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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 1004 (Pro)
User ID 24402
User comment history
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News Comments > Chris Taylor Leaves Wargaming
1. Re: Chris Taylor Leaves Wargaming Nov 22, 2016, 21:29 Numinar
Was hoping Chris would bring the Wargaming money hat down on some new TA-style RTS. I think a WW1 variant of TA would be amazing, all my best TA games turned into insane hours-long stalemates full of daring attempts at breakthroughs. Nothing really beats TA, and nothing beat the slightly different but also awesome Forged Alliance. Nobody else has really come close. Hope he has a nice rest and comes back with some insanely stupid idea involving more units and scale than anyone thinks is possible and makes it with a UI that somehow works like he has before.  
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News Comments > Civilization VI Fall Update
10. Re: Civilization VI Fall Update Nov 19, 2016, 18:48 Numinar
SpectralMeat wrote on Nov 19, 2016, 07:19:
Numinar wrote on Nov 18, 2016, 21:31:
The game is ready before the narration ends in the largest map size
Oh wow, not for me.
What kind of CPU and video card do you have?
I am running an i5-2500k OC to 4.5 and 970GTX.
Looking at the CPU utilization it is only at 30% load.

From the menu screen to load into game it literally takes a couple of minutes.
It is a pretty late game I am loading in, nearly at the very end of my first play through but still the load time is ridiculously long.

6600k stock and 390x. I'll run a timer on the load next time I play but it seems fine for the first and only load you need to wait for in a session that lasts hours. If you are start-scumming could be a problem but there is no way to know how f'd you are until iron is revealed to be two screens away.
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News Comments > Overwatch Free Weekend
4. Re: Overwatch Free Weekend Nov 19, 2016, 08:48 Numinar
Seems great, a much cleaner exciting version of TF2, which I also love. And with the same kind of after-launch support Blizzard is famous for it seems like a great buy. Unfortunately I think I've blown my gaming budget for the next year in the last 4 weeks so I'll wait a bit longer despite sale.

D.VA seems like a good beginner hero, won my first and only 2 MP games with her. Not many abilities or weapon modes to worry about, just shoot/shield/fly/self destruct! The interplay of different character abilities is super fun, like an FPS fighting game combined with heroes of the storm. I can see why this was/is such a big deal. Good stuff. Valve better be careful, if they go F2P and start selling hats for this or make a horde/mann vs machine type mode they are in trouble.
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News Comments > Civilization VI Fall Update
2. Re: Civilization VI Fall Update Nov 18, 2016, 21:31 Numinar
I'm not sure if there was a difference in load time. But it's better than Civ 5 (No load before main menu). The game is ready before the narration ends in the largest map size game I just started and there are no load times in the game (Until late game with enemy moves causing issue).

Looks and runs great in DX12 on the 390x, but it was no slouch before. I love the art design in this, zooming in and checking out your little cow farms and wonder cities is awesome.
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News Comments > Genital Jousting Early Access
14. Re: Genital Jousting Early Access Nov 18, 2016, 04:47 Numinar
I tried to come up with a good cockblocking joke but it was harder than expected.  
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News Comments > Planet Coaster Released
8. Re: Planet Coaster Released Nov 18, 2016, 04:30 Numinar
Had a good feeling about this, as Frontier's RCT 3 was mindblowing, all the complexity and depth of the Chris Sawyer classics but in 3d and running well with a lot of it's own awesome ideas as well. Good to see they have outdone themselves with this one.

I'll get it later, I am snowed under in titles at the moment. I have so many new games I probably couldn't remember them all right now, BF1 and Skyrim SE seem to have their hooks into me so I can probably wait for a price drop, or more likely wait a few more months and then decide I want this at any price regardless.

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News Comments > Out of the Blue
24. Re: Zika Virus mosquito Nov 16, 2016, 03:41 Numinar
Creston wrote on Nov 15, 2016, 14:11:
Its days are numbered. There is a trial underway where they're going to release a bunch of genetically modified (male) mosquitoes into the wild. The only thing different about these is that they pass on a gene that makes its offspring sterile.

If proven successful, they'll release more of those, and within several generations that particular brand of mosquito will die off or at least be so diminished that its threat will mostly evaporate.

After that, they'll likely do the same for that little fucker in Africa that spreads Malaria.

