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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 920 (Graduate)
User ID 24402
User comment history
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News Comments > Play This War of Mine for Free
4. Re: Play This War of Mine for Free Apr 4, 2018, 23:04 Numinar
Acleacius wrote on Apr 4, 2018, 09:07:
I liked TWoM but hate the fact they call the player a murderer if you kill the invaders (pillagers, rapists and murderers by day) at night. You can stop a rape, you can kill snipers murdering innocents but go to their base and kill them? Well your a murderer. No thanks FU!

All killing is murder. Try not to take it so hard. Itís certainly the kind of thing that you would need a jury to acquit you of and since itís a war zone with a non functioning justice system you are going to have to wear it for a while.

I found the game made me too uncomfortable, in a similar way to papers please, to get hooked on it. But I think that is entirely the point. If you are ever in a situation where you are justifying killing people in their sleep/at their homes then good. You should feel uncomfortable, even if intellectually you know they are child murdering rapists.

Unrepentant justified killing is the root of massacres and war crimes.
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News Comments > Play This War of Mine for Free
2. Re: Play This War of Mine for Free Apr 4, 2018, 04:11 Numinar
I love the idea of Dwarf Fortress, but all it's visually bearable heirs never bite with me. This, Rimworld, Oxygen not included. All seem super well made with nice UI and graphics but the AI is so fucking stupid it takes me out of it. Character flaws are awesome but when they cannot make simple decisions on their own it makes me rage quit.  
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News Comments > Steam Top 10
19. Re: Steam Top 10 Apr 2, 2018, 07:36 Numinar
warmbluelasers wrote on Apr 1, 2018, 20:58:
Jerykk wrote on Apr 1, 2018, 19:13:
The only thing I dislike about FC5 are the actual skills/abilities/passives that you unlock. Most of them just aren't very interesting. Many just increase your ammo capacity or make some minor changes to weapon handling. Those should be weapon upgrades, not things you spend skill points on. AC:O had a similar issue. It seems that Ubisoft just isn't very good at making interesting skill trees.

I agree. I think they're comfortable with keeping mass-market appeal with bland perks. I do miss my Owl/Drone from Primal/Wildlands though.

It's a difficult balancing act, and AC:O which I love played it very safe and it sounds like FC5 did as well. But I think the idea is don't hide the best traversal and fun gameplay mechanics behind hours of grinding. That said games have done this well in the past, but it's not trivial.

AC:O kind of walked back the initial approach of having set levels for areas and enemies in later patches because everyone was over-leveling it (But you also don't want to force people to do sidequests). Previous AC games have jumped around from zelda style gear progression, RPG lite stuff and just giving you the full toolset from the get go with maybe some weapons to buy as you go. Witcher 3 was better for this stuff but that was also their 3rd attempt at that style of loot and progression, or 5th if you take into account the re-balance stuff the first two Witcher games got.

Now Steamworld Dig 2, that game gets progression right! Without making the gameplay before the upgrades suck you feel like a digging jetpacking god by the end. But it's been a while since I've seen it done super well in a big AAA game. Maybe Saints Row 4 with the traversal Stuff, or Far Cry 3.

Really liking not have to worry about that shit in Sea of Thieves, and to an extent Breath of the Wild, but a nice power climb fantasy is fun as well.

I wish some of these backseat game designers would start making/modding games and get into these big studios and do it perfectly like they make out they could.
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News Comments > Factorio Price Boost Next Month
19. Re: Factorio Price Boost Next Month Apr 1, 2018, 04:19 Numinar
Mr. Tact wrote on Mar 31, 2018, 20:16:
Numinar wrote on Mar 31, 2018, 19:30:
But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. Iím all about that rail world preset and variants of it which neuters the critters somewhat.

In the end game, when power is a total non-issue due to you having either nuclear power or large fields of solar panels and you have sufficiently researched your laser upgrades it is just a matter of taking the time to setup the defenses.

