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User information for Vince

Real Name Vince   
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Nickname Numinar
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Feb 11, 2006, 06:24
Total Comments 878 (Graduate)
User ID 24402
User comment history
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News Comments > Out of the Blue
24. Re: Zika Virus mosquito Nov 16, 2016, 03:41 Numinar
Creston wrote on Nov 15, 2016, 14:11:
Its days are numbered. There is a trial underway where they're going to release a bunch of genetically modified (male) mosquitoes into the wild. The only thing different about these is that they pass on a gene that makes its offspring sterile.

If proven successful, they'll release more of those, and within several generations that particular brand of mosquito will die off or at least be so diminished that its threat will mostly evaporate.

After that, they'll likely do the same for that little fucker in Africa that spreads Malaria.

That sounds awesome as long as that breed of Mosquito doesn't serve some kind of important ecological purpose we don't know about or interact in an important way with other creatures. Introducing species and diseases to control other species is a big thing here in Australia, and like that episode of Rick and Morty with the kronenburgs, the fixes usually turns out to make things worse in unforeseen ways.
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News Comments > etc., etc.
2. Re: etc., etc. Nov 13, 2016, 00:16 Numinar
I thought the new edition moved away from the miniature requirement? I have the starter kit and there is no mention of it. Seems like they realised hey cannot compete with video games on mechanics, tactics or chrome but have attempted to return to what it did best like in the 2e days of my youth, but with much sharper rules and less silly tables. Might keep an eye out and grab the base handbooks.  
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News Comments > Ashes of the Singularity: Escalation Released
5. Re: Ashes of the Singularity: Escalation Released Nov 11, 2016, 01:28 Numinar
mag wrote on Nov 10, 2016, 23:47:
Anyone tried this out yet, though?

Ashes in the beta was... underwhelming. But there was an inkling of promise.

It looks and runs marvelously but the units and game-play just don't have the character of TA/Supcom. Hovering is boring, even if it probably does make more sense in an energy rich future. We want walkers/tracked vehicles! And the strategic/resource layout which worked so well for sins feels kind of lame on a terrestrial RTS.

A new sins game would be something. Sins is still amazing as is but a good 64 bit DX12/Vulkan engined sequel would be magnificent.
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Nov 11, 2016, 01:24 Numinar
Yay Skate 3!

If any series needs another entry or two to reach it's potential it's Skate. Nothing else like it before or since. Wonder what happened to the devs, maybe they aged out of skating?
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Nov 8, 2016, 03:15 Numinar
Beamer wrote on Nov 7, 2016, 15:10:
But I was never really down for this kind of thing. Did you play Mario Sunshine? It had these parts where it put old style Mario levels into 3D, so you were doing 3D platforming. Couldn't get behind it - it was just so frustrating.

That might have been one of the last non-handheld Nintendo games I purchased way back when, but those platforming sections were my favorite parts! The were so good! I wish it had been more of that and less of the poorly paced adventure puzzling that made up the bulk of the game. Big dissapointment after the genre defining awesomeness of the NES/SNES/N64 Mario games.
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Nov 8, 2016, 03:09 Numinar
Instead of work our smarter and more adventurous fellow humans will have a lot of time and energy to do things that don't have immediate payoff but will drive innovation, like colonising other worlds with Musk or difficult parts of our own world (Under the ocean, Antarctica.)

I think a lot of what happened in the renaissance/industrial revolution was because of an independently wealthy aristocracy with cash and time to burn on having awesome ideas. Maybe most people will drink, gamble, and steal their way over or under the set welfare/universal basic income but it's a numbers game, eventually we will get another Einstein or Newton (Or maybe all the easy stuff is already done and the next big leaps will be AI driven).
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News Comments > SAG-AFTRA on Call of Duty: Infinite Warfare
14. Re: SAG-AFTRA on Call of Duty: Infinite Warfare Nov 6, 2016, 04:28 Numinar
Anyone remember the bad old days of voice acting when video game cinematics/VO were a joke? Oh the horror. Whatever the outcome please don't let it be that.

Games like Uncharted/Batman really bought home how far this part of gaming has come. It used to be anime dub bad not that long ago and I don't want to go back. Trust me Actitard, double what you give them now to keep them on task, it's worth it.
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News Comments > Out of the Blue
16. Re: Out of the Blue Nov 6, 2016, 00:58 Numinar
I would go for a universal earth time, would make international business and travel so much better. We would have to learn local conditions regarding sun up/down based on need.

Then I could say "Any Blues Newsers playing BF1 or Gears at 800 UET?" and everyone would know what it meant.