That sounds awesome as long as that breed of Mosquito doesn't serve some kind of important ecological purpose we don't know about or interact in an important way with other creatures. Introducing species and diseases to control other species is a big thing here in Australia, and like that episode of Rick and Morty with the kronenburgs, the fixes usually turns out to make things worse in unforeseen ways.
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News Comments > etc., etc.
2. Re: etc., etc. Nov 13, 2016, 00:16 Numinar
I thought the new edition moved away from the miniature requirement? I have the starter kit and there is no mention of it. Seems like they realised hey cannot compete with video games on mechanics, tactics or chrome but have attempted to return to what it did best like in the 2e days of my youth, but with much sharper rules and less silly tables. Might keep an eye out and grab the base handbooks.  
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News Comments > Ashes of the Singularity: Escalation Released
5. Re: Ashes of the Singularity: Escalation Released Nov 11, 2016, 01:28 Numinar
mag wrote on Nov 10, 2016, 23:47:
Anyone tried this out yet, though?

Ashes in the beta was... underwhelming. But there was an inkling of promise.

It looks and runs marvelously but the units and game-play just don't have the character of TA/Supcom. Hovering is boring, even if it probably does make more sense in an energy rich future. We want walkers/tracked vehicles! And the strategic/resource layout which worked so well for sins feels kind of lame on a terrestrial RTS.

A new sins game would be something. Sins is still amazing as is but a good 64 bit DX12/Vulkan engined sequel would be magnificent.
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Nov 11, 2016, 01:24 Numinar
Yay Skate 3!

If any series needs another entry or two to reach it's potential it's Skate. Nothing else like it before or since. Wonder what happened to the devs, maybe they aged out of skating?
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Nov 8, 2016, 03:15 Numinar
Beamer wrote on Nov 7, 2016, 15:10:
But I was never really down for this kind of thing. Did you play Mario Sunshine? It had these parts where it put old style Mario levels into 3D, so you were doing 3D platforming. Couldn't get behind it - it was just so frustrating.

That might have been one of the last non-handheld Nintendo games I purchased way back when, but those platforming sections were my favorite parts! The were so good! I wish it had been more of that and less of the poorly paced adventure puzzling that made up the bulk of the game. Big dissapointment after the genre defining awesomeness of the NES/SNES/N64 Mario games.
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Nov 8, 2016, 03:09 Numinar
Instead of work our smarter and more adventurous fellow humans will have a lot of time and energy to do things that don't have immediate payoff but will drive innovation, like colonising other worlds with Musk or difficult parts of our own world (Under the ocean, Antarctica.)

I think a lot of what happened in the renaissance/industrial revolution was because of an independently wealthy aristocracy with cash and time to burn on having awesome ideas. Maybe most people will drink, gamble, and steal their way over or under the set welfare/universal basic income but it's a numbers game, eventually we will get another Einstein or Newton (Or maybe all the easy stuff is already done and the next big leaps will be AI driven).
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News Comments > SAG-AFTRA on Call of Duty: Infinite Warfare
14. Re: SAG-AFTRA on Call of Duty: Infinite Warfare Nov 6, 2016, 04:28 Numinar
Anyone remember the bad old days of voice acting when video game cinematics/VO were a joke? Oh the horror. Whatever the outcome please don't let it be that.

Games like Uncharted/Batman really bought home how far this part of gaming has come. It used to be anime dub bad not that long ago and I don't want to go back. Trust me Actitard, double what you give them now to keep them on task, it's worth it.
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News Comments > Out of the Blue
16. Re: Out of the Blue Nov 6, 2016, 00:58 Numinar
I would go for a universal earth time, would make international business and travel so much better. We would have to learn local conditions regarding sun up/down based on need.

Then I could say "Any Blues Newsers playing BF1 or Gears at 800 UET?" and everyone would know what it meant.

I'm back in AU now and trying to set up a game with my mates overseas is a super pita.
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News Comments > On Sale
2. Re: On Sale Nov 3, 2016, 02:46 Numinar
+1 for Gunpoint. Great value at normal price. An example of a game that could have existed 20 years ago easily if someone had of had the imagination for it.  
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News Comments > Gears of War 4 Adding New Maps
5. Re: Gears of War 4 Adding New Maps Oct 29, 2016, 22:09 Numinar
Working great here, though it took a good chunk out of my internet cap and took a few days to come down. Really enjoying it, looks and sounds phenomenal and seems to have a little more soul than the gearbox ones. GoW3's encounter design suffered from the compromises made to get 4 player co-op working on 2005 hardware, both non issues here.