I have a map which traveling east to west takes a Locomotive without cargo cars and using rocket fuel a five full minutes to cross on a nearly straight path, some minor kinks but nothing worth mentioning. The map is at least as tall as it wide. And I have that entire area walled off and covered with enough laser turrets that I rarely even see damage alerts. And even when I do, I tend to ignore it since I have the entire wall covered with roboport construction zones. Each roboport having 25 robots, walls, lasers, power poles, and 100 repair packs. It has been literally 100s of hours of game play since the last time something was actually destroyed.

That is next level madness. Love it but I've never developed the skills or maybe stayed on a map long enough to get to that stage. I usually rocket and then start again!
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News Comments > Factorio Price Boost Next Month
15. Re: Factorio Price Boost Next Month Mar 31, 2018, 19:30 Numinar
Mr. Tact wrote on Mar 31, 2018, 17:29:
Personally, I've played long games both with and without enemies. Go with whichever option sounds better to you. If you do play with them, I suggest configuring the game with a large starting area to give you some breathing room at the start of the game. Don't delay your turret research too long...

There is also a toggle to stop them re-colonising areas you have cleared, or at least a preset that does this. Push them back far enough from your base and they wonít attack/evolve much at all.

I like the game without but it feels pretty epic when you go full trump and wall off a continent with 200 turrets and 3 square deep concrete. But they eventually get REAL nasty, and almost act like a timer as the big fuckers will soak up lasers and bullets for days. Setting that wall up with trains that resupply repair and rearming robots might make it maintenance free in terms of your time (the most precious of resources) but as with resource and water distribution funding those just right settings for your preferred style can be a challenge. Iím all about that rail world preset and variants of it which neuters the critters somewhat.
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News Comments > Factorio Price Boost Next Month
4. Re: Factorio Price Boost Next Month Mar 31, 2018, 01:07 Numinar
jdreyer wrote on Mar 31, 2018, 01:01:
I'm Factorio-curious, but not at $20. Sounds like I'll miss this one, like RimWorld.

I feel like I wasted $20 on Rimworld after getting caught up in the hype on this very board.

Factorio is something very, very different. I would even say better but that is a little unfair, I'm sure some people have 200 hours on Rimworld and love it like I love Factorio. It's worth an hour or two of your labour for sure. I guess if you are earning developing world wages it might not be worth it. It's cheaper than a bottle of cheap scotch in my part of the world and a lot more fun.
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News Comments > Factorio Price Boost Next Month
3. Re: Factorio Price Boost Next Month Mar 31, 2018, 01:04 Numinar
Mr. Tact wrote on Mar 30, 2018, 21:40:
Factorio might technically be an "Early Access" game, but in reality it has been a great, playable game for two years at least, and probably longer. I spent 800+ hours on the base game before even trying any of the extensive mods supported by the large and active community.

Yeah the core of the game has been worth putting hundreds of hours into since ancient times. Everything since has been gravy.

I love untangling peoples crappy train systems on online servers. It's good fun working out how the robot trains think and what kind of shit fucks them up and getting the signals all set nice.

It's worth ten times that price, and the devs are very good at keeping each release stable and optimised. But everyone should get it at 20 if they think there is even a small chance you will like it.
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News Comments > Sea of Thieves Selling Like Bandits
11. Re: Sea of Thieves Selling Like Bandits Mar 29, 2018, 04:41 Numinar
Dash wrote on Mar 29, 2018, 04:17:
jdreyer wrote on Mar 29, 2018, 00:59:
NMS turned out pretty well in the end, so maybe there's hope?

But look how much backlash and BS it had to go through to get to that point, from what was initially promised.

The problem isn't the devs. It's the suits at the Publisher who want it now now now.

Personally, I'm perfectly fine with a game getting delayed a few months to have it be an enjoyable experience. If NMS was pushed back an additional 6 months, woulda been ok with that. If SoT was pushed back so they could have added.. you know... content and more than a pretty pirate-themed sandbox, I'd be fine with that too.

Conversely, I flipped a lid when the System Shock reboot was pushed back, but more because that kickstarter decided to go off in its own direction..

Point is, they need to stop rushing these games out. Either throw more people at it if you're that deadset on a deadline, or push it back a quarter or two. There's more than enough games out, and pushing out a pretty piece of garbage is only going to raise the ire against you in the end.

