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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 806 (Graduate)
User ID 24402
User comment history
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News Comments > Dead Island 2 Collector's Edition Survey
6. Re: Dead Island 2 Collector's Edition Survey Jul 10, 2014, 06:12 Numinar
Beer Cooler guys, get it together. This is one of those many choices, only one real candidate ballots.  
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News Comments > Out of the Blue
11. Re: Out of the Blue Jul 8, 2014, 13:45 Numinar
I play Payday mostly in PUGS, because my friends already have crews or don't play often enough.

One of the few games that this works for, although I can go for hours without a decent payday I always have fun trying. Monaco is the other game that crap teammates are also not the end of the world for. The incompetence and unpredictability of strangers works into the whole heist movie/dynamic gameplay vibe (And sometimes you will get matched with tripple prestige gods who will show you how it's done/earn you a million bucks and a few levels XP from a single mission).

I think I spent the first 10 hours watching the street, running bags and hiding bodies for better players. Never stopped being satisfying though. Game has barely enough geometry to keep a linear shooter going for an hour, but no map ever plays the same way twice with rooms, vaults, cameras, patrols, loot all randomized.

Anyone who thinks this is L4D is kind of right, for the gunfight missions/when things go bad. Most missions allow for full, or benefit from partial, stealth and planning. The turkey shoot happens as a form of punishment, to slow you down and stop you from winning.

Someone will invariably fuck up a stealth mission and it's hilarious, but it feels like a really good anti-SWAT4 procedural. When you do play with friends, trying to come to a consensus on what risks to take when you are half dead, out of ammo and under fire is brilliant, as is on the spot planning for a series of guards, cameras and security room positions you were not expecting.

This is up there with Gears of War 2 Horde and OFP/ARMA123 as my favorite co-op game ever. I recommend without reservation.

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News Comments > Sunday Consolidation
1. Re: Sunday Consolidation Jul 6, 2014, 12:39 Numinar
Oooooh... was worried they had thrown Kieth "The Arbiter" David under the bus after Halo 3...

Such a cool character. Commits genocide on billions of humans then becomes our greatest ally helping save us from the edge of extinction.
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News Comments > Saturday Safety Dance
16. Re: Saturday Safety Dance Jul 6, 2014, 11:12 Numinar
I love that every minute I spend reading about TOR or lurking on wingnut conspiracy websites is wasting American dollars.

Nothing against you guys, cultural output is second to none. Love it. But as the dominant economy on the planet I need to do my bit to bring you down a peg!

UED, UFO, ISIS, Don't tread on me! etc.

There. Gotta keep 'em busy!
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News Comments > Divinity: Original Sin Sells Like the Devil
39. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 07:51 Numinar
Big thumbs up from me. As with most games I comment on, probably because I don't buy the crappy ones.

The world isn't as interesting to me as those old Forgotten Realms ones were, but the combat is if anything MORE traditional DnD with initiative based sequential order than the infinity games were. Really feels like a PnP game with the discussions about strategy, move by move. So good.

Cannot play single player after many hours in co-op, but it might still be good if you haven't tasted the collaborative mode (And maybe easier!). Been stuck many times until managing to solve a puzzle for certain gear or worked out a new way to approach an encounter using certain counters/order of battle/environmental elements to defeat mobs that seem impossible at first.

Feels a little linear, as in, go anwhere you want but get your ass handed to you if you have not levels/attuned right. Most fights feel like a boss fight which is a-ok with me.

Of course, full understanding of the character creation, skill system, enemy types and available party members that will exist throughout the game will probably allow for optimum builds but for now I am really enjoying the challenge and ignorance of working it out for ourselves with the hand we were dealt. (Under-specialised at character creation I think, which should alleviate itself as we level). As it is one cool sword or spell changes everything and it's really hard to log out of once you get momentum.

Stayed up till 3.30am doing co-op last night, good stuff!
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News Comments > Underworld Ascension Announced
8. Re: Underworld Ascension Announced Jul 1, 2014, 10:58 Numinar
Yeah. Not much too it yet, might get active on those forums!

Such an amazing title. Never really worked out the sequel though.

Could really see something with combat mechanics like chivalry or better thought out Dead Island doing this justice. Co-op would be nice as well.