Had some screen flicker after the most recent windows update, but fixed it with some combination of newer AMD drivers and making sure all my other game launch clients were off (Guessing it's overlays competing with the win10 record feature or some such).

M/KB is great, despite being a console legacy controls game. I miss the rumble, analoge movement and buttons of the controller but the head shot potential is worth the switch. In fact the PC settings put most PC exclusive games to shame. Running maxed out at 1440p almost as fast as doom on my Chernobyl of a 390x.
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News Comments > Turtle Rock Evolves Past Evolve
4. Re: Turtle Rock Evolves Past Evolve Oct 26, 2016, 07:51 Numinar
I feel for you TR! You took a concept about as far as it can be taken and it turns out that's not enough to get into world of tanks/lol/dota/CS level consumer participation. It's still a slick product but I have to admit, it's hogged up HD space not commensurate with it's playtime for me.

Either way you guys are the real deal and I hope you can keep all your key employees around long enough to ship the next new thing!
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News Comments > Steam Top 10
22. Re: Steam Top 10 Oct 23, 2016, 23:59 Numinar
The rest of the game is a bit rougher than the awesome starts, but I too lost most waking hours to this since launch. I may have watched the sun come up last night which is something I haven't done gaming since the late 90's.

Fell into religion for various reasons in current game. Initial apostle spam was a bit boring but now I've worked it out it's kind of fun. I flipped my main religious rival, causing him to pump out twice as many apostles as I can afford due to his superior religion score and possible AI cheats that go around spreading my version of Scientology for me. Theological combat doesn't explain istself well and can be boring to watch when there is a lot of it but I got an apostle with +20 "debate" promotion combined with the Scythian "heal 50% on kill" perk who has gone full Jesus over two continents, flipping cities to our religion as enemies throw themselves at him. The greeks got some wonder that makes them immune to this strategy though which is awesome. A lot more asymmetry/unpredictability/overpowered abilities which helps make this feel as fresh as anything this series has done since release. A pity BE didn't take this many risks.
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News Comments > Sid Meier's Civilization VI Released
19. Re: Sid Meier's Civilization VI Released Oct 22, 2016, 00:58 Numinar
Loving it so far. Best out of box Civ/Firaxis experience ever. (Other than Civ 2 maybe).

A few quirks and bugs but content wise it's amazing as a vanilla release, all the important mechanics are there and much better integrated than they were in the Civ IV/V expansions. Cities actually take a bit of effort to plan out and specialise. They have taken a lot of queus from Endless Legend but communicated the systems a lot better.

Still in my first game at Prince with 7 other civs, Egypt is wrecking all of us and my continental rival matched my tech with numbers and high production in our first short war so I took the snivelling peace offering. Maybe I should have pressed my luck and taken a city to reduce the future threat but seemed too risky with most my units spending time being rotated for healing. I doubt I'll win but seems like it's going to be fun not winning, like in paradox games.

My one hope might be culture victory. Had Shakespeare pump out some plays and I think i'm the first to get aircraft and archaeology, so might be able to win on tourism before Cleopatra converts the world to Confucianism.
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News Comments > Accounting VR Game for Free
16. Re: Accounting VR Game for Free Oct 20, 2016, 18:29 Numinar
Acleacius wrote on Oct 19, 2016, 20:04:
Thanks HoSpanky appreciate the tips...

Guess, I'll get around to trying it one day, but as an uninformed gamer it just seems like everything you described has/could been done with a keyboard. In a sense, we have full z axis way back with Decent and my/most mouse movements are/can be extremely sensitive. I'm not saying it would be exactly the same, but with the skilled developers in the world, it just seems probable it could be done. Hell, I bet there are people working on hacks. Even though I've never even looked into it, but maybe it doesn't really matter if the developer doesn't care enough to bother.

When done well it's a very unique and powerful experience. I can't justify a headset at the moment either but I've spent a few hours on the old oculus dev kits 1 and 2. Lunar Flight was just phenomenal, I've never been so convinced that I was on another planet before. Kind of ruined the game for me as I can't enjoy it in flatland anymore even though it supports and was originally designed for non-VR setups.
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1004 Comments. 51 pages. Viewing page 20.
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