Every delay costs money. Devs need to eat and pay rent, even if their pride in the project drives them to do untold hours of unpaid overtime. It's all well and good hating on publishers and there are plenty of reasons to, but when devs go back for their second or third extra money/time request I'm sure the people who guarantee the bank-loan or will have to show some kind of revenue in their performance review probably have good reason to get cynical and demand the developers stick to a date they promised which is still often months/years after the original target.

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News Comments > Sea of Thieves Selling Like Bandits
9. Re: Sea of Thieves Selling Like Bandits Mar 29, 2018, 02:28 Numinar
I'm still loving it! But it can take multiple attempts to find a decent crew that uses mics and are not idiots. Once you find one you are set for hours of hijinks though.

Also the games do not always fill up properly. One game might have ships all over the place to tangle with, make friends with or sink. And other times you wont see another sail for hours. Beta didn't have this issue (At least on the days I played) and it needs to get better as the game needs the tension of high seas PvP to give the often banal quests some decent context.
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News Comments > PC Building Simulator Early Access
4. Re: PC Building Simulator Early Access Mar 28, 2018, 04:24 Numinar
Drop screw, spill beer and short out something on the MB but it still works but you are forever worried that any crashing is related.

Or go way back, and tell your mate to put his CRT to the highest refresh possible because it's better then it blows up and smells like burnt fish.

So much fun!

I got my last PC built from parts I chose and I didn't open it for 2 years. I can see inside and there was no dust so didn't feel the need. Thing just wont quit. I'll wait till I start getting subpar frames and think about OC and screwing around then. Friends make fun of me for wasting all that money on cooling but they don't understand, this is Australia! it needs to warm the house in winter and not melt in summer. Very important.
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News Comments > Into the Black
5. Re: Into the Black Mar 28, 2018, 00:49 Numinar
The nearest decent Gyoza place is 1.5 hours away in the middle of a shitty city with shitty parking.

This post has made it super tempting. 4x6 gyoza and a few litres of Asahi would make for an awesome Wednesday afternoon.
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News Comments > Morning Metaverse
13. Re: Morning Metaverse Mar 27, 2018, 05:11 Numinar
Bard wrote on Mar 26, 2018, 11:10:
There's really one thing I want to know.

What was the disinformation?

Should be easy enough to supply the actual posts - because in my experience Russia has been publicising information from Wikileaks documentation - which has a 100% correct 100% of the time track record - through things like RT.

I'd like to know if we're seeing those sort of things - which would be rightly dubbed information, or if we're seeing nonsense - which would be disinformation.

Right now I've been seeing all sorts of claims, but I've yet to see examples of the actual posts.

I sure HAVE seen misinformation during the election - but from a PR company Hillary's camp hired that did a very poor job covering their tracks (buying up lapsed domains, failing to successfully anonymise the domain transfers, creating junk fed clickbait sites, then publicising attack stuff against Trump that was literally fake news that somehow got trended in Facebook despite Alexa showing the sites had zero traffic...)

Latest Sam Harris interview is with Christian Picciolini, a former neo-nazi that helps families who fear their kid will be the next Dylann Roof. Worked with one girl who was radicalized by by a Russian pretending to be a US citizen, tracked him down, worked out what fancy St Petersburg University he went to and when he joined the FSB (He got sloppy and used a username connected to his former life). He gave this info to the FBI before the election but joked they were all too busy reading Hillary's emails. This kind of thing, at a large scale, is what the Russian investigation has uncovered among other forms of misinfo and hyperbole to arc up a willing audience.

It's not that we should trust the CIA or FBI without question, they are propblematic organisations with a lot of blood on their hands (Coups, kill lists, terrorism, agent provocateurs, wars and suppression of activists etc) but not everyone there is evil and not every report is written with an agenda. Just as RT doesn't have to lie, but be selective like Brietbart, the alphabet agencies do not have to make up anything about Russia.