I've got a bit of hope for Hellraid but I doubt that will have much in the way of exploration/utility magic/conversation trees/sense of wonderment.
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News Comments > Planetary Annihilation Early Access Spotted at Retail
4. Re: Planetary Annihilation Early Access Spotted at Retail Jun 30, 2014, 10:05 Numinar
Who cares if they sold it for 1 million?

No need to protect consumers who cannot do a simple cost benefit on an EA title.

I payed steam sale price for this at Xmas... seems alright. It's no TA/Supcom yet though (And maybe never). But they can sell it for whatever they want as long as they let everyone know it's a WIP.

I bet they got a small number of enthusiastic community testers as well, much better than a horde of impatient demanding backseat designers.

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News Comments > Saturday Consolidation
1. Re: Saturday Consolidation Jun 29, 2014, 08:52 Numinar
Good to know the voicework was not final, The Dink didn't bother me but that MP announcer was placeholder levels of bad.  
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jun 27, 2014, 09:04 Numinar
Ok, 40 is not plenty, that would make even me vomit... but 60 vertical for 16/9 is fine for people who don't sit 1m away from a monster telle. Stuff still ships with less then this?

Only examples I can think of are PS3 ports desperate to get a playable frame rate in comparison to their 360 version.
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jun 27, 2014, 04:00 Numinar
xXBatmanXx wrote on Jun 26, 2014, 18:24:
I just don't understand why consoles on a 60inch TV still have a FOV of 40. Can someone please explain this to me? Is it because they suck at processing and can't do 90 FOV?

The argument of sitting on the couch bla bla bla not near it bla bla bla doesn't fly. TVs are now far to large to accept that answer.

Because that is plenty for a 60" several meters away.

But agreed, they will get bigger, some people sit closer, and if it is a cross platform game they need to design it so that it works at up to 110. I do so balance issues though with wider FOV, so maybe locking it in isn't all bad.

Problem I've found in FPS is that it is trivial to increase FOV, but all your first person animations will be fucked up, bad, unless designed for it. That work is expensive, especially if the feedback doesn't come in till beta, it's just not going to happen. Dev's need to plan for it from the start.
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News Comments > Minecraft Passes 50M Units Sold
46. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 18:25 Numinar
Sometimes things are popular because they are good.

To me it evokes a kind of first person Dungeon Keeper. It may be lego, but lego with real dangers. Your shit can totally get blown up, and real consequences for mistakes in that you can lose valuable resources when you die if unable to make the corpse run in time.

Best server I've been on had the industrial mods installed. I hollowed out mountains for resources and built an open air temple invoking Phil Fishian ruins and mystery. Easily can loose days in it once I get in the mood. Will double dip on a split screen/console version once the young'n is a bit older.

Just wish someone would clone this fucker properly, with more persistancy, optimisations, emergent game systems and AI so we can have some kind of graphical multiplayer FPS Dwarf Fortress sim on the go.

But as it is, a unique-per-generation terrainscape with 9.3 million times the surface area of the earth, with it's own set or rules, mechanics, wonders and dangers would be enough for most children and some adults to be fascinated by for hours on end.
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News Comments > Out of the Blue
20. Re: Out of the Blue Jun 26, 2014, 15:12 Numinar
Streets of Munchen are very quiet given the win in the footy.... guess everyone considered it a formality.

I appreciate your enthusiasm for a bit of territorial creativity Cutter, It would be nice for the locals to win a modern war at least once in history, but the Bundeswehr barely has the manpower to invade a Chzech Beergarten these days.
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News Comments > Minecraft Passes 50M Units Sold
33. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 12:49 Numinar
descender wrote on Jun 26, 2014, 12:40:
You really can't compare the number of "active" steam accounts to the total number of "sold copies" of Minecraft. How many people bought Minecraft and said "oh, that's all this is?" and never ran it again?

You are correct. Dumb comparison. 2 different things, it was more to illustrate the scale of this monstrosity.

It's a game that will make a billion dollars if it hasn't already. A single. Game. Not a franchise, not a series spanning 10 years and 100 million in development costs over multiple titles.

Made by one guy, expanded and maintained by a few others, ported by a few handful more to every relevant platform.

You can almost hear the Activision executives crying at night, if you strain your ears...

Rarefied territory. Good work Hatty Hatttington Notch.
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News Comments > Minecraft Passes 50M Units Sold
30. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 12:12 Numinar
Minecraft is almost competing with Steam in terms of subscribers, and you need to pay to be registered as a Minecraft user, at least $5-$20 depending on platform and when you got in. How many of Steam's 75million+ users are F2P only/paid less than $10 on their account?

