allied with the Nazi's and invaded Poland?

Its amazing how many people (especially Russians and Republicans) that gloss over this fact.

Same with the US. Both the USSR and US can lay claim to doing the heavy lifting while saving the free world and all that but they waited 18+ months until taking their respective hits before they thought maybe Fascist domination wasn't a good thing. (And benefited through arms sales and other business not to mention Joe and Addy's non aggression pact in the meantime).
 
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News Comments > Total War: WARHAMMER II Race Revealed
4. Re: Total War: WARHAMMER II Race Revealed Aug 18, 2017, 02:25 Numinar
 
Would love a co-op campaign (Maybe for the smaller, more focused scenarios), or did that get added already? It's a great game. Will get the second part eventually but I still have hundreds of hours of content and DLC I'll eventually buy first.

I don't know why these strategy games don't do co-op like Myth:The Fallen Lords, where you can have however many people join your game and you hand off a unit or two to each player to command. Seems like it would be low-overheard since the game already has comp stomping functionality in the one-off scenarios/maps.

 
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News Comments > Underworld Ascendant Publishing Deal
1. Re: Underworld Ascendant Publishing Deal Aug 18, 2017, 02:19 Numinar
 
I refuse to get my hopes up but will keep an eye out. UU is one of those games the successors, spiritual or otherwise never quite matched. The first game I remember that generated stories that competed with the pen and paper adventures of my youth (I know the rogue-likes did this too but I wasn't exposed to them until later), fighting in the darkness, jumping across chasms, falling three levels down the dungeon in water then drowning while being attacked by a weird kraken thing because you had full plate on. Epic.  
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News Comments > StarCraft Remastered Released
9. Re: StarCraft Remastered Released Aug 15, 2017, 04:55 Numinar
 
jdreyer wrote on Aug 15, 2017, 04:37:
Numinar wrote on Aug 15, 2017, 04:10:
Last of the great SP campaigns. Great game.

Always and remain more of a Total Annihilation guy, but in some ways that didn't age as well (it definitely didn't run as well on affordable hardware back then!). The zoomed in restricted view of Starcraft and functional but minimalist UI seemed kind of backwards even at release but in my old age I begrudgingly admit that there is a case that that was part of it's charm and polish has a quality all of it's own.

edit: Probably put Rise of Nations above this as well but even if it's campaign had more mental meat, good dumb sci-fi cowboy adventures never get old.

SupCom: Forged Alliance is the ultimate Total Annihilation distillation, but you probably already knew that.

And Forged Alliance Forever is it's prophet. The lack of 'Supers" in TA made for some wonderful, WWI style 6 hour stalemates on thinner maps though which I'll never forget. Some of those community maps are lost to history though sadly.
 
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News Comments > StarCraft Remastered Released
7. Re: StarCraft Remastered Released Aug 15, 2017, 04:10 Numinar
 
Last of the great SP campaigns. Great game.

Always and remain more of a Total Annihilation guy, but in some ways that didn't age as well (it definitely didn't run as well on affordable hardware back then!). The zoomed in restricted view of Starcraft and functional but minimalist UI seemed kind of backwards even at release but in my old age I begrudgingly admit that there is a case that that was part of it's charm and polish has a quality all of it's own.

edit: Probably put Rise of Nations above this as well but even if it's campaign had more mental meat, good dumb sci-fi cowboy adventures never get old.
 
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News Comments > No Man's Sky Patch This Week
18. Re: No Man's Sky Patch This Week Aug 14, 2017, 03:32 Numinar
 
Mr. Tact wrote on Aug 12, 2017, 00:24:
I need to get back to Elite Dangerous at some point..

However, truthfully, I'm not looking forward to
1) setting up the HOTAS again -- not especially difficult just kind of annoying
2) relearning the flight controls and activities such as docking/landing again

Being a lazy bum is a such tough life...

Elite is easy to fly, you really only need to set up a coolie hat and throttle to support 6DOF like descent, and pedals for yaw if you don't have a 20yo Sidewinder that twists. You could also set yaw to the stick itself like I think wing commander did but Elite ships usually prefer roll before turn.

Plus remember that 'insert' lowers landing gear (Be careful, I think one of the buttons near it drops your cargo and another closes your heat vents so you cook!)

The only thing hard about landing in the little baby ships you start in is forgetting to get clearance from traffic control and you through the mail slot and get hit with a fine for trespassing and lasers for ignoring that. I set the modifier that lets you bring up the HUD to do this and all the other things to one of my very few buttons on my ancient plastic artifact from the golden age of Microsoft's hardware labs.

I love Elite. It's more than Euro Space Truck Simulator... but also it's mostly that. It's much drier than NMS, with it's massive, mostly empty quasi accurate galaxy of ice giants and barren space bodies and lack of Spore creatures some systems/vistas are absolutely stunning.
 
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News Comments > Steam Top 10
26. Re: Steam Top 10 Aug 14, 2017, 03:18 Numinar
 
jdreyer wrote on Aug 14, 2017, 00:23:
Retired wrote on Aug 13, 2017, 23:51:
The answer to everything is 1 streamer - one toxic fuck that ruins it for everyone. Ninja. A crying bitch that is the reason why gamers are looked at the way they are.

Every time he dies, he reports the person for cheating.

Exactly. Streamers are attention-seeking, egotistical grifters. The decision to stream should not require any special activity on the developer's end. It reeks of special treatment.

They do it because those voices count more than ours in terms of sales and engagement. Most pubs cannot afford to actually pay someone to stream their game, though crowd-sourcing it has issues because you cannot fire them when they turn out to be white supremacists or whatever.

And there is a huge market for it. We will buy a game like PUBG due to word of mouth and maybe watching some trusted youtubers (The kind that don't scream or seem like frustrated acting school drop outs) but most kids I know only have youtube and wont be able to afford a decent PC until they leave home. Streamers let them be a part of our sometimes awesome culture.
 
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News Comments > No Man's Sky Patched
26. Re: No Man's Sky Patched Aug 13, 2017, 05:05 Numinar
 
jdreyer wrote on Aug 13, 2017, 04:49:
Numinar wrote on Aug 13, 2017, 04:06:
Asmodai wrote on Aug 11, 2017, 21:02:
Wonder if it's possible to crash your ship yet, or are you still protected by the invisible "pull up and fly straight" bumper system?

To be fair, it's possible in our lifetimes our aircraft will do the same thing. Fly-by-wire has kept aircraft inside their envelopes for decades already, and cruise missiles have terrain avoidance.

The bigger question is, "Is auto landing and terrain avoidance fun?"

The answer is "No."

This is true. However as much as I love the stress of realistic re-entry, controlled descent and landing (Kerbal is my favorite game of all time) doing this from relativistic/science fiction speeds as in NMS, SC and Elite requires quite a lot of abstraction and hand holding to be 'fun' as it is. What's a little bit of terrain avoidance at the end compared to all that? It's a valid design decision let down by the lack of other fun things do do after taking away anachronistic manual flight controls.
 
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News Comments > No Man's Sky Patched
24. Re: No Man's Sky Patched Aug 13, 2017, 04:06 Numinar
 
Asmodai wrote on Aug 11, 2017, 21:02:
Wonder if it's possible to crash your ship yet, or are you still protected by the invisible "pull up and fly straight" bumper system?

To be fair, it's possible in our lifetimes our aircraft will do the same thing. Fly-by-wire has kept aircraft inside their envelopes for decades already, and cruise missiles have terrain avoidance.
 
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804 Comments. 41 pages. Viewing page 5.
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