Their shadow war doctrine is real and being used everywhere. Trolls are cheap and the damage they do is substantial, if hard to quantify. It's a shitty country with a shitty economy considering it's inherited the lions share of one of the worlds greatest land empires, with untold wealth and arable land there for exploitation if it wasn't such an autocratic shithole. Supporting Antifa, alt-right and other extreme causes is a cheap way to get a few shots in on their betters and make our Democracies appear as full of shit as theirs without starting a war that they would lose badly or destroy the world in the process. A good way to keep the Russian populous compliant is to paint the beacons of democracy as fractured, poverty ridden and on the verge of a civil war. Gets everybody onboard the whole captured state train and fucking like it.

That said giving them sanctions for it is a bit rich when every other country does it in one form or another, even if you grant that the excesses of the Cold war and the actions of our Cuban loyalist proxies are a thing of the past. We can at least say it's been a while since the west has shot down an airliner or annexed chunks of their neighbors. But the ongoing foreign adventurism, despite it's 0% chance of creating the loyal puppet states it intended and doing a good job of erasing whatever advantage in capital we have certainly cedes the moral high-ground to classic amoral strongmen like Putin.
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News Comments > Star Control Wars
6. Re: Star Control Wars Mar 23, 2018, 01:05 Numinar
Gas Bandit wrote on Mar 22, 2018, 18:30:
Stardock kinda acting sketchy about all this, but on the other hand, I remember that Paul and Fred straight up disappeared on Accolade back during Star Control 2 development, and Accolade had to hire a PI to frickin track them down, eventually finding them in Alaska, where they apparently finished the game in ways that were way different than what was in the manual.

So... it's also not hard for me to believe that Paul and Fred are spazztastic tinfoil-hat batshit crazy unmedicated psychos on an insane rant parade.

If they are insane then good. Makes for amazing games! Like Fez!

If I was a lawyer for either side I would try and paint my client as the Kzer-Za, and opponents as the Kohr-Ah. Killmonger might see genocide as preferable to slavery but I don't think most jury's would.
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News Comments > Sea of Thieves Content Plans
14. Re: Sea of Thieves Content Plans Mar 23, 2018, 00:59 Numinar
I'm loving it but I'm cycling between in and Vermintide, which has all that lovely so called 'content' in it that I sometimes want a break from.

The prices for cosmetics and the lack of variety are disappointing. Maybe as I rank up the quests will pay out more but so far it will take me a few nights just to get a decent fucking hat.

Friends and rivals are hard to recognize as other ships at sea all have white sails, and later on if they grind enough there is still only half a dozen or so choices. Black flag's ship customization was better than this.

That said I am so glad this thing exists. It scratches that Elite Dangerous/Euro Truck Simulator itch. But with really good co-op. I plan on getting an XBOXS with this next time they go cheap on amazon/ebay so I can sail around the Sea of Theives with my daughter, introduce her to random internet friends and see how she reacts to people screaming FUCK YOUR MOTHERS at her. For now we have to take turns which is not quite as fun.

Got in a chase the other night and our prey shouted "Screw you buddy!" repeatedly at us in a Chinese accent whenever we got close enough. Of course being the shitty hack that I am, I went full south park right back at them and the crew of randos I got was totally down with our shenanigans, at least till we ran out of planks and cannonballs and turned tail.

As with most my favorite games, the criticisms are valid but not deal breakers for some reason. I really don't want to do those chicken hunting merchant quests. The beta had some cool simple-clue following quests which seemed promising, multi island and competitive versions of them would be great, Race to the treasure! Style, the game might even be doing that with the quest gen but it's hard to tell, certainly less action in the release game than the betas. Not sure why, but with my brief experience working on online games the bottlenecks that occur at scale are not foreseeable and have nothing to do with how many server resources you have. I hope they work it out.
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News Comments > Metro Exodus Ray Tracing Support Plans
13. Re: Metro Exodus Ray Tracing Support Plans Mar 22, 2018, 05:20 Numinar
Wallshadows wrote on Mar 21, 2018, 20:54:
It wouldn't be a Metro title without obscene specifications.

Disagree. Those first games could run fine on modest hardware if you turned down some settings, especially Last Light. 4A are just graphics nuts enough to future proof their games with options that go to 11 so your PC 4 years from now will have something to do. Not super friendly to consumers that max everything out and not realise what that means (Chernobyl esque PC meltdowns appropriately enough!)