I'm back in AU now and trying to set up a game with my mates overseas is a super pita.
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News Comments > On Sale
2. Re: On Sale Nov 3, 2016, 02:46 Numinar
+1 for Gunpoint. Great value at normal price. An example of a game that could have existed 20 years ago easily if someone had of had the imagination for it.  
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News Comments > Gears of War 4 Adding New Maps
5. Re: Gears of War 4 Adding New Maps Oct 29, 2016, 22:09 Numinar
Working great here, though it took a good chunk out of my internet cap and took a few days to come down. Really enjoying it, looks and sounds phenomenal and seems to have a little more soul than the gearbox ones. GoW3's encounter design suffered from the compromises made to get 4 player co-op working on 2005 hardware, both non issues here.

Had some screen flicker after the most recent windows update, but fixed it with some combination of newer AMD drivers and making sure all my other game launch clients were off (Guessing it's overlays competing with the win10 record feature or some such).

M/KB is great, despite being a console legacy controls game. I miss the rumble, analoge movement and buttons of the controller but the head shot potential is worth the switch. In fact the PC settings put most PC exclusive games to shame. Running maxed out at 1440p almost as fast as doom on my Chernobyl of a 390x.
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News Comments > Turtle Rock Evolves Past Evolve
4. Re: Turtle Rock Evolves Past Evolve Oct 26, 2016, 07:51 Numinar
I feel for you TR! You took a concept about as far as it can be taken and it turns out that's not enough to get into world of tanks/lol/dota/CS level consumer participation. It's still a slick product but I have to admit, it's hogged up HD space not commensurate with it's playtime for me.

Either way you guys are the real deal and I hope you can keep all your key employees around long enough to ship the next new thing!
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News Comments > Steam Top 10
22. Re: Steam Top 10 Oct 23, 2016, 23:59 Numinar
The rest of the game is a bit rougher than the awesome starts, but I too lost most waking hours to this since launch. I may have watched the sun come up last night which is something I haven't done gaming since the late 90's.

Fell into religion for various reasons in current game. Initial apostle spam was a bit boring but now I've worked it out it's kind of fun. I flipped my main religious rival, causing him to pump out twice as many apostles as I can afford due to his superior religion score and possible AI cheats that go around spreading my version of Scientology for me. Theological combat doesn't explain istself well and can be boring to watch when there is a lot of it but I got an apostle with +20 "debate" promotion combined with the Scythian "heal 50% on kill" perk who has gone full Jesus over two continents, flipping cities to our religion as enemies throw themselves at him. The greeks got some wonder that makes them immune to this strategy though which is awesome. A lot more asymmetry/unpredictability/overpowered abilities which helps make this feel as fresh as anything this series has done since release. A pity BE didn't take this many risks.
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News Comments > Sid Meier's Civilization VI Released
19. Re: Sid Meier's Civilization VI Released Oct 22, 2016, 00:58 Numinar
Loving it so far. Best out of box Civ/Firaxis experience ever. (Other than Civ 2 maybe).

A few quirks and bugs but content wise it's amazing as a vanilla release, all the important mechanics are there and much better integrated than they were in the Civ IV/V expansions. Cities actually take a bit of effort to plan out and specialise. They have taken a lot of queus from Endless Legend but communicated the systems a lot better.

Still in my first game at Prince with 7 other civs, Egypt is wrecking all of us and my continental rival matched my tech with numbers and high production in our first short war so I took the snivelling peace offering. Maybe I should have pressed my luck and taken a city to reduce the future threat but seemed too risky with most my units spending time being rotated for healing. I doubt I'll win but seems like it's going to be fun not winning, like in paradox games.

My one hope might be culture victory. Had Shakespeare pump out some plays and I think i'm the first to get aircraft and archaeology, so might be able to win on tourism before Cleopatra converts the world to Confucianism.
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News Comments > Accounting VR Game for Free
16. Re: Accounting VR Game for Free Oct 20, 2016, 18:29 Numinar
Acleacius wrote on Oct 19, 2016, 20:04:
Thanks HoSpanky appreciate the tips...

Guess, I'll get around to trying it one day, but as an uninformed gamer it just seems like everything you described has/could been done with a keyboard. In a sense, we have full z axis way back with Decent and my/most mouse movements are/can be extremely sensitive. I'm not saying it would be exactly the same, but with the skilled developers in the world, it just seems probable it could be done. Hell, I bet there are people working on hacks. Even though I've never even looked into it, but maybe it doesn't really matter if the developer doesn't care enough to bother.

When done well it's a very unique and powerful experience. I can't justify a headset at the moment either but I've spent a few hours on the old oculus dev kits 1 and 2. Lunar Flight was just phenomenal, I've never been so convinced that I was on another planet before. Kind of ruined the game for me as I can't enjoy it in flatland anymore even though it supports and was originally designed for non-VR setups.
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News Comments > Red Dead Redemption 2 Announced for Consoles
63. Re: Red Dead Redemption 2 Announced for Consoles Oct 20, 2016, 08:42 Numinar
Great Troll Rockstar!

Maybe the PC will get a version with the "updated" version that ships on the next set of consoles like we got with GTAV? The wait was worth it yeah?