In the short term he might make more money if he put it there, but he is in a position where word of mouth/cultural momentum will fill his sails and get him to 100 million and higher eventually (Because despite it's age, the clones have not come close for some reason) without a middle man other than a handful of peeps he hired to run Mojang/program ports.

Why give 30% to Valve to help you sell stuff on the internet? Anyone can sell stuff on the internet whenever they want for a fraction of that kickback. Steam is good to get your name out there, sure, Minecraft does not need that.

P.S. Love Valve, Steam loads on boot. Notch does not need it.
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Jun 26, 2014, 10:50 Numinar

Guys, Towerfall is amazing. On a DS4 it's perfect. Make sure you get it!
Then you must source more DS4's and beer and friends to share with.

Got it full price on release, no regrets... wish Sony would send me stuff I didn't already buy on Steam months earlier though, not that they could have known.

Not quite as elegant as Samurai Gunn, and it takes a while longer before the OH SHIT THATS AWESOME feeling kicks in (Happens when you get the catch-arrow timing down) but feels a lot more dynamic with many more game modes and options to tweak. Plus co-op and SP modes that are really good.
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News Comments > Titanfall Patch Incoming
8. Re: Titanfall Patch Incoming Jun 26, 2014, 10:45 Numinar
I liked the match and a half I played before the 580 shat itself with the famous little green squares. Not worth clocking the voltage up (again) for just a free weekend.

But that matchmaking, shit... if you cannot get me in a game in 30 seconds on a free weekend what are you doing EA?

That said I am on a 50mb pipe, most people probably didn't manage to finish the 50GB DL until sometime after the free weekend ended.
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News Comments > Minecraft Passes 50M Units Sold
16. Re: Minecraft Passes 50M Units Sold Jun 26, 2014, 10:37 Numinar
SpectralMeat wrote on Jun 26, 2014, 10:17:
InBlack wrote on Jun 26, 2014, 10:14:
Its kind of sad to see that in the park though. Whats the point of going outside to play if they are basically still playing minecraft on their ipads or whatever?? Sigh...50 years from now kids wont even know what a tree looks like in real life, they will probably recognise one in a picture on their tablet of choice...
Some kids spend way too much time staring at the screens.

Depends what it's replacing. If it's replacing playing alone in your dank bedroom writing hateful crap into global chat then doing it socially (trash talk and all) is probably a good thing, much like LANS and couch gaming are healthier and more fun than playing alone over the internet drunk.

Moderate dose of vitamin D is also healthy, any way you get it. Depending on where this park is the air may be better or worse than what it is inside.

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News Comments > etc., etc.
1. Re: etc., etc. Jun 25, 2014, 19:08 Numinar
That was a (NSFW->) fucking good walkthrough.  
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News Comments > Hello Games "Would Like" to Bring No Man's Sky to PCs
38. Re: Hello Games Jun 25, 2014, 17:48 Numinar
The Half Elf wrote on Jun 25, 2014, 17:04:
Verno wrote on Jun 25, 2014, 16:04:
Minecraft on the consoles is arguably dumbed down anyway. It just hasn't affected the PC version so far which is the exception rather than the rule.

You mean the built in wiki to build things?

This is an improvement.

Unless you are telling me you preferred to find out all these for yourself, or think second screening/wiki reference is something that adds to a game. (I say in the middle of a Payday Addiction which is kind of similar, the wiki is constantly up on my phone, but at least there pre-mission research is thematic.)

Dumbed down is different to having an intuitive interface and game mechanics. I think some of the things console have bought to us (dynamic, mostly invisible HUDS, HOTAS controls and optimisations) are good. The handholdy, game playing itself mainstreamyness is bad, agreed.
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News Comments > Hello Games "Would Like" to Bring No Man's Sky to PCs
6. Re: Hello Games Jun 25, 2014, 10:39 Numinar
I'm with you guys, my Spore-detector is off the charts here. But they seem like stand up guys.

Though, if it never leaves PS4 but lives up to the hype... would it tempt you to go console? Or would you boycott on principle and deny yourself a watershed moment in gaming history?

I don't see how the PS4 could render it, let alone at an acceptable frame rate and resolution for VR/Morpheus though I hope I am wrong. Probably cannot justify the PC upgrade I need for it if it does come our way.
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806 Comments. 41 pages. Viewing page 23.
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