Just because they are doing some dark magic with ray-tracing wont make the game less optimized in DX11/12/OpenGL or whatever they let you use for it. Like most our precious PC games, the need for them to work on consoles keeps them honest (Witcher 3 and GTA being prime examples).

People whinge about not being able to get 100FPS with 4x FSAA but things are so much better now than they used to be. Good old Origin would release games that wouldn't run on mere mortals PC's all the time and I at least enjoyed most of them years and upgrades after the fact because of it.

Total Annihilation would have memory requirements next to their maps. Was so excited to finally try those 64 meg of ram ones! What a nightmare.
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News Comments > Sea of Thieves Fix Plans
4. Re: Sea of Thieves Fix Plans Mar 22, 2018, 05:12 Numinar
It sounds like I'm the only guy on earth that likes this game but I cannot get on! First issue with it since a few hours after launch. I'll try to join someone in progress, I added about 20 people to my list when drinking, er, roll-playing the other night.  
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News Comments > Sea of Thieves Sets Sail
46. Re: Sea of Thieves Sets Sail Mar 22, 2018, 03:43 Numinar
HorrorScope wrote on Mar 21, 2018, 11:15:
Ozmodan wrote on Mar 21, 2018, 10:20:
Been playing the game and it is definitely worth the $60 IMO. How many games are? I think the PS4 people are eating their heart out!

No way compared to the games I play, which have a lot more content for a lot less.

Content maybe, but there is a sheer joy to the act of playing some games that make it worthwhile for some people. I've also got hundreds of hours out of $20 (or less) games like Factorio, Kerbal, Eurotruck, PUBG, Men of War Assault Squad etc. This is something different and I think valuable. But maybe I am alone in having a Sea of Thieves shaped hole in my game collection.

Probably should have been half the price though, few MP only games get away with that price tag. I already got my moneys worth out of my Beta sessions and the first few days off this and I still didn't buy it, the Gamepass deal will let me effectively demo it.

Getting matched with lame crews sucks but easy enough to work that out and try again, found a few good groups of randos and had a whale of a time.

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News Comments > Sea of Thieves Sets Sail
6. Re: Sea of Thieves Sets Sail Mar 20, 2018, 10:38 Numinar
I'm digging it. I sailed with random people who I will never meet again but will love deeply till I die, sank a few, ran a lot, sold some chickens to KFC and chased Canadians into a storm, exiting to find another galleon and a three way fight that depleted all our supplies before we got away.

It's free to try with the game-pass trick. Win 10 is fine, the windows store is usable. It's no steam/gog but what is hey?

I see why so many are bouncing off it, but god damned if you are wired like some of us it will grab you by the balls and keep you up 2 hours past sensible grownup sleep time for days.

Being MP only probably should have been half the price, though I wonder if full price is the only way to be taken seriously in GameStop. Again, get game pass free trial and cancel in 13 days if you think it's not worth it. Easy. Or pay ten bucks a month for a month or two or nine.
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News Comments > Evening Interviews
4. Re: Evening Interviews Mar 20, 2018, 05:56 Numinar
Jokes aside, I hope my old Koch buddies make out ok. "We will invest" sounds ok but these things often end in layoffs, not opportunities.  
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News Comments > Epic Releases $12M Worth of Paragon Content
10. Re: Epic Releases $12M Worth of Paragon Content Mar 20, 2018, 05:48 Numinar
It's worth $0 now, although the goodwill and boost to UE4 amateur devs might be worth it, and if so they deserve it. A lot of this shit gets lost in normal, day to day operations like the OG lunar landing films, or almost every other games assets through neglect. Double Fine got lucky that Lucasarts had inherited the archival practices of it's parent.

How many engineers got their teeth wet on released ID game sources? It's probably paid for itself many times over. Pubs should not be so scared and keep things proprietary, releasing moderately old code (Say, 5 years old) wouldn't give away any secret magic sauce but will result in way better job candidates for Assassins Creed 13 or whatever. Industry needs more of that. It's a lot harder now with all the middle ware that makes independent development possible but you can't complain about lack of talent when you don't show anyone how the sausage is made.
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