Hope the MP expands on what RDR had. Had some great times hunting bears and shooting gangs of goons with family in the original.
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News Comments > Morning Metaverse
4. Re: Morning Metaverse Oct 20, 2016, 08:39 Numinar
Burrito of Peace wrote on Oct 18, 2016, 12:10:
Yesterday's wars were livestreamed. There were many live broadcasts of action during the Vietnam War. Many people witnessed their sons being murdered on live TV.

Jesus fuck, you'd think we'd learn from those lessons. But, apparently not. Instead, we'd rather jerk off with our phones in our hands while watching some 19 year old kid for Nowhere, Kansas who doesn't know shit about life or the world gets his head blown off for our amusement and prurient excitement. Or maybe it's not his head. Maybe it's a leg, or an arm, or he gets gutshot. Will they livestream the godawful, sanity tearing screams of anguish and pain that goes along with that? Will we post little sad emojis in a comments section while it goes on?

Our culture is shit. As a nation, we're just goddamned giddy to wave Chinese manufactured American flags and blindly hero worship idiot kids whom are being shoved through a meat grinder for the benefit of a tiny fraction of our population. This is OK? This is what we really want to see and encourage?

I actually think this is a good thing. If people are not exposed to the horrors of war, they might think it too easy and sweet a thing and make more of it.
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News Comments > Star Control: Origins Announced
17. Re: Star Control: Origins Announced Oct 19, 2016, 07:54 Numinar
SC 2 is a top 5 desert island game for me. The art, writing and gameplay were all super rock solid. The sense of adventure and nonlinearity unparalleled, a flippant Star Trek style adventure with a lot of lucasarts adventure game I n the puzzle design and conversation trees. I still have the printed out starmap with my scribbles and notes annotated on it from my first few runs through the game.

However I am not going to get excited about this. The MOO remake was better than MOO3 but this will have to do a lot more than be better than SC3 to be worthy of the name. Even SoaSE style production values won't be enough for this. Good luck devs I don't envy the task but hope for the best.
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News Comments > Civilization VI Preloads and Launch Trailer
4. Re: Civilization VI Preloads and Launch Trailer Oct 18, 2016, 02:45 Numinar
Osc8r wrote on Oct 17, 2016, 23:38:
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't be full of stupid AI doing nothing else but pillaging your shit (which will be 50x more frustrating with the new city tiles).
Please don't suck.
Please don't suck.

Pillaging and raiding is annoying but was THE way to execute warfare for most of our history, commanders rarely wanted to go all in on a battle they could lose on the throw of a dice. History just seems full of those battles because they make for cooler stories. Also forces you to secure your borders instead of holing up in your cities.

But I agree, please don't suck!
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News Comments > New Vive Controller and PS4 Controller Coming to Steam
7. Re: New Vive Controller and PS4 Controller Coming to Steam Oct 14, 2016, 06:27 Numinar
Frijoles wrote on Oct 13, 2016, 14:46:
HoSpanky wrote on Oct 13, 2016, 12:38:
New Vive controllers are inevitable, and will likely ship with the second version of the headset.

I really hope so. Valve seems to have a bad habit of pushing something out there, and then forgetting all about it. I know HTC is the one building these, but have there been many software developments with SteamVR? Look at Rift and ATW. And now they have ASW. I know Valve would rather solve dropped frames differently, but this is one area I disagree with. I don't get much judder in the Rift. I do get it in the Vive more often.

As for that "killer app", that's still to be seen. Vanishing Realms would BE that killer app if it got more than one person developing it.

They're coming. The lineup from Oculus over the next year looks really good. I'm hoping they translate over to Vive. As much as I love the Vive and Roomscale, the Rift (IMO) is simply more comfortable, and the headphone solution on the Vive is shit. If there's one thing I hate dealing with, it's the fucking ear pieces on my Vive.

So yeah, I hope gen 2 solves these problems. And I hope Oculus version of Roomscale and touch blow things out of the water.

All props to you man, being a VR pioneer with both premier solutions (And possibly a few cheaper entry level ones).

You are doing gods work and we salute you. Simple peasants like myself are looking at PS VR as the right entrypoint despite having a decent PC due to price/benefit calculations.

Lunar Flight is still the best VR experience I've had, DK1 and DK2. So good!
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News Comments > Chivalry: Medieval Warfare Free Weekend
8. Re: Chivalry: Medieval Warfare Free Weekend Oct 14, 2016, 06:17 Numinar
jdreyer wrote on Oct 14, 2016, 04:11:
How's the Deadliest Warrior DLC? Worth a buck? Reviews are mixed on Steam.

Worth a buck but entirely optional. The meat and potatoes is in the main game. (Subjective opinion but I'm pretty confident this is the right attitude towards the external partner sponsored side show that is deadliest warrior).
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878 Comments. 44 pages. Viewing page 14.
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